byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
.
This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:
Encase - AoE root that can be morphed to also provide a snare
Daedric Mines - Placeable stun trap
Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.
Rune Prison - long-term disorient to single target.
byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
Mojomonkeyman wrote: »byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
So, basically, you label any opinion that doesn`t match your agenda as unworthy while simultaniuoulsy claiming to be representative of "the people". Dude, for real?
Each and every post of yours reminds me of some sad amateur politician whos trying to create a following with categorizing people into "us" and "them".
I like playing both, magica and stam sorc, equally. There is no "us" and "them". Both styles are wanted, both styles are needed and both styles have a right to get necessary adjustments to make their builds viable.
The entire game was built up on a hybrid idea.
Mojomonkeyman wrote: »byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
So, basically, you label any opinion that doesn`t match your agenda as unworthy while simultaniuoulsy claiming to be representative of "the people". Dude, for real?
Each and every post of yours reminds me of some sad amateur politician whos trying to create a following with categorizing people into "us" and "them".
I like playing both, magica and stam sorc, equally. There is no "us" and "them". Both styles are wanted, both styles are needed and both styles have a right to get necessary adjustments to make their builds viable.
The entire game was built up on a hybrid idea.
This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:
Encase - AoE root that can be morphed to also provide a snare
Daedric Mines - Placeable stun trap
Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.
Rune Prison - long-term disorient to single target.
Daedric mines are way too much magicka to be useful in a stamina spec, not to mention the pathetic dmg without magicka/spell power. No way is any stam sorc out there using daedric mines. You listing Encase when I didn't add talons/stone fist/petrify is a bit disingenuous especially considering you are getting 5% stamina back with the latter two. Lightning Form is great indeed, especially now with the added duration. Rune Prison is garbage compared to Petrify. Defensive Rune can be nice IMHO in PVP if you have the room for it, but if Petrify isn't on my list of DK skills, no way can you add Rune Prison.byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
@byrom101b16_ESO I was trying my best to ignore your posts, but you keep mentioning my name, and it is very tiring. I know you want Sorc to remain the only class that is solely focused on Magicka. I know you think that a majority of Sorc out there want to play only Magicka. It doesn't matter. All four classes were Magicka only classes when the game launched. ZOS can't say 'Okay NB, Temp, and DK ... here are some stamina options within your class skill and passives,' while not giving equal attention to the Sorc. When you only have four classes, you can't have one be singled out as the unique one that only has one build option. More stamina morphs are coming (unfortunately a few months from now) and that is the bottom line. You can keep arguing and being disruptive and bringing up my name in posts left and right, or you can stay out of a conversation (this is a post directly talking about stamina morphs) that you will add nothing to.
I hope you can move on and start ignoring stamina sorc threads. Sorc stam morphs are coming and it is just a damn shame how long they will take to get here.
byrom101b16_ESO wrote: »This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:
Encase - AoE root that can be morphed to also provide a snare
Daedric Mines - Placeable stun trap
Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.
Rune Prison - long-term disorient to single target.
Daedric mines are way too much magicka to be useful in a stamina spec, not to mention the pathetic dmg without magicka/spell power. No way is any stam sorc out there using daedric mines. You listing Encase when I didn't add talons/stone fist/petrify is a bit disingenuous especially considering you are getting 5% stamina back with the latter two. Lightning Form is great indeed, especially now with the added duration. Rune Prison is garbage compared to Petrify. Defensive Rune can be nice IMHO in PVP if you have the room for it, but if Petrify isn't on my list of DK skills, no way can you add Rune Prison.byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
@byrom101b16_ESO I was trying my best to ignore your posts, but you keep mentioning my name, and it is very tiring. I know you want Sorc to remain the only class that is solely focused on Magicka. I know you think that a majority of Sorc out there want to play only Magicka. It doesn't matter. All four classes were Magicka only classes when the game launched. ZOS can't say 'Okay NB, Temp, and DK ... here are some stamina options within your class skill and passives,' while not giving equal attention to the Sorc. When you only have four classes, you can't have one be singled out as the unique one that only has one build option. More stamina morphs are coming (unfortunately a few months from now) and that is the bottom line. You can keep arguing and being disruptive and bringing up my name in posts left and right, or you can stay out of a conversation (this is a post directly talking about stamina morphs) that you will add nothing to.
I hope you can move on and start ignoring stamina sorc threads. Sorc stam morphs are coming and it is just a damn shame how long they will take to get here.
I like challenging disinformation. Stop spreading it and I'll not be mentioning your name anymore.
Better yet - support my thread for a representative Sorc. player poll to see what the truth actually is and stop being triumphalist about the stamina morphs you think you are going to get at some undefined future point.
Or are you saying Zenimax never change their plans, or always comply with their own claims?
FACT: Zenimax haven't said how they will give stamina Sorc. players something - you are just assuming it will be morphs because you posted some ideas in that area.
What kind of game designer guru are you that you can be so supremely confident in your prognostications?
FACT: These forums are about discussion, so you treating the issue as one no longer up for discussion except by those who agree with you is entirely self-serving.
The idea that a thread about one side of an issue is off-limits to anyone with a different opinion is utterly ridiculous, really...
I've highlighted a few things in your post so I can comment on them here;
"It doesn't matter." So anything counter to your opinions and take on the class has no value as far as you are concerned. Thanks for confirming that what I have been accused of, is in fact what you are guilty of.
"ZOS can't" Really? Do you own the company? News flash - they can and do whatever they want, and there are a great many PvE'centric Sorcerer players who find a number of their recent changes to be poor ones, and indeed ones they weren't consulted on. So yes, in fact, ZOS can!
"you can't". Yes 'we' can - and 'we' DO have a class that uses magiicka as it's exclusive class skill resource right now, which 'we' enjoy playing. Many of 'us' like it that way and don't agree with 'you'. The difference is, 'we' aren't saying "you can't" to you.
You dress a very self-serving argument up as reasoned debate, buut the truth is, you don't want debate outside oof the narrow bounds you set, ones where everyone has to agree with the scope of your ideas, and can only talk about the details you've laid out.
That's not the way it works Erock.
You call it 'disruptive', and in a way it is, just not the way you want to represent it.
I, and others don't agree with you. Our apologies if this disrupts your agenda.
byrom101b16_ESO wrote: »Mojomonkeyman wrote: »byrom101b16_ESO wrote: »Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.
Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.
I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.
I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.
It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.
There are already three out of four hybrids by design with stamina viable builds a-plenty.
It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
So, basically, you label any opinion that doesn`t match your agenda as unworthy while simultaniuoulsy claiming to be representative of "the people". Dude, for real?
Each and every post of yours reminds me of some sad amateur politician whos trying to create a following with categorizing people into "us" and "them".
I like playing both, magica and stam sorc, equally. There is no "us" and "them". Both styles are wanted, both styles are needed and both styles have a right to get necessary adjustments to make their builds viable.
The entire game was built up on a hybrid idea.
Actually, you are wrong on several counts.
I have called the idea unrepresentative, not 'unworthy'.
Unlike Erock et al I have at least bothered to ask Sorcerer players in game about this, and got a feel from the 40 or so I've talked to.
I am also the one asking for an entirely unbias poll of the Sorc. population in general on this an a great many other class issues. try reading it...
You'll not find Erock et al doing either of these things by the way...
Why don't you criticise them for being one-sided...?
...because... as you admit it in your post, you are a stamina hybridisation supporter yourself!
You also state the patently untrue 'design philosophy' that the game was 'always meant' to be hybrid. It wasn't - the only thing Zenimax have said about it is AFTER the online campaign to get it put in.
If you can find a credible pre-campaign admission by anyone from Zenimax that the Sorcerer was always meant to be a hybrid - I'll give you guys the floor.
But even should that be true, the class isn't now, nor was it a stamina hybrid at the time most people chose their mains as Sorcerers.
If you truly think only a minority of players want their class to remain the same play-style and concept of character they deliberately CHOSE at the start of the game, have the confidence to explain that logic without assuming you knew Zenimax's mind when the game was created...
There is, in my opinion, no credible evidence that MOST Sorcerer players, now or then, want hybridisation. There is also NO version of suggested hybridisation on these forums as yet, which doesn't cost magicka Sorcerers much needed and wanted improvements to useless magicka morphs.
Stamina hybridisation as currently suggested, robs Peter to pay Paul. It reduces choice in one majority playstyle (the current one) to furnish a minority one (the proposed one). it also sets up a Godmode for stamina Sorcerer in PvP. Ulterior motives much?
Plus of course, and I get weary of explaining this simple fact - tanking and weapon-based dps can be accomplished by magicka morphs to magicka skills uniquely for the Sorcerer. So if, with the slightest bit of imagination, stamina is made irrelevant to furnish all roles for Sorcerers in the game, what are you banging on about stamina for?
Do you like watching green bars deplete more than blue ones? You don't like 'spells'.
Just what is it?
As for the tricks of amateur politicians - it is the most basic trick of all to label others with what you are yourself. Like a simplistic version of 'plausible deniability'.
Dude, for real... indeed!
TBH the sorcerer community was doing better before we dissolved into stamina vs magicka.
The truth is there were different playstyles before 1.6 and the class skills supported more of them better. However with the removal of soft caps, the changes to the buff system, and some class skills have hit different playstyles in different ways. The weapon users have been forced to go down a stamina route and now find the class skills and passives far weaker than when soft caps made everyone a hybrid. The spell and staff users have gone down the magicka route, but are worried that morph changes will limit build options.
Both sides are correct. The issue occurred because of soft cap removal and the introduction of stamina morphs, or lack thereof.
However we should be seeking to find ways to support all playstyles.
And btw, just because you did not create a weapon based sorcerer does not mean it was not a valid choice. So the idea that all sorcerers should be magicka based is highly debatable.
Having said that I am all for innovative solutions if the downsides are properly considered.
TBH the sorcerer community was doing better before we dissolved into stamina vs magicka.
The truth is there were different playstyles before 1.6 and the class skills supported more of them better. However with the removal of soft caps, the changes to the buff system, and some class skills have hit different playstyles in different ways. The weapon users have been forced to go down a stamina route and now find the class skills and passives far weaker than when soft caps made everyone a hybrid. The spell and staff users have gone down the magicka route, but are worried that morph changes will limit build options.
Both sides are correct. The issue occurred because of soft cap removal and the introduction of stamina morphs, or lack thereof.
However we should be seeking to find ways to support all playstyles.
And btw, just because you did not create a weapon based sorcerer does not mean it was not a valid choice. So the idea that all sorcerers should be magicka based is highly debatable.
Having said that I am all for innovative solutions if the downsides are properly considered.
Well if I recall correctly, I suggested 3 morphs. I also said I rather liked the war mage passive idea but that it would need to be very carefully considered for balance reasons. In addition making stamina morphs does not automatically make op stamina sorcerers, only if you morphed abilities without considering the impact of that morph.
And just in case anyone is still in the dark, I stand in the middle here. I don't want magicka builds broken but as I do play a stamina sorcerer. I would like to be able to dehybridise myself and go full in stamina and be able to use some class abilities, or be actually viable as a hybrid (ie change the damage formula to support hybrids as well as max stacking builds).
(ie change the damage formula to support hybrids as well as max stacking builds).
Certain skills definitely need stamina counterparts
just off the top of my head these definitely needed for sure
Hardened Ward Scaling off Stamina Morph
BE Stamina Morph
Yes, because there aren't enough complaints about those particular skills in PvP already. We need stamina sorcerers to make people cry about them as well.
That, I think, would go a hell of a lot further in solving the problem than restricting people's options.
I wasn't kidding when I said changing Crystal Blast to a stamina morph would wreck my build. I rely heavily on that skill and I do run a hybrid build. I flat out do not have the stamina to spare for it if it gets changed to cost stamina. Several other morphs would have the same impact as I tend to run with the "unpopular" abilities, both here and in most other games. Such changes would only serve those that stack stamina and be a detriment to everyone else.
And don't anyone give me that "Well you're not playing the way you should be" crap. Playing the way you "should be" is not what the freedom to choose your play style is about, nor it is necessary to be successful. As things are right now, we all have a choice in what our spells do. With these proposed changes of making one morph cost stamina, that choice disappears. If you use magicka, either stacked or as a hybrid, you'd be forced to use a specific morph because you just do not have the resources to support the other. If you stack stamina, you'd still be able to choose, but one would be so vastly superior to the other that you may as well be handcuffed to it. Yeah, you'd have more ability options opened up to you than you did before, but you already had a ton because you had all the weapon and fighter's guild skills available to you.
ESO should not be building itself around Stamina V.S. Magicka. It should be building itself around Stamina OR Magicka. For those not familiar with the intricacies of logic, that's not an exclusive or. It means one, the other, or both.
@glurin look at my post just above your post.
@glurin you are making the assumption that one is putting their points into magika simply because they are a sorc. I'm not -- I'm running full on stamina stack, why? Because the alternative is losing my racial passives. I'd be the first to say its not ideal for sure but if I can build an infinite dodge roller that might be effective with a BoL. Some of us don't want to stack magika.
Easy ways around losing magicka morph options:
-Passive ability that converts all magicka skills to stamina skills
-Surge morph that is a toggle and converts all magicka skills to stamina skills (this would be best implimented if toggles could stay on on weapon flip (which is not a lot to ask))