monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
ferzalrwb17_ESO wrote: »I can confirm there is no immunity to roots even with skills that are designed to give immunity to roots.
frwinters_ESO wrote: »Dude. Its a game. I pvp'd last night and i got taloned. Then i dodged and no more talons. You honestly think it would be fair for someone to dodge our of CC to just be put right back into that CC again? Would you be ok with my NB i stun you, you break out and I just cloak again and stun you again and again? I am sure you would complain about that too, but lucky we have cc immunity. Most games have some form of Cc immunity. This is nothing out of the ordinary. Hell If i run out of stamina those talons, will kill me, and it happens!
Accept change. There are still a lot of DK's out there, no one has rerolled yet. Find a new spec, make a new character, or go play another game.
trials require an LA staff build. class has nothing to do with it(save Templars have the best heals) we are talking about PvP. not PvEmike.gaziotisb16_ESO wrote: »Illuvatarr wrote: »mike.gaziotisb16_ESO wrote: »Illuvatarr wrote: »Quit your crying. I use Daedric Tomb religiously as one of a few ways to actually beat DK's and stop gap closing. The root component of this spell which keeps DK's off of me has been nerfed with this change; just like your root. You aren't the only class in this game; although a lot of DK's arrogantly believe so.
I support this change and will have to adapt as finally, at long last, DK's are being brought down to the levels of the other classes. Working as intended. Roll a nightblade and feel true pain if you don't like it.
Oh trust me I'm rolling a NB as we speak. You can keep saying how NBs are weak or broken, it suits me just fine. Clearly you haven't been paying attention
If anything, NB's need a boost. If you have damage shields combined with harness magicka (and you block) NB's run out of steam fast and its just clean up time. If you intend to spam funnel health, I wouldn't rely on it. I have a strong feeling it will get nerfed.
Whatever you say buddy....
In the mean time I play on EU megaserver. The highest rank PvP player is QuickyRa who is a NB. On my side (AD) most of the high ranked players who are not part of Zergs are NBs.
Meanwhile in PvE, a group called "The Baby Faced Bananas" have the World Record times on Hel Ra (8'8'') and AA (8'45''). They had 6 out of 12 players being NBs. One of their NB DPSs hit 1.6k DPS on Varlariel, the 3rd whispmother boss that is the DPS check. Yesterday the world's first completion of Hard Mode Trials was done by an American group called Dafunq, with 7 NBs in the squad.
http://forums.elderscrollsonline.com/discussion/124287/dafunk-world-first-kill-aa-hard-mode-7-nightblades
Keep telling me how NBs need buffs, while I'm levelling my NB. It's music to my ears.
and what build did these NB max ranks in your PvP campaign use?mike.gaziotisb16_ESO wrote: »Illuvatarr wrote: »mike.gaziotisb16_ESO wrote: »Illuvatarr wrote: »Quit your crying. I use Daedric Tomb religiously as one of a few ways to actually beat DK's and stop gap closing. The root component of this spell which keeps DK's off of me has been nerfed with this change; just like your root. You aren't the only class in this game; although a lot of DK's arrogantly believe so.
I support this change and will have to adapt as finally, at long last, DK's are being brought down to the levels of the other classes. Working as intended. Roll a nightblade and feel true pain if you don't like it.
Oh trust me I'm rolling a NB as we speak. You can keep saying how NBs are weak or broken, it suits me just fine. Clearly you haven't been paying attention
If anything, NB's need a boost. If you have damage shields combined with harness magicka (and you block) NB's run out of steam fast and its just clean up time. If you intend to spam funnel health, I wouldn't rely on it. I have a strong feeling it will get nerfed.
Whatever you say buddy....
In the mean time I play on EU megaserver. The highest rank PvP player is QuickyRa who is a NB. On my side (AD) most of the high ranked players who are not part of Zergs are NBs.
Meanwhile in PvE, a group called "The Baby Faced Bananas" have the World Record times on Hel Ra (8'8'') and AA (8'45''). They had 6 out of 12 players being NBs. One of their NB DPSs hit 1.6k DPS on Varlariel, the 3rd whispmother boss that is the DPS check. Yesterday the world's first completion of Hard Mode Trials was done by an American group called Dafunq, with 7 NBs in the squad.
http://forums.elderscrollsonline.com/discussion/124287/dafunk-world-first-kill-aa-hard-mode-7-nightblades
Keep telling me how NBs need buffs, while I'm levelling my NB. It's music to my ears.
david.haypreub18_ESO wrote: »DKs are indeed fine, since it seems the patch has not only not solved the stunlock problem, but made it worse. See:
http://forums.elderscrollsonline.com/discussion/124483/cc-immunity-not-working-stun-root-still-perma-stuns-with-no-way-to-break-free#latest
timidobserver wrote: »DKs are so self centered. To monkey a nerf to DKs is tantamount to breaking PVP entirely. DKs are all that matter in PVP I guess.
Illuvatarr wrote: »mike.gaziotisb16_ESO wrote: »Illuvatarr wrote: »Quit your crying. I use Daedric Tomb religiously as one of a few ways to actually beat DK's and stop gap closing. The root component of this spell which keeps DK's off of me has been nerfed with this change; just like your root. You aren't the only class in this game; although a lot of DK's arrogantly believe so.
I support this change and will have to adapt as finally, at long last, DK's are being brought down to the levels of the other classes. Working as intended. Roll a nightblade and feel true pain if you don't like it.
Oh trust me I'm rolling a NB as we speak. You can keep saying how NBs are weak or broken, it suits me just fine. Clearly you haven't been paying attention
If anything, NB's need a boost. If you have damage shields combined with harness magicka (and you block) NB's run out of steam fast and its just clean up time. If you intend to spam funnel health, I wouldn't rely on it. I have a strong feeling it will get nerfed.
p_tsakirisb16_ESO wrote: »monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
So they fix broken mechanics, and is nerf to DKs? Seriously?
smeeprocketnub19_ESO wrote: »This is the only thing so far in the patch that I am happy about...
Two biggest problems with waiting this long to even try and fix DK's is:
1) All other classes were at the mercy of a grossly over powered one; and
2) Many playing DK's actually believed their character was correctly adjusted.
Dear Original Poster - Go play any other class and find out what ESO is really like.
I've no doubt the devs haven't gone far enough, given how grossly over powered and simplistic DK's are to play.