@Nutronic
Adapting to changes is one thing. Being pigeonholed into one of two cookie cutter builds is quite another.
That's what happens when you start taking morphs away and flipping them around to cost a different resource. Use magicka? You MUST use the magicka morph, whatever it does. Use stamina? You MUST use the stamina morph, whatever it does. Use both? Well, you MUST use the magicka morph, whatever it does, because you need what stamina you have for blocking, dodge rolling, break free, etc. Not to mention any weapon skills you might be using.
*Sigh*
Atm magicka sorcerer builds have multiple options in their class skill morphs. Stamina sorcerers have 1 or less that are actually usable, and even that is debatable. So asking for more options is not inherently any more selfish than asking for 2 magicka morphs.
Now as has been suggested before, more morphs and/or scaling formula changes are probably a better compromise solution.
I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
@byrom101b16_ESO magika sorcs can't have their cake and eat it too. Bottom line there are sorcs who want stamina equivalents and being unable to make even a small consession is just a move to keep alternative builds down because god forbid all players could be equitable.
I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
I thought it was because people greatly underestimate it and call it useless.
You think you're any better demanding that a skill you don't like be fundamentally changed? Maybe I've just realized that it's not nearly as useless as people think it is.
This is why I hate FotM. People get such a stick up their butt about this skill or that attribute being "the clear and only choice" when it is anything but. Just because Fragments does more single target DPS does not make Blast useless. With Blast, you get a fairly heavy hitting single target hit plus knockdown plus decent AOE plus healing if you've got the passive plus consistency, and it all works very well if you use it right. It's great for a more general purpose build.
Even if all you did to it was switch it to cost stamina, you've removed that option from everyone except the full stamina builds who already have plenty of choices in both AOE and single target DPS as it is.
I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.
Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?
You want to make a useless stamina morphs out of a useless magicka morph do you?
Highly unlikely...
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.
Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?
You want to make useless stamina morphs out of a useless magicka morph do you?
Highly unlikely...
You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.
Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?
You want to make useless stamina morphs out of a useless magicka morph do you?
Highly unlikely...
You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.
Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.
Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?
You want to make useless stamina morphs out of a useless magicka morph do you?
Highly unlikely...
You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.
Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.
8% of a lower damage morph means a lower heal...
... Negate doesn't do damage so is irrelevant to the topic...
... Rune isn't Dark magic so is also irrelevant to the topic...
What was your point?
Hitting an enemy with a Dark Magic spell heals player for 5% Max Health.
Racials are supposed to be more for flavor than anything.