Maybe ZOS is trying to get players to play in groups so they are ready for the Night Market which is from what I understand group content, and not designed to be completed solo.
I asked this question at the beginning of the year, and unless anything has changed since then, it seems to be mainly an open dungeon where people can just tag along with others, except for a few interiors that will be group content (both for 4 people as well as for 12 people). Not sure if the group instances are needed to get the main collectibles and unlock all housing rooms, though.
Don’t need to do the instances to unlock the house wings. The things to unlock the house wings are a requirement before you can do the instances.
It seems that you don’t need to be in a group with someone to count as being grouped for the worldboss one at least, I got a worldboss tick with no companion and 2 players around whilst I was not in a group. Did not try completely solo, but maybe this is a test for a Night Market golden pursuit.
Maybe ZOS is trying to get players to play in groups so they are ready for the Night Market which is from what I understand group content, and not designed to be completed solo.
I asked this question at the beginning of the year, and unless anything has changed since then, it seems to be mainly an open dungeon where people can just tag along with others, except for a few interiors that will be group content (both for 4 people as well as for 12 people). Not sure if the group instances are needed to get the main collectibles and unlock all housing rooms, though.




1. Revamp solo queue 4v4 into a 3v3 or 4v4 shuffle mode where everyone plays with/against each other across multiple rounds.
2. Remove flag games from 4v4 (preferably 3v3).
3. Introduce a simple win/loss MMR system, gaining or losing points based on opponents' average MMR. System tries to match you against people of similar MMR/rank.
4. Make this MMR visible and rank people based on it - they can even use same ranks as in ToT to keep it Elder Scrolls themed.
5. Introduce seasonal rewards unlocked at each rank and for people at the top MMR of the highest rank, similar to ToT.
6. Add the same matchmaking system to 8v8, minus ranks and rewards. Keep the number invisible - this is the casual mode.
7. Kick people down from spawn after 15 seconds to prevent spawn camping and toxic afk'ing to prolong matches out of spite.
8. Add a prompt to pick up chaosball, reduce the number of chaosballs to one.
9. In CtR move relics further away from spawn location, or move spawn locations close to middle to prevent the infinite respawn loop of interrupters while providing people the chance to intercept a relic runner instead. Would require substantial map redesign.
10. Reduce the amount of flags in certain Domination maps or significantly increase the amount of time it takes to flip one.
11. Add more maps.

gariondavey wrote: »Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes
4v4v4 deathmatch = best bg mode in eso
4v4v4 chaosball = an ok mode, needs a snare to ball holder
4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
4v4v4 flags = awful mode, please delete
4v4, 8v8 deathmatch = good in theory but usually very lopsided
4v4, 8v8 objectives = ok in theory but facing same issues
ZOS_Kevin wrote:Whitestrake’s Mayhem
Runs from April 20 through April 27 on PTS.
The Whitestrakes Mayhem live event has seen several changes to its length and design as an update coming this summer. August will mark the first time we are running the new "One Week Whitestrakes" and we can't wait for your feedback and notes on this venerable PvP throwdown.
What is Whitestrakes Mayhem?
At its heart, Whitestrakes remains the same. When the event is live Cyrodiil, Battlegrounds, and Imperial City combat offer a number of additional rewards. Fighting in those zones gives +100% Alliance Points and +100% Experience, as well as +100% Tel Var stones from most sources. All harvesting in Cyrodiil drops additional resources as well.
The vendor called "the Golden" will still make an appearance on the weekend of Whitestrakes Mayhem. She'll be accompanied by a brand new assistant, so you can purchase both amulets and rings from among their beautifully gilded inventories.
Completing PvP quests and engaging in PvP combat will earn you Pelinal's Boon Boxes along with your Rewards for the Worthy containers. These event-only reward boxes offer some tantalizing benefits both new and old!
What's changed?
Whitestrakes is now a one-week event. It no longer gives out Trade Bars (formerly event tickets) through any of its activities while it is live.
The Impresario will be live while Whitestrakes is up so that players that want to acquire past Whitestrakes Mayhem rewards can do so. There's an enormous number of style motifs that will become available via the Impresario and Philus Dormer in the new version of Whitestrakes Mayhem, so keep your eyes open for trade bar opportunities between now and then.
Going forward, any new Whitestrakes Mayhem rewards will be focused through the Pelinal's Boon Boxes.
Why did Whitestrakes Change?
In short, so that the Whitestrakes live event can act as a more lightweight, "drop-in" style activity, we can run several times a year.
As part of our broader Seasons-based strategy we want to try to take different approaches on events both new and old, as you'll see with High Seas of Tamriel later this year.
Our current plan is to run Whitestrakes in August and November of this year, and then roughly "once every three months" in 2027. This is our current plan in April of 2026 and - as with so many things in life - is subject to change.
As part of this change, Pelinal's Boon Boxes have received a bit of a glow-up in terms of their contents.