galiumb16_ESO wrote: »You guys exaggerate.
I just started testing my templar and biting jabs.
The delay is almost not noticeable, very tiny changes.
So much whining about such a little change....wow.
Why is there a delay at all? Who cares if you find it noticeable or not, combat is all about responsiveness, waiting to use other abilities while my character just stands there... not responsive.
.6 sec is still a delay and has ruined the jabs for regular players. Any delay was a ninja nerf, and no reason it should have been messed with in the first place as it wasnt even considered overpowered in PvE or PvP.
Why do you care if there is a delay which is not even a second.
I never had the need to spam anything in this game that such a short delay would be annoying, maybe change your gameplay style.
galiumb16_ESO wrote: »
Why do you care if there is a delay which is not even a second.
I never had the need to spam anything in this game that such a short delay would be annoying, maybe change your gameplay style.
Flow of combat, feeling of responsiveness, ability to adjust to what is happening in combat in a fraction of a second. Do I really need to keep listing the obvious reasons that all games try and have a responsive combat system? Maybe the issue is your gameplay style.
Considering median human reaction time is around 0.2 seconds IF you are poised to react and up to 1.5-2 seconds if you need to process information and react accordingly, plus the network latency of, let's say 0.6 seconds... an ability delay of 0.4-0.6 seconds is really not something you can use as an argument when discussing combat responsiveness.
Basically you can't adjust to unfamiliar information and react in a fraction of a second. You're not a robot. So don't blow this out of proportion.
tinythinker wrote: »Spamming Jabs
Some people "spam" biting jabs a few times as an opener for groups of 3-4 mobs if playing solo or against even more if working on adds in a group dungeon. The former allows the player to weaken the pack enough to go into a rotation with their weapon and other skills, and the latter helps to squish little groups of adds that sometimes swarm to the group healer.
The interrupt and push-back of the final target for jabs suggests itself as a useful an opener against groups.
tinythinker wrote: »Spamming Jabs
Some people "spam" biting jabs a few times as an opener for groups of 3-4 mobs if playing solo or against even more if working on adds in a group dungeon. The former allows the player to weaken the pack enough to go into a rotation with their weapon and other skills, and the latter helps to squish little groups of adds that sometimes swarm to the group healer.
The same effect can be accomplished with Pulsar for a quarter of magicka cost and a fraction of the time needed (and no, no need to spam it). Jabs are not an effective opener. Effective openers are long-cast nuke skills, high damage skills or vulnerability debuffs. Jabs is neither of the three.The interrupt and push-back of the final target for jabs suggests itself as a useful an opener against groups.
The interrupt is single target only. It will be effective only if the target is in the process of casting or performing a heavy attack. At that, it is often better to block a heavy attack and exploit it instead of interrupting it.
The push is so negligible it can be disregarded in practice. Again, if you need a CC skill, use a CC skill. If you need to wipe out a whole group of weakened mobs with one strike, use Jabs.
Jabs can be used as an opener only against very weak mobs. For anything else it is best to use them as a finisher because they are an almost guaranteed crit against weakened enemies.
And yes, play as you like. I certainly won't complain if you use Jabs as an opener against me in PvP.
Many templars complain about magicka sustainability. This is why. They do not use skills in an effective manner. They open with finishers, they spam one skill over and over and dump magicka on the target. I have yet to see another player using light attacks as fillers for the animation gaps.
Yes, the animation gap that happens between most skills, or haven't you noticed that since day one, guys?
SoulScream wrote: »I just tried to PVP with biting jabs on my bar and players just move away faster than it hits. As a finishing move I have execute which is better for my combo. I need to replace biting jabs with something else.
Silverblade wrote: »Was expecting to wake up this morning and at least see some sort of feedback or reply from an official but, silence as usual. Losing faith in this company rapidly.
I guess those people who tell me this is a "tiny change" don´t know how you could use biting jabs to the full potential by canceling autohits into jabs into autohit into jab.. this actually created a very nice flow and decent dps.
actually it sucks that you can´t heal for 1 second after using biting jabs, thats my only complain.
and that it was not communicated anywhere -.-
The same effect can be accomplished with Pulsar for a quarter of magicka cost and a fraction of the time needed (and no, no need to spam it). Jabs are not an effective opener. Effective openers are long-cast nuke skills, high damage skills or vulnerability debuffs. Jabs is neither of the three.
ok so what exactly do you use in melee range to do damage then? dont just say stuff like that but omit to say what you use instead.
Staff stuff
Actualy its 1h+S with pierce armor, vamp bane, dark flare, absorb magick and Honor the dead ,Soul strike ultimate with longer morph +regular weapon attacks for solo single 1dot+ elites\bosses.
Destro staff wall of elements\impulse with volcanic rune for AoE madness.
Or Bow sometimes when i get bored. I have 229 skillpoints so i leveled 3 weapons 4th(restoration) on the way.
So...is not a bug?
tinythinker wrote: »Spamming Jabs
Cool-down/Delay
There seems to be a difference in what people are experiencing with the cool-down. Some people report up to or over a second delay in being able to use any attack after jabs. Others have reported much less of delay, so much so in fact that a less effective form of spamming jabs is possible. There have also been lag and frame rate issues reported with the update. It is possible that there is something about some characters or the associated accounts or their connection to the server that is causing them a longer delay for this ability. If so, this could have a significant effect on their use of this ability. As the issue is very new, there is no way for individual players to fully assess the validity of such claims made by others because if there is a bug it may not be affecting everyone. If there is an unintended consequence to jabs from the recent patch the best thing those affected can do is to submit a detailed bug report that would help reveal a pattern of who is or isn't getting the longer delay. It could be anything from race to weapon equipped to who knows what.
In any case, try to relax this weekend if you can. If the game is frustrating you consider taking a break. For those in the US, have a great Memorial Day weekend.
tinythinker wrote: »Spamming Jabs
Cool-down/Delay
There seems to be a difference in what people are experiencing with the cool-down. Some people report up to or over a second delay in being able to use any attack after jabs. Others have reported much less of delay, so much so in fact that a less effective form of spamming jabs is possible. There have also been lag and frame rate issues reported with the update. It is possible that there is something about some characters or the associated accounts or their connection to the server that is causing them a longer delay for this ability. If so, this could have a significant effect on their use of this ability. As the issue is very new, there is no way for individual players to fully assess the validity of such claims made by others because if there is a bug it may not be affecting everyone. If there is an unintended consequence to jabs from the recent patch the best thing those affected can do is to submit a detailed bug report that would help reveal a pattern of who is or isn't getting the longer delay. It could be anything from race to weapon equipped to who knows what.
In any case, try to relax this weekend if you can. If the game is frustrating you consider taking a break. For those in the US, have a great Memorial Day weekend.
Mine is about 1.3 sec that im unable to do anything after the channel finishes. For me using Jabs basically equals a 1.3 sec self stun after the channel finishes.
For me it is just normal.
You hit a button and watch the animation, after the animation ends you hit again the same button and the same animation starts again.
Not hammering or spamming the ability or exploiting animation canceling.