Was biting jabs nerfed?

  • moXrox
    moXrox
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    PikkonMG wrote: »
    moXrox wrote: »

    For me it is just normal.

    You hit a button and watch the animation, after the animation ends you hit again the same button and the same animation starts again.

    Not hammering or spamming the ability or exploiting animation canceling.

    Think your off a little as animation canceling still works, The issue is the Delay after the channel finishes.

    "I guess those people who tell me this is a "tiny change" don´t know how you could use biting jabs to the full potential by canceling autohits into jabs into autohit into jab.. this actually created a very nice flow and decent dps."

    Well, but thast what some complain about...
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  • Soulshine
    Soulshine
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    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
  • Reinmard
    Reinmard
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    I play as healer, but I have to lvl up by dps with biting jabs, light armor of course.
    Any other builds I tried without bitin jabs ARENT viable for leveling.
    Edited by Reinmard on 23 May 2014 16:03
  • kgh29
    kgh29
    Soul Shriven
    I'm just wondering if anyone can help me out by posting a good PvE build that doesnt rely heavily on biting jabs. I know its a crappy nerf but templars are still playable. I'm just having trouble fining a build that works for now. Any help would be appreciated. I wear 5 light and 2 heavy and use sword and shield with resto as secondary weapon. If anyone has a good build for this i would love to hear it.
    Edited by kgh29 on 23 May 2014 16:05
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hey folks, wanted to post a small update on this. We started looking into this yesterday as soon as we saw reports. We're working on gathering the details--if this slipped through the patch notes, we'll get it added.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • stevenpotter321b14_ESO
    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    We're tracking down what was changed. Once we have all the details, we will amend the patch notes.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Soulshine
    Soulshine
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    Reinmard wrote: »
    I play as healer, but I have to lvl up by dps with biting jabs, light armor of course.
    Any other builds I tried without bitin jabs ARENT viable for leveling.
    kgh29 wrote: »
    I'm just wondering if anyone can help me out by posting a good PvE build that doesnt rely heavily on biting jabs. I know its a crappy nerf but templars are still playable. I'm just having trouble fining a build that works for now. Any help would be appreciated. I wear 5 light and 2 heavy and use sword and shield with resto as secondary weapon. If anyone has a good build for this i would love to hear it.

    Please spend some time reading here and you will find plenty of good builds and discussion on how to work them, most are more than viable :)
    Edited by Soulshine on 23 May 2014 16:19
  • Lord_Hev
    Lord_Hev
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    NordJitsu wrote: »
    Yup. People noticed this in the PTS.

    And they didn't put it in the patch notes.

    Yay!


    Did people in the PTS notice how broken the Nightblade became too? Or were they too busy powering through with their Dragonknights and Sorcerers?

    Edited by Lord_Hev on 23 May 2014 16:21
    Qaevir/Qaevira Av Morilye/Molag
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    PC NA
  • Calgrissom
    Calgrissom
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    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    We're tracking down what was changed. Once we have all the details, we will amend the patch notes.

    So it sounds as this was intentional. Please tell me it wasn't. Templar is effectively broken melee wise if this is the case. As a v10 tank heavily invested into Melee I really could not continue to even play my class the way I have for the last 60 levels if jabs is going to be like this now.
    Edited by Calgrissom on 23 May 2014 16:36
  • NordJitsu
    NordJitsu
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    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    I take it to mean that she's going to investigate whether it was intentional or not. If its intentional, they'll add it to the patch notes.

    If its unintentionally you'll get a fix in a few months. ;)
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • stevenpotter321b14_ESO
    Calgrissom wrote: »
    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    We're tracking down what was changed. Once we have all the details, we will amend the patch notes.

    So it sounds as this was intentional. Please tell me it wasn't. Templar is effetely broken melee wise if this is the case. As a v10 tank heavily invested into Melee I really could not continue to even play my class the way I have for the last 60 levels if jabs is going to be like this now.

    Was what I got from that response as well.
  • theweakminded
    theweakminded
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    If it was a planned change, it is awful implementation. If its to prevent spamming 1 ability eh... Why not add it to other abilities that knockback/stun etc? Especially since aside from putting my shield up to block I can't seem to do much else in that downtime.
  • Elgarr
    Elgarr
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    Sorry but it's bad enough playing on the EU with the delays, add this in also, yeh woop woop

    Great thinking Einsteins.
    Try finding the cure, rather than burning down the town in the vein hope that has killed all the pests!!!
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  • RoCoL
    RoCoL
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    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Your full of it.
    Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
  • Slash8915
    Slash8915
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    RoCoL wrote: »
    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Your full of it.
    Please list a few of the "tons of skills at your disposal to dispatch VR mobs"

    Agreed. This was the only decent AOE attack we had as temps. Nerfing this makes my Temp Tank pretty much useless.
    VR12 Templar Tank
    VR6 Dragonknight DPS
    VR3 Templar Healer
  • Soulshine
    Soulshine
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    RoCoL wrote: »
    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Your full of it.
    Please list a few of the "tons of skills at your disposal to dispatch VR mobs"

    As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.
  • Calgrissom
    Calgrissom
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    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Please do tell me what Melee ability as a 1h/shield Templar tank have other than jabs? I'm looking hard here. I have wait .... 0 melee abilities other than that one. Sorry Don't give me the resto staff garbage. Ive effectively Main tanked every thing in the game as a Temp tank in heavy armor up to v10. I have 0 option for Melee now as 1h and shield has no effective melee dps abilities.
  • Olgit
    Olgit
    I'm not god's gift to gaming. I try and simplify things as much as possible, so I use Biting Jabs a lot with my build. I open with a couple of Reflective light and then Biting Jabs. Simplez.

    I do use other skills, but that's how simple I like it.

    So this "delay" is now causing major issue's for me. I've died more today, than the entire time I've played. I'm ready to say * it and leave, but I know this is just one of those "Online content is subject to change" moments, where some intern has probably put a . in the wrong place.... so, I advice patience... understanding and hope that Zenimax hasn't screwed my character over!
  • Nickhead420
    Nickhead420
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    Yeah, read around and look at some other builds to get an idea. About 1/3 of all the Templar builds use a Puncturing Strikes morph, and at least 8/10 of the melee builds use it.
  • Soulshine
    Soulshine
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    Calgrissom wrote: »
    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Please do tell me what Melee ability as a 1h/shield Templar tank have other than jabs? I'm looking hard here. I have wait .... 0 melee abilities other than that one. Sorry Don't give me the resto staff garbage. Ive effectively Main tanked every thing in the game as a Temp tank in heavy armor up to v10. I have 0 option for Melee now as 1h and shield has no effective melee dps abilities.

    /facepalm
  • Reinmard
    Reinmard
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    Soulshine wrote: »
    Reinmard wrote: »
    I play as healer, but I have to lvl up by dps with biting jabs, light armor of course.
    Any other builds I tried without bitin jabs ARENT viable for leveling.


    Please spend some time reading here and you will find plenty of good builds and discussion on how to work them, most are more than viable :)

    I know you are trying to help and I appreciate that, but I dont want to spent more gold in reseting my skills until I know if is a bug or not, and neither I want to change all my play style or learning other builds.
    Im not very into the game right now, even if Im VR 7, I thought maybe the patch will give me "energy" and level up to VR 10, instead of that I just un-sub and Im playing with my friends to other games (not right now obviously)

  • RoCoL
    RoCoL
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    Soulshine wrote: »
    RoCoL wrote: »
    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Your full of it.
    Please list a few of the "tons of skills at your disposal to dispatch VR mobs"

    As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.

    So i already use spear for a single target 3.5 sec reprieve. That does nothing when facing more than 2 trash mobs. And you telling me to go copy someones build so i am viable.
    im vr 6 and am not going to farm vr 1 areas. I have no issue with the game being challenging, or hard or difficult- this is not the case. Its impossible for me to take on more than 2 opponents in "solo friendly" areas now.
    And i have changed skills, tried different combos, working with what i have. I have equipped heavy armor, sword and board- let me let you in on a little secret- its BROKEN and if this is as intended then prepare for the templar tsunami of cancelled accounts.
  • Soulshine
    Soulshine
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    RoCoL wrote: »
    Soulshine wrote: »
    RoCoL wrote: »
    Soulshine wrote: »
    Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.

    If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.

    There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.

    Your full of it.
    Please list a few of the "tons of skills at your disposal to dispatch VR mobs"

    As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.

    So i already use spear for a single target 3.5 sec reprieve. That does nothing when facing more than 2 trash mobs. And you telling me to go copy someones build so i am viable.
    im vr 6 and am not going to farm vr 1 areas. I have no issue with the game being challenging, or hard or difficult- this is not the case. Its impossible for me to take on more than 2 opponents in "solo friendly" areas now.
    And i have changed skills, tried different combos, working with what i have. I have equipped heavy armor, sword and board- let me let you in on a little secret- its BROKEN and if this is as intended then prepare for the templar tsunami of cancelled accounts.

    I did not tell you to "copy someones build." I am saying very planly there is more than one way to skin a cat and there are plenty of builds in TF discussion which prove it.

    No one is disputing the Jabs is bugged atm. I already stated to bug it as we have done in the past. Meantime, manage some level of creativity and work around it. The problem is not as over the top and the reactions it's receiving. You do have choices. Use them.
  • Slash8915
    Slash8915
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    So I'm looking at Templar tank and general PvE builds right now. Every single one of them makes use of Puncturing Sweep. So your argument is invalid. "If you rely on a single skill for your rotation to be effective, you have a lot to figure out." Then please, tell me why EVERY ONE of these builds uses it? Oh, and not as a finisher, I might add.
    Edited by Slash8915 on 23 May 2014 16:52
    VR12 Templar Tank
    VR6 Dragonknight DPS
    VR3 Templar Healer
  • RoCoL
    RoCoL
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    If this jab delay is in someway to deal with botting gold farmers, then move it to the lower rung of the skill tree. for goodness sake its the first thing just about any templar picks up
  • Mortosk
    Mortosk
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    moXrox wrote: »
    You guys exaggerate.

    I just started testing my templar and biting jabs.

    The delay is almost not noticeable, very tiny changes.


    So much whining about such a little change....wow.

    You are the one exaggerating if you think it's not noticeable.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 25 May 2014 14:53
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Baphomet
    Baphomet
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    From my testing, there now seem to be a 0.1.-0.3 sec delay between casts when you spam puncturing strikes. Nothing to worry about here. It's still 100% spammable and you can still cue the next channel while there is one being executed.

    The real issue is what other people report as well, that once a puncturing strike channel has completed, there is an about 1-1.5 second delay before you can cast a different ability (i.e. not puncturing strikes).
    - The Psijic Order
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  • Arreyanne
    Arreyanne
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    NordJitsu wrote: »
    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    I take it to mean that she's going to investigate whether it was intentional or not. If its intentional, they'll add it to the patch notes.

    If its unintentionally you'll get a fix in a few months. ;)

    Like Nightblades ? "These fixes we are so graciously doing will be included in the next content patch.Till then just play an shut up"
    Edited by Arreyanne on 23 May 2014 16:56
  • Mortosk
    Mortosk
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    moXrox wrote: »
    moXrox wrote: »
    You guys exaggerate.

    I just started testing my templar and biting jabs.

    The delay is almost not noticeable, very tiny changes.


    So much whining about such a little change....wow.

    Why is there a delay at all? Who cares if you find it noticeable or not, combat is all about responsiveness, waiting to use other abilities while my character just stands there... not responsive.

    Why do you care if there is a delay which is not even a second.

    I never had the need to spam anything in this game that such a short delay would be annoying, maybe change your gameplay style.

    More than a second. Closer to a second and a half.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
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