paulhbowmanb14_ESO wrote: »roflcopter wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.
whats your point?
@roflcopter Yeah... cuz programming 64k 8-bit, barely interactive material full of all 20 hours of played content is totally equivalent to coding a semi-worldwide 64-bit, dynamic & instanced online world, human-to-human interactive game. That's a great argument.
Tell me when you win ESO too, please. I'd like to know where it stops -- cuz it must if it's like those original console games, right? Say... if I save the princess in Ebonheart, does it know I did it in AD?
@Slash8915 All 10 years has done in the development world is that it has sped up the learning curve and increased (exponentially) the amount of possible avenues a game can take as well as customer expectations. Using the excuse that WoW came out ten years ago as though it is reason enough for ESO to be absolutely bug-free in less than 2 months of live time is ridiculous and unrealistic.
@one_eye I don't care what the coding-ignorant, self-centric ones suggest, I think you're on target. I experienced go-lives for UO, EQ, Shadowbane, SWG, WoW, EQ2, etc. (some I was there on day 1 and some I was a month late) but I actually think this go-live was smooth as silk. I also like how open this company is being about the work they are doing. It's about time we had a company who understands the importance of transparency.
...it's just too bad they haven't been rewarded with a customer base who can respect it.
I understand games have rocky launches.
I do not understand why developers make the choice of accumulating fixes and releasing them as large patches for launch issues, instead of releasing hotfixes to issues as they are fixed.
I believe it would be much easier to track the impact of the hotfix for a single bug than it is to track how many things were fixed and how many more were broken by these accumulative patches.
It's just frustrating. You play with a certain issue for a month. For all we know, that issue could have been fixed within a week, but the developers decide to roll it all into one patch. And then you log in, and instead of that issue you've had to deal with for a month, you have to deal with a new one for another indeterminate amount of time.
It's a very annoying way of doing things imo. I'd rather have to wait ten seconds for a 5 MB file to download and fix ONE thing than wait an hour for a 4 GB file to download that screws up the game more than it fixes.
paulhbowmanb14_ESO wrote: »@roflcopter Yeah... cuz programming 64k 8-bit, barely interactive material full of all 20 hours of played content is totally equivalent to coding a semi-worldwide 64-bit, dynamic & instanced online world, human-to-human interactive game. That's a great argument.roflcopter wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.
whats your point?
Tell me when you win ESO too, please. I'd like to know where it stops -- cuz it must if it's like those original console games, right? Say... if I save the princess in Ebonheart, does it know I did it in AD?
I agree ESO will get better, but accepting a step back when you are paying for a service is not a good.
Well, my friend, welcome to the world of reality. Give me an example of a service - any industry, anywhere in the world, that is not wrought with periodic problems and setbacks.
I pay for high speed internet. Sometimes the internet goes down (issue or maintenance). I pay for cable TV - sometimes that goes out, too.
We pay for lots of things that don't go swimmingly each and every time. That's life, dude!
OP, clearly with your first post and your reply to mine you are ok with a substandard service. I am not, if my internet goes down I ring the service provider and they either tell me they are working on it, or they will get working on it but at least I know it's being fixed. My TV service provider (DSTV in this country) don't seem to just 'go out' but if they did I'd not be happy at that either.
Where I work, and have done for the last 12 years we offer a 99.95% uptime, and if we do not provide we actively give our customers one WHOLE month free, this does not include planned downtime, but any emergency down time, or crash we end up paying heavily for after 0.05% of a months time so we make sure they don't happen.
Stop accepting sub standard service and expect what you pay for.
methjester wrote: »
I see the outrage over the issues created by the 1.1.2 patch - people demanding that they be allowed to revert the game to before the patch, people threatening to cancel their subscriptions, and the general bashing of ESO and Zenimax.
I whole heartedly agree in certain points. Yeah, the Nightblades are getting screwed. Zone mobs are a hell of a lot harder (in certain zones it seems).
But as a whole, I defend Zenimax, and here's why.
QQ glug glug *hic* tldr
Everquest, which I always felt has been the best MMORPG had a regular patch every wednesday and it was more common that an emergency patch came after it, late at night.
Thank you.
you started out reasonable but ended up in a rant blaming the customers for being irate at the product.. and exposing yourself as just another forum appologist.
I honestly believe your ratio is incorrect. For example, for every one player who is happy with the game there are 10 who are unhappy. That seems more realistic.
Lol. The nerf to shield bash just alienated more people because it removed an entire playstyle from the game. It is embarrassing.
tilolyen_ESO wrote: »
tilolyen_ESO wrote: »
W
I read the first letter of your comment. Anything after that is pure "retardism."
tilolyen_ESO wrote: »tilolyen_ESO wrote: »
W
I read the first letter of your comment. Anything after that is pure "retardism."
Obviously you read more than that or you wouldn't of quoted me pretty much verbatim with your fail trolling. Nice try though
paulhbowmanb14_ESO wrote: »I submit that you have zero historical experience with MMO releases.
you started out reasonable but ended up in a rant blaming the customers for being irate at the product.. and exposing yourself as just another forum appologist.
I honestly believe your ratio is incorrect. For example, for every one player who is happy with the game there are 10 who are unhappy. That seems more realistic.
Lol. The nerf to shield bash just alienated more people because it removed an entire playstyle from the game. It is embarrassing.
First, there was actually a paper made by an american professor about forum usage in the game world. The resault was staggering, that apart from games with an obviously outside community where MOST people attended, then it was over 90% of those who posted on forums who had negative intentions.
The happy players simply didnt pay much attention to the forums.....they play the game. I have a sort of proof for this. My guild is not big, but I have started to communicate with different guild leaders in my allliance. And most have the same story.....we GAINING players. Sure...first month when loads of people just wanted a free month then money back, yes, loss in players, but a gain for the game.
Again, someone who do not understand the difference in a nerf and a fix.
I play every day since early access. Only as DK tank, and until a few days ago, I was unaware that shield bash was not working as intended. I had suspected they needed to do something about 1H and shield because it gave me as tank GREAT protection (with my skills Ive choosen) as well I could kill a same level mob in 3 bashes!
When you READ what shield bash does, it interupts the enemy when they are about to do an ability and THEN they get interupted and get some good damage. So far its correct. The bug was that the same damage kept going.
When I learned of this, I stopped using shield bash for solo, to learn how to solo as a pure tank. I got a bow and guess what, I can solo, but sure, not kill a whole Anchor myself with my shield.
If you do not understand that the shield bash was a fix, then you are either among those people who think vampires really should be able to kill 50 people in one go, or anything you do, you solo something that most players need a group for. I think you simply do not understand the meaning of "balance".
The shield bash is fixed. Works quite well, and I added points again, and guess what, I don't kill in 3 blows....but it helps AND protects me. You just need some personal skill in timing the bash....which it was intended to.
Why would anyone choose any other damage combo then 1H and shield if that gave you great protection as well as did as good damage as a fire mage?
And if its like you say, that people would quit cause they cant easely kill with an obviously overpowered skill....then you are in the wrong game.
I don't know about the rest of you, but I'm getting ready to play some ESO!
Meh I quit the game as of today due to overall VR endgame. You play a single player game through level 1-50 and wins. No need to keep on paying for quest grind gaming that you die every other minute. Good Luck all that stay with the game.