Was biting jabs nerfed?

  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    just tested this on my EU server templar (just come up). I notice animation differences (i.e. glowing hands) and there is definitely some slow down in spamming the skill but there is definitely NOT a 1 second gap from animation completing and being able to use another ability. I will do more testing but perhaps the EU patch had this cleared up?
    "Home is where the heart is but the stars are made of platinum"
  • hamon
    hamon
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    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    oh right so we,re not allowed to kill anything? we just sit about picking flowers spamming Anyone need me to come heal stuff?


    [Moderator Edit: Content removed per our rules on flaming]


    Edited by ZOS_SofiaC on 23 May 2014 15:22
  • hamon
    hamon
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    Zarkaz wrote: »
    lol lucky me after being bored with 1-50-V10 Jabs+bash spam i decided never to use it again to see if i can do same damage without it and reorgonized my build, and they nerf both 2 days later. I say its probly a bug but i can say that you will manage without it, i miss my 2-3x red diamond procs tho :blush:

    ok so what exactly do you use in melee range to do damage then? dont just say stuff like that but omit to say what you use instead.

  • galiumb16_ESO
    galiumb16_ESO
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    I am not sure I understand why folks feel this is a good change. If it doesn't effect your play fine, but combat is about flow and responsiveness. This change is the exact opposite of that, was not in the patch notes and we have no idea what the change was trying to address, if anything.

    Maybe its a bug, in which case the only way to find out is to post about it. This isnt crying, this is wanting to know about a change to our class. Sure some folks get a little excited, but when a bunch of new PvE content comes out and they rush out to experience it, only to find that they first need to spend the night coming up with a new build because of an undocumented change, that happens.

    In my opinion the lack of responses means they have no idea what is wrong or what we are talking about.
    Edited by galiumb16_ESO on 23 May 2014 11:34
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    hamon wrote: »
    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    oh right so we,re not allowed to kill anything? we just sit about picking flowers spamming Anyone need me to come heal stuff?

    [Moderator Edit: Content removed per our rules on flaming]

    Chase people around with our resto staffs yelling "YOU WILL BE HEALED WHETHER YOU LIKE IT OR NOT".
    Edited by ZOS_SofiaC on 23 May 2014 15:23
  • Mephos
    Mephos
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    hamon wrote: »
    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    oh right so we,re not allowed to kill anything? we just sit about picking flowers spamming Anyone need me to come heal stuff?

    [Moderator Edit: Content removed per our rules on flaming]

    Chase people around with our resto staffs yelling "YOU WILL BE HEALED WHETHER YOU LIKE IT OR NOT".

    I actually don´t play this game, I just heal people and they grind the mobs for me. I get 100% xp and loot for healing.. *** yeah.

    Its just annoying to find some random guy in the leveling zones that does the same quest as you do and run behind him.

    also it sucks when he can´t play and takes ages to kill mobs. I mainly scream at him "MORE DPS MORE DPS" and start spamming heals.

    ... need to test it myself, but if true one of the most important abillitys would be broken atm. hope its not true -.-

    Edited by ZOS_SofiaC on 23 May 2014 15:24
  • AngryNord
    AngryNord
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    No more using Silver Bolts to knockback, then a couple of Biting Jabs in quick succession to wear Down Health and then finish With a couple of whacks of the Axe then, I Guess... And to think that strategy got me up to lvl 37... Guess I might as well delete my Templar and start over With a Dragonknight now...
  • RoCoL
    RoCoL
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    I cant even use the in game report bug feature this morning.
    this is just beyond sad. 8 weeks and finally VR6, and, well, I wont be VR7 anytime soon and I have no desire to "go play a lowbie or roll a new toon" just to get my ESO fix.
    Group up is not an option when you cannot group certain aspects of quests/bosses etc. Grouping for dungeons, and Craglorn= Fine, as expected. But this new patch has neutered solo play.
    I have tried equipping heavy armor, and sword and board: still getting crushed on trash mobs of more than 2, and usually I cant handle 2. I originally rolled a healer that squeaks by leveling up in zones that are at or below my VR level- now hes just a templar that is completely worthless, unless groups want to foot the bill - and wait- everytime i need to respec to healer and swap gear to match.
    And my inventory is now overly crowded with all the heavy and light crap, and I spent resources to craft the heavy- to no avail. this is just absurd and if it remains so throughout the holiday weekend then ESO can expect a cancellation of my sub-
  • ScardyFox
    ScardyFox
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    Sleestak wrote: »
    TEMPLAR = HEALAR
    get used to it...

    url-17.gif

    Seems like it happened because thats what all the gold farmers were doing. Don't actually put any thought into the solution, just nerf it and hope for the best.

    This is starting to become a modus operandi for them.
  • galiumb16_ESO
    galiumb16_ESO
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    ScardyFox wrote: »
    Seems like it happened because thats what all the gold farmers were doing. Don't actually put any thought into the solution, just nerf it and hope for the best.

    This is starting to become a modus operandi for them.

    I doubt this is the case. It is interesting the change was not on PTS as we heard nothing about it from the testers.
  • tinythinker
    tinythinker
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    ScardyFox wrote: »
    Seems like it happened because thats what all the gold farmers were doing. Don't actually put any thought into the solution, just nerf it and hope for the best.

    This is starting to become a modus operandi for them.

    I doubt this is the case. It is interesting the change was not on PTS as we heard nothing about it from the testers.

    It sounds like a(n unanticipated) side effect of other changes to some base game mechanic. But for now there is no way to be certain of the intent. Could be a while before finding out, but speculation will doubtless continue.
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  • Zarkaz
    Zarkaz
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    hamon wrote: »

    ok so what exactly do you use in melee range to do damage then? dont just say stuff like that but omit to say what you use instead.

    Staff stuff :smiley:
    Actualy its 1h+S with pierce armor, vamp bane, dark flare, absorb magick and Honor the dead ,Soul strike ultimate with longer morph +regular weapon attacks for solo single 1dot+ elites\bosses.
    Destro staff wall of elements\impulse with volcanic rune for AoE madness.
    Or Bow sometimes when i get bored. I have 229 skillpoints so i leveled 3 weapons 4th(restoration) on the way.
  • ScardyFox
    ScardyFox
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    ScardyFox wrote: »
    Seems like it happened because thats what all the gold farmers were doing. Don't actually put any thought into the solution, just nerf it and hope for the best.

    This is starting to become a modus operandi for them.

    I doubt this is the case. It is interesting the change was not on PTS as we heard nothing about it from the testers.

    Path of least resistance is their moniker at this point, so for me this is absolutely a possibility. But thats opinions for you.
  • Mephos
    Mephos
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    I don´t understand why an official forum mod can´t just say "it works as intende or not"

    tested it on EU server. the skill HAS indeed got a delay between

    you can´t use any other skill but you can still use autohit.

    an official confirmation if this was intended or not would be nice, but I guess we will not hear a word from them.
  • jcfreakyob14_ESO
    This is absolutely appalling. I was having very little trouble soloing VR9 content in Eastmarch prior to this patch. Biting Jabs was one of two abilities I used for AOE dmg, and now, with the HP buff to mobs, and this absolutely ridiculous delay, I've died 3x in 20 minutes. They will lose my next round of payment if they don't address this; it is beyond disrespectful and unnecessary.
  • Mephos
    Mephos
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    bumb


  • Manoekin
    Manoekin
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    Gaudrath wrote: »
    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.

    [Moderator Edit: Content removed per our rules on flaming]


    Like impulse spam players? At least that's still viable. It's just a stupid nerf that makes no sense at all unless they're going to do it for every AOE in the game, which they didn't. AOE is a bigger problem with other classes anyway.
    Edited by ZOS_SofiaC on 23 May 2014 15:08
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Gaudrath wrote: »
    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.

    [Moderator Edit: Content removed per our rules on flaming]

    Healer and I only PvP.

    Your retort falls flat.
    Edited by ZOS_SofiaC on 23 May 2014 15:09
  • theyancey
    theyancey
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    Whelp, I'm screwed. Most of my characters are various flavors of templars. That was purposeful as throughout beta they were the best general class for the solo player. That is me. I solo and I craft. I help out people I see in the wild and vice versa but I don't care for formal groups and such. A simple solo PvE crafter an I. I was holding my own until the patch. Lower level toons as I was running 8 of them. Last night post patch it wasn't biting jabs/biting jabs/biting jabs. It was death/death/death.

    So what do I do now? I can't roll a new one as all 8 slots are filled up. I can't delete anybody because I would lose their craft lines. Besides, having been playing since September it would just be too boring to go through the same stuff again. :(
  • Mephos
    Mephos
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    I can live with the global cooldown, but then do it for EVERYONE an not only for the one skill of templar that made melee viable.

    or just let me cast another skill inbetween if you don´t want me to spam jabs. just let me do something and not stand around for 1 second doing NOTHING
  • Gaudrath
    Gaudrath
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    Manoekin wrote: »
    Gaudrath wrote: »
    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.

    Aww, someone is cranky because bad devs took away his Spam-a-Tron... there there muffin, it'll get better, you'll see. One day you will learn to use more than one skill, like the big boys!

    Like impulse spam players? At least that's still viable. It's just a stupid nerf that makes no sense at all unless they're going to do it for every AOE in the game, which they didn't. AOE is a bigger problem with other classes anyway.

    Dunno, spammers are crying so much lately it is hard to remember all of their problems. I seem to remember someone wailing about Impulse getting more expensive. So they can't mash their One Button to Rule Them All.
    Then there's the Shield Bashers complaining that they can't play the game anymore because their hands mutated into one-fingered monstrosities and they want their bash back...

    Much wailing and gnashing of teeth indeed. Last 24 hours have redefined the meaning of first world problems. Now let us complain that our chairs are not soft enough and our champagne is room-temperature when it's supposed to be served slightly chilled (but not frosted!).
  • Shazz
    Shazz
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    This change needs a comment from ZOS.
  • dcincali
    dcincali
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    Gaudrath wrote: »
    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.

    [Moderator Edit: Content removed per our rules on flaming]


    Like sorcs spamming crystal frag... Yea.. Big boys...
    Edited by ZOS_SofiaC on 23 May 2014 15:09
  • AngryNord
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    Please don't feed the trolls.
    Edited by AngryNord on 23 May 2014 12:53
  • Gaudrath
    Gaudrath
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    dcincali wrote: »
    Gaudrath wrote: »
    Gaudrath wrote: »
    Especially Jabs. Jabs are a finisher.

    Great, someone who knows nothing about Templars telling people to stop getting annoyed over one of our basic skills being nerfed.

    Tell you what cupcake, if things are perfect for you then sod off back to the game so we can get things looked at that need fixing.

    [Moderator Edit: Content removed per our rules on flaming]


    Like sorcs spamming crystal frag... Yea.. Big boys...

    Well, fragments are designed for spamming, when they proc. They're also a good opener. It's how they work. But Jabs are a finisher. We all like auto crits, right? Well, that's what Jabs are good at. When you use them correctly.

    I'm starting to understand why so many Templars are complaining about maintaining magicka and survivability.
    Edited by ZOS_SofiaC on 23 May 2014 15:10
  • Gaudrath
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    Ok, just got back from the game, tested Jabs on a few mobs.

    I'll give complainers the benefit of the doubt that they were affected by some bug which happened on the NA server. I'm on the EU server.

    Jabs are working as usual. I even tried spamming them, something I usually don't do, and there was a very small delay, I'd say some 0.4-0.6 seconds between the end of one animation and the beginning of the next. Hardly noticeable, I'm not even sure that it wasn't always there.

    So there we go. Nothing to fix.
    Edited by Gaudrath on 23 May 2014 13:17
  • galiumb16_ESO
    galiumb16_ESO
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    AngryNord wrote: »
    Please don't feed the trolls.

    ^

  • moXrox
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    You guys exaggerate.

    I just started testing my templar and biting jabs.

    The delay is almost not noticeable, very tiny changes.


    So much whining about such a little change....wow.
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  • Nickhead420
    Nickhead420
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    I don't spam Biting Jabs. I just use it as a filler between Volcanic Runes. At VR5, this change takes away about 100 DPS from my normal single target and 200-400 (depending on number of mobs) from multi target. I feel like that's a significant nerf.
  • galiumb16_ESO
    galiumb16_ESO
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    moXrox wrote: »
    You guys exaggerate.

    I just started testing my templar and biting jabs.

    The delay is almost not noticeable, very tiny changes.


    So much whining about such a little change....wow.

    Why is there a delay at all? Who cares if you find it noticeable or not, combat is all about responsiveness, waiting to use other abilities while my character just stands there... not responsive.
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