All sorcerer spells, including pets, should have a morph or option to scale with stamina.
Crystal Shard and Daedric mines need to be retooled. Dark Exchange needs to be instant cast chunk of heal/stat gain with an over time portion after.
Spell costs for sorcerers need a flat out reduction. Most sorcerer spells cost around 50% more than other classes for no reason whatsoever and their effects are weaker to boot. Sorcerers also need group utility, the negate magicka nerf slaughtered what little utility they brought.
And for the love of god get rid of those awful toggle mechanics. In a game with only 5 slots in an action bar, making a spell take up slots on both bars means you're stuck with at best 1-2 slots for active skills, it's horrendous remove that stupid limitation.
All sorcerer spells, including pets, should have a morph or option to scale with stamina.
Crystal Shard and Daedric mines need to be retooled. Dark Exchange needs to be instant cast chunk of heal/stat gain with an over time portion after.
Spell costs for sorcerers need a flat out reduction. Most sorcerer spells cost around 50% more than other classes for no reason whatsoever and their effects are weaker to boot. Sorcerers also need group utility, the negate magicka nerf slaughtered what little utility they brought.
And for the love of god get rid of those awful toggle mechanics. In a game with only 5 slots in an action bar, making a spell take up slots on both bars means you're stuck with at best 1-2 slots for active skills, it's horrendous remove that stupid limitation.
All sorcerer spells, including pets, should have a morph or option to scale with stamina.
Crystal Shard and Daedric mines need to be retooled. Dark Exchange needs to be instant cast chunk of heal/stat gain with an over time portion after.
Spell costs for sorcerers need a flat out reduction. Most sorcerer spells cost around 50% more than other classes for no reason whatsoever and their effects are weaker to boot. Sorcerers also need group utility, the negate magicka nerf slaughtered what little utility they brought.
And for the love of god get rid of those awful toggle mechanics. In a game with only 5 slots in an action bar, making a spell take up slots on both bars means you're stuck with at best 1-2 slots for active skills, it's horrendous remove that stupid limitation.
Learn to play.I don't see any strengths for sorcerers on the battlefield.
Learn to play.I don't see any strengths for sorcerers on the battlefield.
http://www.youtube.com/watch?v=OQDTOiU4Tb0
He is 1vs20 in this keep. Yes, bolt escape that "costs too much" is everywhere. And he manages to kill someone, not just boltescaping all the time.I stopped watching after about 3 minutes. Bolt escaping everywhere? LOL. Learn to play... Seriously?
Funny thing is, I play my sorc a hell of a lot better than this guy...and again, look at the reflect he needs to have on his bar just because of DKs. Lame.
He is 1vs20 in this keep. Yes, bolt escape that "costs too much" is everywhere. And he manages to kill someone, not just boltescaping all the time.I stopped watching after about 3 minutes. Bolt escaping everywhere? LOL. Learn to play... Seriously?
Funny thing is, I play my sorc a hell of a lot better than this guy...and again, look at the reflect he needs to have on his bar just because of DKs. Lame.
If you play "a hell of a lot better than this guy" why do you even complain?
Daedric Bomb (rename of Daedric Tomb) - Sorcerer places a Daedric Bomb on the ground (double the activation radius of a single mine) which takes 5 seconds to activate and when triggered, explodes for massive damage.
- The damage done here is the real question. It should be powerful because it takes coordination between the group and gives Sorc a reason to be in melee range.
Learn to play.I don't see any strengths for sorcerers on the battlefield.
http://www.youtube.com/watch?v=OQDTOiU4Tb0
Learn to play.I don't see any strengths for sorcerers on the battlefield.
http://www.youtube.com/watch?v=OQDTOiU4Tb0
@xherics Using power surge rather than entropy? Are you find it works better? Built for spell power I guess?
He's 1v20 in enemy keep. Yes, he killed two or three and burned some ballistas.I must not know anything...but how was this good? Did he actually kill anyone or is the excellence here in merely surviving?
It's an argument to this wordsIf you are going to argue, argue the same points as everyone else. This way you don't look foolish.
You'd better read and look before being rude.I don't see any strengths for sorcerers on the battlefield.
@xherics Using power surge rather than entropy? Are you find it works better? Built for spell power I guess?
I decided to use power surge because of 2% more spell damage on the bar and it also selfheal a bit.
He's 1v20 in enemy keep.