ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
ZOS_GinaBruno wrote: »That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer.
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
I know you're simply passing this on so my comment is directed to Eric (who I assume is the author) ...ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
The class however seem to lack a lot when it comes to other roles, at least those have been the only really constructive complaints I've seen
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
rogue_gamer32b14_ESO wrote: »My guild has announced unless something changes, we will not be running any Sorcerer Magicka builds for Trials and end game content. Pets are not viable for endgame pve content and currently neither is any other magicka based Sorcerer build.
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
So a guild that makes raids with more than 50% DKs and no Sorcs at all has found out that Sorcs are fine. You just made my day!
You also dont have to care about sorcs - your best trial times are with your NB. I also havent found your sorc in the vet DSA top 100. I don't have the time to raid every week, I'm just helping out from time to time and I only finished vet DSA once (96 min), but i feel qualified enough to comment on your findings:
1. In trials no one cares about survivability. You have you can blame your healers when you die.
2. In trials a sorc will never be a healer or tank, since templars and DKs are way better for that and you are optimizing your group wherever you can.
3. Pure trial guilds don't care about how sorcs perform outside trials, doing quests, solo stuff, so all the things you need to get xp for champion points. Hodor people have their DKs for that.
4. Tell me some situation where you would prefer your sorc over any other class (you obviosly don't do it on live, so what has changed that you will do it after update 6)?
So yeah maybe Sorcs are fine for trials as DPS, but for nothing else. For a big part of the community this game is not only about trials, but dungeons quests and pvp. Not everyone wants to be limited to only one role, the magicka DPS. So please stop behaving like everyone else is a noob and start thinking outside of your trials box.
@pppontus is right insofar, as Sorcerer seems to be in a good place when doing magicka based ranged DPS.
Looking at the numbers generated by the various theorycrafters, no other class can match Sorcerer magicka DPS when comitting to a 100% pure ranged build in 1.6.4.
However, every other class benefits from going into melee, sorcerers don't. Therefore, in most fights, all other classes have higher DPS potential then sorcerers.
And magicka ranged DPS is the only thing sorcerers are good at:
- sorcs are not good at magicka melee DPS (no benefit to go melee at all, since mines do only single hits now)
- sorcs do not support stamina builds, be they ranged or melee. sure, they CAN take a 2hander and use it - but every other class does so better
- sorcs are the worst healers (admittetly, DKs do not beat them by much)
- sorcs are pretty much the worst tanks (not sure if sorcs or nightblade are at the very bottom - probably NB is slightly worse off)
- sorcs bring basically no group utility what so ever. No real buffs, no good CC, no group healing. Yes, there is negate... but since the nerf it pales in comparison to other support-oriented ultimates
florian.billeb16_ESO wrote: »Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
The class however seem to lack a lot when it comes to other roles, at least those have been the only really constructive complaints I've seen
Not nerfed ???
Sorcerer Magicka in 1.6. will become the worst healer... it's a huge nerf...
Negate has changed and negate is useless (the change was needed but now it's too much)
Stamina sorcerer is useless, because of the nerf of critical surge...
and you pretend that sorcerer is not nerfed ?
now, I am ok, to tell that sorcerer magicka is bether than in 1.5. but in 1.5. sorcerer magicka was not really good for DPS.
So a little more balancing, but in this balance, sorcerer lost stamina competition and healing competition.
Not everything is good.
If I try to resume.
Now sorcerer magicka has the same DPS as other class, probably less than stamina build but bether than magicka build for other class.
but, now sorcerers are whe worst healer, and maybe the worst tank, and stamina sorcerer are the worst stamina class...
So at the end, I just say I am not happy and very disappointing with the all changes.
So when you say that sorcerers are not nerfed that just not truth (healing for example or stamina) and when you say sorcerers are very good now... i can't understand
Sorcerers have waited 6 month to have a little more DPS, good, but now i don't want again 6 month to be competitif for healing or playing a stamina build. !!!
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
This is where I drop the debate with you. I really tried to give as much credit to your post as I could even if not agreeing with your statements most of the time. However, your posts are more and more full of self-sufficience and clearly hold your opinion as the only one that matters in this game. Too bad.
Also, please keep ignoring the fact that many of our class spells are barely situational if not completely useless.
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
So a guild that makes raids with more than 50% DKs and no Sorcs at all has found out that Sorcs are fine. You just made my day!
You also dont have to care about sorcs - your best trial times are with your NB. I also havent found your sorc in the vet DSA top 100. I don't have the time to raid every week, I'm just helping out from time to time and I only finished vet DSA once (96 min), but i feel qualified enough to comment on your findings:
1. In trials no one cares about survivability. You have you can blame your healers when you die.
2. In trials a sorc will never be a healer or tank, since templars and DKs are way better for that and you are optimizing your group wherever you can.
3. Pure trial guilds don't care about how sorcs perform outside trials, doing quests, solo stuff, so all the things you need to get xp for champion points. Hodor people have their DKs for that.
4. Tell me some situation where you would prefer your sorc over any other class (you obviosly don't do it on live, so what has changed that you will do it after update 6)?
So yeah maybe Sorcs are fine for trials as DPS, but for nothing else. For a big part of the community this game is not only about trials, but dungeons quests and pvp. Not everyone wants to be limited to only one role, the magicka DPS. So please stop behaving like everyone else is a noob and start thinking outside of your trials box.
So, this is already happening:rogue_gamer32b14_ESO wrote: »My guild has announced unless something changes, we will not be running any Sorcerer Magicka builds for Trials and end game content. Pets are not viable for endgame pve content and currently neither is any other magicka based Sorcerer build.
@ZOS_GinaBruno if this attitude, whether right or wrong, becomes the norm (as it has in 1.5), it's on you (ZOS/devs, not you personally). You've had 1 month of constant feedback from this class.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
So a guild that makes raids with more than 50% DKs and no Sorcs at all has found out that Sorcs are fine. You just made my day!
You also dont have to care about sorcs - your best trial times are with your NB. I also havent found your sorc in the vet DSA top 100. I don't have the time to raid every week, I'm just helping out from time to time and I only finished vet DSA once (96 min), but i feel qualified enough to comment on your findings:
1. In trials no one cares about survivability. You have you can blame your healers when you die.
2. In trials a sorc will never be a healer or tank, since templars and DKs are way better for that and you are optimizing your group wherever you can.
3. Pure trial guilds don't care about how sorcs perform outside trials, doing quests, solo stuff, so all the things you need to get xp for champion points. Hodor people have their DKs for that.
4. Tell me some situation where you would prefer your sorc over any other class (you obviosly don't do it on live, so what has changed that you will do it after update 6)?
So yeah maybe Sorcs are fine for trials as DPS, but for nothing else. For a big part of the community this game is not only about trials, but dungeons quests and pvp. Not everyone wants to be limited to only one role, the magicka DPS. So please stop behaving like everyone else is a noob and start thinking outside of your trials box.
As usual Gil.Galad, a thoughtful and useful response to the usual misleading verbage.
Pppontus would have us beleive that his quoted exceptions prove the rule.
Personally I'd like to see a detailed analysis and breakdown of the issues from the Dev's or their de facto flag bearers explaining how one acheives the claimed DPS in any situation except where Sorcs are being healed in a raid against a suitably compliant and stationary boss, whilst buffed and the boss is debuffed to add to the numbers.
I used all the same skills as pppontus does in his video, soloing world bosses in upper Craglorn (one's I can kill with ease on live) and kept on dying. I got a few successes, but these relied on more than the average procs from my Valkyn set.
These were failures painfully underlined by a DK friend of mine on the Scorpion boss near DSA spamming one skill and blocking. He never went below 90% health. It was a farcical cakewalk by comparison. On live I kill this boss and it's adds without an issue.
So what to do?
Dark Exhange? It's nearly as useless as it is in live for all the reasons everyone knows. Most Sorcs don't use it, ever...
Spell Symmetry? Might as well bend over...
Surge? Against single target and proccing randomly off DoTs means this is a lottery, and according to pppontus shouldn't be on your bar anyway...
Hardened Ward & Storm (of either persuasion) - yeah - that's two slots taken, one for your pet. Just what is your 'rotation' now?
With Spell Power Potions (with increased duration due to maxed Alchemy passive) Entropy, Liquid Lightning, Boundless Storm, Crystal Frags, Force Pulse weaving with Light Attacks from staff, and Twilight, soloing is still much harder than in 1.5.
AOE pulls are a little easier to be sure, but we haven't been talking about that have we?
Pppontus - I would conclude that actually, it's you who can't figure out the truth of the matter. You think that cocooned in buffs, heals from others and sheilded from aggro, that barely adequate dps in a trial on a magicka Sorc makes the whole class fine. You haven't answered any other issues raised, nor acknowledged that your top of the pyramid gear isn't close to being the norm.
Apart from demonstrating your own skill, nothing you have to say about the Sorcerer is credible from the point of view of as you put it "everyone" else. Not until you acknowledge the state of the class outside of a narrow definition of DPS output when compared to classes with vastly more survivability, ease of play and which are ten times more forgiving of mistakes and mixed wiith the innexplicable Light Armour meganerf, makes the non-low pet magicka Sorc. a relic are your posts going to be credible to anyone but, as you put it "the few".
Either analyse the class with an unbias eye with similar analytical rigour as Gil.Galad has shown, or stop repeatedly stating everything is fine. You haven't backed up what you say so far, and have no sound basis for criticising or denying the observations and conclusions made by the OP.
If this were a formalised debate, you'd lose hands down because of lack of credible evidence.
Personally I'd like too see you or someone like you post two videos - one of their Sorc solo against a suitable target, and then their DK against the same one. We could then more clearly see the vast gulf between the two.
The fact is, DKs and Templars post 1.6 will dominate - massively.
They, (and especially tyhe DK as it has always been) are the poster boy all-rounders who leave the rest in the dirt and the same skill necessary to make a magicka Sorc run, allows either of these two classes to fly.
So - are you prepared to back up your statements with demonstrable facts we can all see and rigorous, unbias comparative analysis, or are you going to keep acting for all the world as if you work for the PR department at Zenimax?
In short - make it clear to the vast majority of Sorc players who don't exist in your bubble... and why your opinion and the 'few' should somehow dictate how 1000's of players are forced to experience their class nerfed into irrelevance in PvE.
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
This is where I drop the debate with you. I really tried to give as much credit to your post as I could even if not agreeing with your statements most of the time. However, your posts are more and more full of self-sufficience and clearly hold your opinion as the only one that matters in this game. Too bad.
Also, please keep ignoring the fact that many of our class spells are barely situational if not completely useless.
I saw your build now use the same gear setup as me. Good work on that.
I don't care what people think, I make my statements out of what I think is best for the game and for ZOS as they could get terribly confused by reading all the QQ and then looking at the skills being like "but.. wtf, they have the best dot, a skill that procs for insane damage.. how are they not getting this to work?".
So I show them that it does work, people just really don't want to listen because they are stuck in the mindset of Sorcs = bad.
And as far as holding your own opinion as the only one.. are you seeing something I'm not? Isn't that exactly what every single person that has posted in this thread ever does? And apparently ZOS seems to have just about the same idea.
If people have other complaints that the Magicka Sorc is UP, I honestly haven't seen them.
The most outstanding issues are the presence of almost completely useless skills in their current state (Rune prison, Dark exchange, Bound armor), along with other very situationnal skills (Daedric mines, Encase). The class also suffers from the number of toggle skills which are kind of a handicap when you take into account the scarcity of our skill bars. Our ultimates are imho lacking a bit as well (Overload situational, Negate nerfed too hard, Atronach damage too low considering it is Single target damage). To finish, we also suffer from having some of our class defining skills being sadly just ersatz of common skills (Surge vs Entropy/Rally, Dark exchange vs Spell symetry, Negate vs Circle of protection).
The gamedesign team also needs to rework our passives a bit as even if most of them seem interesting on paper, in practice, they synergize really badly with our skills and playstyle in general.
@ZOS_GinaBruno maybe it is to late to make drastic changes, but may I ask you for a tiny change, that could help sorceres a lot?
Don't let the surge cooldown make it to live. You can still watch the selfheal provided by it and adjust the percentage of the damage that is provided as heal. The cooldown is just wrong and leads to effects like less healing when using any DOTs. No other comparable ability has it. We had no cooldown for the last year and the healing was a bit better then the ones from other classes but reducing the factor from 65% to 40% (power surge morph) plus adding a cooldown is just too much. Basically this is not a change I'm asking for, I'm just asking for NOT changing one thing.
byrom101b16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
First of all - thank you for getting back to us. You're just the messenger and so I will clarify now that the rest of this post is directed at the decision makers behind you who have put you front and centre to answer the awkward questions they make the final decisions on.
I find nothing substantive in your post about magicka Sorcs whatsoever. Are you only listening to pppontus? Do the 99% of the rest of us, including Gil.Galad who have suffered the Sorc. as is and will be, and those of us who have laid out in great detail what the problems are, mean nothing to you on this particular issue?
You are tweaking peripheral issues at best, and if you had been keeping an eye as you say on magicka Sorcerers performance in the 6 months prior, you'd see that they are woefully underperforming.
Your promises on stamina Sorcerers are unspecific and speak of a 'future update'. When, who knows?
But nothing EVER for magicka Sorcs?
If you think the nerfs you are introducing in 1.6 do anything but make this worse, you are kidding yourselves. Gil.Galad has in each and every case come up with better solutions that your entire team have managed in how long?
But then that would suppose you have been looking at it with any rigour (outside of catering to a few noisy complainants in PvP) which I am having serious doubts about...
In any case, it appears that this thread and many others may as well not have been posted.
Is there any point playing anything but a DK or Templar healer in your game any more?
Having spent so much time on my Sorc. and having believed your manifesto about 'play the way you want to play', even defended your less palatable MMO/TES hybridisation decisions against a load of complaints from my friends, you have, ultimately make me look like a complete fool.
It is fair to say that I am utterly disappointed... it is perfectly clear to me that as you are up against a self-imposed console deadline and having missed the elephant in the room, you are brushing us off with what you hope will be sufficient placation.
Why don't you record another video calling Sorc. players complainers and subsequently doing nothing about it? I for one really appreciate having my judgement and forthright efforts to point out the very real problems utterly disregarded and belittled by your game designers.
Thanks...
Maybe you should listen to the players that can figure stuff out. Both me and a few of the hodor people have already figured out that Magicka Sorcs are:
1. Not nerfed
2. Very good right now
Just because everyone can't seem to figure it out, doesn't mean it isn't true. Obviously Zenimax knows this (thankfully) and won't completely destroy game balance by further buffs.
This is where I drop the debate with you. I really tried to give as much credit to your post as I could even if not agreeing with your statements most of the time. However, your posts are more and more full of self-sufficience and clearly hold your opinion as the only one that matters in this game. Too bad.
Also, please keep ignoring the fact that many of our class spells are barely situational if not completely useless.
I saw your build now use the same gear setup as me. Good work on that.
I don't care what people think, I make my statements out of what I think is best for the game and for ZOS as they could get terribly confused by reading all the QQ and then looking at the skills being like "but.. wtf, they have the best dot, a skill that procs for insane damage.. how are they not getting this to work?".
So I show them that it does work, people just really don't want to listen because they are stuck in the mindset of Sorcs = bad.
And as far as holding your own opinion as the only one.. are you seeing something I'm not? Isn't that exactly what every single person that has posted in this thread ever does? And apparently ZOS seems to have just about the same idea.
There is a way to make statements and express opinion. Your post imo was not using the appropriate way to provide opinion.If people have other complaints that the Magicka Sorc is UP, I honestly haven't seen them.
I am sincerely starting to think that you are purposely chosing to not see them. Do you honnestly have only seen post complaining about the DPS of magicka sorcerer in this forum section?
I will quote myself here :The most outstanding issues are the presence of almost completely useless skills in their current state (Rune prison, Dark exchange, Bound armor), along with other very situationnal skills (Daedric mines, Encase). The class also suffers from the number of toggle skills which are kind of a handicap when you take into account the scarcity of our skill bars. Our ultimates are imho lacking a bit as well (Overload situational, Negate nerfed too hard, Atronach damage too low considering it is Single target damage). To finish, we also suffer from having some of our class defining skills being sadly just ersatz of common skills (Surge vs Entropy/Rally, Dark exchange vs Spell symetry, Negate vs Circle of protection).
The gamedesign team also needs to rework our passives a bit as even if most of them seem interesting on paper, in practice, they synergize really badly with our skills and playstyle in general.