MincMincMinc wrote: »Joy_Division wrote: »
Beyond that, this is PvP we are talking about. With ESO’s customization, 2 players can be fully geared out at max level and 1 of those players can literally have double the raw power of the other person. There’s so many situations where one build is simply better than another without any tradeoffs at all.
If someone is serious about fair PvP, why would they put up with that? Truly competitive players or pvpers want to win or lose based on skill, otherwise they’ll quit for more skill based games. The lack of balance and the level at which you can outbuild someone keeps ESO unappealing to many of the people who enjoy PvP games.
Some level of build customization in ESO is fine. With sets and skill lines so wildly out of balance with each other though, it’s become a huge issue, both for accessibility and skill expression.
There’s definitely a vocal group of ESO “pvpers” that must love farming players with builds that can’t compete. If you really deserve to be getting kills, you’ll do just fine on more equal footing.
We clearly have very different ideas of what makes someone good at the game, and that's OK. Fortunately for you, it seems the devs agree with yours and don't agree with mine.
IMO, if someone is serious about PvP, they shouldn't shy away from investing the time and resources to take full advantage of ESO's complex builds. Knowing how to theorycraft and leverage an effective setup is part of what makes someone skilled at the game. If one person is CP 3000 with all stickers learned, tens of millions of gold/AP earned, tens of thousands of raw mats hoarded, and thousands of hours of practice, I don't think it's unreasonable for that to represent a material advantage when they fight a CP 140 who just started the game a month prior. What's wrong with asking a new player to put in some time and effort and earn their power?
If a player is so clever and so "skilled" as you say, then they why do need to crutch on having more resources? The answer is simple. They don't. They just enjoy deleting noobs without fear of ever losing. There is nothing "truly competitive" about that at all. It's more about being indignant that a new player can have the same amount of resources without having to run those dungeons or dig up those leads.
Hard to delete noobs, when they don't even participate anymore lol. Cyro has skewed so far in favor of organized groups that we only see noobs and people learning in bgs. Which we shouldn't even see.....but the MMR system resets and keeps pairing up 10year veteran pvpers against cp160 fresh off the boat players. Even the past MyM events have hardly brought in people to try pvp. I only saw a handful of questers this MyM too when normally there used to be hundreds. Its so bad I can count the number of hatetells with one hand.
To be fair the hard part isnt putting in the work. It takes less than an hour to go pickup RallyingCry and then craft stuhns or orders wrath and be 90% the way there. Most people have some monster set they can fill in and even the basic mythics like markyn or DDF will do fine.
The real hard part is learning all of the tips and tricks that are necessary in pvp, like simple get up and go tricks like needing all impen. Jewels of misrule. Which skillines are efficient like Assassin, animal, stormcalling. Which traits and enchants frontbar and backbar. How to rebind your cc break.
Take a new player without any prior knowledge and toss em into greyhost......how do we seriously expect their pvp experience to be? Its 2025 and we still see people asking how to leave cyrodil from time to time.
tomofhyrule wrote: »
After the disappointments of “a housing feature!” (which was just half of an addon PC has instead of the increased limits people are desperately begging for)
So I know we have the "Almalexia's Enchanted Lantern" memento which is great because we can move around with it while it's active, the "Treasure Hunter personality" which is also really cool but not quite as bright and also you need to have it on all the time. Now in the new Hidden Kindred crates we have the "Brandish Lantern" emote which I really like, it's nice and bright. However, its stationary. Would be really cool to have a lantern like this one that we can move around with while exploring etc that lasts for maybe 45s - 1min.
Or maybe adding a section under inventory where we can equip like "tools" or something whether it be a torch/lantern etc
I just think the lanterns look really cool and lore friendly.
Do you guys agree? Or have other cool ideas for lighting the way?
The level of build customization might appeal to players now, but the PvP community used to be much different. There were a lot of great players I never saw again after One Tamriel. That's also the patch where some of the big streamers like KingRichard started to get fed up too. In fact, if you want a throwback, watch his video called "Elder Scrolls Online Dueling Exposed King Richard Edition" where he rants about exactly what I'm talking about.
Anyway, once poisons, procs, and ridiculous builds like tremorscale/viper came into the game, a lot of the veteran PvPers at the time just quit. They saw what ESO was becoming and they jumped ship, lots of them went to more skill based games. This basically worked like natural selection and a lot of the people who continued to play at least somewhat tolerated the declining role of skill in ESO. This trend has continued over the past 9 years to now. So maybe you're right that the majority of regular pvpers now appreciate the level of build customization in ESO, but they were selected for. It's a very small number of people cause everyone who didn't like it jumped ship eventually. I think that ZOS would win back way more people than they would lose by reeling the build customization back in (or at least getting the set and subclassing systems under control).