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Sorcerer - Lack of stamina morphs

  • byrom101b16_ESO
    byrom101b16_ESO
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    Glurin wrote: »
    @Nutronic
    Adapting to changes is one thing. Being pigeonholed into one of two cookie cutter builds is quite another.

    That's what happens when you start taking morphs away and flipping them around to cost a different resource. Use magicka? You MUST use the magicka morph, whatever it does. Use stamina? You MUST use the stamina morph, whatever it does. Use both? Well, you MUST use the magicka morph, whatever it does, because you need what stamina you have for blocking, dodge rolling, break free, etc. Not to mention any weapon skills you might be using.

    Thanks again Glurin for pointing out the elephant in the room that stamina morphers refuse to acknowledge.

    They want to take choice away from what is a 100% magicka class-skill 'class' - both skills-wise and concept-wise, that hasn't got enough choice as it is, because of so many bad skills/morphs and make the situation on a skill by skill basis, either no better, or worse.

    ... and they have the damned gall to call me selfish for pointing out how self-serving their agenda is!

    But then it's a well known mode of behaviour, from the playground to the boardroom... here's the definition on wiki;

    http://en.wikipedia.org/wiki/Psychological_projection
  • Jar_Ek
    Jar_Ek
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    *Sigh*
    Atm magicka sorcerer builds have multiple options in their class skill morphs. Stamina sorcerers have 1 or less that are actually usable, and even that is debatable. So asking for more options is not inherently any more selfish than asking for 2 magicka morphs.

    Now as has been suggested before, more morphs and/or scaling formula changes are probably a better compromise solution.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Jar_Ek wrote: »
    *Sigh*
    Atm magicka sorcerer builds have multiple options in their class skill morphs. Stamina sorcerers have 1 or less that are actually usable, and even that is debatable. So asking for more options is not inherently any more selfish than asking for 2 magicka morphs.

    Now as has been suggested before, more morphs and/or scaling formula changes are probably a better compromise solution.

    We already have two magicka morphs...

    ... asking to have the useless one's improved isn't selfish.

    More morphs is the best way to solve this.
  • Mivryna
    Mivryna
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    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
  • Erock25
    Erock25
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    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
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  • Mivryna
    Mivryna
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    Erock25 wrote: »
    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    Ah, it's been a while and I didn't realize they upped it. I'll have to give it a shot sometime. A very good point though.
  • Cathexis
    Cathexis
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    @byrom101b16_ESO magika sorcs can't have their cake and eat it too. Bottom line there are sorcs who want stamina equivalents and being unable to make even a small consession is just a move to keep alternative builds down because god forbid all players could be equitable.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • Glurin
    Glurin
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    Cathexis wrote: »
    @byrom101b16_ESO magika sorcs can't have their cake and eat it too. Bottom line there are sorcs who want stamina equivalents and being unable to make even a small consession is just a move to keep alternative builds down because god forbid all players could be equitable.

    You're not asking for a small concession. You are demanding that the entire concept behind having magicka and stamina be completely gutted so that the sorcerer class is converted into just another warrior with "magic but not really" skills. One that, if you had your way, would be legitimately overpowered by a wide margin in basically everything.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
    Glurin
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    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    I thought it was because people greatly underestimate it and call it useless.

    If it's heals that are the problem, I'd be in favor of making some adjustments to Surge first before anybody goes monkeying around with Crystal Blast.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Erock25
    Erock25
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    Glurin wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    I thought it was because people greatly underestimate it and call it useless.

    Obviously you have made up your mind on Crystal Blast, but until you can switch morphs on the fly, Crystal Frag is the clear and only choice because it is essential in single target DPS and in the vast majority of scenarios, single target DPS is more important than AOE, not to mention there are valid AOE alternatives while Crystal Frag single target is irreplaceable.

    Your "don't change Crystal Blast because it is a part of my build" argument is akin to someone fighting to increase sword and shield DPS because they chose to create a DPS build using it.
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  • Glurin
    Glurin
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    You think you're any better demanding that a skill you don't like be fundamentally changed? Maybe I've just realized that it's not nearly as useless as people think it is.

    This is why I hate FotM. People get such a stick up their butt about this skill or that attribute being "the clear and only choice" when it is anything but. Just because Fragments does more single target DPS does not make Blast useless. With Blast, you get a fairly heavy hitting single target hit plus knockdown plus decent AOE plus healing if you've got the passive plus consistency, and it all works very well if you use it right. It's great for a more general purpose build.

    Even if all you did to it was switch it to cost stamina, you've removed that option from everyone except the full stamina builds who already have plenty of choices in both AOE and single target DPS as it is.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Erock25
    Erock25
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    Glurin wrote: »
    You think you're any better demanding that a skill you don't like be fundamentally changed? Maybe I've just realized that it's not nearly as useless as people think it is.

    This is why I hate FotM. People get such a stick up their butt about this skill or that attribute being "the clear and only choice" when it is anything but. Just because Fragments does more single target DPS does not make Blast useless. With Blast, you get a fairly heavy hitting single target hit plus knockdown plus decent AOE plus healing if you've got the passive plus consistency, and it all works very well if you use it right. It's great for a more general purpose build.

    Even if all you did to it was switch it to cost stamina, you've removed that option from everyone except the full stamina builds who already have plenty of choices in both AOE and single target DPS as it is.

    Well, that's just like, your opinion, man.
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  • byrom101b16_ESO
    byrom101b16_ESO
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    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....
    Edited by byrom101b16_ESO on 20 April 2015 19:52
  • Varicite
    Varicite
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    Saw the "Z" tag, hoped that ZOS had actually weighed in on the disparity in stamina morphs between the classes for once, finally.

    ...of course, not. Silly me.

    Better to just make changes and keep everybody in the dark about WHY you made those changes at all, I guess.

    Especially when fights are breaking out because of ZOS' inability to actually communicate w/ their player base. Better to just slap peoples' wrists than actually deflate the issue.

    Zenilogix.
    Edited by Varicite on 20 April 2015 19:57
  • Erock25
    Erock25
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    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
    Edited by Erock25 on 20 April 2015 20:02
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  • byrom101b16_ESO
    byrom101b16_ESO
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    Erock25 wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.

    More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.

    Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?

    You want to make useless stamina morphs out of a useless magicka morph do you?

    Highly unlikely...

    You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.
    Edited by byrom101b16_ESO on 20 April 2015 20:17
  • Erock25
    Erock25
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    Erock25 wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.

    More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.

    Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?

    You want to make a useless stamina morphs out of a useless magicka morph do you?

    Highly unlikely...

    You don't even know how Blood Magic works do you? It is 8% of max HP just FYI. Too bad we are stuck with you being one of the most vocal Sorcs on the forums. I specifically asked for Crystal Blast to be a melee ranged version of Crystal Frag that hits about 2/3rds as hard as Frag but also gives Minor Brutality (5% weapon dmg) for 5 seconds mainly for keeping up sustained PVE DPS as well as the very nice Blood Magic heals.
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  • CP5
    CP5
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    Erock25 wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.

    More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.

    Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?

    You want to make useless stamina morphs out of a useless magicka morph do you?

    Highly unlikely...

    You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.

    Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.
  • byrom101b16_ESO
    byrom101b16_ESO
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    CP5 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.

    More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.

    Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?

    You want to make useless stamina morphs out of a useless magicka morph do you?

    Highly unlikely...

    You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.

    Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.

    8% of a lower damage morph means a lower heal...

    ... Negate doesn't do damage so is irrelevant to the topic...

    ... Rune isn't Dark magic so is also irrelevant to the topic...

    What was your point?

    Edited by byrom101b16_ESO on 20 April 2015 20:26
  • Varicite
    Varicite
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    CP5 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Umbranox wrote: »
    I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:

    Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
    Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
    Blood Magic - I've never been able to get any significant healing out of this.

    My suggestions are as follows:

    Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.

    Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.

    Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.

    It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??

    Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!

    You are transparent....

    Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.

    More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.

    Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?

    You want to make useless stamina morphs out of a useless magicka morph do you?

    Highly unlikely...

    You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.

    Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.

    8% of a lower damage morph means a lower heal...

    ... Negate doesn't do damage so is irrelevant to the topic...

    ... Rune isn't Dark magic so is also irrelevant to the topic...

    What was your point?

    No. No it doesn't.

    It's not a percentage of your damage done, it's a percentage of your TOTAL HEALTH. 8% of your total health is ALWAYS 8% of your total health, regardless of whether you hit them w/ Restraining Prison or Crystal Frag.

    You don't need to do ANY damage at all to proc the passive.

    ....why are you so outspoken about things you do not understand? o.O

    I mean, you have NEVER needed to do any damage for the passive to work, even before 1.6... So you basically just never had any idea what the passive did. : /


    Edited by Varicite on 20 April 2015 20:39
  • Cathexis
    Cathexis
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    @glurin explain how having weapon skills build better with sorc abilities is overpowered.
    Sorcs are currently the most underpowered class. I don't see how having stamina over magika fundamentally changes anything. The trade off is more stamina, but more stamina consumption. That's it. I don't see these so called overpowered combos you keep talking about vaguely,

    I have no intention of gutting the system, I want the system to be more flexible and cater to more classes than the mana only races. I've made suggestions about how to do this in ways that are fair and equitable; either provide a conversion from mag to stam cost or change the key spells to have stamina (+scaling) morphs (specifically BE and Hardened Ward).
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Cathexis
    Cathexis
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    @glurin more importantly your argument is also flawed in that the integrity of the class doesn't hinge on its mage-y-ness, it hinges on the demands of the players who use the class.

    If the class fails to meet the standards of its players after investing dozens of hours that's a huge problem.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Nutronic
    Nutronic
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    So why not just use encase as stam morph? It already does conal close range damage and if change to instantly damage and proc:
    Hitting an enemy with a Dark Magic spell heals player for 5% Max Health.

    This would even be awesome for tanks, it's very low cost already and honestly doesn't even need to be stamina based (though scaling from weapon damage would be nice). It's almost great for melee/high hp fighters now, it's just the conal usage for the skill makes it a bit unappealing if most of the mobs are surrounding or behind you :/
  • Glurin
    Glurin
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    @byrom101b16_ESO:

    It's 8% total health per cast of any dark magic spell. Or rather, each time you hit an enemy with one. Surge is the one that is % damage done, and it only procs on criticals.

    Which still doesn't change the fact that he's asking to change one "useless" morph into another "useless" morph.


    @Cathexis:

    How about you first explain to me how converting everything magicka to stamina doesn't have any affect on the magicka/stamina relationship.

    And as far as racials are concerned, which seems to be what you're really complaining about, I quite frankly don't give a damn. Racials are supposed to be more for flavor than anything. Orcs are as a race great warriors, and their racial abilities reflect that by giving them a slight boost to health and stamina. There's nothing stopping you from making an Orc mage anyway, but you're going to have to learn to live with the fact that for lore and diversity sake, they will only have 20,000 magicka instead of 22,000.

    Instead of complaining that your racial doesn't play to the strengths of your chosen build, look at it as shoring up the weaknesses.
    Edited by Glurin on 20 April 2015 21:13
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Varicite
    Varicite
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    Glurin wrote: »
    Racials are supposed to be more for flavor than anything.

    They aren't, though.

    Choosing your race is the second most influential factor that you can make in the game, right after your class choice.

    Especially w/ the removal of softcaps, racials are absolutely NOT just flavor anymore. Unless just being 20% better overall than the next person is "flavor" to you.

    /shrug
  • Glurin
    Glurin
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    Then maybe they need an across the board nerf.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Cathexis
    Cathexis
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    Maybe they need to be equal across all class/race combinations more like.


    @Glurin I never claimed it had no impact, in fact I explicitly stated the impact it would have.

    As far as I can see, that impact is minor. Which is why I asked you, with your grandiose claims of chaos and op-ness, to clarify your stance with some examples.

    @Varicite thats exactly right

    and even if it only had a minor "flavour" like impact, that "flavour" impact is still pivotal in the direction of your build. EG: When I picked orc sorc, I thought that I could stack health, and that would be just as viable as any other build. Thats not an unreasonable assumption when you have never played a game before and it is a series that has a history of diversity in play styles.

    Rerolling isn't a great solution, and I don't see why players are bound to play a class/race combination that they perhaps didn't like in the long run simply because they drew the short end of the stick. People should be able to play what they want, be equally viable, and change if their character doesn't suit them..especially if they are paying to play a game.
    Edited by Cathexis on 21 April 2015 03:43
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Glurin
    Glurin
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    You really don't see the problem, do you @Cathexis. It makes perfect sense to you to just take everything that makes mages what they are and hand it over to the warriors. And at no cost no less. You don't even recognize the glaring balance problems that such a thing would create.

    I'm sorry you feel slighted that all those magic skills don't directly benefit from your racial abilities, but you chose to play an orc and you knew what that meant when you made that choice. You don't get to dictate that you should get all the same benefits that everybody else enjoys just because you don't like the idea of being less than the number one top dog on the min/max math nerds' damage charts with skills that your racials don't affect.

    If at the end of the day what can only ever amount to a 10% difference in your magicka pool bothers you so much that you can't stand it any longer, re-roll. But I would advise you to think about just how many other variables can affect your damage output.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Varicite
    Varicite
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    I don't see the problem because it's not a problem at all.

    /shrug

    The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.

    Sorcerer is the only class that is this inflexible.

    I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.

    You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?

    What rubbish.
  • Jar_Ek
    Jar_Ek
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    @Cathexis The problem with stamina BE and Hardened Ward comes from the relative power of armour not from the class. The only reason that Ward is considered remotely okay is that it is used by light armour using sorcerers (magicka) who therefore cannot dodge roll or block for extended periods and have wet noodle armour. If they could dodge roll, block and ward with good armour they would be op. Admittedly they can wear any armour and ward / escape, but not also dodge and block.
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