Two points:
- There is relevant feedback that's 2+ years old. If it's something like being stuck in combat, yes, I FOR SURE want you guys to spend time on that. Not all gripes are about a recent combat change. There are longstanding issues that are really important to folks. Just bear that in mind, that's all I ask. Completely understandable that you want to make sure feedback is still relevant though.
- Any time you guys solicit feedback, it'd be great to get a "let me read that back to you" recap post from you. I'm concerned the way you guys interpret and action our feedback sometimes results in something that doesn't match up to the actual feedback. Knowing how our feedback is aggregated and interpreted is going to make this process so much smoother.
RandomKodiak wrote: »I do hope Brian does not hate Sorcs as much as whoever we had these past couple of years. Not all Sorcs are PvP streakers, some of us play PvE. Sorcs have been nerfed into the ground for the last two years in PvE and I hope we can see a reversal of that next year. I am not asking to be the best at everything and realize that they are still good in PvP but as a Sorc PvE main the last few years have been painful.
spartaxoxo wrote: »Some players have one sugar cookie they can enjoy and a whole plate of various cookies they are allergic to and cannot enjoy.
Yeah, no. Vets being unable to play it because it's not designed to include them is very different from someone who doesn't enjoy group play. Normal trials and dungeons are already in the game. And many casual users play and enjoy them. They aren't allergic. It's existence does not cause them harm. Some of them don't feel like eating the sugar cookie with blue frosting because they don't like blue. But it's still a cookie baked to the taste of sugar cookie enjoyers.
It's more like I hate peanut butter so I should be the only with a sugar cookie, if we're going to treat the other content as cookies on this plate.
Obviously, I don't mean by using the term "allergic to" in this analogy that I think any part of playing a game actually harms anyone. To clarify, I was just using the metaphor to express that some players can't participate in most of the non-overland content, and that includes so-called "normal" difficulty in dungeons and trials. I won't rehash all the reasons why here as we've been over them in this thread before, but I will amend the analogy as follows: I stipulate that of the people just eating the sugar cookie, some are allergic to the other cookies (can't play the rest), some could eat the other cookies only after seeing a doctor and getting a shot or otherwise preparing and jumping through hoops, and some just don't like the taste of the other cookies just as the people in the second group don't like the taste of the original sugar cookie.
To clarify another point, there are obviously other players I didn't mention in the analogy who like sugar cookies and some of the other cookies but not all of them. This is an analogy. I was simplifying to make a point.
I don't think one group should be the only one with a sugar cookie, but whether or not they get a sugar cookie made to their exact taste is the real question. They already have access to the sugar cookie.
Analogy aside, as I've said before, I don't necessarily mind an optional increased overland difficulty solution if it doesn't affect my game play. I'm not so sure it won't affect me, but we won't know until we hear the details about ZOS's answer to the issue and test it out. I do have concerns about what a reward system that doesn't punish players who opt out of increased difficulty could possibly look like. We'll see, I guess. I do think there should be a story mode in other content as a balance, and I appreciate your support in that.
The whole reason I responded to your initial analogy is because I didn't think it was a fair assessment of the context of the overland difficulty debate. It seems to me the those who object to an increase in overland difficulty are frequently told, in so many words, that they are just selfish and unjust. It's not that simple. I don't think the arguments against increased overland difficulty (or against exceptional rewards for increased overland difficulty, as we already know the increased difficulty itself is coming in some form) are being given a fair shake. They are often just being dismissed out of hand. I was modifying your analogy to point out that there is another way to look at the whole of the situation from the other side and to hopefully dissuade people from just assuming that anyone who objects to overland difficulty is just doing so for selfish or unfair reasons.
Since a wintery-cold forum mod arbitrarily closed another thread.
I'm on standby for when mods decide to close the fashion megathread due to its age too 🫡 I hope they don't get upset either, since their thread closures are a form of public communication/posts. So mentioning it here to explain why this thread even exists shouldn't be considered a no-no (hopefully).