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Scroll reset timer adjustment.

  • Tigor
    Tigor
    ✭✭✭
    Tigor wrote: »
    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.

    If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.

    https://youtu.be/5SLaHzF7-OU


    Placing a scroll is not a video of scroll run, but looking at this it appears to be on blackreach which is a known low population campaign. You can also tell this by the fact that there is barely any activity on the map based on your CyroHud.

    I agree the video of a placing a scroll is showing that it was after running 9 min. The causality of a higher population dispite which campaign does not matter as in the current state the same arguments can be used.

    The reduction of useless farming with scrolls by 30 minutes in combination with abolishing stealing in the field will be a game changer as a punishment would be more in place. ZoS consider a justification.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tigor wrote: »
    Tigor wrote: »
    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.

    If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.

    https://youtu.be/5SLaHzF7-OU


    Placing a scroll is not a video of scroll run, but looking at this it appears to be on blackreach which is a known low population campaign. You can also tell this by the fact that there is barely any activity on the map based on your CyroHud.

    I agree the video of a placing a scroll is showing that it was after running 9 min. The causality of a higher population dispite which campaign does not matter as in the current state the same arguments can be used.

    The reduction of useless farming with scrolls by 30 minutes in combination with abolishing stealing in the field will be a game changer as a punishment would be more in place. ZoS consider a justification.


    Population is completely relevant, anyone can speed run a scroll on a dead campaign.

    Your idea is just completely flawed.
    Another example is - lets say as a faction you siege the keep with 50 other people whilst 5 people are defending against you. Yet a sneaky player from the 3rd faction makes it inside the keep and picks up the scroll before your 50 players can, now you can't pick up that scroll once you kill that player and it will respawn at a further away keep because it will reset.

    Doesn't seem like great design to me.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tigor
    Tigor
    ✭✭✭
    Quoted post has been removed

    I know very well you just try to spread grieve about someone’s idea that will introduce something new. If you want to help like this it is better not to say anything about it.

    Tigor wrote: »
    Tigor wrote: »
    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.

    If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.

    https://youtu.be/5SLaHzF7-OU


    Placing a scroll is not a video of scroll run, but looking at this it appears to be on blackreach which is a known low population campaign. You can also tell this by the fact that there is barely any activity on the map based on your CyroHud.

    I agree the video of a placing a scroll is showing that it was after running 9 min. The causality of a higher population dispite which campaign does not matter as in the current state the same arguments can be used.

    The reduction of useless farming with scrolls by 30 minutes in combination with abolishing stealing in the field will be a game changer as a punishment would be more in place. ZoS consider a justification.


    Population is completely relevant, anyone can speed run a scroll on a dead campaign.

    Your idea is just completely flawed.
    Another example is - lets say as a faction you siege the keep with 50 other people whilst 5 people are defending against you. Yet a sneaky player from the 3rd faction makes it inside the keep and picks up the scroll before your 50 players can, now you can't pick up that scroll once you kill that player and it will respawn at a further away keep because it will reset.

    Doesn't seem like great design to me.

    That player will not be popular, and because of that it will also not happen very often. And apart of that picking up a scroll takes some time and can be interrupted. Might such a player succeed the experience will be the same as dropping a scroll to the slaughter fishes, only the reset will at least be quicker (5 min). If the scroll respawns further away the fight for it can start again, only much sooner.

    With the current scroll conditions a speed run is also difficult with higher populations. But with the timer set on 60 min some groups are not going in a straight line and hesitate on purpose just to farm, before bringing it to the destination. That results in unnecessary lag on the whole server if the delay takes too long. That same lag is beneficial to that group only. Then a reset reduction to 30 min would help preventing this.

    For me these situations would be acceptable.
    Edited by ZOS_GregoryV on 6 August 2025 03:17
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • WaywardArgonian
    WaywardArgonian
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    Tigor wrote: »
    That player will not be popular, and because of that it will also not happen very often.

    Whatever gave you this idea that players have a desire to be popular among their opponents?

    Also, your entire proposal is inspired by preventing certain parties from using the scroll to farm instead of letting you run it home and complete your quest. Yet you dismiss the possibility of people ruining your scroll run in 'your' system with the notion that people wouldn't do it because it would make them unpopular. ???
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
    ✭✭✭
    Tigor wrote: »
    That player will not be popular, and because of that it will also not happen very often.

    Whatever gave you this idea that players have a desire to be popular among their opponents?

    Also, your entire proposal is inspired by preventing certain parties from using the scroll to farm instead of letting you run it home and complete your quest. Yet you dismiss the possibility of people ruining your scroll run in 'your' system with the notion that people wouldn't do it because it would make them unpopular. ???

    Someone who interacts with the scroll will capture it in a brief moment. For a ninja action by a third person some vigilance would be needed. The 5 min before reset would not really be a big issue as long the possibility of farming after a drop would be removed, that will create additional lag. Just a lesser of two evils. You are right, there are players that don't care about their popularity but in my idea it would give them even less credit as more keeps need to be taken and in the end it will reset to were it belongs.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
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