Then you have lightning form. A 15-23 second Armor and spell resistance boost and a short range AoE centered on yourself. Pretty clearly a melee range ability. But it's relatively pricey for the damage it does when you're talking about stamina builds. In theory it could be a good way to trigger Disintegrate, but Disintegrate currently only comes into play when the target's health is already low and then only has a 6% chance to actually do anything.
I have mixed feelings about this skill. As a Tank, it would be horrible if this costs stamina. I already have a hard enough time allocating my stamina just for blocking, taunting, and other things. I don't want a spell that I have to recast every 30 seconds to pull from my primary resource. I just don't like being that reliant upon Templar shards.
That being said, it works very well as a melee ability because it gives armor, and a bit of elemental damage. If they lowered the cost or made it a % cost (like 5/7.5%) of one's max magicka, it would keep it's overall cost for high magicka builds but be more accessible to low ( High stamina) magicka builds.
Disintegrate is a non-issue. It's more or less just colorful flare that even with a master staff can't add enough single target DPS to be more appealing than a fire staff. I think this should be reserved for a thread that is discussing passives, as those are a whole other can of worms.
Passives could also have some adjustments made to benefit stamina more than they do currently. Just off the top of my head, Exploitation could maybe have weapon critical added to it in addition to spell critical.
Seems a bit OP to cram all of that into 1 passive (even if that is on another class somewhere, it's kinda ridiculous as a group buff), but I wouldn't complain lol.
You know what's funny? People that cry out for variety but can't see past the stereotypes.
Mage != robe.
Metal suit != not mage.
( != means "does not equal", just in case you were unaware.)
Oh I'm sorry. I guess I wasn't clear enough when I said clothing and weapons have no bearing whatsoever on whether or not a character is a sorcerer or a mage or a warrior or a plumber and is irrelevant to the fundamental mechanics of how abilities operate within the context of the Elder Scrolls universe.
Oh I'm sorry. I guess I wasn't clear enough when I said clothing and weapons have no bearing whatsoever on whether or not a character is a sorcerer or a mage or a warrior or a plumber and is irrelevant to the fundamental mechanics of how abilities operate within the context of the Elder Scrolls universe.
You were pretty clear when you were continually saying the exact opposite earlier, which is that Sorcerers are mages, and thus shouldn't have stamina-based damaging abilities.
The problem that sorcerers are having with melee DPS has nothing to do with clothing and converting magicka abilities to stamina is a bad solution.
Drago Belsazar wrote: »Maybe I can help.
Sorcerers using Magic -> Magicka is the Ressource for Magic -> Sorcerers(independently of his armor) are Archetype for Magicka and have the greatest magical potential. (Lore)
A Sorcerer can casts in Heavy Armor aswell. A Sorcerer can wield Weapons in melee aswell, while his focus is using Magic. Magical Swords scaling with Magicka would of course nice.
And yet, here you are:
"I'm talking about archetypes, and the "light armor wearing magicka based sorc" is the defacto archetype that you seem to be talking about when saying that mages can wear whatever and wield whatever weapons they like, but as long as they are casting magic, they are mages. And that if any version of those spells cost stamina, they can no longer be mages."
You still can't even see past the *** robe despite the fact that I have told you numerous times that it doesn't matter!
You have no idea what defines "mage" or "warrior" or "thief".
You have no understanding of why changing abilities to a different resource might be a bad idea. Not in the context of balance, mechanics, or lore. And you have no respect for the integrity of what has already been built and established over the last two decades.
You go monkeying around with the very foundations of what is magic in the Elder Scrolls universe and you may as well just get rid of the entire system altogether.
No more magicka. No more stamina. No more attribute points. No more skill points. Just have one big generic resource pool that you spam all your abilities out of and just get handed those abilities because you leveled rather than choosing which ones you want or what you want them to do or how you want them to do it.
byrom101b16_ESO wrote: »It is utterly pointless and close to hysterics to focus a ridiculous couunterpoint argument about the state of classes from an old TES single player game.
The fact is, there have always been MAGES in TES, and always been magicka as the fuel for spells...
Many people want to play Mages and whilst the stamina crowd navel gaze on the other 'class' from an old game with few related mechanics that was called 'Sorcerer' as a primary reason they should get what they want - the many MAGE players only have the Sorcerer class in ESO to play the way they want to play.
Fact is - MAGES have ALWAYS been more mainstream in TES that Sorcerers - any TES, any time.
The fact Zenimax in their 'wisdom' called a class so obviously MAGE-like Sorcerers is as wrong footed as forcing classes into an IP that hasn't had them (especially for players) for a long time, and one which never had some of the 'classes' they have created.
Dragon Knights anyone?
This design choice is not an excuse for beating each other over the head with TES definitions of what things mean - the fact is SORCERERS the world over are essentially Wizards - and the corner-case old TES game definition means diddly squat to most people, who, shock horror, are not TES purists.
Hell - TES purists left this game in drones ages ago...
Add to that the fact wearing robes and using a staff is the most common way they are played (by a sizeable margin) and synergises better than any other play-style better than the alternatives and it is clear Zenimax originally designed them as the 'Wizard' class.
Yes, 'spellblades' need their place, and a decent place at that - but stop waffling about the old and irrelevant definitions of what Sorcerers were in a game that is functionally almost irrelevant to ESO.
You might as well use the same logic to claim DK's should not exist at all, and Crystal Frags shouldn't either as they never appeared before.
Give it up already!
I don't think that's what people are saying. But you can't ask the majority of sorcs to give up abilities that they have been using to make a small group of people happy for a niche build. I find it hypocritical to ask for fairness while demanding unfair sacrifices from people who chose the class because it's magicka focused.This thread has devolved into people who intentionally take weaker builds because of reasons (want to be different? think powerful spells are unfair? they only do solo PVE so literally any ability will work? I dunno) discussing the future of a class that is severely lacking build options. It's like the blind petitioning Crayola to change the name of a color of crayon because they don't like it.
And here we go again. "Every build but the one that I deem worthy is useless and should be completely sacrificed to create one more exclusive build that I deem worthy. Anyone that disagrees is (*insert insult*)"
Sacrificing five flexible builds to create one inflexible one is a net loss. You didn't create more build options. You just forced everyone to pick the green pill or the blue pill.
Then you have lightning form. A 15-23 second Armor and spell resistance boost and a short range AoE centered on yourself. Pretty clearly a melee range ability. But it's relatively pricey for the damage it does when you're talking about stamina builds. In theory it could be a good way to trigger Disintegrate, but Disintegrate currently only comes into play when the target's health is already low and then only has a 6% chance to actually do anything.
I have mixed feelings about this skill. As a Tank, it would be horrible if this costs stamina. I already have a hard enough time allocating my stamina just for blocking, taunting, and other things. I don't want a spell that I have to recast every 30 seconds to pull from my primary resource. I just don't like being that reliant upon Templar shards.
That being said, it works very well as a melee ability because it gives armor, and a bit of elemental damage. If they lowered the cost or made it a % cost (like 5/7.5%) of one's max magicka, it would keep it's overall cost for high magicka builds but be more accessible to low ( High stamina) magicka builds.
Disintegrate is a non-issue. It's more or less just colorful flare that even with a master staff can't add enough single target DPS to be more appealing than a fire staff. I think this should be reserved for a thread that is discussing passives, as those are a whole other can of worms.
Well I wasn't suggesting lightning form be given a stamina morph. Far from it. I was just pointing out that as a stamina build it's a bit pricy for what you get out of it.
As far as disintegrate is concerned, you can't discuss balancing for stamina classes and not include passives in the discussion. They work together with active skills to create the desired effect, like disintegrate, which triggers on lighting damage, and lightning form, which hits a bunch of targets for lightning damage over and over for a relatively long period of time. Doing something to one will have an effect on the other.
It's the same idea with fixing Encase. Even if all that's done to it is to make it hit more reliably, that gives the skill more potential value to stamina builds. Same thing with Dark Exchange or pets. Solve their practical issues and they become more appealing for other builds.Passives could also have some adjustments made to benefit stamina more than they do currently. Just off the top of my head, Exploitation could maybe have weapon critical added to it in addition to spell critical.
Seems a bit OP to cram all of that into 1 passive (even if that is on another class somewhere, it's kinda ridiculous as a group buff), but I wouldn't complain lol.
Well you get the general idea though, right? Some passives can have more stamina based effects added to them if need be.
byrom101b16_ESO wrote: »It is utterly pointless and close to hysterics to focus a ridiculous couunterpoint argument about the state of classes from an old TES single player game.
The fact is, there have always been MAGES in TES, and always been magicka as the fuel for spells...
Many people want to play Mages and whilst the stamina crowd navel gaze on the other 'class' from an old game with few related mechanics that was called 'Sorcerer' as a primary reason they should get what they want - the many MAGE players only have the Sorcerer class in ESO to play the way they want to play.
Fact is - MAGES have ALWAYS been more mainstream in TES that Sorcerers - any TES, any time.
The fact Zenimax in their 'wisdom' called a class so obviously MAGE-like Sorcerers is as wrong footed as forcing classes into an IP that hasn't had them (especially for players) for a long time, and one which never had some of the 'classes' they have created.
Dragon Knights anyone?
This design choice is not an excuse for beating each other over the head with TES definitions of what things mean - the fact is SORCERERS the world over are essentially Wizards - and the corner-case old TES game definition means diddly squat to most people, who, shock horror, are not TES purists.
Hell - TES purists left this game in drones ages ago...
Add to that the fact wearing robes and using a staff is the most common way they are played (by a sizeable margin) and synergises better than any other play-style better than the alternatives and it is clear Zenimax originally designed them as the 'Wizard' class.
Yes, 'spellblades' need their place, and a decent place at that - but stop waffling about the old and irrelevant definitions of what Sorcerers were in a game that is functionally almost irrelevant to ESO.
You might as well use the same logic to claim DK's should not exist at all, and Crystal Frags shouldn't either as they never appeared before.
Give it up already!
byrom, you make good points but then seem to have a way of forcing them to support your ideas. Yes, the sorcerer in eso is not tied heavily to the ones in the past, classes in eso are tool kits, nothing more. The fact is in eso all class tool kits are supposed to support all play-styles in a unique way, and the fact that most sorcerer's in game use a similar light armor/staff combo says that the tool kit is not balanced properly for this games design as it fails to support all play-styles evenly.
Each class can be played as a mage, want to be a pyromancer? Dk. How about a blood mage? NB. Want to be a priest using holy magic? Hard to do it without a templar. So please, explain to me why it is so impossible for the sorcerer to be usable beyond a caster, the only thing they are good at as of now? Is it because you don't believe zos will balance it properly or is it since you feel you have pure ownership of the class? I would be interested in knowing.
byrom101b16_ESO wrote: »Come 1.6 however, Zenimax change direction and you get a lot of blowhards coming onto the forums telling us that stamina hybridisation of class skills was what Zenimax meant to do... it was 'always intended'...
... this a steaming pile of revisionist bull!
Zenimax have since the game launched, significantly CHANGED DIRECTION, regardless of what face-saving PR 'newspeak' they are spouting now...
Some people don't like this change, and some people do - and the people that don't like it don't deserve to be trolled by those that do like it using the 'fairness' card.
Period...
There was no 'policy' ANYWHERE where Zenimax had said that all classes had to be stamina hybridised until very recently indeed. In fact, they didn't hybridise the Sorcerer in 1.6!!!!!
Now they say that 'was a mistake and they always meant to do it'. This is on the face of it a bare faced lie to pander to a vocal lobby group of indeterminate numbers they weren't bothered about before, or it is to cover up being massively incompetent - forgetting about an entire class out of a mere 4 whilst hybridising!!??
Take your pick on which one you believe - there simply aren't any other credible or logical explanations.
And yet, here you are:
"I'm talking about archetypes, and the "light armor wearing magicka based sorc" is the defacto archetype that you seem to be talking about when saying that mages can wear whatever and wield whatever weapons they like, but as long as they are casting magic, they are mages. And that if any version of those spells cost stamina, they can no longer be mages."
You still can't even see past the *** robe despite the fact that I have told you numerous times that it doesn't matter!
Again, I am talking about archetypes. You are the one who is focused on the particular type of clothing the archetype I mentioned is wearing. It doesn't matter to anybody but you.
You have no idea what defines "mage" or "warrior" or "thief".
I know that your class choice has absolutely nothing to do w/ this definition, which you keep trying to make it about. It's been well established that classes do not define this choice in ESO, the game we are currently playing.
I know that in ESO, you can be a magicka-based NB rogue OR a stamina-based one, OR a NB healer, OR a NB heavy armor tank, OR a medium armor NB barbarian, and the entire time you are always a NB.
I also know that this is fully intended for ALL classes, including Sorcerers.
You have no understanding of why changing abilities to a different resource might be a bad idea. Not in the context of balance, mechanics, or lore. And you have no respect for the integrity of what has already been built and established over the last two decades.
Nothing over the last 2 decades from other games and other game universes has any bearing on this conversation whatsoever. In ESO, classes used to use magicka to use abilities, as a mechanic. This was changed recently.
ESO is the game we are playing, not Oblivion, not Daggerfall, not D&D or WoW or whatever else you keep trying to pull from. In ESO, your class is supposed to be flexible, and yes, that even means Sorcerer stamina DPS roles.
That is all that matters. It has nothing to do w/ your class choice that you use magicka for abilities. It's not because you are a Sorcerer, just like a NB is not relegated to using stealth and a Templar does not have to be a Paladin-type character. Those are simply the main archetypes.
No more magicka. No more stamina. No more attribute points. No more skill points. Just have one big generic resource pool that you spam all your abilities out of and just get handed those abilities because you leveled rather than choosing which ones you want or what you want them to do or how you want them to do it.
More ridiculous hyperbole trying to deflect from the actual argument, which is that this is the way ZOS has decided to handle the situation already, for their game, and this is the most likely way that they are going to fix the stamina dps Sorc issue.
...
You don't get to rewrite the basic principles of the class just because you want to be something other than what the class is. If you're a nightblade, your skills are going to have a stealthy and agile theme. If you're a dragonknight, your skills are going to be up close and personal fiery damage sponge. If you're a templar, your skills are going to be holy and healing. And if you're a sorcerer, you're going to be a damage dealing mage. NOBODY IS SAYING THIS MEANS YOU HAVE TO PUT ON A DRESS AND GROW A BEARD EXCEPT YOU!
...