For me it is just normal.
You hit a button and watch the animation, after the animation ends you hit again the same button and the same animation starts again.
Not hammering or spamming the ability or exploiting animation canceling.
Think your off a little as animation canceling still works, The issue is the Delay after the channel finishes.
stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
I play as healer, but I have to lvl up by dps with biting jabs, light armor of course.
Any other builds I tried without bitin jabs ARENT viable for leveling.
I'm just wondering if anyone can help me out by posting a good PvE build that doesnt rely heavily on biting jabs. I know its a crappy nerf but templars are still playable. I'm just having trouble fining a build that works for now. Any help would be appreciated. I wear 5 light and 2 heavy and use sword and shield with resto as secondary weapon. If anyone has a good build for this i would love to hear it.
Yup. People noticed this in the PTS.
And they didn't put it in the patch notes.
Yay!
ZOS_JessicaFolsom wrote: »stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
We're tracking down what was changed. Once we have all the details, we will amend the patch notes.
stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
Calgrissom wrote: »ZOS_JessicaFolsom wrote: »stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
We're tracking down what was changed. Once we have all the details, we will amend the patch notes.
So it sounds as this was intentional. Please tell me it wasn't. Templar is effetely broken melee wise if this is the case. As a v10 tank heavily invested into Melee I really could not continue to even play my class the way I have for the last 60 levels if jabs is going to be like this now.
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Calgrissom wrote: »Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Please do tell me what Melee ability as a 1h/shield Templar tank have other than jabs? I'm looking hard here. I have wait .... 0 melee abilities other than that one. Sorry Don't give me the resto staff garbage. Ive effectively Main tanked every thing in the game as a Temp tank in heavy armor up to v10. I have 0 option for Melee now as 1h and shield has no effective melee dps abilities.
I play as healer, but I have to lvl up by dps with biting jabs, light armor of course.
Any other builds I tried without bitin jabs ARENT viable for leveling.
Please spend some time reading here and you will find plenty of good builds and discussion on how to work them, most are more than viable
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.
So i already use spear for a single target 3.5 sec reprieve. That does nothing when facing more than 2 trash mobs. And you telling me to go copy someones build so i am viable.
im vr 6 and am not going to farm vr 1 areas. I have no issue with the game being challenging, or hard or difficult- this is not the case. Its impossible for me to take on more than 2 opponents in "solo friendly" areas now.
And i have changed skills, tried different combos, working with what i have. I have equipped heavy armor, sword and board- let me let you in on a little secret- its BROKEN and if this is as intended then prepare for the templar tsunami of cancelled accounts.
You guys exaggerate.
I just started testing my templar and biting jabs.
The delay is almost not noticeable, very tiny changes.
So much whining about such a little change....wow.
stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
I take it to mean that she's going to investigate whether it was intentional or not. If its intentional, they'll add it to the patch notes.
If its unintentionally you'll get a fix in a few months.
galiumb16_ESO wrote: »You guys exaggerate.
I just started testing my templar and biting jabs.
The delay is almost not noticeable, very tiny changes.
So much whining about such a little change....wow.
Why is there a delay at all? Who cares if you find it noticeable or not, combat is all about responsiveness, waiting to use other abilities while my character just stands there... not responsive.
Why do you care if there is a delay which is not even a second.
I never had the need to spam anything in this game that such a short delay would be annoying, maybe change your gameplay style.