Actually I'm very happy. And the whining from DKs who realize, that they aren't anymore the top of the foodchain, is like angels singing to me ...I hope people asking for nerfs on DK are happy it's the worst class in PVP now and stop asking for nerfs.
Morticielle wrote: »Finally DKs are there, where they belong - in reality, not in a dreamworld.Actually I'm very happy. And the whining from DKs who realize, that they aren't anymore the top of the foodchain, is like angels singing to me ...I hope people asking for nerfs on DK are happy it's the worst class in PVP now and stop asking for nerfs.
But to be honest: Reflective Scales and Dragon Blood have to be nerfed too. Both need either higher magicka costs or cool downs.
Honestly I have to say I don't care, as making pvp dependent on stun locking somebody into not having a chance to fight at all isn't exactly fun. So less stunning means more fighting and using other abilities.
so because you cant use one ability your entire build is utterly broken?100% with the OP, I'm a melee CCer DK and now my game style is completely broken, the only way to be not useless in RvR is making an uber noob staff build spamming AoE.
Really all of you want this in Cyrodiil? Zergs spamming their AoE and combats where who makes more damage always will win, without possible roam gankers making a rear intrusion stunning and paralyzing healers and casters to do a possible victory for the other faction.
And if there is another one thing it's zerging, ult spamming, emperor farming, impulse spam stacking, NB stealth attacks. burning oil, vampires, bolt-escape spam, VR12 god-mode gear, spies, afk alts, imagined alliances, exploiting, macros, hacking, cheating...Actually if there is one thing that has ruined PvP in almost every game it is allowing abuse of CC.
NookyZooky wrote: »so because you cant use one ability your entire build is utterly broken?100% with the OP, I'm a melee CCer DK and now my game style is completely broken, the only way to be not useless in RvR is making an uber noob staff build spamming AoE.
Really all of you want this in Cyrodiil? Zergs spamming their AoE and combats where who makes more damage always will win, without possible roam gankers making a rear intrusion stunning and paralyzing healers and casters to do a possible victory for the other faction.
dafraorb16_ESO wrote: »Now they must use all 12 slot ability like the other classes and they cry on forum
dafraorb16_ESO wrote: »Now they must use all 12 slot ability like the other classes and they cry on forum
Bolt + Bat Swarm + Elemental Explosion : 3 skills.
Sneak attack arrow, + 2 or 3 more arrows to kill the player before he gets up: 2 or 3 skills max?
I don't even know what those templars that just stand there with 10 enemies around them and are full health & take 3/4 of my HP are doing but I bet it doesn't involve 12 skills either.
dafraorb16_ESO wrote: »Now they must use all 12 slot ability like the other classes and they cry on forum
Bolt + Bat Swarm + Elemental Explosion : 3 skills.
Sneak attack arrow, + 2 or 3 more arrows to kill the player before he gets up: 2 or 3 skills max?
I don't even know what those templars that just stand there with 10 enemies around them and are full health & take 3/4 of my HP are doing but I bet it doesn't involve 12 skills either.
Bows are forced to play their full heavy attack animation now so don't think you are the only class nerfed, and yes sorcs are still FOTM
So roots and snares(?), now having an immunity timer like every other CC in the game has broken your class?
Um.... Ok...monkeymystic wrote: »This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
Literally every strategy against other raids is, DK run in hit talons, drop Standard, and everyone spam Impulse, while the DK spams Talons... Throw in an oil pot and you have a party...
That, in my opinion was one of the biggest problems with the PvP, there was literally no strategy involved it is all about clustering up and spamming roots and impulse...
This is a good change, should make people use more ST abilities and hopefully get rid of some of the mindless AoE spam.
dafraorb16_ESO wrote: »but but but they are the Dragonborn!!11!!1!!1!1!!!!
They should do 1vs10 and win but with this fix they can win a 1vs5 only
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dafraorb16_ESO wrote: »How do you all dare?They are the Dragonborn.
dafraorb16_ESO wrote: »Now they must use all 12 slot ability like the other classes and they cry on forum
Bolt + Bat Swarm + Elemental Explosion : 3 skills.
Sneak attack arrow, + 2 or 3 more arrows to kill the player before he gets up: 2 or 3 skills max?
I don't even know what those templars that just stand there with 10 enemies around them and are full health & take 3/4 of my HP are doing but I bet it doesn't involve 12 skills either.
Bows are forced to play their full heavy attack animation now so don't think you are the only class nerfed, and yes sorcs are still FOTM
TBH, I allways used Invasion & talons and I always saw people breaking of my CC with bash and then rolldodging to get out of talons (and I always did that to get out of the CC of other DKs), so I don't think I'll even see a difference nor will it affect my gameplay.
What annoys me is that when people get owned by a mechanic, instead of learning how to play against it (block a DK when he uses invasion, get out of his ult (rolldodge again I mean hit one key TWICE how hard is that?), get away from sorcs bat swarm & use invasion as soon as he drops out of ultimate or use talon during his ulti to spot him, stay away from templars & bash them while they recover) they just come here and ask for a nerf and will end up breaking any kind of gameplay that requires a bit of skill on the long run.
good, now I can kite dk...!!!
to get shield charge in you face.
monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
Illuvatarr wrote: »Quit your crying. I use Daedric Tomb religiously as one of a few ways to actually beat DK's and stop gap closing. The root component of this spell which keeps DK's off of me has been nerfed with this change; just like your root. You aren't the only class in this game; although a lot of DK's arrogantly believe so.
I support this change and will have to adapt as finally, at long last, DK's are being brought down to the levels of the other classes. Working as intended. Roll a nightblade and feel true pain if you don't like it.
Thechemicals wrote: »So roots and snares(?), now having an immunity timer like every other CC in the game has broken your class?
Um.... Ok...monkeymystic wrote: »This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
Literally every strategy against other raids is, DK run in hit talons, drop Standard, and everyone spam Impulse, while the DK spams Talons... Throw in an oil pot and you have a party...
That, in my opinion was one of the biggest problems with the PvP, there was literally no strategy involved it is all about clustering up and spamming roots and impulse...
This is a good change, should make people use more ST abilities and hopefully get rid of some of the mindless AoE spam.
That is a strategy. You just stopped calling it that when you couldn't figure out how to counter it. Very soon your going to see some very interesting combinations with Magma Armor and when you cant figure it out, youll moan about what a no brainer strat it is. Chew on this for a while, everyone in this game doing pvp has 1 or 2 buttons that they are pressing more than the others. There is your big mental midget strategy.