Mojomonkeyman wrote: »Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?
So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?
Immunity granted by Break Free and the immunity given to you after you’re hit by a crowd control ability now provide immunity to all types of crowd control.
Mojomonkeyman wrote: »Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?
So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?
From the 1.3.3 patch notes:Immunity granted by Break Free and the immunity given to you after you’re hit by a crowd control ability now provide immunity to all types of crowd control.
monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
monkeymystic wrote: »This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Did I miss something, or do DKs suddenly not use weapons in this game anymore?
Because in the game I'm playing, literally every single weapon has a means of dealing w/ players at range. Every one of them.
Hypertionb14_ESO wrote: »monkeymystic wrote: »This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Did I miss something, or do DKs suddenly not use weapons in this game anymore?
Because in the game I'm playing, literally every single weapon has a means of dealing w/ players at range. Every one of them.
Shield and Sword, 2handed don't have ranged options. They have Gap Closers but no ranged options.
i'm Nitpicking, i know =P
Hypertionb14_ESO wrote: »monkeymystic wrote: »This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Did I miss something, or do DKs suddenly not use weapons in this game anymore?
Because in the game I'm playing, literally every single weapon has a means of dealing w/ players at range. Every one of them.
Shield and Sword, 2handed don't have ranged options. They have Gap Closers but no ranged options.
i'm Nitpicking, i know =P
He said 'dealing with players at range'. Closing the gap counts as dealing with them.
Isn't the idea of a melee class that you play melee and not just spamming ranged abilities? People really think that Zenimax dislikes a certain class or something like that. Everyone is screaming for patches, balance (can't break anything because of the 'lore' though) but when the patch comes, people start crying about 'nerfs'. Name me one MMO where classes haven't been 'nerved'.
Hypertionb14_ESO wrote: »monkeymystic wrote: »This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Did I miss something, or do DKs suddenly not use weapons in this game anymore?
Because in the game I'm playing, literally every single weapon has a means of dealing w/ players at range. Every one of them.
Shield and Sword, 2handed don't have ranged options. They have Gap Closers but no ranged options.
i'm Nitpicking, i know =P
^ this!This VR12 DK approves.
Good riddance to scrubs giving my class a bad name. What, you have to learn to play the game now? Forgive me if I fail to empathize. L2P or GTFO.
Because they don't want to adapt their tactics. They just want to use the same tactics untill eternity.I have a serious question.....why do people come here and yell about it, before they tried to adapt and try something else instead?
demonlkojipub19_ESO wrote: »smeeprocketnub19_ESO wrote: »demonlkojipub19_ESO wrote: »This VR12 DK approves.
Good riddance to scrubs giving my class a bad name. What, you have to learn to play the game now? Forgive me if I fail to empathize. L2P or GTFO.
Ditto. Ive been running with many underdog skills, like carve lol, just trying to make them work somehow and sometimes they do.
That Invasion-Talons-Standard-talons-talons-talons was loser tactic. Glad people will be forced to use some other skills for a change.
Still some spam garbage to fix tho, like impulse and funnel health, and now the newly added blazing shield lol.
while funnel health (or swallow soul for me) is fairly effective I'm not sure it needs to be nerfed. The damage itself isn't going to one shot you and it doesn't lock you where you can't gap close to the person and take them out. It's a nice ability, but hardly overpowered.
If anything, when I have it slotted I feel weaker because I usually am running a heal spec and just spamming that for damage kills people way slower than the crits I would be getting from my other class skills.
I mean spamability. Too many skills like talons use to be are 1 button'ers. I've gotten killed by a nightstick that did nothing but funnel health and that was all that was on my recap, each for over 650 damage. It just lacks the need for skill to have that 1 ability you can hit multiple times and win.
sevcik.miroslaveb17_ESO wrote: »It is so funny to see how many DKs just admited, that their only skill is talons spam :-). Brainless usage of AOE ability. If ZOS continues this approach and get rid of aoe crap completely ESO may evolve into something It was supposed to be from the start. For now...Chivalry is the place where I can enjoy epic medieval combat :-)
Maverick827 wrote: »Glad I don't PvP in this game, they don't seem to know what they're doing with these untested, radical changes.
Mojomonkeyman wrote: »Unbelievable, 3 pages of schadenfreude from people who got hurt by DKs (I am no DK btw.). The only important question to ask, would be:
Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?
So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?
CC was fine, unbreakable CC combos were not...
monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
mike.gaziotisb16_ESO wrote: »Mojomonkeyman wrote: »Unbelievable, 3 pages of schadenfreude from people who got hurt by DKs (I am no DK btw.). The only important question to ask, would be:
Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?
So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?
CC was fine, unbreakable CC combos were not...
Not sure why this post was LOLed.
Bugged CC breaks is an even bigger cause of rage for a lot of people. Talons you can roll out of. But when a Sorc Streaks you while a DK Talons you, will you be able to break the CC and get out, or are you just stuck and facing an unavoidable death?
Has anyone tested the reliability of the CC break on the NA Server post update?
Mojomonkeyman wrote: »mike.gaziotisb16_ESO wrote: »Mojomonkeyman wrote: »Unbelievable, 3 pages of schadenfreude from people who got hurt by DKs (I am no DK btw.). The only important question to ask, would be:
Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?
So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?
CC was fine, unbreakable CC combos were not...
Not sure why this post was LOLed.
Bugged CC breaks is an even bigger cause of rage for a lot of people. Talons you can roll out of. But when a Sorc Streaks you while a DK Talons you, will you be able to break the CC and get out, or are you just stuck and facing an unavoidable death?
Has anyone tested the reliability of the CC break on the NA Server post update?
I am just playing now and experienced unbreakable CC maybe twice in 30 minutes, full stamina & stuff. But I can`t reliably say what sources caused it, since it was rather big fights...
srsly all you people are making me not wanna play this game... its a cry fest! blah bla dk op .... nb op ... sorc op . pfff what a mess.