Arsenic_Touch wrote: »Blackwolfe5 wrote: »Basically, addons are fine the way they are considering they can not be used to bot/fly/"wallhack"/teleport.
But the sky is falling. Clearly the restricted API is what's responsible for the current infestation of bots!
Still amazes me how people confused addons with mods and think that addons have anything to do with the bots. Mind boggling.
The ability to paint every resource node's potential position DOES need to be removed. Aside from being nearly cheating when you're using it manually, this is part of how the bots farming nodes are able to operate.
Why are you supporting the delegation of these functions over to the add-on community?
Why are you supporting the delegation of these functions over to the add-on community?
The multitude of successful open source projects prove that community based efforts work well to replace or augment commercial options.
Elder Scrolls games are a great example. See Skyrim Nexus.
Arsenic_Touch wrote: »Blackwolfe5 wrote: »Basically, addons are fine the way they are considering they can not be used to bot/fly/"wallhack"/teleport.
But the sky is falling. Clearly the restricted API is what's responsible for the current infestation of bots!
Still amazes me how people confused addons with mods and think that addons have anything to do with the bots. Mind boggling.
The ability to paint every resource node's potential position DOES need to be removed. Aside from being nearly cheating when you're using it manually, this is part of how the bots farming nodes are able to operate.
Basically I think the API is fine except it shouldn't be able to see the location of shards, lore books, and resource nodes. That's cheating. You should have to look that information up if you want to cheat that way; being able to see all of that in-game instantly is very cheap and sorta lame.
It also discourages naturally discovering the shards and books, which exploration and natural discovery are the two most fun things about this game.
Blackwolfe5 wrote: »And you cannot get hacked from simply downloading an addon. If you do somehow get a keylogger/virus on an addon site I suggest you only visit trusted addon sites such as ESOUI or curse. But the fact is that you are just as likely to get infected from visiting any number of sites that have nothing to do with addons or eso for that matter.
thomas.k.grayb14_ESO wrote: »Basically I think the API is fine except it shouldn't be able to see the location of shards, lore books, and resource nodes. That's cheating. You should have to look that information up if you want to cheat that way; being able to see all of that in-game instantly is very cheap and sorta lame.
It also discourages naturally discovering the shards and books, which exploration and natural discovery are the two most fun things about this game.
"exploration and natural discovery are the two most fun things about this game" FOR YOU.
On my first character I manually found each and every skyshard and lorebook all the way to VR3 at which point the character became unplayable for about a week due the "bye-bye skillpoints" bug. During that week I rerolled and didn't want to find all those skyshards/lorebooks again, so I used the addons. It's not cheating, it's just lazy.
The bots using the addons check every possible node, harvesting the available ones. They are using the addons to get those XYZ coordinates.
There's no reason you should be able to see a potential spawn point. If that were the case, there would be a translucent version of every un-spawned node so players could see where things would appear.
It's not intended game design and wouldn't hurt honest players to remove the ability to see node locations.
If it's such a small thing, why does it bother certain specific people so much when I suggest it should be removed? Nobody in any of my guilds uses it: for the reasons you mentioned. Resource / shard / lore book node location addons are a way of cheating, period.
It got overlooked, that doesn't make it not cheating. There's a difference between reading a guide and having that piece of the triforce highlighted with a ground arrow leading you to it in the game.
Absolutely. A customizable UI is pretty much necessary for an MMO's success. Btw, people are confusing "addons" with "third party software", and they are not the same. Addons are written in Lua, and they work within a very restricted system. They can only do what Zenimax has specifically allowed them to do.
Bots and stuff like that are NOT addons. Asbolutely nothing in the addon system would allow you to bot.
It's possible there may be some confusion here. But it's warranted, as I have read article after article discussing how addons are used to help create bots on ESO.
Absolutely. A customizable UI is pretty much necessary for an MMO's success. Btw, people are confusing "addons" with "third party software", and they are not the same. Addons are written in Lua, and they work within a very restricted system. They can only do what Zenimax has specifically allowed them to do.
Bots and stuff like that are NOT addons. Asbolutely nothing in the addon system would allow you to bot.
Many games have customizable UI without allowing the use of addons.
It's possible there may be some confusion here. But it's warranted, as I have read article after article discussing how addons are used to help create bots on ESO.
david271749 wrote: »Please state why you voted yes or no below.
stabbykitteh wrote: »