wolonggong_ESO wrote: »gurugeorgey wrote: »
It's not quite fair to say it's a Zenimax thing, it's a thing with all modern MMOs, they all have the same problem.
Its only a thing with PvP centered games. Those not built around PvP don't have the "balance" issues that get broken more than fixed...the reason they are broken more than fixed is that developers hear the cries of players and balance around that instead of the actual problems...so, things break because those player tears are from people getting their butts kicked and screaming for a nerf.
gurugeorgey wrote: »wolonggong_ESO wrote: »gurugeorgey wrote: »
It's not quite fair to say it's a Zenimax thing, it's a thing with all modern MMOs, they all have the same problem.
Its only a thing with PvP centered games. Those not built around PvP don't have the "balance" issues that get broken more than fixed...the reason they are broken more than fixed is that developers hear the cries of players and balance around that instead of the actual problems...so, things break because those player tears are from people getting their butts kicked and screaming for a nerf.
I seriously don't think developers ever pay much attention to QQ-ing on forums in that sense - why should they? They have access to real data!
(That's not to say they don't take account of forum opinion in a general sense, and occasionally learn things from the occasional well thought-out forum post, but I think it's a myth that developers change things according to forum QQ - if it looks like that way sometimes, it's probably just coincidence.)
I'm sorry to iterrupt, just went back after 6 months.
When my sorc will be fixed?
I'm tired of writing to hodor people, who don't seem to be able to think about anything else but trials situations, but I will do it one more time.Survivability is not an issue since you're not supposed to heal yourself in trials, hence sorcs have as much resistance as any other class.
1. Sorcs don't have as much resistance as other classes. DKs and Temps have passives that give spellres. DKs can block an additional 10%, Temps 15% more melee. There are a lot of AOEs you have to block in trials, specially in hard modes.
2. Survivabilty is an issue in vet DSA where you can't always rely on your healer (e.g. Vamp stage).If the sorc had an useful ultimate this would be true, but a sorc doesn't have a nova, VOB or Magma Armor (synergy) or does offer any other group utility, but the 3% spellcrit. Negate is useless after the nerf and the Barrier is available to every class.
Usefullness in 1.6.3 you can only speculate and in any case to get the higher leaderboard scores you have to do Hard Mode and DPS is not the most important thing, it's surviving and using ultimates at the correct time.
NBs can heal the group, while dealing dmg, have their VOB and increase the groups weapon crit.
Temps have their nova and increase the groups spelldmg by 5%.
DKs have the magma armor, increase the groups weapon dmg by 5% and can increase the groups fire dmg by 10% (engulfing flames)
There is no reason to refuse a sorc in any group since the most important thing now is to be a skilled player and survive while dealing DECENT DPS.
Skill might be more important in 1.6, but a skilled sorc will reach a limit pretty fast, while DKs and Temps have still space to improve. The often cited liquid lightning is useless in most HRC fights, specially in the hardmodes when the boss is moving all the time, so sorcs loose about 1,5k DPS there, no matter how skied they are.
I am tired of discussions with hodor people who's best scores are with everything but their sorcs. I would appreciate it when you go back, play your DK and stop all your biased posts. We are interested in an objective discussion, give me facts, that's all I'm interested in. Stop stating sorcs are fine, without any good arguments.
Sorcs might be fine in most Trial situations when it comes to pure DPS, but as you said it's not about pure DPS anymore.
Everything else needs improvement, specially the utility and the ability to play anything else but magicka DPS.
CP = 119
Finally one proper rotation without mistakes and misclicks yesterday xD
So many times I am forgetting to re-apply the sorcery buff
Elemental drain should be applied by the Healer, others should be in 5m range to get the magicka restore (if I am right).
Our Sorcerer DPS is based mainly on Crystal Fragments proc, what is RANDOM, based on luck. So, our DPS is random as well. In some fight I have almost every time fragments up, in some situations almost never. Because of this, our sorcerer DPS can not be sust. in every situations.
If I have luck with proc, I do DPS up to 14,5K. If I have less luck 12-13k. If almost no luck, the max is 11k.
CP = 119
Finally one proper rotation without mistakes and misclicks yesterday xD
So many times I am forgetting to re-apply the sorcery buff
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
Exactly this is what makes these conversations so frustrating to have.
This is the right side boss in HRC. The boss splits. FTC damage report has been bugged to hell on this boss since last year. You can do 40K DPS on it with a bit of luck, because it counts all the damage you do as damage to every "version" of him..
Edit: So yeah, 16K seems awfully bad considering that.
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
Exactly this is what makes these conversations so frustrating to have.
This is the right side boss in HRC. The boss splits. FTC damage report has been bugged to hell on this boss since last year. You can do 40K DPS on it with a bit of luck, because it counts all the damage you do as damage to every "version" of him..
Edit: So yeah, 16K seems awfully bad considering that.
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
Exactly this is what makes these conversations so frustrating to have.
This is the right side boss in HRC. The boss splits. FTC damage report has been bugged to hell on this boss since last year. You can do 40K DPS on it with a bit of luck, because it counts all the damage you do as damage to every "version" of him..
Edit: So yeah, 16K seems awfully bad considering that.
I wouldn't have felt so hard pressed at posting screenshots if:
- Only see "one side" posting stuff I know it's purely due to the combination of factors like: cristal frags crit streaks and / or short fight where streaks alter numbers a lot and / or using meteor and similar / charged overload.
- Tuesday we were 3 people short for an AA run. We invited 3 guys off /zone chat, 2 of them from the same guild: healer and DPS DK. The healer was awesome but didn't do anything "vocal". The DK, to prove it was worth inviting them, posted DPS reports after each AA fight. He posted 16k, 15k, 18k, 16k from boss 1 to 4. Now, is FTC always broken?
- Only 1 guy in my guild reads the forums. However once patch 1.6 hit, we did 2 trial runs and since then I am the only sorc still attending to trials left. Furthermore, I got asked by a guy to please stop using matriarch in trials because it was doing all sorts of wrong stuff with the bosses. Which is true because both my matriarch and the ones of the other sorcs have pulled bosses "just because", attacked NPCs while we were stealthed in middle platform (AA) and other.
So either do even less DPS or annoy people.
King Richard himself (one of the most known PvPers) posted he too resents the drop in sorc versatility (with no DPS visible increase payoff) like we do.
Is he a total noob too?
cschwingeb14_ESO wrote: »Bound Armor has always been terrible. It still is. Toggle and high cost.
Seriously, of we could just get the cost (surge is even expensive for mag users) and number of toggles issue under control that would go a long way.
Running surge and lightning armor (8k magicka every 15-20 seconds) requires 800-1000 magicka regen in non-light armor. Ridiculous, Anne those aren't even super skills
Emma_Eunjung wrote: »eventide03b14a_ESO wrote: »Does anyone else feel like Bound Armor and Negate Magic suffered a nerf?
Those aren't feels, man, those are FACTS. Bound Armor doesn't do jack to buff a Sorc wearing Light Armor. I haven't worn a piece of Light Armor since 1.6 went live!
The nerf to Negate hardly matters, because Ultimate generation got nerfed so hard you would barely get a chance to use it anyway.
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
@pppontus , guess that explain this then, huh?I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
Exactly this is what makes these conversations so frustrating to have.
This is the right side boss in HRC. The boss splits. FTC damage report has been bugged to hell on this boss since last year. You can do 40K DPS on it with a bit of luck, because it counts all the damage you do as damage to every "version" of him..
Edit: So yeah, 16K seems awfully bad considering that.
Merlin13KAGL wrote: »@pppontus , guess that explain this then, huh?I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
Exactly this is what makes these conversations so frustrating to have.
This is the right side boss in HRC. The boss splits. FTC damage report has been bugged to hell on this boss since last year. You can do 40K DPS on it with a bit of luck, because it counts all the damage you do as damage to every "version" of him..
Edit: So yeah, 16K seems awfully bad considering that.
(Knew it was a bug, but couldn't resist capturing it...)
I recall TehMagnus stating how his guild (Hodor) sorcs would deal 1-2% less DPS than the other classes, from this assumption he created some quite intense posts.
Well, my guild is super-casual, with people not using potions, not properly buffing, without healers keeping up Elemental drain nor any other optimization. Today we have done a run and a non hard core, non min maxed, no "90 CP" DK produced this DPS:
16498 = "1-2% DPS difference". Yeah. Really.
I mean, the top worldwide sorc parses get to 14k with everything perfect and on expecially short fights where crystal frags happened to proc a lot. A random DK from a soft core guild who did not even try, is doing 15% more than that optimal 14k. And is doing 20% more than an Hodor sorcs on a flawless attempt.
At the beginning, with 70CP, the DPS difference was 1-2% only between DK and SORC. I can confirm what Magnus said.
But after a few weeks and fixing the gear combinations and re-learning the rotations, skills, it is the mentioned 15-20% again. Depends on the compared people.
I did already like 20 vet dsa runs after 1.6 and did so many runs with Magnus, at the beginning we had almost the same dps.
Now, 2 days ago, in the same fight in arena he had like 15k-16k on his DK, I had 12-13k on my sorc. I need to mention, that I had 9 more CP than Magnus.
Our sorcerer DPS extremely depends on Crystal fragments proc, what is crazy, because with this skill, our DPS is just a luck DPS with the CF RNG.
Our sorcerer DPS extremely depends on Crystal fragments proc, what is crazy, because with this skill, our DPS is just a luck DPS with the CF RNG.
Our sorcerer DPS extremely depends on Crystal fragments proc, what is crazy, because with this skill, our DPS is just a luck DPS with the CF RNG.
If I may ask you: are you Hodor sorcs using pets in trials?
I am switching between Altef-Quatre's build (it got Matriarch), Pppontus and one I made by myself (pet-less).
In my experience, Matriarch dies 1-4 times per boss (depending on boss). Therefore at certain bosses I am really unsure whether the added re-summoning times, summoning mana cost, downtime etc. it's really worth using.
CP = 119
Finally one proper rotation without mistakes and misclicks yesterday xD
So many times I am forgetting to re-apply the sorcery buff
Our sorcerer DPS extremely depends on Crystal fragments proc, what is crazy, because with this skill, our DPS is just a luck DPS with the CF RNG.
If I may ask you: are you Hodor sorcs using pets in trials?
I am switching between Altef-Quatre's build (it got Matriarch), Pppontus and one I made by myself (pet-less).
In my experience, Matriarch dies 1-4 times per boss (depending on boss). Therefore at certain bosses I am really unsure whether the added re-summoning times, summoning mana cost, downtime etc. it's really worth using.
nononono, no pet at all for me. I am not a noob togglemancer as ZOS wish us to be
Here you can see what skills I use:
CP = 119
Finally one proper rotation without mistakes and misclicks yesterday xD
So many times I am forgetting to re-apply the sorcery buff
Thank you. I take it, you got the crit % passive? Because those crit % I see are really fat!
Did you remember how much DPS did you do before getting the passive? I still have not got it.
ZOS should just increased our spell damage passive to 4% per skill.