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1.3 Massive nerf to DKs. No range abilities, and now Talons is 100% useless in PvP = kite all DKs.

  • Cogo
    Cogo
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    Cogo wrote: »
    I was thinking something similar....cant you fight without root?

    Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.

    On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.

    Sorry we got several other options. I use charge more and more.
    Undaunted skllls.

    Are you talking ONLY pvp?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

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    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Attorneyatlawl
    Attorneyatlawl
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    Its not that roots have an immunity timer now.

    Its that any CC (stun, knockback, etc) gives immunity to all CC. So the stun from invasion now gives immunity to the talons. This also affects all classes, by the way, not just DKs. i.e. Crystal Shard will now prevent Encase, Bolt Escape stun will now prevent roots, etc.

    The only "CC" (notice the quotes) that has no immunity now is slows.

    Agreed.... soft cc especially shouldn't be gaining immunities, but giving it to ALL types from just one CC hitting someone automatically is a boggling decision to me from a gameplay perspective :(.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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  • arkansas_ESO
    arkansas_ESO
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    Cogo wrote: »
    Cogo wrote: »
    I was thinking something similar....cant you fight without root?

    Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.

    On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.

    Sorry we got several other options. I use charge more and more.
    Undaunted skllls.

    Are you talking ONLY pvp?

    Yeah, PVP only perspective, since NPCs don't break free from CC.


    Grand Overlord 25/8/17
  • Cyberdown
    Cyberdown
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    ronpaulitshappening.gif
  • Aldjor
    Aldjor
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    I kicked some ass today in pvp as a DK. Unfortunately I did it in a dress and wielding a big stick :'(
    Edited by Aldjor on 5 August 2014 16:48
  • AoEnwyr
    AoEnwyr
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    To an extent I feel sorry for people who genuinely wanted to play the class well and are now facing a period of readjustment. On the otherhand I have no empathy for people who went for the sterotypical sword and heavy armour super-death-kill pvp build and didn't really learn how to play their class with flair or talent.

    A good DK player will always be a good DK player so this "nerf" is going to sort out the pretenders from the actual decent players.
    Edited by AoEnwyr on 5 August 2014 03:47
  • Xsorus
    Xsorus
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    I'm still stomping people as usual with my Stamina DK

  • Korozenn
    Korozenn
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    Obscure wrote: »
    This VR12 DK approves.

    Good riddance to scrubs giving my class a bad name. What, you have to learn to play the game now? Forgive me if I fail to empathize. L2P or GTFO.

    Agreed. As a DK myself, people need to learn how to rely on more than just two spells in battle.
  • Cogo
    Cogo
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    Cogo wrote: »
    Cogo wrote: »
    I was thinking something similar....cant you fight without root?

    Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.

    On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.

    Sorry we got several other options. I use charge more and more.
    Undaunted skllls.

    Are you talking ONLY pvp?

    Yeah, PVP only perspective, since NPCs don't break free from CC.

    In PvP I CAN understand the HIGH importance of root. Its one of the most powerful actions you do, to win a Smaller 5-5 fight, which SHOULD and ARE happening in Cyro.

    On this point, I dont have any suggestion to come with. Nothing in PVP is as powerful as root/stun/mez.

    However, there is a few other zones in Tamriel with no pvp where rooting AND debuffing WAS a bit overpowered.

    Doesn't the DK "death grip" work on players? Not a root....but damn powerful as well?

    Just like I need to try to see this in a pvp point of view. PvPers do NEED to see balancing in an ESO point of view.

    Yes, Tamriel is at war, but "only" in the biggest zone in game + soon another Zone. ESO is not only PvP.

    Try to look at balance for ESO?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • kijima
    kijima
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    Wait... You mean there is more than two DK's that don't use Talons? :)
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Cogo
    Cogo
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    UlanX wrote: »
    To an extent I feel sorry for people who genuinely wanted to play the class well and are now facing a period of readjustment. On the otherhand I have no empathy for people who went for the sterotypical sword and heavy armour super-death-kill pvp build and didn't really learn how to play their class with flair or talent.

    A good DK player will always be a good DK player so this "nerf" is going to sort out the pretenders from the actual decent players.

    Sorry, I don't. ESO is a SKILL based game, where every skill can be changed, replaced, fixed and even made not as good because new skills are introduced.
    Anyone who read about ESO and bought it knows this. (Or should)

    ESO allows you to "adapt". You are not "screwed" if 1 skill is not going to work as you thought it would be. You have a lot of options. Maybe THIS was what you wanted!

    THAT, I can understand.

    Months before launch, I decided to be an Orc, DK, heavy armor tank (7 pieces at first before I learned about stamina).

    I STILL am a heavy armor tank. YES, I am MUCH less effective tank then everyone with Light armor.

    However, THIS is how I WANTED to play. And I have tanked the Vet instanced dungeons. I have gotten several undaunted achievements. Of course, I have a team to thank for it, but it was a team effort, where I was the tank.

    HARD yes, impossible? No.

    I have faith in Zenimax to keep balancing EVERYTHING, so in good time, things are balanced as well as they can be. It is IMPOSSIBLE to make everything equal.

    But no more vampires killing 50 people in 1 blow! Hehe.
    Edited by Cogo on 5 August 2014 04:09
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Good thing you have access to multiple gap closers... This is serious boohooing if your argument is that kiting ruins your day.
  • RedTalon
    RedTalon
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    So no double stuns clogging things up and hitting the lag button now in pvp?
    Edited by RedTalon on 5 August 2014 04:13
  • bosmern_ESO
    bosmern_ESO
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    I have a DK alt and never had to rely on talons.

    pick up a bow,destro/resto staff or get gap closer like critical charge or shield charge. You should know that Talons would've eventually get nerfed, everything does. Those who adapt to it continue to be as if not more effective.

    Also you can say all people have to do is kite, Green Dragon blood + dragon fire scale + blocking says otherwise.
    ~Thallen~
  • sagitter
    sagitter
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    Cogo wrote: »
    I was thinking something similar....cant you fight without root?

    Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.

    On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.

    Where do u put bow, destro and resto staff LOL? there are lot of ranged abilities that a DK can use, but they prefeare to use standard and talons in both bars , dk bars so monotonous. Imagine a Dk archer with scales on vs another archer... + dragon blood, but here dks are all = .

    Edited by sagitter on 5 August 2014 04:23
  • pecheckler
    pecheckler
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    As someone who only ever experienced Cyrodiil PvP in the Great Age of Talons + Standard Annihilating Everyone, all I got to say is:

    56393558-simpsons_nelson_haha2.png

    Edited by pecheckler on 5 August 2014 04:57
    End the tedious inventory management game.
  • monden1980b16_ESO
    monden1980b16_ESO
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    6 player AoE cap, and now this.
    ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.

    Agree on this.
  • timidobserver
    timidobserver
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    DKs are so self centered. To monkey a nerf to DKs is tantamount to breaking PVP entirely. DKs are all that matter in PVP I guess.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Kypho
    Kypho
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    Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).

    This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
    Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.

    As a DK, the new class gimmick will be "please kite me with your range spells until I die".

    This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
    - Huge fix. You can reflect projectiles and can hold block like a god. ITS a Ballance.

    This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
    - OFC it was, because you just standed there blocking, spamming talons, used swarm+standard, like a brainless ... and when someone tried to roll, you just talon, roll, talon.... And you was invulnarable still... SOOOO its a FIX.

    6 player AoE cap, and now this.
    ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
    - Noooo dont start this AoE cap. Without cap this would be the same, maybe swarm and pulse would kill more than 6 ppl. If there would be no cap, then they would nerf the currently overpowered AoE damage to half.

    Officialy broke something? ... You mean fixed CC spamming easymode DK a bit more?

    This is just an another ragepost about losing a bit easymode and need to use brain.

    Who the hell can kite you? No one forcing you to play (and not intended) a blocking halfgod with OP standard and forever rooter crap. So... again, you can reflect ALL PROJECTILE + you can (i bet you are a shield DK joke) shield charge. Or you can use your batmanskill to jump closer :D
    Edited by Kypho on 5 August 2014 06:07
  • Marru
    Marru
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    Cogo wrote: »
    But no more vampires killing 50 people in 1 blow! Hehe.

    Typical nerfed DK response. Stop blaming everything else.

    Edited by Marru on 5 August 2014 06:08
    Marru - v12 sorc, r21
    Blood-Queen Marru - v14 nb, r19
    Marek II Wielki - v6 dk, r11

    Dawnbreaker/Thornblade EU.
  • Chubbaz
    Chubbaz
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    WHAT A SURPRISE! More nerfs!

    Elder Sorcerors Online is drawing ever closer with their no nerfs ;/
  • Kypho
    Kypho
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    Cogo wrote: »
    I was thinking something similar....cant you fight without root?

    Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.

    On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.

    Ok. you are halfgod, but you still want to forever root and hold ppl, while you know that only a good templar would be able to kill you. You know keeping your target within range is possible with charge, or you can leap, grip ppl to get closer? or you know not only lolshield are there, you can use 2h critical charge to get close, you can use reflective scale to reflect ALL projectile Etc. you are less half god, so its getting close to ballanced.

    On another note, you can snare enemies too. btw some weapon abilities have snare, but i know you only know the shield blocker, talon spammer, standard or swarm user "no need to think" DK. Wth stealth buff to NB would be cool. I mean really stealth buff. Grat that you mention a half broken class, and you cry when your OP class lose something what is kinda OP so its broken. Like a child... ohh God...
  • Kypho
    Kypho
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    kijima wrote: »
    Wait wait wait...

    So, NB's and Templars (You know, the ones you need to work on with testing and theory to get a good result that don't have 1 win button) are now a little closer to DK's because the usual, Talons spam wont work like it did?

    Great, I'm looking forward to DK's that can do something else than just spam talons, and flame lash.

    they still have more defense and heals than NB so dont rage if they still too hard. As for templars, i heard they can kill em :D
  • ZOS_MichelleA
    ZOS_MichelleA
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    Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.
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  • Kypho
    Kypho
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    Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.

    Sorry, but when such ppl, who playing the easiest class, and if they get ballanced a bit, they start to post crap, and they still the easiest OP class, its just mehh.... But they always do the same, coming here and complain about fixes.
    Edited by Kypho on 5 August 2014 06:24
  • kijima
    kijima
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    Kypho wrote: »
    kijima wrote: »
    Wait wait wait...

    So, NB's and Templars (You know, the ones you need to work on with testing and theory to get a good result that don't have 1 win button) are now a little closer to DK's because the usual, Talons spam wont work like it did?

    Great, I'm looking forward to DK's that can do something else than just spam talons, and flame lash.

    they still have more defense and heals than NB so dont rage if they still too hard. As for templars, i heard they can kill em :D

    Sure do, my DK on the PTS was a-mazing and they have some great skill lines, but how many DK's actually use them? Because until now they haven't been forced like Templar/NB have.

    It'll become quickly apparent who actually has skill as a DK in Cyrodiil and who was a talon/flame lash with the odd standard thrown in spammer who now doesn't know what to do. :D

    I know of a few DK's that this change won't effect. They are darn good players that hit like a freight train and this wont stop them, I'll still have to keep my wits about me when tackling them.

    But the ex-talon spammers, look out!
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
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  • Chubbaz
    Chubbaz
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    Kypho wrote: »
    Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.

    Sorry, but when such ppl, who playing the easiest class, and if they get ballanced a bit, they start to post crap, and they still the easiest OP class, its just mehh.... But they always do the same, coming here and complain about fixes.

    I bet you main a Sorceror, you can't really talk about OP.
  • Varicite
    Varicite
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    This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.

    Did I miss something, or do DKs suddenly not use weapons in this game anymore?

    Because in the game I'm playing, literally every single weapon has a means of dealing w/ players at range. Every one of them.
  • Kypho
    Kypho
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    Chubbaz wrote: »
    Kypho wrote: »
    Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.

    Sorry, but when such ppl, who playing the easiest class, and if they get ballanced a bit, they start to post crap, and they still the easiest OP class, its just mehh.... But they always do the same, coming here and complain about fixes.

    I bet you main a Sorceror, you can't really talk about OP.

    i only have sorc on PTS :D But i dont think a sorc could kill a DK. I know fragments can hit 1.3k+ and if procs its 2 times that, and its OP, but still no opponent for DK with shield.
  • Mojomonkeyman
    Mojomonkeyman
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    Unbelievable, 3 pages of schadenfreude from people who got hurt by DKs (I am no DK btw.). The only important question to ask, would be:

    Has the unbreakable stun been fixed through this? Logically, I`d assume it hasn`t been, because breaking out would be required to apply immunity (which is not possible when catched not blocking, since invasion knockdown & talon root is applied at almost the same time), right?

    So the real issue with DK`s (and other classes`) CC hasn`t been adressed but people are celebrating for no real reason?

    CC was fine, unbreakable CC combos were not...
    Edited by Mojomonkeyman on 5 August 2014 07:00
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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