SilverBride wrote: »ESO has completely lost all sense of identity, not just with its classes, but with everything in the game.
Add all this to subclassing and it's going further and further away from the original game.
It's still something I will play at this point, but I don't recognize it as the same game any more, and I hope it finds it's way back to the Tamriel that it used to be.
And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
spartaxoxo wrote: »Regardless of how one gets the crowns though. They set the price at 40 dollars.
~ 40 dollars for a mount.
That player will not be popular, and because of that it will also not happen very often.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.
The current scroll conditions are not clever enough and lead to problems.
Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.
If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.https://youtu.be/5SLaHzF7-OU
Placing a scroll is not a video of scroll run, but looking at this it appears to be on blackreach which is a known low population campaign. You can also tell this by the fact that there is barely any activity on the map based on your CyroHud.
I agree the video of a placing a scroll is showing that it was after running 9 min. The causality of a higher population dispite which campaign does not matter as in the current state the same arguments can be used.
The reduction of useless farming with scrolls by 30 minutes in combination with abolishing stealing in the field will be a game changer as a punishment would be more in place. ZoS consider a justification.
Izanagi.Xiiib16_ESO wrote: »You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.
The current scroll conditions are not clever enough and lead to problems.
Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.
If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.https://youtu.be/5SLaHzF7-OU
This is a whole lot of nothing post again.
The game is at its lowest point, people aren't playing, streamers aren't streaming. I log in for the daily reward and log out.
Combat has been downhill since the introduction of mythics, mix matching armour weights, hybridisation, scaling healing with damage instead of max stats (or having it's own stat), nerfing play styles (ganking, bows, bombing, shields, procs), adding over powered sets (only to nerf them a month later).... All of it takes away the "play how you want", class identity and the fun of theory crafting