byrom101b16_ESO wrote: »THIS is how it should break down.
Heavy Armour - x4 base armour rating; x1 spell resistance rating; up to 25% Health boost; up to 50% blocking mitigation bonus from passives
Medium Armour - x2.5 base armour rating; x1.5 spell resistance rating; up to 10% Health boost; up to 25% Stamina boost; up to 25% armour penetration bonus from passives
Light Armour - x1 base armour rating; x4 spell resistance rating; up to 25% Magicka boost; up to 25% spell penetration bonus from passives
Then players can mix and match as they wish to create the build they want and have the role they want with the class they want.
Not the imbalanced dross we have now...
byrom101b16_ESO wrote: »I invite counter statements from ZOS - about why Templars, DKs or NBs should somehow do better dps and have more utlility and synergy from magicka skills whilst having better survivability.
If you're having trouble with DPS on a non-pet build, try the following:
- Switch from Crushing Shock to Force Pulse. You need the 10% boost
- On any stationary encounter, Liquid Lightning should be in your regular rotation. It's good, if the critters don't move around.
- Stack Spell Damage. The new Expert Mage passive synergizes well with a build that has several sorc abilities on your bar
- If you didn't previously have Crystal Fragments on your bar for use on procs, strongly consider it
- Overload is your ultimate for PvE
I haven't reached any real conclusions about sorc DPS yet, and I'm not clad in all best-in-slots (no Valkyn or Mephala, no Trials Gear and three slots are still VR13). We may still be behind on DPS, and I only play a sorc, so I don't know where DK's or Temps are now. But I am definitely outputting more damage than my 1.5 version did.
Healing, Tanking and Stamina builds are the places where sorcs are undeniably far behind everyone else. DPS... we may be ok.
byrom101b16_ESO wrote: »I do wonder about the last contact we had from ZOS about the Sorcerer.
The SORCERER uses MAGICK - in what incarnation of the word, or indeed in the world of Elder Scrolls has this not been the case?
If ZOS merely make changes to the stamina based Sorcerer, for those players interested in playing a magic user as another class, then don't expect it to be competitive.
It will be viable at best.
Anything more than that and the 'real' stamina users will complain endlessly - cries of "why is a magicka using class better than my NB/Temp/DK stamina build!!!"
Like I said - SORCERERS use MAGICK!
The majority of people who play Sorcerers, and in my experience playing, the vast majority, play light armour wearing spellcasters.
This is an aspect of the class that needs a root and branch overhaul and fix, and ultimately, if lore, common sense or game balance mean anything AT ALL, Sorcerers should be the BEST magicka users while running around in tissue paper armour.
I invite counter statements from ZOS - about why Templars, DKs or NBs should somehow do better dps and have more utlility and synergy from magicka skills whilst having better survivability.
1 Armour = 1 Spell Resistance...
Light Armour having the worst spell resistance in game even with relevant passives maxed out, and yet is essential for magicka sustain!?
... what a joke...
But what is it about Sorc that has you convinced they are THE magicka class? What is THE stamina class? Why can some classes be magicka or stamina and others are relegated to have to choose one?
Saying Sorc is for magicka only because for some reason in your mind through other games/fiction/worlds that you associate Sorc with magic is pretty short sighted.
byrom101b16_ESO wrote: »I do wonder about the last contact we had from ZOS about the Sorcerer.
The SORCERER uses MAGICK - in what incarnation of the word, or indeed in the world of Elder Scrolls has this not been the case?
If ZOS merely make changes to the stamina based Sorcerer, for those players interested in playing a magic user as another class, then don't expect it to be competitive.
It will be viable at best.
Anything more than that and the 'real' stamina users will complain endlessly - cries of "why is a magicka using class better than my NB/Temp/DK stamina build!!!"
Like I said - SORCERERS use MAGICK!
The majority of people who play Sorcerers, and in my experience playing, the vast majority, play light armour wearing spellcasters.
This is an aspect of the class that needs a root and branch overhaul and fix, and ultimately, if lore, common sense or game balance mean anything AT ALL, Sorcerers should be the BEST magicka users while running around in tissue paper armour.
I invite counter statements from ZOS - about why Templars, DKs or NBs should somehow do better dps and have more utlility and synergy from magicka skills whilst having better survivability.
1 Armour = 1 Spell Resistance...
Light Armour having the worst spell resistance in game even with relevant passives maxed out, and yet is essential for magicka sustain!?
... what a joke...
But what is it about Sorc that has you convinced they are THE magicka class? What is THE stamina class? Why can some classes be magicka or stamina and others are relegated to have to choose one?
Saying Sorc is for magicka only because for some reason in your mind through other games/fiction/worlds that you associate Sorc with magic is pretty short sighted.
byrom101b16_ESO wrote: »
Sorcerers are magicka users first and stamina users second.
byrom101b16_ESO wrote: »
It isn't relegation to have a class bettter at one than the other, and that is the reality of the game right now - and was in the past.
Everyone had their choice of class and the ability bias that came along with it at the start.
Are you so sure that is how it was in the past? Best kept secret in 1.5 was stacking weapon damage on a Sorc (which was THE MOST heavily nerfed thing about stamina Sorc in 1.6 ... we lost Crit Surge + Rally weapon dmg stacking) and being able to easily maintain 1.5k DPS with the right gear.
Are you so sure that is how it was in the past? Best kept secret in 1.5 was stacking weapon damage on a Sorc (which was THE MOST heavily nerfed thing about stamina Sorc in 1.6 ... we lost Crit Surge + Rally weapon dmg stacking) and being able to easily maintain 1.5k DPS with the right gear.
I do miss this
serenity_painted wrote: »Cyrstal Fragments is just way too good.
serenity_painted wrote: »All the other classes have something unique and interesting to bring to whatever type of build they might want, be it stamina or magic dps, tanking and healing, even if it may not be the absolutely best. The sorcerer currently dosen't. Why?
The changes made to make stam sorcs work are welcome but what it lacks is an attack.
The Sorcerer having more options avalible to it for magica based damage like the Dragon Knight has for tanking is both expected and understandable, but why can't they have some abilites that enchance a stam dps build?
I think anyone going stam with a sorc is interesded in creating a "battlemage" or "spellblade", whatever you wanto call it a character that mixes melee and magic to attack, so why not tweak some things that lets you do that atleast vissually.
Crystal Blast - No one in their right mind will pick this morph, not ever. Cyrstal Fragments is just way too good. Why not change this for something that works the same or simmilar but for stamina?
Summons - Why can't one scale with stamina? Like the Clanfear, it deals physical damage. Magicka based sorcs still get a meatshield. Maby the Unstable Scamp could fling fireballs, enhancing the magica based Sorcs ranged damage and could be detonated to stun anyone that comes close?
This also makes daedric pray and empowered ward more attractive to stam builds and opens up some fun pet builds.
byrom101b16_ESO wrote: »The whole 'stamina sorcerer' argument...
... is predicated on the assumption that the word sorcerer is irrelevant to the issue.
It isn't.
Point at a sorcerer in any other game, book, film or cartoon who doesn't use magic...
As for the suggestions that magicka skills get stamina morphs - that's taking already poor versatility away from magicka builds to give second rate versatility to stamina users, which they will have to pay for by having a shite base ability while they level it.
If you guys and gals think Zenimax will pull off a good stamina sorcerer revision to the skill lines you are deluded.
If you think they will bite the bullet and actually do what this corner-case idea of what a sorcerer should be requires... i.e. a new skill line dedicated to stamina, you are equally deluded.
Zenimax can't make a magicka build work for a class whose overhwelming number of abilities are spells... the idea that they can somehow give you a viable stamina build without a new skill line, and without further shafting alread poor magicka builds is way off base.
They haven't bothered to say they will try to fix the magicka sorcerer despite the widespread unhappiness about it.
If you think they will put much in the way of resources towards giving the rarer stamina sorcerer players what they want without hashing things further, you're fooling yourself.
Here's a prediction - they will put more stamina skills/morphs into the sorcerer lines. They won't be as good as classes who were always meant to have stamina dps bias, and they will further frack magicka sorcerers.
There is simpy no indication based on past evidence that Zenimax have a clue how to holistically class balance, or have any significant concerns outside of PvP - where they are likely expecting their console customers to want to play.... given that console games usually play in smaller groups, don't form guilds with forums and 'sign ups' and want to jump on and off at will without being chained to 2 hour trial runs.
No-one will get the fixes they want...
byrom101b16_ESO wrote: »
Spellblade?
Surely a skill or morph allowing magicka to be used for weapon damage is much more atypical of such a concept, not bastardising magicka skills with stamina morphs...
byrom101b16_ESO wrote: »The whole 'stamina sorcerer' argument...
... is predicated on the assumption that the word sorcerer is irrelevant to the issue.
It isn't.
Point at a sorcerer in any other game, book, film or cartoon who doesn't use magic...
As for the suggestions that magicka skills get stamina morphs - that's taking already poor versatility away from magicka builds to give second rate versatility to stamina users, which they will have to pay for by having a shite base ability while they level it.
If you guys and gals think Zenimax will pull off a good stamina sorcerer revision to the skill lines you are deluded.
If you think they will bite the bullet and actually do what this corner-case idea of what a sorcerer should be requires... i.e. a new skill line dedicated to stamina, you are equally deluded.
Zenimax can't make a magicka build work for a class whose overhwelming number of abilities are spells... the idea that they can somehow give you a viable stamina build without a new skill line, and without further shafting alread poor magicka builds is way off base.
They haven't bothered to say they will try to fix the magicka sorcerer despite the widespread unhappiness about it.
If you think they will put much in the way of resources towards giving the rarer stamina sorcerer players what they want without hashing things further, you're fooling yourself.
Here's a prediction - they will put more stamina skills/morphs into the sorcerer lines. They won't be as good as classes who were always meant to have stamina dps bias, and they will further frack magicka sorcerers.
There is simpy no indication based on past evidence that Zenimax have a clue how to holistically class balance, or have any significant concerns outside of PvP - where they are likely expecting their console customers to want to play.... given that console games usually play in smaller groups, don't form guilds with forums and 'sign ups' and want to jump on and off at will without being chained to 2 hour trial runs.
No-one will get the fixes they want...
Sorry guy, but the word and how it relates to other games/media/whatever is irrelevant. I know you will probably just repeat yourself again but just fyi .... all of this is made up and there are no rules. Knights don't usually use magic, let's remove all magicka spells from Dragon Knights! Nightblades have the word BLADE in their name .... say goodbye to all magicka spells. Can you see why basing your argument on a fictional noun is pointless? I'm sure you won't and you will continue to rail against stamina sorc options (even though it is pretty obvious the lack of attention they got in 1.6) and you will also continue to complain about magicka Sorc DPS when it has been proven countless times that their DPS is quite good, especially for ranged.
In what way does changing under used morphs (Crystal Blast, Rune Prison, Critical Surge, Daedric Tomb) hurt magicka sorc at all? You are so convinced that the sky is falling that you see it in every opportunity possible.
byrom101b16_ESO wrote: »
On your last point I'll just use simple maths.
If a magicka skill has two morphs, and they are both magicka based morphs with different effects, then the magicka user has CHOICE.
Change one of the morphs to stamina-based, and there is NO CHOICE.
Moreover - the stamina Sorc will have only one morph too, so they will have NO CHOICE as well...
eventide03b14a_ESO wrote: »Does anyone else feel like Bound Armor and Negate Magic suffered a nerf?
serenity_painted wrote: »byrom101b16_ESO wrote: »
On your last point I'll just use simple maths.
If a magicka skill has two morphs, and they are both magicka based morphs with different effects, then the magicka user has CHOICE.
Change one of the morphs to stamina-based, and there is NO CHOICE.
Moreover - the stamina Sorc will have only one morph too, so they will have NO CHOICE as well...
Ok look, first of all, that isn't math. Second of all, what kind of choice is Crystal Blast vs Crystal Fragments? If one option is useless you don't have much choice either.
No one is saying make all skills have one stamina and one magica morph, that would be stuipid.
But what is the harm in adding a stamina option for a morph no one uses to begin with? A Sorc has a focus on casting spells, obviously, and should have alot of diffirent spells that cater to that playstyle. But that dosen't mean there can't be one or two offensive abilites that are usefull to a stamina user. There are still plenty of spells to choose from,
A DK has a focus on tanking and can specilize for that or go melee dps,magica dps and even brings something to the table as a healer thanks to its defensive buffs and utility spells. Same deal with the other two classes.
Why should Sorcs be pidgeon holed into a caster role just beacuse they are called Sorcerers or the only playstyle you're interested in?