arkansas_ESO wrote: »I was thinking something similar....cant you fight without root?
Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.
On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.
onlinegamer1 wrote: »Its not that roots have an immunity timer now.
Its that any CC (stun, knockback, etc) gives immunity to all CC. So the stun from invasion now gives immunity to the talons. This also affects all classes, by the way, not just DKs. i.e. Crystal Shard will now prevent Encase, Bolt Escape stun will now prevent roots, etc.
The only "CC" (notice the quotes) that has no immunity now is slows.
arkansas_ESO wrote: »I was thinking something similar....cant you fight without root?
Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.
On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.
Sorry we got several other options. I use charge more and more.
Undaunted skllls.
Are you talking ONLY pvp?
arkansas_ESO wrote: »arkansas_ESO wrote: »I was thinking something similar....cant you fight without root?
Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.
On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.
Sorry we got several other options. I use charge more and more.
Undaunted skllls.
Are you talking ONLY pvp?
Yeah, PVP only perspective, since NPCs don't break free from CC.
To an extent I feel sorry for people who genuinely wanted to play the class well and are now facing a period of readjustment. On the otherhand I have no empathy for people who went for the sterotypical sword and heavy armour super-death-kill pvp build and didn't really learn how to play their class with flair or talent.
A good DK player will always be a good DK player so this "nerf" is going to sort out the pretenders from the actual decent players.
arkansas_ESO wrote: »I was thinking something similar....cant you fight without root?
Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.
On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.
monkeymystic wrote: »6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
- Noooo dont start this AoE cap. Without cap this would be the same, maybe swarm and pulse would kill more than 6 ppl. If there would be no cap, then they would nerf the currently overpowered AoE damage to half.monkeymystic wrote: »Congratulations ZOS, you officially broke PVP with basically giving perma immunity to all roots in the game (Encase, Talons etc).
This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
Their "class gimmick" is talons, which is now 100% useless in pvp thanks to all the nerfs to radius, damage, and now making the skill a complete joke in the end with 1.3.
As a DK, the new class gimmick will be "please kite me with your range spells until I die".
This also affects abilities like flame lash that depend on roots to actually work, which is yet another huge nerf.
- Huge fix. You can reflect projectiles and can hold block like a god. ITS a Ballance.
This is also a big nerf to ESO PVP overall, since roots in the game like encase, talons etc was part of the pvp tactics when playing against other raids.
- OFC it was, because you just standed there blocking, spamming talons, used swarm+standard, like a brainless ... and when someone tried to roll, you just talon, roll, talon.... And you was invulnarable still... SOOOO its a FIX.
6 player AoE cap, and now this.
ZOS is slowly destroying ESO PvP, dumbing it down more and more, and it is becoming the zergfest that made Guild wars 2 fail in the end.
arkansas_ESO wrote: »I was thinking something similar....cant you fight without root?
Not trying to QQ, but Talons is a cornerstone DK ability. 95% of the DK class skills are short ranged, and keeping your target within range is key to playing a DK. One of the DK's heals, Flame Lash, is entirely dependent on CCing your opponent in some way. On the bright side, DKs still have Reflective Scales, which should hopefully help DKs fight kiting.
On another note, I see this as sort of a stealth buff to NBs. The only CC without immunity are snares, and NB's Cripple is a great snare.
Wait wait wait...
So, NB's and Templars (You know, the ones you need to work on with testing and theory to get a good result that don't have 1 win button) are now a little closer to DK's because the usual, Talons spam wont work like it did?
Great, I'm looking forward to DK's that can do something else than just spam talons, and flame lash.
ZOS_MichelleA wrote: »Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.
Wait wait wait...
So, NB's and Templars (You know, the ones you need to work on with testing and theory to get a good result that don't have 1 win button) are now a little closer to DK's because the usual, Talons spam wont work like it did?
Great, I'm looking forward to DK's that can do something else than just spam talons, and flame lash.
they still have more defense and heals than NB so dont rage if they still too hard. As for templars, i heard they can kill em
ZOS_MichelleA wrote: »Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.
Sorry, but when such ppl, who playing the easiest class, and if they get ballanced a bit, they start to post crap, and they still the easiest OP class, its just mehh.... But they always do the same, coming here and complain about fixes.
monkeymystic wrote: »This effects DKs the worst since they are a melee class with zero range abilities and DEPEND on roots to actually avoid getting kited constantly.
ZOS_MichelleA wrote: »Hey, folks. This is a reminder to stay constructive and respectful when disagreeing with each other. Thank you.
Sorry, but when such ppl, who playing the easiest class, and if they get ballanced a bit, they start to post crap, and they still the easiest OP class, its just mehh.... But they always do the same, coming here and complain about fixes.
I bet you main a Sorceror, you can't really talk about OP.