valenwood_vegan wrote: »Hey Kevin, I do appreciate you answering here. I don't mean to be overly negative and I know you guys can't do everything all at once, as quickly as some of us want. I do hope I'm back here in a few months saying "Wow!" I know there have been a lot of changes and some difficulties this year and I'm very willing to give the new leadership a chance to make us sit up and take notice. My point is just that you guys really *are* gonna have to come through on the "bigger things are coming" part eventually.
And I guess my feedback to take back to the powers that be is just that this tail end of the year has felt pretty flat for the last couple years now. Other than the wall event, which does sound like it could be interesting, I once again find myself being pretty unexcited going into the holiday season and early winter. I think another part of that in addition to the end of the year update feeling a bit light once again, imo, is that events like witches and particularly new life are excruciatingly repetitive for those of us who have been around for a while.
And on the one hand I get it, but on the other hand, the whole "we can't really talk about next year yet" doesn't generate any excitement either.
Imo, it might be beneficial for the team to look at ways to spice up the end of the year and the gap between the end of one year's content and the unknown next year, so that players don't drift away.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »New Answer from the Reddit AMAZOS_Finn on Reddit wrote:Short answer is: Yes, we are working on it.
Longer answer: We have scoping and are aligning resources for this initiative and will share more when we have better timelines.
For the time being, I can say that the some core values for this are...
\- This is optional and no one will be forced into it
\- There will be varied levels of difficulty players can opt into
\- We will NOT be separating players
https://www.reddit.com/r/elderscrollsonline/s/8dqcougkjNZOS_GinaBruno on Reddit wrote:Yes, it would include older content.
https://www.reddit.com/r/elderscrollsonline/s/4BKTqd1Hai
These responses personally make me feel like the timeline has been pushed back but I'm not sure.
@ZOS_Kevin
Is this still slated for the current content pass?
Was it ever slated for the current content pass? I do not remember seeing/hearing any mention of it. Would be great to see a quote if it exists.
Yes. I asked about it coming out this year, 2025, after the April livestream. My question was referencing a statement made at the end of 2024 that we'd know more in 2025. And I was reassured that the current plan was still that it would come out this content pass.spartaxoxo wrote: »Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
However, between the statements made in the AMA and the layoffs, I am not convinced that this is still the case. A lot has changed at ZOS and those statements make it sound like it's not that far in development.
@spartaxoxo Thanks a lot. I would be very surprised if we get this this year.
You're welcome. I'd be surprised too but I'd still like confirmation since we were told we'd be updated if things changed. Seems easy enough since the Livestream is this Thursday.
Just to level set, while overland difficulty is in active development, it's not something that will be ready to be released before the end of the year. We're definitely excited to share more information on it as development progresses, though!
So sad to hear exclusion is coming. Keep expanding difficulty levels and handing out higher rewards and you are perpetuated the problem.
We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
- This will be optional and no one will be forced into it
- There will be varied levels of difficulty players can opt into
- We will NOT be separating players
If people on different difficulties are in the same instances, why even add this feature?
You can already remove your gear and/or skills to increase difficulty.
ZOS_GinaBruno wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »New Answer from the Reddit AMAZOS_Finn on Reddit wrote:Short answer is: Yes, we are working on it.
Longer answer: We have scoping and are aligning resources for this initiative and will share more when we have better timelines.
For the time being, I can say that the some core values for this are...
\- This is optional and no one will be forced into it
\- There will be varied levels of difficulty players can opt into
\- We will NOT be separating players
https://www.reddit.com/r/elderscrollsonline/s/8dqcougkjNZOS_GinaBruno on Reddit wrote:Yes, it would include older content.
https://www.reddit.com/r/elderscrollsonline/s/4BKTqd1Hai
These responses personally make me feel like the timeline has been pushed back but I'm not sure.
@ZOS_Kevin
Is this still slated for the current content pass?
Was it ever slated for the current content pass? I do not remember seeing/hearing any mention of it. Would be great to see a quote if it exists.
Yes. I asked about it coming out this year, 2025, after the April livestream. My question was referencing a statement made at the end of 2024 that we'd know more in 2025. And I was reassured that the current plan was still that it would come out this content pass.spartaxoxo wrote: »Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
However, between the statements made in the AMA and the layoffs, I am not convinced that this is still the case. A lot has changed at ZOS and those statements make it sound like it's not that far in development.
@spartaxoxo Thanks a lot. I would be very surprised if we get this this year.
You're welcome. I'd be surprised too but I'd still like confirmation since we were told we'd be updated if things changed. Seems easy enough since the Livestream is this Thursday.
Just to level set, while overland difficulty is in active development, it's not something that will be ready to be released before the end of the year. We're definitely excited to share more information on it as development progresses, though!
So sad to hear exclusion is coming. Keep expanding difficulty levels and handing out higher rewards and you are perpetuated the problem.
Thanks for the reply Kevin. I can appreciate where you're coming from; managing community sentiment is challenging at best. So I completely understand that you don't want to say you're baking a cake if you're just going to the store to get flour.
Things like crossplay and overland difficulty - I get it, those are a way off. One of the areas that could use more details is the overall direction of combat. Like what changes are slotted to be made, what pieces want to be fixed. We've talked a few times about roadmaps - that's a big area where having one would be great.
Credit where it's due though - this year's had much better communication and it's noticed and appreciated. It seems like the new leadership is eager to continue that growth.