Since this discussion is no longer PTS-specific, and is very pertinent to Sorcerers on Live, we've moved it out of the PTS forum and into Combat & Character Mechanics.
We greatly appreciate the constructive and detailed feedback, and have been keeping an eye on this thread since its inception. Since it has a lot of great momentum, we're happy to see it continue!
Since this discussion is no longer PTS-specific, and is very pertinent to Sorcerers on Live, we've moved it out of the PTS forum and into Combat & Character Mechanics.
We greatly appreciate the constructive and detailed feedback, and have been keeping an eye on this thread since its inception. Since it has a lot of great momentum, we're happy to see it continue!
That makes more sense. However, I note that you don't seem to be in such a rush to move certain other topics currently in General Discussions to other sub-forums:
- Why is nightblade the only class without a Damageshield or a Selfheal?
- Radiant destruction needs a nerf for PvP asap. Spammable "soul assualt"?
- [BUG] Flames of oblivion +mage light
- Change to Argonians best passive still not in the notes
- ...
Sorcs made too much noise during PTS?
Are you ignoring how in that video comparing DPS between the 4 different classes that Sorcerers came in third behind DKs (Best Tank) and Templars (Best Healers). And as I recall the comment was that the player was going to roll a Sorcerer, not reroll with the intention of replacing his main. Wasn't that the same person that stated hard core players should have all classes learned and be ready to play whatever is needed at a moments notice? Sounded to me more like he was just following his own advice.The community has also chose to ignore when members of the best PVE guild in the game posted Sorc testing, proclaiming that they're good as well as actually started leveling Sorcerers on live. Rerolling Sorc from DK, that is. All that - completely ignored
You can't assume that the majority of Sorcs are happy just because you say they should be.You can't assume that the majority of Sorcs are unhappy just because you see mostly angry Sorcerers here
So you would much rather see the scales tipped in favor of classes other than Sorcerer than make any attempt at balance?For once, I am convinced that Zenimax has it right and no further buffs should be made until we see the changes fully in action down the line, if Magicka Sorcerers are buffed further right now there is a clear risk of tipping the scales too much in their favour and we'll end up with only Sorcs
So cries the kettleAnyways, my point was that every legitimate point anyone makes against you is ignored,
Ahhh, so when you say something we are expected to accept it as fact but when anyone shows evidence to the contrary it is considered whining. Got it, it's the MMO way.now I'm just here to point out flaws in your reasoning as well as continue to show people who come into the discussion that you're simply wrong.
Yeah I saw your video of a VR14 taking down VR10 mobs. I also noticed that your pet died 20 seconds into the encounter and was never resummoned. If it wasn't worth resummoning when it was instant cast and cost a small fraction of the magicka it does now then how much is it worth summoning now once it dies?everyone who has a complaint should be able to back that up with in game examples, videos and screenshots (incidentally like I've been doing on the PTS since day 1
Yes, but a DOT that stays with the target will always have a much better chance of completing that total damage than a GTAOE covering a very small area.But you're wrong about LL, to evaluate a DOT you need to count how much total damage it does over the duration.
No, I'm pretty sure it is exactly as small as it looks. Do you have any evidence that the damage exceeds the area of the circle? And if size doesn't matter then why are all other AOEs larger? Unless of course it isn't actually intended as an AOE but rather an ST ability in which case why not have the DOT remain with the ST?The radius isn't as small as it looks either
Since this discussion is no longer PTS-specific, and is very pertinent to Sorcerers on Live, we've moved it out of the PTS forum and into Combat & Character Mechanics.
We greatly appreciate the constructive and detailed feedback, and have been keeping an eye on this thread since its inception. Since it has a lot of great momentum, we're happy to see it continue!
That makes more sense. However, I note that you don't seem to be in such a rush to move certain other topics currently in General Discussions to other sub-forums:
- Why is nightblade the only class without a Damageshield or a Selfheal?
- Radiant destruction needs a nerf for PvP asap. Spammable "soul assualt"?
- [BUG] Flames of oblivion +mage light
- Change to Argonians best passive still not in the notes
- ...
Sorcs made too much noise during PTS?
Nightblades have mark target and sap essence & funnel health. Sorcerers have a channel so please don't hijack this thread.
I have parked my sorcerer and started gearing up my nightblade.
Sorcs are not fine in PvP they have absolutely no stamina management and damage is brutally bad.
byrom101b16_ESO wrote: »
I for one have, frankly been insulted by Zenimax's dismissiveness, most pointedly in interview when challenged on Sorcerers. There really is no other way to describe being instantly marginalised by comments saying 'there will always be people that complain'.
...this Sorc circle jerk
byrom101b16_ESO wrote: »...against a static enemy, wearing the best gear in game allows a Sorc to come close to being dps competitive on that one limited metric
Sorcs are not fine in PvP they have absolutely no stamina management and damage is brutally bad.
I would say, if you specialize in stamina build, that is not too bad, on the sta,/dmg DEALING aspect (all wrecking blow monkey spammers are equal).
BUT ! our magika class skills cost extremely high, and dmg utilty/survivability is hurt a lot! Is that true for other classes? Does Fiery weapon cost a stamina DK half (!!) it's magika like my crit surge does??
AssaultLemming wrote: »My sorc felt okay in lower craglorn, a bit soft in upper. What gear are you guys using now? I've got 4 piece martial, 2 adroitness, 2 torugs to stack spell damage. Still have soul shine jewellery because I've got no replacement for it currently. 24k magicka, 17k health with vr5 food. Missing one enchantment that I will craft today which will probably need to be a health enchantment, and I need to change my mundus from crit to magicka.
I'm not sure if pure spell damage is the best way to go, or if I should be looking to stack max magicka instead...
Septimus_Magna wrote: »AssaultLemming wrote: »My sorc felt okay in lower craglorn, a bit soft in upper. What gear are you guys using now? I've got 4 piece martial, 2 adroitness, 2 torugs to stack spell damage. Still have soul shine jewellery because I've got no replacement for it currently. 24k magicka, 17k health with vr5 food. Missing one enchantment that I will craft today which will probably need to be a health enchantment, and I need to change my mundus from crit to magicka.
I'm not sure if pure spell damage is the best way to go, or if I should be looking to stack max magicka instead...
If you stack spell damage you will run out of magicka quickly during longer fights. I use 2x magicka regen from arch-mage and seducer set on my Altmer sorc and even I have some trouble managing magicka, especially in AOE situations. Also Im not sure that vamp is still as viable as before because the fire resist enchants have been nerfed by a factor 2-3. But I think the magicka and stamina regen from the vamp passives will be very important because its seems a lot harder to manage resources.So that would mean magicka dps will become even more glass canon.
Septimus_Magna wrote: »AssaultLemming wrote: »My sorc felt okay in lower craglorn, a bit soft in upper. What gear are you guys using now? I've got 4 piece martial, 2 adroitness, 2 torugs to stack spell damage. Still have soul shine jewellery because I've got no replacement for it currently. 24k magicka, 17k health with vr5 food. Missing one enchantment that I will craft today which will probably need to be a health enchantment, and I need to change my mundus from crit to magicka.
I'm not sure if pure spell damage is the best way to go, or if I should be looking to stack max magicka instead...
If you stack spell damage you will run out of magicka quickly during longer fights. I use 2x magicka regen from arch-mage and seducer set on my Altmer sorc and even I have some trouble managing magicka, especially in AOE situations. Also Im not sure that vamp is still as viable as before because the fire resist enchants have been nerfed by a factor 2-3. But I think the magicka and stamina regen from the vamp passives will be very important because its seems a lot harder to manage resources.So that would mean magicka dps will become even more glass canon.
Use spell cost reduction glyphs, since these are the only ones that were not nerfed. They are still good compared to set bonis while all other enchants are worse by a factor 3. With 3x spellcost reduction you can stack spelldmg on your armor without any magicka problems. Later with more CP put in cost reduction and regen you can go back to spelldmg glyphs or whatever you like.
I'm not a vampire atm and haven't tried because there is no way to survive AA or HRC or CoA as a vamp without loosing a lot of DPS.
Septimus_Magna wrote: »AssaultLemming wrote: »My sorc felt okay in lower craglorn, a bit soft in upper. What gear are you guys using now? I've got 4 piece martial, 2 adroitness, 2 torugs to stack spell damage. Still have soul shine jewellery because I've got no replacement for it currently. 24k magicka, 17k health with vr5 food. Missing one enchantment that I will craft today which will probably need to be a health enchantment, and I need to change my mundus from crit to magicka.
I'm not sure if pure spell damage is the best way to go, or if I should be looking to stack max magicka instead...
If you stack spell damage you will run out of magicka quickly during longer fights. I use 2x magicka regen from arch-mage and seducer set on my Altmer sorc and even I have some trouble managing magicka, especially in AOE situations. Also Im not sure that vamp is still as viable as before because the fire resist enchants have been nerfed by a factor 2-3. But I think the magicka and stamina regen from the vamp passives will be very important because its seems a lot harder to manage resources.So that would mean magicka dps will become even more glass canon.
Use spell cost reduction glyphs, since these are the only ones that were not nerfed. They are still good compared to set bonis while all other enchants are worse by a factor 3. With 3x spellcost reduction you can stack spelldmg on your armor without any magicka problems. Later with more CP put in cost reduction and regen you can go back to spelldmg glyphs or whatever you like.
I'm not a vampire atm and haven't tried because there is no way to survive AA or HRC or CoA as a vamp without loosing a lot of DPS.
^^^ This!
I was worried about magicka sustain, but with around 24k magicka, & putting all my set bonuses into spell damage (As far as possible) but with 3 yellow spell cost reduction glyphs on the jewellery I was fine last night... struggled to run out... was just testing on world bosses etc though so nothing exactly drawn out or difficult.
Septimus_Magna wrote: »If you stack spell damage you will run out of magicka quickly during longer fights. I use 2x magicka regen from arch-mage and seducer set on my Altmer sorc and even I have some trouble managing magicka, especially in AOE situations. Also Im not sure that vamp is still as viable as before because the fire resist enchants have been nerfed by a factor 2-3. But I think the magicka and stamina regen from the vamp passives will be very important because its seems a lot harder to manage resources.So that would mean magicka dps will become even more glass canon.
Use spell cost reduction glyphs, since these are the only ones that were not nerfed. They are still good compared to set bonis while all other enchants are worse by a factor 3. With 3x spellcost reduction you can stack spelldmg on your armor without any magicka problems. Later with more CP put in cost reduction and regen you can go back to spelldmg glyphs or whatever you like.
I'm not a vampire atm and haven't tried because there is no way to survive AA or HRC or CoA as a vamp without loosing a lot of DPS.
Nightreaver wrote: »Septimus_Magna wrote: »If you stack spell damage you will run out of magicka quickly during longer fights. I use 2x magicka regen from arch-mage and seducer set on my Altmer sorc and even I have some trouble managing magicka, especially in AOE situations. Also Im not sure that vamp is still as viable as before because the fire resist enchants have been nerfed by a factor 2-3. But I think the magicka and stamina regen from the vamp passives will be very important because its seems a lot harder to manage resources.So that would mean magicka dps will become even more glass canon.
Use spell cost reduction glyphs, since these are the only ones that were not nerfed. They are still good compared to set bonis while all other enchants are worse by a factor 3. With 3x spellcost reduction you can stack spelldmg on your armor without any magicka problems. Later with more CP put in cost reduction and regen you can go back to spelldmg glyphs or whatever you like.
I'm not a vampire atm and haven't tried because there is no way to survive AA or HRC or CoA as a vamp without loosing a lot of DPS.
Have you tried the Nirnhoned trait on your weapon?
On a gold VR14 weapon it increases Spell resistance and spell penetration by 18%. I'm currently finding it to give the best DPS increase as well as a much needed increase to spell resist.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
ZOS_GinaBruno wrote: ».... In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful. ....