I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
Nothing stopping you from stacking stamina as a sorcerer. What you're complaining about is that if you do that then you can't shoot lightning as good as magicka sorcerers. You're not supposed to. That's kind of the whole premise behind mages and warriors to begin with, not to mention the balance issues. There are quite a few utility skills to choose from that don't really care how big your magicka pool is btw.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »I think the issues with Sorcerer revolve around the lack of combat healing like other classes have. We've got:
Dark Exchange - Lovely ability and the changes are great, but it still requires leaving one's self completely vulnerable. The only defense stamina sorcs have while using it is Immovable or Bone Wall, which still leave someone open for quite a while. Very clunky.
Surge - Was perhaps a tad OP, but the cooldown is horrendous. It's the only reliable combat heal for stamina sorcs, so the negative synergy essentially forces stamina sorcs to give up AoEs and DoTs entirely for fear of getting weak heals.
Blood Magic - I've never been able to get any significant healing out of this.
My suggestions are as follows:
Remove the cooldown on Surge. Reduce the overall healing from Surge, and possibly make it apply to every attack instead of just critical hits. This would make it more like a Nightblade's Siphoning Strikes - reliable but reasonable.
Increase the healing from Blood Magic. This would make magicka Sorcs quite a bit more hardy, so a decrease in the strength of Conjured Ward would be in order. This is something people are calling for anyway.
Blood Magic is already healing for 8% and is very nice. THe problem for stam Sorc is that there is no Dark Magic spell they should be using so they completely miss this self heal. That is why a stam morph for Crystal Blast makes the most sense.
It's hilarious watching you try to justify getting a stamina version of the heaviest spike damaging range instant spell in the game because you want the heal!!??
Not because it would make you Godmode OP in PvP because weapon damage stacks that much higher... no, not that!
You are transparent....
Maybe you should go read what I suggested for Crystal Blast turning into a stamina morph. Not ranged and not high damage. What I suggest is actually one of those skills that in PVP people may not use because another Wrecking Blow would have been better. You really need to calm down.
More smoke and mirrors - lower damage means less heal on a % calculation - so the heal would be marginal to useless.
Why ask for a low damage melee range skill that uses stamina better spent on wrecking blow?
You want to make useless stamina morphs out of a useless magicka morph do you?
Highly unlikely...
You want the key PvP build magicka skills turned into stamina skills, and the same cherry picked skills are called for repeatedly on these forums, and not just by you.
Blood magic is a flat %, regardless if you snare an enemy with rune or drop a negate, or even hit an entire zerg with a full mine field. 8% is 8%.
8% of a lower damage morph means a lower heal...
... Negate doesn't do damage so is irrelevant to the topic...
... Rune isn't Dark magic so is also irrelevant to the topic...
What was your point?
No. No it doesn't.
It's not a percentage of your damage done, it's a percentage of your TOTAL HEALTH. 8% of your total health is ALWAYS 8% of your total health, regardless of whether you hit them w/ Restraining Prison or Crystal Frag.
You don't need to do ANY damage at all to proc the passive.
....why are you so outspoken about things you do not understand? o.O
I mean, you have NEVER needed to do any damage for the passive to work, even before 1.6... So you basically just never had any idea what the passive did. : /
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
byrom101b16_ESO wrote: »I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
FORCED to remain the same to suit some...
FORCED to change to suit some...
I may sit firmly on the magicka side of the argument personally, but using the word forced works both ways.
Additionally, the time invested in magicka builds as this has always been the class skill resource - you can't get that back. So forced change means a loss of investment for some, with forced 'remain the same' takes nothing but potential away from some.
In addition, the some who want change want it despite knowing the bias of the class skills to-date. Some 1.6 changes have interfered with weapon sorcs and healers - but you seem only interested in weapons sorcs.
The acrimony and 'taking sides' in this debate has been built on an assumption widely made and illogically supported as 'the only way' - that there can only ever be two morphs and one will have to change.
Both sides should demand a three morph system - it's the only way to give everyone some version of what they want without taking a measure of it from the other side of the argument.
byrom101b16_ESO wrote: »I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
FORCED to remain the same to suit some...
FORCED to change to suit some...
I may sit firmly on the magicka side of the argument personally, but using the word forced works both ways.
Additionally, the time invested in magicka builds as this has always been the class skill resource - you can't get that back. So forced change means a loss of investment for some, with forced 'remain the same' takes nothing but potential away from some.
In addition, the some who want change want it despite knowing the bias of the class skills to-date. Some 1.6 changes have interfered with weapon sorcs and healers - but you seem only interested in weapons sorcs.
The acrimony and 'taking sides' in this debate has been built on an assumption widely made and illogically supported as 'the only way' - that there can only ever be two morphs and one will have to change.
Both sides should demand a three morph system - it's the only way to give everyone some version of what they want without taking a measure of it from the other side of the argument.
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
Nothing stopping you from stacking stamina as a sorcerer. What you're complaining about is that if you do that then you can't shoot lightning as good as magicka sorcerers. You're not supposed to. That's kind of the whole premise behind mages and warriors to begin with, not to mention the balance issues. There are quite a few utility skills to choose from that don't really care how big your magicka pool is btw.
That's not what I'm complaining about at all. That's just some nonsense you just made up right now.
There are no "mages" and "warriors" classes. Sorcerer does not make you a mage, just like Nightblade does not make you a rogue, and DK does not make you a tank. These are simply ONE archetype that you can play if you choose that class, but you can just as easily be a NB healer or tank, DK mage, or Templar rogue.
The issue is that w/ the addition of stamina morphs to the classes, Sorcerers are left in a position where they are the only class that is still pigeon-holed into certain playstyles.
Yes, I can be a stamina Sorc, but there is nothing in the Sorc skill lines to USE as a stamina DPS. Every single damaging ability scales from Magicka, every one of them. No other class has this problem.
It is a class disparity issue, plain and simple.
In addition, most of the utility abilities have a high magicka cost and if they scale, they scale off magicka. This means that they are of limited use for stamina builds... and no options are provided to support stamina builds.
In addition, most of the utility abilities have a high magicka cost and if they scale, they scale off magicka. This means that they are of limited use for stamina builds... and no options are provided to support stamina builds.
Probably because they're not meant to be spammed. You're also wrong that there are no options provided to support stamina builds. Two self support abilities have stamina morphs already, and most of those utility skills don't care what your magicka is as long as you have enough to cast them. The ones that do care are generally more suited to magicka users anyway. As somebody mentioned earlier, you wouldn't want hardened ward scaling off stamina because stamina users would generally be wearing heavy or medium armor and have a lot of health anyway, so it would cause a balance issue.
I'm not following how its imbalanced when stamina users have to fight close range the majority of the time. Its not like melee sorcs have any special healing ability or regen that gives them sustainable survivability as other classes have. I feel as hough many who are claiming it would be op have never actually used a stamina build before.
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
Nothing stopping you from stacking stamina as a sorcerer. What you're complaining about is that if you do that then you can't shoot lightning as good as magicka sorcerers. You're not supposed to. That's kind of the whole premise behind mages and warriors to begin with, not to mention the balance issues. There are quite a few utility skills to choose from that don't really care how big your magicka pool is btw.
That's not what I'm complaining about at all. That's just some nonsense you just made up right now.
There are no "mages" and "warriors" classes. Sorcerer does not make you a mage, just like Nightblade does not make you a rogue, and DK does not make you a tank. These are simply ONE archetype that you can play if you choose that class, but you can just as easily be a NB healer or tank, DK mage, or Templar rogue.
The issue is that w/ the addition of stamina morphs to the classes, Sorcerers are left in a position where they are the only class that is still pigeon-holed into certain playstyles.
Yes, I can be a stamina Sorc, but there is nothing in the Sorc skill lines to USE as a stamina DPS. Every single damaging ability scales from Magicka, every one of them. No other class has this problem.
It is a class disparity issue, plain and simple.
You tell me it's not about stamina sorcerers being able to use damaging abilities the same as magicka sorcerers, then you turn right around and tell me that it is. Which one is it?
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
Nothing stopping you from stacking stamina as a sorcerer. What you're complaining about is that if you do that then you can't shoot lightning as good as magicka sorcerers. You're not supposed to. That's kind of the whole premise behind mages and warriors to begin with, not to mention the balance issues. There are quite a few utility skills to choose from that don't really care how big your magicka pool is btw.
That's not what I'm complaining about at all. That's just some nonsense you just made up right now.
There are no "mages" and "warriors" classes. Sorcerer does not make you a mage, just like Nightblade does not make you a rogue, and DK does not make you a tank. These are simply ONE archetype that you can play if you choose that class, but you can just as easily be a NB healer or tank, DK mage, or Templar rogue.
The issue is that w/ the addition of stamina morphs to the classes, Sorcerers are left in a position where they are the only class that is still pigeon-holed into certain playstyles.
Yes, I can be a stamina Sorc, but there is nothing in the Sorc skill lines to USE as a stamina DPS. Every single damaging ability scales from Magicka, every one of them. No other class has this problem.
It is a class disparity issue, plain and simple.
You tell me it's not about stamina sorcerers being able to use damaging abilities the same as magicka sorcerers, then you turn right around and tell me that it is. Which one is it?
It's about class disparity, which has nothing to do w/ "I can't shoot lightning gud", but more to do w/ "EVERY other class has viable stamina builds and stamina morphs that do damage except for Sorcerer, leaving stamina Sorcs WAY behind the other classes".
I thought that was very clear.
If it wasn't, it should be now.
I don't see the problem because it's not a problem at all.
/shrug
The REAL problem is that Sorcerers are pigeon-holed into ONLY being magicka builds in a game that was marketed as having flexible classes.
Sorcerer is the only class that is this inflexible.
I don't care if you see it as "omg, you are taking away 1-2 of my possible morphs", because in fact, YOU are the one being greedy here by continuing to force an ENTIRE CLASS to play YOUR way.
You have literally every morph of every single damage skill that Sorcs have, and you are too selfish to let stamina builds even have one? And have the audacity to lash out at other players and call them "greedy"?
What rubbish.
Nothing stopping you from stacking stamina as a sorcerer. What you're complaining about is that if you do that then you can't shoot lightning as good as magicka sorcerers. You're not supposed to. That's kind of the whole premise behind mages and warriors to begin with, not to mention the balance issues. There are quite a few utility skills to choose from that don't really care how big your magicka pool is btw.
That's not what I'm complaining about at all. That's just some nonsense you just made up right now.
There are no "mages" and "warriors" classes. Sorcerer does not make you a mage, just like Nightblade does not make you a rogue, and DK does not make you a tank. These are simply ONE archetype that you can play if you choose that class, but you can just as easily be a NB healer or tank, DK mage, or Templar rogue.
The issue is that w/ the addition of stamina morphs to the classes, Sorcerers are left in a position where they are the only class that is still pigeon-holed into certain playstyles.
Yes, I can be a stamina Sorc, but there is nothing in the Sorc skill lines to USE as a stamina DPS. Every single damaging ability scales from Magicka, every one of them. No other class has this problem.
It is a class disparity issue, plain and simple.
You tell me it's not about stamina sorcerers being able to use damaging abilities the same as magicka sorcerers, then you turn right around and tell me that it is. Which one is it?
It's about class disparity, which has nothing to do w/ "I can't shoot lightning gud", but more to do w/ "EVERY other class has viable stamina builds and stamina morphs that do damage except for Sorcerer, leaving stamina Sorcs WAY behind the other classes".
I thought that was very clear.
If it wasn't, it should be now.
Ok so let's go with the whole "Sorcerers don't have as many stamina morphs as the others" thing and let me ask you this. Why should they? Balance does not necessitate homogenization. Perhaps the cost of some skills can be adjusted, but all in all, when you play a sorcerer (ie. a frickin mage), you expect the sorcerer class skills to be related to a sorcerer's area of expertise (ie. magic). You may as well be demanding that the mage's guild, destruction and restoration staff trees all have stamina morphs and for all the weapon skills to have magicka morphs.
If you didn't want to be a sorcerer, then you should have picked something other than sorcerer when you were creating your character.
Even if going stamina (let's just assume) shouldn't be an option with sorcs
"Stamina Sorc" is not a role. It is a build.
Roles are Tank, Healer, DPS, Runner, Off Tank, Off Healer, etc. etc.
What you want is for your build to be viable, but I don't think you know how to do it so you're just demanding everything be mixed together into some kind of grey pudding.
They can have Empowered Ward then. It would really suck if Hardened Ward suddenly scaled off of stamina or health. I'm not even talking about shield stacking either, which is something I fully support removing. I am talking about taking away our primary defense. Also what would be the point of either morph of BE scaling off of stamina when roll dodging has become far more efficient anyway?@eventide03b14a_ESO I think having passives that convert spells to stamina scaling or only adding morphs for key spells like BE and HW would be an easy compromise.
Also as a side note as a life/stam sorc I have had to respect on average 2 times per patch. It has been a huge setback.
eventide03b14a_ESO wrote: »I support Sorcerers getting stamina options as long as they don't screw around with the spells I currently use. That's really the problem here. We have already gotten used to our builds post 1.6 and for half of them to suddenly scale off a different pool is going to be a real problem for a lot of people. I feel like they already lost their window to do this without negatively impacting people that already play sorcs. Best case scenario is that they tweak them to give some sort of passive bonus to stamina based attacks without changing which pool they base them on.