The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
exactly you put a $79 price tag on your game and a $15 monthly fee you are now right at the top of the market for pricing.
But they are currently sitting dam near the bottom of the market for quality.
The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
exactly you put a $79 price tag on your game and a $15 monthly fee you are now right at the top of the market for pricing.
But they are currently sitting dam near the bottom of the market for quality.
roflcopter wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.
whats your point?
roflcopter wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.
whats your point?
Nintendo/Atari/Sega games were also much simpler to create. My point is, in the age of digital knowledge, we shouldn't have major issues with games when the devs should learn from the mistakes of others,
roflcopter wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.
whats your point?
Nintendo/Atari/Sega games were also much simpler to create. My point is, in the this age is digital knowledge, we should have major issues with games when the devs should learn from the mistakes of others,
Funny that someone is calling me a "fanboy." Umm, aren't we all fanboys? We pay a monthly fee and spend dozens/hundreds of hours playing a video game.
Nintendo/Atari/Sega games were also much simpler to create. My point is, in the age of digital knowledge, we shouldn't have major issues with games when the devs should learn from the mistakes of others,
roflcopter wrote: »The trend now a days whether its right or wrong is to send out and fix on the fly. It is not just this MMO its gaming in general. Why are we crucifying them when its something that has followed a pattern for years.
penguinlaraub17_ESO wrote: »Funny that someone is calling me a "fanboy." Umm, aren't we all fanboys? We pay a monthly fee and spend dozens/hundreds of hours playing a video game.
Nope not a fanboy of ZoS since I don't pay a monthly fee or plan on starting. I was suckered in because of the "Elder Scrolls" in the title like many people since I am a big fan of Bethesda's TES series which is made by a different team. This game is like Diablo 3, living of the fame of another teams success.
roflcopter wrote: »The trend now a days whether its right or wrong is to send out and fix on the fly. It is not just this MMO its gaming in general. Why are we crucifying them when its something that has followed a pattern for years.
I'll definitely give you this. It's extremely irritating to get a game by a big developer, only to find out it's broken all to hell.
oxygen_boarderb16_ESO wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
Right so doesn't that mean the complexity has increased since 2004, not decreased. Wouldn't it be even more difficult to release flawless patches. Who even expects flawless patches.
Welcome to the real world. Whoever set the criteria that patches/content/releases have to be perfect needs to re-adjust their bars. They will be systematically let down by every major game/software/client release from now till forever as long as people are involved with the process.
No I don't work for ZOS, I'm just a regular gamer, whose been playing games for a long time, and knows its unrealistic to expect a flawless delivery. Things will always happen.
you started out reasonable but ended up in a rant blaming the customers for being irate at the product.. and exposing yourself as just another forum appologist.
i dont expect perfection when they release big patches and am willing to cut them some slack.. however that being said this patch is so full of glaring bugs and mistakes it screams ineptitude.
i dont think anyone was seriously saying they messed it up deliberately.
but you need to expect folk to go nuts when they have put hundreds of hours of their valuable time into a game and character then it seems like they ripped out some of the aspects of said game/character that they find fun.
to call anyone who reacts like that simply a whiner speaks volumes to me about you. It screams a lack of empathy and understanding possibly immaturity in terms of developing these human attributes.
I sincerely have empathy for players who's gaming experience is affected by these patch issues.
But did it ever occur to you that for every 1 player that isn't satisfied with ESO, there maybe 50 that are perfectly happy with the way the game is going in general?
Obviously I'm just speculating on numbers, but maybe the game isn't as bad as some people make it out to be.
And honestly, I don't know what a forum apologist is. Am I a sucker because I'm defending the makers of the game? If you say so.
And once again with the wow comparison, /rolleyes
if anything is wrong with this patch is that they balanced alot of skills making some builds less effective as they used to be and at the same time make things harder. Leaving a whole bunch of builds, mostly the one button spamwonders unprepared, become from one button spamwonder to a one button fail.
personally, i find this hilarious, serves you right leveling to max level with one button exploiting a bugged mechanic all the way through and never actually learned to play, because, i never used exploits and i still solo just fine.
alexandru987eb17_ESO wrote: »oxygen_boarderb16_ESO wrote: »The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
Right so doesn't that mean the complexity has increased since 2004, not decreased. Wouldn't it be even more difficult to release flawless patches. Who even expects flawless patches.
Welcome to the real world. Whoever set the criteria that patches/content/releases have to be perfect needs to re-adjust their bars. They will be systematically let down by every major game/software/client release from now till forever as long as people are involved with the process.
No I don't work for ZOS, I'm just a regular gamer, whose been playing games for a long time, and knows its unrealistic to expect a flawless delivery. Things will always happen.
You are a troll.... programming is EASIER every year... the programming languages today are a lot more friendly and its a lot easier to learn one today compared to 2000.
You also have a lot more learning materials and a lot more people to ask about anything... most of the programming done today is REUSING OLD CODE... you had known this if you had any clue about what you are talking about.
So please mister hired PR representative.... lie more...
Most developers in 2000 had to make their own engine, they could not just buy one... i could go on but you get my point.
penguinlaraub17_ESO wrote: »Funny that someone is calling me a "fanboy." Umm, aren't we all fanboys? We pay a monthly fee and spend dozens/hundreds of hours playing a video game.
Nope not a fanboy of ZoS since I don't pay a monthly fee or plan on starting. I was suckered in because of the "Elder Scrolls" in the title like many people since I am a big fan of Bethesda's TES series which is made by a different team. This game is like Diablo 3, living of the fame of another teams success.
Ha! You say you were "suckered" into playing ESO. Well, sir, then you're not a fanboy. You're just a sucker, who, despite not liking ESO or paying to play it, are on the ESO forum. That's cool, I guess.
The main issue is, this is no longer "launch". This was a big patch that ZoS supposedly spent a lot of time on. After the trainwreck that was "official launch", you'd think they would have learned not to release things until they are fully tested.
This would probably be acceptable if ESO were a F2P or even B2P game. But it's not. We made the initial investment of purchasing the game, then we have to pay an additional charge on a monthly basis. We expect a AAA game to be run by a AAA team.
That's a valid point. But it's still been less than 2 months. I've heard stories about major World of Warcraft issues that were going on years after that game came out. I think we differ on our expectations, is all.
Keep in mind, WoW came out in what? 2004? This is 2014.
Yes when wow came out this sort of game was a fairly new market, there was no talent pool to pull devs from, they were learning as they created.
penguinlaraub17_ESO wrote: »penguinlaraub17_ESO wrote: »Funny that someone is calling me a "fanboy." Umm, aren't we all fanboys? We pay a monthly fee and spend dozens/hundreds of hours playing a video game.
Nope not a fanboy of ZoS since I don't pay a monthly fee or plan on starting. I was suckered in because of the "Elder Scrolls" in the title like many people since I am a big fan of Bethesda's TES series which is made by a different team. This game is like Diablo 3, living of the fame of another teams success.
Ha! You say you were "suckered" into playing ESO. Well, sir, then you're not a fanboy. You're just a sucker, who, despite not liking ESO or paying to play it, are on the ESO forum. That's cool, I guess.
Yup. I'm a sucker that is going to enjoy seeing this game crash and burn right out the gate.
Therium104 wrote: »
Lol. The nerf to shield bash just alienated more people because it removed an entire playstyle from the game. It is embarrassing.
roflcopter wrote: »I can remember old Nintendo / Atari / Sega games that are more refined than today's buggy console games. Every console game now needs patches / updates / bugs and fixes. Nothing in 2014 is ever a finished product where back in the 80s it was what it was, finished and polished.
Funny to think about things in the 80s being more polished and finished than they are now.