Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
Blood magic has an internal cooldown last I checked, meaning hitting several enemies at the same time will only proc the passive once. Also the damage blast does in its aoe has never me feel compelled to use it over rng frags, regardless how slim the odds. I'm glad to have finally heard someone has used it.
Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
.
Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
Blood magic has an internal cooldown last I checked, meaning hitting several enemies at the same time will only proc the passive once. Also the damage blast does in its aoe has never me feel compelled to use it over rng frags, regardless how slim the odds. I'm glad to have finally heard someone has used it.
"Blood magic has an internal cooldown last I checked..."
Which is why I never cared about it before update 1.6, but now that Surge heals have a cooldown, too, you can actually get higher HPS from Blood Magic in many situations.
Actually that guy who commented seems to be one of the few who don't support stamina morphs and goes out of his way to shoot them down. I was all over ZOS on the PTS forums trying to figure out why they screwed Sorc out of stamina options and a dev has admitted that was an error and they are looking to specifically address this fact in the future (hopefully soon). Everyone who has made stamina suggestions wants to tackle it from different angles. Here is my overall sorc post which contains some stamina morphs http://forums.elderscrollsonline.com/en/discussion/160736/sorcerer-suggestions-for-overall-class-balance/p1 .
We both targeted Crystal Blast for a stamina morph and this really is the perfect candidate. I think Daedric Prey has its uses for someone who wants to run pets. Daedric Tomb is definitely a place where Sorc could see some changes (especially considering the fact they don't work against bosses). I went a different route than you and made this the melee range DPS buff for magicka Sorcs, but a stamina morph here goes very well too.
Three morphs per skill would be great with 2 for magicka and 1 for stamina, but it is unrealistic and Stam Sorcs need SOMETHING sooner rather than later. Crystal Blast, Rune Cage, one of the Encases, Daedric Tomb, Clannfear, either Daedric Prey or Empowered Ward, and Mage's Wrath (or Endless Fury) are all valid candidates for stamina treatment IMO.
Actually that guy who commented seems to be one of the few who don't support stamina morphs and goes out of his way to shoot them down. I was all over ZOS on the PTS forums trying to figure out why they screwed Sorc out of stamina options and a dev has admitted that was an error and they are looking to specifically address this fact in the future (hopefully soon). Everyone who has made stamina suggestions wants to tackle it from different angles. Here is my overall sorc post which contains some stamina morphs http://forums.elderscrollsonline.com/en/discussion/160736/sorcerer-suggestions-for-overall-class-balance/p1 .
We both targeted Crystal Blast for a stamina morph and this really is the perfect candidate. I think Daedric Prey has its uses for someone who wants to run pets. Daedric Tomb is definitely a place where Sorc could see some changes (especially considering the fact they don't work against bosses). I went a different route than you and made this the melee range DPS buff for magicka Sorcs, but a stamina morph here goes very well too.
Three morphs per skill would be great with 2 for magicka and 1 for stamina, but it is unrealistic and Stam Sorcs need SOMETHING sooner rather than later. Crystal Blast, Rune Cage, one of the Encases, Daedric Tomb, Clannfear, either Daedric Prey or Empowered Ward, and Mage's Wrath (or Endless Fury) are all valid candidates for stamina treatment IMO.
byrom101b16_ESO wrote: »Actually that guy who commented seems to be one of the few who don't support stamina morphs and goes out of his way to shoot them down. I was all over ZOS on the PTS forums trying to figure out why they screwed Sorc out of stamina options and a dev has admitted that was an error and they are looking to specifically address this fact in the future (hopefully soon). Everyone who has made stamina suggestions wants to tackle it from different angles. Here is my overall sorc post which contains some stamina morphs http://forums.elderscrollsonline.com/en/discussion/160736/sorcerer-suggestions-for-overall-class-balance/p1 .
We both targeted Crystal Blast for a stamina morph and this really is the perfect candidate. I think Daedric Prey has its uses for someone who wants to run pets. Daedric Tomb is definitely a place where Sorc could see some changes (especially considering the fact they don't work against bosses). I went a different route than you and made this the melee range DPS buff for magicka Sorcs, but a stamina morph here goes very well too.
Three morphs per skill would be great with 2 for magicka and 1 for stamina, but it is unrealistic and Stam Sorcs need SOMETHING sooner rather than later. Crystal Blast, Rune Cage, one of the Encases, Daedric Tomb, Clannfear, either Daedric Prey or Empowered Ward, and Mage's Wrath (or Endless Fury) are all valid candidates for stamina treatment IMO.
There are plenty who don't support stamina morphs - actually read the threads in question and look at the comments other than those hand-waving and making the most noise.
Better still, count the numbers of posters who don't like the idea compared to the number of posts by the few who do. There are less supporters for stamina morphs, but far more posts.
That tells you all you need to know.
Plus Erock thinks he knows the minds of the Dev's, so the only truly acceptable compromise - 3 morphs, is 'unrealistic', but only according to him.
Fact of the matter is, magicka Sorcs. (the VAST majority of players btw, if you bother to find out by playing the game and asking them - do a straw poll yourself, don't listen to anyone here...) don't need their lack of morph choice (one decent, one crap) being hijacked with a stamina morph.
The reason magicka Sorcs aren't on here in vast numbers is because the huge majority are playing their 'wizards' the way they want... they haven't had their shtick messed with yet.
But, for some reason, Erock et al want a fourth choice of hybrid class because 25% of the classes not being what they want to play is unacceptable to them.
That's right, they can already play magicka/stamina hybrids that can fulfil all roles in the game already with ALL the other classes, but want stamina Sorcs.... well.... just because...
Just wait and see what happens if this self-serving minority get the two-morph hybridisation they are calling for... there are many players who are gonna be upset to see their class turned into something else. There are a metric ton of them yet to wake up to the fact this debate is even happening, because they don't use the forums.
I would say out of the 30 or so I have talked to about it in TS and chat, 25 or so didn't know their class was even being considered for hybridisation. I've heard the words 'crap', 'wrong' and 'no' used far more frequently than 'ok', or the far rarer, 'great' or 'cool'.
Anyway - like I said - just ask Sorc. players yourself - don't be fooled by the smoke and mirrors routine of supporters on these forums.
JUST ASK!
I for one would welcome more readers of these thread doing so, it would out paid to the fabricated idea that this is a good move for the class or the game from the perspective of the majority of players.
Sorcerers use magic in most people's minds and most people's playstyles. This is self evident, and Zenimax need to do a forum-independent survey on this before they do anything about this.
I have invited Erock to support such a survey, but her remains unsurprisingly quiet on the issue - it doesn't serve his desired outcome and so he cannot easily acknowledge its a good idea now can he?
The only reason I imagine the Dev which Erock mentions, but doesn't quote, I notice... 'said' stamina morphs 'were always meant to be in but were not as an oversight' is because like every other change the loudest minorities have demanded on the forums etc. Zenimax are panicking about this issue now due to the noise made about it.
Zenimax have a history of messing up the game and classes by making choices based on what the squeaky wheels want and not thinking through the ramifications on the majority of contented players, as evidenced by the PvE changes which messed up PvE recently.
Don't think for an instant that they won't mess up again if they take magicka morphs they should be improving and reverse engineer these magicka base skills into hybrid, take it or leave it one-trick ponies for BOTH play styles.
byrom101b16_ESO wrote: »This issue has been done to death - read nearly all other threads about the Sorc.
The idea is appealing to only a few, but there are already far better alternative ideas, like 3 morphs per skill.
Why are people still feeding the byrom troll? Do people not bother to look up post history on vehement posters like him?
Just ignore him and move on why does every thread need to become the byrom Troll monologues.
Why are people still feeding the byrom troll? Do people not bother to look up post history on vehement posters like him?
Just ignore him and move on why does every thread need to become the byrom Troll monologues.
byrom101b16_ESO wrote: »Why are people still feeding the byrom troll? Do people not bother to look up post history on vehement posters like him?
Just ignore him and move on why does every thread need to become the byrom Troll monologues.
Better yet - they should look up yours. I have made the same point repeatedly and engaged on the issue.
You just insult people who don't agree with you.
'nuff said.
byrom101b16_ESO wrote: »Actually that guy who commented seems to be one of the few who don't support stamina morphs and goes out of his way to shoot them down. I was all over ZOS on the PTS forums trying to figure out why they screwed Sorc out of stamina options and a dev has admitted that was an error and they are looking to specifically address this fact in the future (hopefully soon). Everyone who has made stamina suggestions wants to tackle it from different angles. Here is my overall sorc post which contains some stamina morphs http://forums.elderscrollsonline.com/en/discussion/160736/sorcerer-suggestions-for-overall-class-balance/p1 .
We both targeted Crystal Blast for a stamina morph and this really is the perfect candidate. I think Daedric Prey has its uses for someone who wants to run pets. Daedric Tomb is definitely a place where Sorc could see some changes (especially considering the fact they don't work against bosses). I went a different route than you and made this the melee range DPS buff for magicka Sorcs, but a stamina morph here goes very well too.
Three morphs per skill would be great with 2 for magicka and 1 for stamina, but it is unrealistic and Stam Sorcs need SOMETHING sooner rather than later. Crystal Blast, Rune Cage, one of the Encases, Daedric Tomb, Clannfear, either Daedric Prey or Empowered Ward, and Mage's Wrath (or Endless Fury) are all valid candidates for stamina treatment IMO.
There are plenty who don't support stamina morphs - actually read the threads in question and look at the comments other than those hand-waving and making the most noise.
Better still, count the numbers of posters who don't like the idea compared to the number of posts by the few who do. There are less supporters for stamina morphs, but far more posts.
That tells you all you need to know.
Plus Erock thinks he knows the minds of the Dev's, so the only truly acceptable compromise - 3 morphs, is 'unrealistic', but only according to him.
Fact of the matter is, magicka Sorcs. (the VAST majority of players btw, if you bother to find out by playing the game and asking them - do a straw poll yourself, don't listen to anyone here...) don't need their lack of morph choice (one decent, one crap) being hijacked with a stamina morph.
The reason magicka Sorcs aren't on here in vast numbers is because the huge majority are playing their 'wizards' the way they want... they haven't had their shtick messed with yet.
But, for some reason, Erock et al want a fourth choice of hybrid class because 25% of the classes not being what they want to play is unacceptable to them.
That's right, they can already play magicka/stamina hybrids that can fulfil all roles in the game already with ALL the other classes, but want stamina Sorcs.... well.... just because...
Just wait and see what happens if this self-serving minority get the two-morph hybridisation they are calling for... there are many players who are gonna be upset to see their class turned into something else. There are a metric ton of them yet to wake up to the fact this debate is even happening, because they don't use the forums.
I would say out of the 30 or so I have talked to about it in TS and chat, 25 or so didn't know their class was even being considered for hybridisation. I've heard the words 'crap', 'wrong' and 'no' used far more frequently than 'ok', or the far rarer, 'great' or 'cool'.
Anyway - like I said - just ask Sorc. players yourself - don't be fooled by the smoke and mirrors routine of supporters on these forums.
JUST ASK!
I for one would welcome more readers of these thread doing so, it would out paid to the fabricated idea that this is a good move for the class or the game from the perspective of the majority of players.
Sorcerers use magic in most people's minds and most people's playstyles. This is self evident, and Zenimax need to do a forum-independent survey on this before they do anything about this.
I have invited Erock to support such a survey, but her remains unsurprisingly quiet on the issue - it doesn't serve his desired outcome and so he cannot easily acknowledge its a good idea now can he?
The only reason I imagine the Dev which Erock mentions, but doesn't quote, I notice... 'said' stamina morphs 'were always meant to be in but were not as an oversight' is because like every other change the loudest minorities have demanded on the forums etc. Zenimax are panicking about this issue now due to the noise made about it.
Zenimax have a history of messing up the game and classes by making choices based on what the squeaky wheels want and not thinking through the ramifications on the majority of contented players, as evidenced by the PvE changes which messed up PvE recently.
Don't think for an instant that they won't mess up again if they take magicka morphs they should be improving and reverse engineer these magicka base skills into hybrid, take it or leave it one-trick ponies for BOTH play styles.
I'll keep this reply as short as possible.
1.) All skills in ESO have 2 morphs, not 3, not 5, not 7. 2. It is highly unlikely that the devs will develop a 3rd morph for every single skill in the entire game and throw that much into the balancing system as is.
2.) A vast majority of sorcerers run magicka builds since after 1.6 doing anything else is "very ineffective" and in ESO the intent is that any class can do any role. Currently that is the case with every class but sorcerers, and the other classes can not only go into every role but do them well without sacrificing variety or viability.
3.) I have said this in several replies to you in the past so I will restate it here quickly, I chose the sorcerer class because of the toolkit it provided, knowing full well I was going to use medium armor and a bow. See the other replies for elaboration.
4.) Isn't it selfish to say "sorcerers should only be able to use magicka because I want it that way?"
5.) Going in order of this post, I am a "Sorc player" and I want my class to be more than a boring one trick pony.
6.) As I said above I have provided replies to you in the past and on of them included the definitions of the sorcerer class in all other elder scrolls games, and in every on sorcerers used heavy armor, often had lower than normal or no magicka regen and also were prone to using weapons for when they ran dry. In all past games they were a "hybrid" class and just because they are the only class in ESO to be shown in light armor on the character create screen doesn't change that.
7.) With the current setup of the game if you don't focus heavily on one resource you will not function well, my main, a stamina sorcerer, can barely use their class defining skills and are forced more and more outside the class skills because I can't afford to use them. Stamina morphs allow all build types to use their class defining skills and to make their choice in class matter.
8.) If ZOS does make sorcerers a one trick pony for BOTH play styles it will be an improvement from being one trick ponies in ONE style of play...
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »Actually that guy who commented seems to be one of the few who don't support stamina morphs and goes out of his way to shoot them down. I was all over ZOS on the PTS forums trying to figure out why they screwed Sorc out of stamina options and a dev has admitted that was an error and they are looking to specifically address this fact in the future (hopefully soon). Everyone who has made stamina suggestions wants to tackle it from different angles. Here is my overall sorc post which contains some stamina morphs http://forums.elderscrollsonline.com/en/discussion/160736/sorcerer-suggestions-for-overall-class-balance/p1 .
We both targeted Crystal Blast for a stamina morph and this really is the perfect candidate. I think Daedric Prey has its uses for someone who wants to run pets. Daedric Tomb is definitely a place where Sorc could see some changes (especially considering the fact they don't work against bosses). I went a different route than you and made this the melee range DPS buff for magicka Sorcs, but a stamina morph here goes very well too.
Three morphs per skill would be great with 2 for magicka and 1 for stamina, but it is unrealistic and Stam Sorcs need SOMETHING sooner rather than later. Crystal Blast, Rune Cage, one of the Encases, Daedric Tomb, Clannfear, either Daedric Prey or Empowered Ward, and Mage's Wrath (or Endless Fury) are all valid candidates for stamina treatment IMO.
There are plenty who don't support stamina morphs - actually read the threads in question and look at the comments other than those hand-waving and making the most noise.
Better still, count the numbers of posters who don't like the idea compared to the number of posts by the few who do. There are less supporters for stamina morphs, but far more posts.
That tells you all you need to know.
Plus Erock thinks he knows the minds of the Dev's, so the only truly acceptable compromise - 3 morphs, is 'unrealistic', but only according to him.
Fact of the matter is, magicka Sorcs. (the VAST majority of players btw, if you bother to find out by playing the game and asking them - do a straw poll yourself, don't listen to anyone here...) don't need their lack of morph choice (one decent, one crap) being hijacked with a stamina morph.
The reason magicka Sorcs aren't on here in vast numbers is because the huge majority are playing their 'wizards' the way they want... they haven't had their shtick messed with yet.
But, for some reason, Erock et al want a fourth choice of hybrid class because 25% of the classes not being what they want to play is unacceptable to them.
That's right, they can already play magicka/stamina hybrids that can fulfil all roles in the game already with ALL the other classes, but want stamina Sorcs.... well.... just because...
Just wait and see what happens if this self-serving minority get the two-morph hybridisation they are calling for... there are many players who are gonna be upset to see their class turned into something else. There are a metric ton of them yet to wake up to the fact this debate is even happening, because they don't use the forums.
I would say out of the 30 or so I have talked to about it in TS and chat, 25 or so didn't know their class was even being considered for hybridisation. I've heard the words 'crap', 'wrong' and 'no' used far more frequently than 'ok', or the far rarer, 'great' or 'cool'.
Anyway - like I said - just ask Sorc. players yourself - don't be fooled by the smoke and mirrors routine of supporters on these forums.
JUST ASK!
I for one would welcome more readers of these thread doing so, it would out paid to the fabricated idea that this is a good move for the class or the game from the perspective of the majority of players.
Sorcerers use magic in most people's minds and most people's playstyles. This is self evident, and Zenimax need to do a forum-independent survey on this before they do anything about this.
I have invited Erock to support such a survey, but her remains unsurprisingly quiet on the issue - it doesn't serve his desired outcome and so he cannot easily acknowledge its a good idea now can he?
The only reason I imagine the Dev which Erock mentions, but doesn't quote, I notice... 'said' stamina morphs 'were always meant to be in but were not as an oversight' is because like every other change the loudest minorities have demanded on the forums etc. Zenimax are panicking about this issue now due to the noise made about it.
Zenimax have a history of messing up the game and classes by making choices based on what the squeaky wheels want and not thinking through the ramifications on the majority of contented players, as evidenced by the PvE changes which messed up PvE recently.
Don't think for an instant that they won't mess up again if they take magicka morphs they should be improving and reverse engineer these magicka base skills into hybrid, take it or leave it one-trick ponies for BOTH play styles.
I'll keep this reply as short as possible.
1.) All skills in ESO have 2 morphs, not 3, not 5, not 7. 2. It is highly unlikely that the devs will develop a 3rd morph for every single skill in the entire game and throw that much into the balancing system as is.
2.) A vast majority of sorcerers run magicka builds since after 1.6 doing anything else is "very ineffective" and in ESO the intent is that any class can do any role. Currently that is the case with every class but sorcerers, and the other classes can not only go into every role but do them well without sacrificing variety or viability.
3.) I have said this in several replies to you in the past so I will restate it here quickly, I chose the sorcerer class because of the toolkit it provided, knowing full well I was going to use medium armor and a bow. See the other replies for elaboration.
4.) Isn't it selfish to say "sorcerers should only be able to use magicka because I want it that way?"
5.) Going in order of this post, I am a "Sorc player" and I want my class to be more than a boring one trick pony.
6.) As I said above I have provided replies to you in the past and on of them included the definitions of the sorcerer class in all other elder scrolls games, and in every on sorcerers used heavy armor, often had lower than normal or no magicka regen and also were prone to using weapons for when they ran dry. In all past games they were a "hybrid" class and just because they are the only class in ESO to be shown in light armor on the character create screen doesn't change that.
7.) With the current setup of the game if you don't focus heavily on one resource you will not function well, my main, a stamina sorcerer, can barely use their class defining skills and are forced more and more outside the class skills because I can't afford to use them. Stamina morphs allow all build types to use their class defining skills and to make their choice in class matter.
8.) If ZOS does make sorcerers a one trick pony for BOTH play styles it will be an improvement from being one trick ponies in ONE style of play...
Let me deal with these in order;
1) Yes, and the only way magicka Sorcs don't lose choices they have, or should have had from the start is by adding a third stamina morph. Anything else takes further choice away from existing players.
2) The vast majority of Sorc. players ran magicka builds before 1.6. You leave that fact out because it doesn't support your argument.
3) You may have chosen as you state, you may have done otherwise and changed your mind since. It's anecdotal at best. Perhaps you should support my idea of a non-forum based independent survey instead of assuming what you want is in any way what the majority want.
4) You are actually saying here that's it's 'selfish' to want the class to stay as it was designed. The design and flavour of class chosen by many as their main because it was designed this way.
It's selfish to have 3 choices already of magicka/stamina hybrid classes and want a fourth which would redesign the last class in the game to this style of play despite what the majority of players want. You think your desires are n the majority - put your money where you mouth is and call for a survey as I have.
Otherwise stop dressing up your selfish argument as somehow 'virtuous'. It isn't...
5) I want my Sorcerer to be more than a 'one trick pony', so I need viable alternative magicka morphs to the magicka skills they come from (that serve weapon loadouts), better magicka healing options and better pets. None of this requires stamina. But this is something no stamina fan can seem to understand.
You want to have a one-trick pony stamina Sorc.(one stamina morphs here and there which you will have to use, and for which you will have no alternatives) by forcing the majority magicka playstyle into never having their magicka morphs options opened up to two on bad skills. That you have managed to convince a few people that this isn't selfish would be funny if it wasn't so self-serving.
6) This one is hilarious. Sorcerer CLASS in ALL other TES games? Go and play most of the other TES games, and once you've worked out that there isn't a Sorcerer class, merely SORCERY, come back and admit your error.
SORCERY skills in all other TES games ever, use magicka, not stamina as their resource.
I know, it's weird right!? lmfao
Sorcerer players want to use Sorcery, and Sorcery uses magicka.
How is this lost on you?
7) You deliberately chose a sub-optimal setup on three class skill lines ALL based on magicka and then you complain bitterly that you cannot play the character you envisioned. Just to be clear - I agree that Zenimax's promise that you 'can play the way you want to play' was always just plain wrong. But that was obvious pretty early on to anyone paying attention. So far down the line and with three other classes which give you what you want (multiple roles and magicka/stamina hybridisation) and you still complain?
It would be equally 'logical' for me to complain that Dragon Knights can't stealth like Nightblades, or that Templars should have the best dodge evasion.
What you want is to use SORCERY with weapons other than a staff, and for different roles. So do I. The difference here is that you want to force stamina change on a 100% magicka class that is played by a great many because it is the magicka class, and I just want to improve the magicka class we are all playing into something more versatile.
... and you have the gall to call me selfish.
Just. Priceless.
Now, where were we.
8) Just NO. The opportunity here is for Sorcerer players to FINALLY have a decent choice on their lame magicka morphs. TWO choices for those using the magicka skills of the Sorcerer. Not a continuation of ONE. Two is choice, one is not. I can't comprehend how you don't get this...
This game, rightly or wrongly has made specialising in one resource one of the keys to success. 1.6 has made hybridisation even less desireable than before - just look how much Undaunted gear sells for peanuts or gets deconstructed if you don't understand this point.
So at this stage of the game, just as magicka Sorcerer utility, versatility and synergy has taken a hit in PvE, and resource specialisation is getting further rewarded and emphasised by the underlying mechanics of the game, you want to dilute the class further into hybridisation into a second resource.
There's an old saying for that;
"Jack of all trades, master of none..."
At the end of the day I am arguing for the general improvement of a class whose skills have always been magicka-based and whose morph choices have always had lame unused ones in place.
You want to change the class into a weaksauce version of itself because you can't see the wood for the trees, or that you shouldn't have chosen the class for a primary stamina build in the first place, and you pour scorn on those who don't agree with your suggested fundamental redesign.
As for those who think putting the word 'Troll' in their one-line posts makes them look like they know what they are talking about, well...