driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
im not sure what your comment even means, in english. It is delayed, the animation, the spell, whatever, it is delayed. Dont say it takes 1.5 sec to cast if it takes 1.5 to cast with a .5 or 1 cooldown before doing anything else because its not just spamming the spell, i cant cast it and then follow up with melee strike without the delay as well and all that equals DEAD to a robe wearing wannabe healer type trying to level up in Vet land.
starkerealm wrote: »driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
im not sure what your comment even means, in english. It is delayed, the animation, the spell, whatever, it is delayed. Dont say it takes 1.5 sec to cast if it takes 1.5 to cast with a .5 or 1 cooldown before doing anything else because its not just spamming the spell, i cant cast it and then follow up with melee strike without the delay as well and all that equals DEAD to a robe wearing wannabe healer type trying to level up in Vet land.
At launch every power could be spammed. There was no cooldown on any of them. (At least, none that I can think of.) So you could fire off biting jabs, and then fire it off again immediately, while it was still animating. Now, apparently, you have to sit through the entire animation before you can use it again or attack with a weapon.
starkerealm wrote: »driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
im not sure what your comment even means, in english. It is delayed, the animation, the spell, whatever, it is delayed. Dont say it takes 1.5 sec to cast if it takes 1.5 to cast with a .5 or 1 cooldown before doing anything else because its not just spamming the spell, i cant cast it and then follow up with melee strike without the delay as well and all that equals DEAD to a robe wearing wannabe healer type trying to level up in Vet land.
At launch every power could be spammed. There was no cooldown on any of them. (At least, none that I can think of.) So you could fire off biting jabs, and then fire it off again immediately, while it was still animating. Now, apparently, you have to sit through the entire animation before you can use it again or attack with a weapon.
There is more than waiting for the animation to end, on my end at least. I have a split second where my avatar can cast nothing magic or stamina based, enough time to die or be seriously wounded before I can do anything besides move. Keep moving is not the solution, wearing robes, its all I do anyway. Now I just get ground to dust. i seriously have died 9 or 10 times in less than an hour just general solo questing.
jambam817_ESO wrote: ».5 seconds.... should not make or break you. I see it as a reasonable fix to skill use that wasn't intended. Might there be a bug at this time? Sure! if not, well, i wouldn't be suprised if this is made global to all characters
Amazing , somehow , there will still be templars soloing and grouping after today , yet the tear flowing crowd will declare it "impossible".
Patch day brings out the cry babies to the nth degree it always seems.
Amazing , somehow , there will still be templars soloing and grouping after today , yet the tear flowing crowd will declare it "impossible".
Patch day brings out the cry babies to the nth degree it always seems.
nice, templars nerfed AGAIN, bitting jabs was the only really good ability templars had, and they nerfed it.
Maverick827 wrote: »