bloodenragedb14_ESO wrote: »What comes to mind when you hear the word sorcerer.
If its anything other than a robed, bearded man thowing a fireball, or raising the dead, you need to get your head examined. In short, this is what i think of all of you who wish to ruin what is clearly been apart of the series physics forever, and the fact that ZOS caved to it.
https://www.youtube.com/watch?v=A-LHqF8asIw
bloodenragedb14_ESO wrote: »What comes to mind when you hear the word sorcerer.
If its anything other than a robed, bearded man thowing a fireball, or raising the dead, you need to get your head examined. In short, this is what i think of all of you who wish to ruin what is clearly been apart of the series physics forever, and the fact that ZOS caved to it.
https://www.youtube.com/watch?v=A-LHqF8asIw
I hate the 'sorcerer is supposed to be THIS' argument but you are aware that traditionally in TES, Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages that do not specialize in destruction magic, right?
Oh it's become abundantly clear that the only opinion that matters to you is your own and that of your fellow min/maxer yes men.
I probably care more about class balance than the two of you combined. But to me, balance is about more than having just one or two builds than can theoretically do the same ungodly amount of DPS as one or two builds from the other classes. Such a thing isn't even in the spirit of the Elder Scrolls franchise. What we need is a variety of builds that are viable. Truly viable. Not given a pass/fail of only the one that does the most damage is worth anything.
Seriously you believe that being able to run Crystal Blast as a magicka build instead of Crystal Frag is championing more than one viable build over people who are suggestion viable stamina, tank, and heal builds to go with an already strong magicka build? What we need is a variety of builds that are viable ..... UHHHH my point exactly. You are the one arguing against that.
bloodenragedb14_ESO wrote: »What comes to mind when you hear the word sorcerer.
If its anything other than a robed, bearded man thowing a fireball, or raising the dead, you need to get your head examined. In short, this is what i think of all of you who wish to ruin what is clearly been apart of the series physics forever, and the fact that ZOS caved to it.
https://www.youtube.com/watch?v=A-LHqF8asIw
I hate the 'sorcerer is supposed to be THIS' argument but you are aware that traditionally in TES, Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages that do not specialize in destruction magic, right?
"I hate the 'sorcerer is supposed to be THIS' argument but you are aware that traditionally in TES, Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages that do not specialize in destruction magic, right?"
"...Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages..."
"...Sorcerers are...MAGES..."
Oh it's become abundantly clear that the only opinion that matters to you is your own and that of your fellow min/maxer yes men.
I probably care more about class balance than the two of you combined. But to me, balance is about more than having just one or two builds than can theoretically do the same ungodly amount of DPS as one or two builds from the other classes. Such a thing isn't even in the spirit of the Elder Scrolls franchise. What we need is a variety of builds that are viable. Truly viable. Not given a pass/fail of only the one that does the most damage is worth anything.
Seriously you believe that being able to run Crystal Blast as a magicka build instead of Crystal Frag is championing more than one viable build over people who are suggestion viable stamina, tank, and heal builds to go with an already strong magicka build? What we need is a variety of builds that are viable ..... UHHHH my point exactly. You are the one arguing against that.
What you seem unwilling to accept is that your hack job of a solution that is changing morphs to stamina resource does not serve that purpose because in your mind there is only one possible build that is viable. To you, anything that doesn't get a DPS to the very top of the damage meter is something worthless and should be disposed of, and handing it over to stamina is a good way to do it. But all that accomplishes is removing a ton of magicka builds to create one or two stamina builds that are virtually identical to the magicka version.
There's a far better approach that creates at least a dozen different viable builds, half of them stamina, and it doesn't even require switching skill resources or making any major changes to the mechanics of any skills. The goal can be achieved with fine tuning of the class and/or the overall combat mechanics.
bloodenragedb14_ESO wrote: »What comes to mind when you hear the word sorcerer.
If its anything other than a robed, bearded man thowing a fireball, or raising the dead, you need to get your head examined. In short, this is what i think of all of you who wish to ruin what is clearly been apart of the series physics forever, and the fact that ZOS caved to it.
https://www.youtube.com/watch?v=A-LHqF8asIw
I hate the 'sorcerer is supposed to be THIS' argument but you are aware that traditionally in TES, Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages that do not specialize in destruction magic, right?
"I hate the 'sorcerer is supposed to be THIS' argument but you are aware that traditionally in TES, Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages that do not specialize in destruction magic, right?"
"...Sorcerers are Heavy Armor wearing, 1 hand weapon wielding mages..."
"...Sorcerers are...MAGES..."
Oh it's become abundantly clear that the only opinion that matters to you is your own and that of your fellow min/maxer yes men.
I probably care more about class balance than the two of you combined. But to me, balance is about more than having just one or two builds than can theoretically do the same ungodly amount of DPS as one or two builds from the other classes. Such a thing isn't even in the spirit of the Elder Scrolls franchise. What we need is a variety of builds that are viable. Truly viable. Not given a pass/fail of only the one that does the most damage is worth anything.
Seriously you believe that being able to run Crystal Blast as a magicka build instead of Crystal Frag is championing more than one viable build over people who are suggestion viable stamina, tank, and heal builds to go with an already strong magicka build? What we need is a variety of builds that are viable ..... UHHHH my point exactly. You are the one arguing against that.
What you seem unwilling to accept is that your hack job of a solution that is changing morphs to stamina resource does not serve that purpose because in your mind there is only one possible build that is viable. To you, anything that doesn't get a DPS to the very top of the damage meter is something worthless and should be disposed of, and handing it over to stamina is a good way to do it. But all that accomplishes is removing a ton of magicka builds to create one or two stamina builds that are virtually identical to the magicka version.
There's a far better approach that creates at least a dozen different viable builds, half of them stamina, and it doesn't even require switching skill resources or making any major changes to the mechanics of any skills. The goal can be achieved with fine tuning of the class and/or the overall combat mechanics.
Should I not bring up the fact that traditional sorcerer's in past elder scrolls games were unable to use any type of armor other than heavy? Or that they had an extensive selection of weapons when most classes were restricted, or that they have always had much less, if not no magicka regeneration? The mage is its own separate class in the elder scrolls series, the sorcerer specializes in Magic (as opposed to Combat and Stealth) but if anything they are the mage equivalent of a tank, and needed weapons for when they weren't fed magicka from their enemies, and armor so they could get close enough to use it.
See, your problem here is you're trying to separate the mage from the sorcerer and somehow keep the spellcasting.
"...Sorcerers are...MAGES..."
What you seem unwilling to accept is that your hack job of a solution that is changing morphs to stamina resource does not serve that purpose because in your mind there is only one possible build that is viable.
To you, anything that doesn't get a DPS to the very top of the damage meter is something worthless and should be disposed of, and handing it over to stamina is a good way to do it. But all that accomplishes is removing a ton of magicka builds to create one or two stamina builds that are virtually identical to the magicka version.
There's a far better approach that creates at least a dozen different viable builds, half of them stamina, and it doesn't even require switching skill resources or making any major changes to the mechanics of any skills. The goal can be achieved with fine tuning of the class and/or the overall combat mechanics.
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?eventide03b14a_ESO wrote: »I support Sorcerers getting stamina options as long as they don't screw around with the spells I currently use. That's really the problem here. We have already gotten used to our builds post 1.6 and for half of them to suddenly scale off a different pool is going to be a real problem for a lot of people. I feel like they already lost their window to do this without negatively impacting people that already play sorcs. Best case scenario is that they tweak them to give some sort of passive bonus to stamina based attacks without changing which pool they base them on.
The question here is:
Why do Sorcerers get a free pass when no other class did when it comes to converting class damage skills to stamina?
What makes Sorcs so special?
I am POSITIVE that DKs would have absolutely LOVED to have this, rather than watch stam builds get Unstable Flame.
I am POSITIVE that NBs would have ADORED to have this, rather than watch stam builds get Ambush.
But Sorcs can just say "Yeah, not US, we are special snowflakes, and not only do stam builds not get ANY damage abilities, but if they ever DO want to convert something to stam, you have to give us THREE morphs instead of the way you did every other class."
Or "well, sure I GUESS you can convert something to Stamina, but ONLY if magicka Sorcs do not lose access to ANYTHING AT ALL".
...why do you believe that you deserve this?
What makes you better than everybody else?
See, your problem here is you're trying to separate the mage from the sorcerer and somehow keep the spellcasting.
Strange, TES games tell a different story. You can keep arguing that fact until you're blue in the face, but the fact is that Sorcerers were never Mages. These are two completely separate class archetypes in TES universe.
For some reason, you can't seem to separate these things in your mind, because you see them as the same thing. But they aren't. They never have been.
I suppose you'd be fine w/ ZOS taking away your access to anything but heavy armor and melee weapons and neutering your regeneration to the point where you rely solely on heavy attacks to sustain.
Because that's traditional.
If you do not balance for the top capability of a class, then there is no balance at all.
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
As an aside, I did actually try to find some post-1.6 stamina Sorc builds that were comparable DPS to other classes' stam builds (I didn't find any, of course).
Among the threads I did find was a build that you had posted for somebody looking to roll stam Sorc. I checked it out.
It had a whopping TWO Sorc abilities on its bars: Bound Armaments and Summon Storm Atronach.
That pretty much sums up every other build that I found for post-1.6 stam Sorcs too, and not a single build that was comparable to other classes for HM Trials.
I have to laugh at just how depressing the situation is, and just how vehemently opposed to giving up ANY of their toys the other Sorcerers are.
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
As an aside, I did actually try to find some post-1.6 stamina Sorc builds that were comparable DPS to other classes' stam builds (I didn't find any, of course).
Among the threads I did find was a build that you had posted for somebody looking to roll stam Sorc. I checked it out.
It had a whopping TWO Sorc abilities on its bars: Bound Armaments and Summon Storm Atronach.
That pretty much sums up every other build that I found for post-1.6 stam Sorcs too, and not a single build that was comparable to other classes for HM Trials.
I have to laugh at just how depressing the situation is, and just how vehemently opposed to giving up ANY of their toys the other Sorcerers are.
so if i were to make a stamina sorc right now, i would be screwed?
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
As an aside, I did actually try to find some post-1.6 stamina Sorc builds that were comparable DPS to other classes' stam builds (I didn't find any, of course).
Among the threads I did find was a build that you had posted for somebody looking to roll stam Sorc. I checked it out.
It had a whopping TWO Sorc abilities on its bars: Bound Armaments and Summon Storm Atronach.
That pretty much sums up every other build that I found for post-1.6 stam Sorcs too, and not a single build that was comparable to other classes for HM Trials.
I have to laugh at just how depressing the situation is, and just how vehemently opposed to giving up ANY of their toys the other Sorcerers are.
so if i were to make a stamina sorc right now, i would be screwed?
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
As an aside, I did actually try to find some post-1.6 stamina Sorc builds that were comparable DPS to other classes' stam builds (I didn't find any, of course).
Among the threads I did find was a build that you had posted for somebody looking to roll stam Sorc. I checked it out.
It had a whopping TWO Sorc abilities on its bars: Bound Armaments and Summon Storm Atronach.
That pretty much sums up every other build that I found for post-1.6 stam Sorcs too, and not a single build that was comparable to other classes for HM Trials.
I have to laugh at just how depressing the situation is, and just how vehemently opposed to giving up ANY of their toys the other Sorcerers are.
so if i were to make a stamina sorc right now, i would be screwed?
Depending on what you wanted to do w/ it, perhaps.
If you're just messing around doing solo questing or casual PvP, you'd be fine. If you want to be at the top of the leaderboards as a stamina dps, or excel in PvP compared to other classes, then.. yeah, pretty much screwed.
@Glurin is mostly right if you're just going based on lore. Sorcerers ARE MAGES, who DO RELY ON MAGIC. The caveat to that statement though is they use HEAVY ARMOR and FIGHT WITH WEAPONS. The lore team at ZOS picked the sorcerer as opposed to the Mage, Battlemage, Witchhunter, etc because they wanted to maximize the RP flexibility of what the class is and how it's played.
Speaking strictly from a game play point of view, sorcs need more stamina abilities to keep the class appealing to everyone. Right now, I wouldn't pick a sorcerer I don't know to DPS or tank for me in PVE with high level content. The class lacks a cost effective self heal, strong physical damage mitigation (like corrosive armor), and appealing set of melee weapon damage scaling abilities.
Changing passives is more likely than adding, but the same thing goes for abilities as well. Perhaps a middle ground can be reached if Magicka sorcs could recommend a skill (offensive or defensive) they wouldn't mind scaling from stamina that they could potentially use as well.
There is no caveat. A mage that casts a lightning bolt is still a mage and still casts it the same way regardless of whether he's wearing a tin can or a bath robe or is running around naked with a cheese wheel on his head throwing hamsters at people. The type of armor or weapon has absolutely no bearing whatsoever on whether or not a person is a mage, just as robes and a big stick does not make a warrior something other than a warrior.
Look, what I'm really getting at here is that there is a set of well established rules regarding the workings of magic within the Elder Scrolls universe and they should not be simply ignored just because somebody's axe isn't hitting hard enough.
That middle ground starts with the premise that there must be a skill converted to scale from stamina. It's a bit like having someone insist on cutting off your leg, then offering a compromise of letting you pick which leg he cuts off.
Sorcerers don't need more stamina abilities. What they need is better synergy between class skills and existing stamina skills, among other things. Many of the skills that are obviously intended to work with stamina focused builds either don't work or are too expensive for them to use. How about we fix those before discussing which limb to do without.
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
As an aside, I did actually try to find some post-1.6 stamina Sorc builds that were comparable DPS to other classes' stam builds (I didn't find any, of course).
Among the threads I did find was a build that you had posted for somebody looking to roll stam Sorc. I checked it out.
It had a whopping TWO Sorc abilities on its bars: Bound Armaments and Summon Storm Atronach.
That pretty much sums up every other build that I found for post-1.6 stam Sorcs too, and not a single build that was comparable to other classes for HM Trials.
I have to laugh at just how depressing the situation is, and just how vehemently opposed to giving up ANY of their toys the other Sorcerers are.
so if i were to make a stamina sorc right now, i would be screwed?
Depending on what you wanted to do w/ it, perhaps.
If you're just messing around doing solo questing or casual PvP, you'd be fine. If you want to be at the top of the leaderboards as a stamina dps, or excel in PvP compared to other classes, then.. yeah, pretty much screwed.
I was thinking about making a stamina sorc, but that will be difficult due to the lack of decent stamina morphs.
still i suppose i can figure something out.
I couldn't agree more that there needs to be better synergy between various class skills, but at the cost of what? Making a magicka dominant class that sucks at healing, sucks at tanking, and still comes in 3rd with it's DPS?
I would prefer to expand upon this line of thinking: "Many of the skills that are obviously intended to work with stamina focused builds either don't work or are too expensive for them to use. How about we fix those before discussing which limb to do without."
Please elaborate.
eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
byrom101b16_ESO wrote: »eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
You make a fundamental error I have seen elsewhere, and one Zenimax are making, unless they already know the numbers and have done representative poll by stealth.
You assume that the numbers of players wanting what you want is somehow equivalent to the numbers not wanting it.
You dismiss the idea that people play Sorcerers because Sorcerer = Wizard.
In my experience, ~80% of players I have asked (and it's getting to be more than 70 now as I continue to do so...) aren't interested in playing a stamina hybrid class, and around 50% (of the total) were worried they will have to change their specs again, or their specs will be ruined.
No stamina morphs post-1.6 was ONLY for Sorcs. This would suggest Zenimax also thought about the class the same way...
However, 70 people is not a representative number by any means, so I cannot claim so. But it may be indicative.
If Zenimax change the class fundamentally to be a hybrid like the others and it pisses off more people that it makes happy, this is, believe it or not, a problem for them.
Unless you are 100% sure that you aren't in a vocal minority, you shouldn't be so cocksure about what they are going to do or how - they may well go off at a tangent. They certainly aren't rushing this are they?
On the other issue your post raises - if you don't care about how what you want will effect others - you can expect to get flamed, and deservedly so.
Well, take for example, Encase. Mid range cone attack that roots an opponent to the ground. Pretty handy feature for anybody. Magicka or stamina. Except that it's slow and easy to avoid or just flat out misses the target. Dark Talons, by comparison, has a shorter range, but is difficult to avoid and hits everyone nearby and deals damage and has a synergy and costs less to cast. And that's before you morph it.
Then you have lightning form. A 15-23 second Armor and spell resistance boost and a short range AoE centered on yourself. Pretty clearly a melee range ability. But it's relatively pricey for the damage it does when you're talking about stamina builds. In theory it could be a good way to trigger Disintegrate, but Disintegrate currently only comes into play when the target's health is already low and then only has a 6% chance to actually do anything.
Dark Deal, well, it suffers all the same problems that the magicka version does. Reliable self heal though. So long as you politely ask your opponent to stop beating on you for a few seconds anyway.
Passives could also have some adjustments made to benefit stamina more than they do currently. Just off the top of my head, Exploitation could maybe have weapon critical added to it in addition to spell critical.
Pets, in general, need some kind of adjustment. The straightforward solution as far as stamina builds is concerned is just to have them scale off of either a sum of magicka and stamina or just scale off of whichever is higher. I don't believe any of them should be switched to stamina. They should still be primarily magicka based. But something else needs done IMO so that people aren't just using them for things like heal on death. That should be a contingency bonus rather than the purpose of having pets.
Then you have lightning form. A 15-23 second Armor and spell resistance boost and a short range AoE centered on yourself. Pretty clearly a melee range ability. But it's relatively pricey for the damage it does when you're talking about stamina builds. In theory it could be a good way to trigger Disintegrate, but Disintegrate currently only comes into play when the target's health is already low and then only has a 6% chance to actually do anything.
I have mixed feelings about this skill. As a Tank, it would be horrible if this costs stamina. I already have a hard enough time allocating my stamina just for blocking, taunting, and other things. I don't want a spell that I have to recast every 30 seconds to pull from my primary resource. I just don't like being that reliant upon Templar shards.Pets, in general, need some kind of adjustment. The straightforward solution as far as stamina builds is concerned is just to have them scale off of either a sum of magicka and stamina or just scale off of whichever is higher. I don't believe any of them should be switched to stamina. They should still be primarily magicka based. But something else needs done IMO so that people aren't just using them for things like heal on death. That should be a contingency bonus rather than the purpose of having pets.
I play as a summoner and so I want these things:
- The ability to control a summon's special ability
- To see their health and damage information under the buff
- To be able to instantly cast one
- Not have to hard micro just to command them (1 button push is all, 2 is redundant and annoying)
I agree that they should be magicka based, but aside from the cost to summon them or perhaps use their abilities, I think all other aspects of them should scale from you.
Their damage could scale from which ever is higher for you (Stamina or Magicka).
Their HP should be a % of yours, either higher or lower, or capped at some kind of 1-1 ratio.
The armor and spell resist on a summon should also do the same, or scale based on your Magicka (makes more sense to scare from that rather than any other resource).
Either way, I think the whole summoning tree has the highest potential to be a more neutral middle of the road utility tree than any of the others. I personally love my clannfear and use it even in trials to great effect. There is potential here for a multitude of play styles, it just needs a bit of love.
byrom101b16_ESO wrote: »eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
You make a fundamental error I have seen elsewhere, and one Zenimax are making, unless they already know the numbers and have done representative poll by stealth.
You assume that the numbers of players wanting what you want is somehow equivalent to the numbers not wanting it.
You dismiss the idea that people play Sorcerers because Sorcerer = Wizard.
In my experience, ~80% of players I have asked (and it's getting to be more than 70 now as I continue to do so...) aren't interested in playing a stamina hybrid class, and around 50% (of the total) were worried they will have to change their specs again, or their specs will be ruined.
No stamina morphs post-1.6 was ONLY for Sorcs. This would suggest Zenimax also thought about the class the same way...
However, 70 people is not a representative number by any means, so I cannot claim so. But it may be indicative.
If Zenimax change the class fundamentally to be a hybrid like the others and it pisses off more people that it makes happy, this is, believe it or not, a problem for them.
Unless you are 100% sure that you aren't in a vocal minority, you shouldn't be so cocksure about what they are going to do or how - they may well go off at a tangent. They certainly aren't rushing this are they?
On the other issue your post raises - if you don't care about how what you want will effect others - you can expect to get flamed, and deservedly so.
ESO is designed to have all classes be able to fit into any role. All other classes can do this to varying degrees of success except the sorcerer. Just because the sorcerer is the only class on the character create screen with robes on does not condemn them to only one role.
It was an oversight on ZOS's part to assume that the class would be fine with the bound armor and dark exchange morphs and it seems during the 1.6 pts they were much more focused on buffing the sorcerer's magicka sustained dps above all else. Just because people have the picture of a non-elder scrolls sorcerer in their head when picturing this class does not mean it should be restricted to only that when the game is designed around flexibility.