Was biting jabs nerfed?

  • Slash8915
    Slash8915
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    Please respond Zennimax.

    They've responded to two threads about canceling their accounts just a couple of minutes ago. But SURPRISE! Nothing on any of these many threads about issues we're having.
    VR12 Templar Tank
    VR6 Dragonknight DPS
    VR3 Templar Healer
  • idk
    idk
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    Gaudrath wrote: »
    Mortosk wrote: »
    Ezrith wrote: »
    My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?

    There is no way you can think biting jabs is the same as the way it was before. So I am going to assume you are trolling.

    That's probably because he is not spamming the skill.

    The change has nothing to do with spamming the skill. If you played a Templar or actually read this thread you would understand that using biting jabs makes it so you can not do any attack at all for about 1 second.

    Templars can merely just stand there for that second and absolutely nothing else. Basically makes the skill only useful as a finishing move and better makes sure nothing can toss a heal or HP potion.
  • JoyEnergiser
    JoyEnergiser
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    Dahkoht wrote: »
    Amazing , somehow , there will still be templars soloing and grouping after today , yet the tear flowing crowd will declare it "impossible".

    Patch day brings out the cry babies to the nth degree it always seems.

    hahaha, the cry babies always cry the loudest.

  • Evandus
    Evandus
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    Sakiri wrote: »
    Weird because I was still able to interrupt it mid channel with a block this morning after patch.

    I suppose then that answers my question about whether this was done as a measure to address the mass complaints regarding animation cancelling.

    It's an odd change indeed...

  • randomriffyrocksprerb18_ESO
    hey at least the delay cause the magicka to replenish, hence you can do more biting jabs untill magicka runs out
  • Koensol
    Koensol
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    If it is really to reduce botting then this is a highly *** way to achieve that.
  • dcincali
    dcincali
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    Evandus wrote: »
    Sakiri wrote: »
    Weird because I was still able to interrupt it mid channel with a block this morning after patch.

    I suppose then that answers my question about whether this was done as a measure to address the mass complaints regarding animation cancelling.

    It's an odd change indeed...

    That still doesn't make reason why a 1.1 sec channeled skill takes 2.5 seconds to start and complete. If the shards from the mage skill like made them stand still for 2 seconds after the cast not able to do anything but block they would be just as loud too. It's not crying, its bringing attention to poor game mechanics.
  • Elgarr
    Elgarr
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    Dahkoht wrote: »
    Amazing , somehow , there will still be templars soloing and grouping after today , yet the tear flowing crowd will declare it "impossible".

    Patch day brings out the cry babies to the nth degree it always seems.

    Patch day also brings put the clueless fanboys.
    Response times for abilities in this game are bs, playing a templar and using Biting jabs is horrid, it's bad enough being in Europe with a delay because no server here, now this.

    Some of you really have no idea, I feel sorry for people like you, genuinely I do, it must be a very sad and lonely life you lead for the only place you can try and get some attention (and fail) is the internet.

  • skarvika
    skarvika
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    Stendarr's mercy, I knew there was something wrong! Normally biting jabs is my go to move for dealing some damage in pvp but today it was missing almost everyone.
    Templars don't have many heavy hitting skills and biting jabs is pretty much the default for us, so this basically renders me useless as a combat specced templar in pvp as nobody is just going to stand still while you cast. Templars are not tanks. We can't afford to be sluggish.
    One thing after another...
    Edited by skarvika on 23 May 2014 07:09
    QQing is a full time job
  • Law
    Law
    Wow, I haven't logged in for a while now due to lack of access to my gaming desktop
    But if they did nerf'd this skill on purpose, then wow

    To those who aren't familiar,
    Puncturing Strike is one of the few skills that is readily available that can actually deal damage to multiple targets, with a small knockback "CC"(useful in interrupting spellcasters)
    It's a channeling spell, that deals 4 ticks of damage amidst of it, with the closest target taking 100% more damage, with the Biting Jabs morph dealing even more critical damage at 70% chance against low-HP targets
    On top of that, the Burning Light passive that deals even more magic damage on chance while using a spear ability (25% chance, checked 4 times)
    It's a well-rounded skill against either single target or a mob group, and it's a novice skill.

    From what I can see, if they're trying to combat the bots by nerfing this ability, I can understand their proposition
    It's a no-brainer for botters to use the ability (including the morph and passive).
    Spamming the skill is one, spamming it as a group(of bots) is well beyond fatal, you can take on most group of mobs just with that skill.

    And it's no wonder, I've been using this skill well into VR contents, and it's still useful, it's a quick, (partiallly) AOE spell with a fair range that has a passive chance to deal a massive amount of damage

    From time to time, I even got paranoid when using this skill, since bots are using it so often, but it's just so useful, and it really messes me up if they're nerfing this skill, in an effort to combat the bots.
    Edited by Law on 23 May 2014 07:12
  • Gaudrath
    Gaudrath
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    Mortosk wrote: »
    Gaudrath wrote: »
    Mortosk wrote: »
    Ezrith wrote: »
    My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?

    There is no way you can think biting jabs is the same as the way it was before. So I am going to assume you are trolling.

    That's probably because he is not spamming the skill.

    You don't have to spam the skill. It makes you wait 1.37 seconds before you can do ANY other skill after casting it. All you are allowed to do is hold up your shield and pray for that 1.37 seconds.

    In which case it is an obvious bug and the best everyone can do is report it ingame. Nothing to get worked up over, nothing to unsub over. What a bunch of drama queens. Change your skillset until this gets fixed. You do change your skills from time to time anyway, right?

    If someone gets suddenly destroyed in PvE because of one skill, that means they were spamming it. Bash, Impulse, Jabs, doesn't matter. Quit spamming skills. Especially Jabs. Jabs are a finisher.
    Edited by Gaudrath on 23 May 2014 07:23
  • Elgarr
    Elgarr
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    They should try and fix the the fact about bots, not nerf a class that botters use, whoever came up with this idea is a moron.

    I will even give it until I get into the game to see how much worse it is, but if this make the class unplayable (unless all I can do is heal) that I have spent so much time on, then Wildstar here I come.

    At least it's only cost me a couple of months (first sub paying mmo I have paid just monthly and not bought 3/6 months upfront, my suspicions on how clueless they would be is warranted)
  • Gaudrath
    Gaudrath
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    Gaudrath wrote: »
    Mortosk wrote: »
    Ezrith wrote: »
    My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?

    There is no way you can think biting jabs is the same as the way it was before. So I am going to assume you are trolling.

    That's probably because he is not spamming the skill.

    The change has nothing to do with spamming the skill. If you played a Templar or actually read this thread you would understand that using biting jabs makes it so you can not do any attack at all for about 1 second

    I do play a Templar, in fact it is my only character. I will report this bug ingame. It won't affect me much since I was using Jabs as a finisher anyway, which means it was usually the killing blow. Could be annoying with multiple pulls, sure. But as I said, less drama please. That's annoying too.
  • skarvika
    skarvika
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    Gaudrath wrote: »
    In which case it is an obvious bug and the best everyone can do is report it ingame.
    You're forgetting that this is ESO we're talking about...it's almost impossible to tell what's a bug and what's just a bad decision. >:)
    QQing is a full time job
  • Gaudrath
    Gaudrath
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    By the way, when I saw that mile long bug fix list in the patch notes, I knew stuff would get broken all over the place. That's the reality of programming... fix one bug, create two new ones. ;)
  • Vez
    Vez
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    Gaudrath wrote: »

    In which case it is an obvious bug and the best everyone can do is report it ingame. Nothing to get worked up over, nothing to unsub over. What a bunch of drama queens. Change your skillset until this gets fixed. You do change your skills from time to time anyway, right?

    If someone gets suddenly destroyed in PvE because of one skill, that means they were spamming it. Bash, Impulse, Jabs, doesn't matter. Quit spamming skills. Especially Jabs. Jabs are a finisher.

    Why is there a knockdown on the end of a channeled "finisher"?
    Edited by Vez on 23 May 2014 07:49
  • Gaudrath
    Gaudrath
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    Vez wrote: »
    Gaudrath wrote: »

    In which case it is an obvious bug and the best everyone can do is report it ingame. Nothing to get worked up over, nothing to unsub over. What a bunch of drama queens. Change your skillset until this gets fixed. You do change your skills from time to time anyway, right?

    If someone gets suddenly destroyed in PvE because of one skill, that means they were spamming it. Bash, Impulse, Jabs, doesn't matter. Quit spamming skills. Especially Jabs. Jabs are a finisher.

    Why is there a knockdown on the end of a channeled "finisher"?

    First, it is not a knockdown, it is a knockback. A very slight one at that, *maybe* useful for interrupting mobs if timed correctly. Second, if you want to CC things, use a CC skill. I hear Binding Javelin is good for that.

    Third, if you examine your tooltips, or even pay attention to the way mobs die horribly when you use it as a finisher and laugh at you when you open with it, you will notice it is a finisher.
  • Sleestak
    Sleestak
    Soul Shriven
    TEMPLAR = HEALAR
    get used to it...
  • D00fD1ll4
    D00fD1ll4
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    Natjur wrote: »
    biting jabs means you could do vet mobs without having to be a desto\restro staff user.
    Now..... what other option is there?

    Vampire Templar with a Bow and Heavy Health Armor for Example?

    I call it the "Vamplar" and it is build for Survival. I am "Last Man Standing" most of the time and it doesn't use Bitings Jabs at all. Yes, even in VR.
  • maholi
    maholi
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    As someone who uses biting jabs in PVP, I find it fine. A lot of hyperbole if you ask me.
    Edited by maholi on 23 May 2014 08:08
  • LordEcks
    LordEcks
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    Gaudrath wrote: »
    Vez wrote: »
    Gaudrath wrote: »

    In which case it is an obvious bug and the best everyone can do is report it ingame. Nothing to get worked up over, nothing to unsub over. What a bunch of drama queens. Change your skillset until this gets fixed. You do change your skills from time to time anyway, right?

    If someone gets suddenly destroyed in PvE because of one skill, that means they were spamming it. Bash, Impulse, Jabs, doesn't matter. Quit spamming skills. Especially Jabs. Jabs are a finisher.

    Why is there a knockdown on the end of a channeled "finisher"?

    First, it is not a knockdown, it is a knockback. A very slight one at that, *maybe* useful for interrupting mobs if timed correctly. Second, if you want to CC things, use a CC skill. I hear Binding Javelin is good for that.

    Third, if you examine your tooltips, or even pay attention to the way mobs die horribly when you use it as a finisher and laugh at you when you open with it, you will notice it is a finisher.

    The Biting Jabs morph gives it qualities of a finisher, something that the Templar skillset would otherwise lack.

    I dont feel Puncturing Strikes is strictly a finisher though. It has respectable damage even in single-target application.
  • Garetth
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    maholi wrote: »
    As someone who uses biting jabs in PVP, I find it fine. A lot of hyperbole if you ask me.

    Another chap stick user.
  • D00fD1ll4
    D00fD1ll4
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    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    Templar = Survival of the fittest :wink:
  • Lovely
    Lovely
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    That sucks. That's the only ability from my class I use on my templar tank.
  • Alphashado
    Alphashado
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    Finally got home and had a chance to check this for myself and I have to say that I don't think it's that bad. I guess it's just my playstyle, but I never felt right spamming it back to back instantly anyways. it felt too much like a one trick pony. I understand how some people are upset, but from my perspective, this isn't a big deal.
  • Zarkaz
    Zarkaz
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    lol lucky me after being bored with 1-50-V10 Jabs+bash spam i decided never to use it again to see if i can do same damage without it and reorgonized my build, and they nerf both 2 days later. I say its probly a bug but i can say that you will manage without it, i miss my 2-3x red diamond procs tho :blush:
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    I dont know if its jsut me, but it seems to be a huge delay between castings of it. I used to be able to jsut spam it.

    Now it feels like there is a .5-1 secon delay between casts?

    can somone else tesT?

    If this is true, we lost our only good class dps skill :/
    We NEED FIXES NOT NERFS ZENIMAX !! l2READ FORUMS OR SOMTHING AND THEN TEST IT..



    P.s Is it not just lag or ?
    tplink3r1 wrote: »
    nice, templars nerfed AGAIN, bitting jabs was the only really good ability templars had, and they nerfed it.

    This is not true , templars got good skills , i did not even consider bitting jabs to be one of the best , while i did use it a lot.

    Honestly , i have no idea which skills i got to dps in its place right now. Guess we need to go for the usual light armor + destro staff?

    Anyone got another option?

    You are joking right, as for mana consumption Biting jabs is by far the best we have..
    Spear shards wont even be close as a AOE ability as biting jabs, and costs way more..
    Rly tell me what good DPS skills do we have ??

    Darkflare ? 1.5 casting ( Crystal shards has 1.2 and hits harder thanks to surge i believe )

    Vampire's bane ? ( This skill can be usefull but is not better )

    Backslash ? ( agian this skill has a to long casting time )

    Sooooo... what where you saying ? Please i dont know, im curious

    tplink3r1 wrote: »
    nice, templars nerfed AGAIN, bitting jabs was the only really good ability templars had, and they nerfed it.

    This is not true , templars got good skills , i did not even consider bitting jabs to be one of the best , while i did use it a lot.

    Honestly , i have no idea which skills i got to dps in its place right now. Guess we need to go for the usual light armor + destro staff?

    Anyone got another option?

    Also if it has delay, the whole concept of the skill is lost thx to the knockback on it, with a second delay mobs are gonna hit you inbetween the skill, and we lost the DPS .. GREAT, Templars are only usefull now as Tank/Healer ( oh wait, they already where )
    Edited by Nickdorlandb16_ESO on 23 May 2014 09:46
  • AngryNord
    AngryNord
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    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    Except if you look at the class skills of the Templar, it becomes obvious it is more like a D&D Cleric (kinda Paladin/vampire hunter combo), or the traditional TES Crusader class.
  • Alphashado
    Alphashado
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    Okay I take back what I said earlier. After playing now for about an hour, it is clearly an issue. Using BJ at all in any kind of rotation feels clunky due to the delay.
    Edited by Alphashado on 23 May 2014 10:13
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.
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