Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?
There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
Izanagi.Xiiib16_ESO wrote: »Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?
There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.
It's not meant to be just run straight back avoiding all fights.
Izanagi.Xiiib16_ESO wrote: »Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?
There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.
It's not meant to be just run straight back avoiding all fights.
Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.
Izanagi.Xiiib16_ESO wrote: »Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?
There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.
It's not meant to be just run straight back avoiding all fights.
Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.
Major_Mangle wrote: »Ironic that someone that plays in one of the biggest zerg blobs in pceu, known for avoiding fighting other groups and run away as much as possible, ask for changes that would remove reasons to fight over objects of interests. Can't make that stuff up
acastanza_ESO wrote: »1 hour is a correct amount of time.
What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?
There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.
It's not meant to be just run straight back avoiding all fights.
Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.
Scrolls only run straight to their destination when the campaign is dead and being PvD capped. At other times there is conflict and dynamic fights along the path of the scroll.
It is a completely valid tactic to 'farm' a scroll and keep because it allows your faction to push the enemy whilst you distract them.
I understand you don't personally like people farming in this manner but I'm sure you have a playstyle you enjoy which other's don't enjoy. Just because you don't like it doesn't mean it should be removed.
If we're removing things for performance reasons - let remove all objectives and reduce the population down to the size of a bg. I'm sure the performance would be great then
When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.
In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).
acastanza_ESO wrote: »1 hour is a correct amount of time.
What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.
When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.
Izanagi.Xiiib16_ESO wrote: »This just isn't a good idea.
Izanagi.Xiiib16_ESO wrote: »When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.
In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).
What if I want to play in the way that I can steal the scroll from the enemy faction whilst they are running it? That's not ok suddenly?
Also there's the mechanic of killing the scroll runner then hiding the scroll as the lower pop defending faction, thats also not ok?
This just isn't a good idea.
acastanza_ESO wrote: »acastanza_ESO wrote: »1 hour is a correct amount of time.
What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.
When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.
lol what? You're joking right? Scrolls should be fought over. Period. Just because you PVDoor a scroll doesn't mean its yours.
Izanagi.Xiiib16_ESO wrote: »When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.
In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).
What if I want to play in the way that I can steal the scroll from the enemy faction whilst they are running it? That's not ok suddenly?
Also there's the mechanic of killing the scroll runner then hiding the scroll as the lower pop defending faction, thats also not ok?
This just isn't a good idea.
Stealing is not ok. The scroll was already lost from a keep, castle, fort or temple. You could only fight for a reset. That other mechanism of hiding scrolls as a lesser faction would not be possible any longer. Volendrung would still give the same effect for your dynamic fights. We don't need both running together.acastanza_ESO wrote: »acastanza_ESO wrote: »1 hour is a correct amount of time.
What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.
When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.
lol what? You're joking right? Scrolls should be fought over. Period. Just because you PVDoor a scroll doesn't mean its yours.
There will still be fights for the scroll only a bit different without stealing as it was lost already. Less long running (30 min instead of 60 min) and still possibilities to stop it, by a reset after 5 min post dropping. Just think about it. Not a bad idea...
Stealing is not ok.
WaywardArgonian wrote: »
That is not what I said.
Stealing a scroll while someone is running should not be possible any longer. When it drops it should reset after 5 min. Within that period it can only be picked up by the faction that initially took it. Taking it from the temple is a heroic action where nothing has to change. The total running time should reduce from 60 to 30 min to prevent long farming and relogging benefits. The scroll should go straight to the destination. People want to complete the quest and are waiting. The campaign values, now mainy loose sand, will also grow. Just accept the idea.
It's called player vs player not PvD. just in case I misunderstood. How do you come up with such an idea, of course you have to be able to attack a role while it's on the way, that's what Cyrodiil is all about.
What you're suggesting is just PvD and nothing more, it has nothing to do with fighting, you can also just remove all the gates, saves the ballistas and the annoying defence.
I haven't read anything xxx for a long time
WaywardArgonian wrote: »That is not what I said.
Stealing a scroll while someone is running should not be possible any longer. When it drops it should reset after 5 min. Within that period it can only be picked up by the faction that initially took it. Taking it from the temple is a heroic action where nothing has to change. The total running time should reduce from 60 to 30 min to prevent long farming and relogging benefits. The scroll should go straight to the destination. People want to complete the quest and are waiting. The campaign values, now mainy loose sand, will also grow. Just accept the idea.
A ZOS representative on these forums already stated years ago that using a scroll to draw fights has a tactical purpose and is therefore well within however you would call the spirit of the game.
You appear to just want to change the rules of the game to accommodate your particular playstyle. In a three-way PVP environment, artificially restricting access to a scroll to one faction because they touched it first is bad game design. If people want to complete their quest, maybe they should actually fight for it.
You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.
My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.
WaywardArgonian wrote: »You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.
My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.
I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.
WaywardArgonian wrote: »You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.
My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.
I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.
I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.
I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.
Izanagi.Xiiib16_ESO wrote: »Would you be able to provide a video of your group taking the scroll showing the current time and campaign population?
It would be interesting to understand for context of your argument.
the whole discussion is not useful. Someone here just wants to play PvE in a PvP area. I mean, the role alone is not allowed to steal if it is on the way and if the carrier dies, only the own alliance is allowed to pick it up. That has absolutely nothing to do with PvP. Then you might as well abolish the scrolls altogether.
What's next, the hammer may only disappear when the carrier is emp. Before that, it doesn't disappear and nobody can pick it up.
You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.
The current scroll conditions are not clever enough and lead to problems.
Izanagi.Xiiib16_ESO wrote: »You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.
The current scroll conditions are not clever enough and lead to problems.
Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.
Izanagi.Xiiib16_ESO wrote: »You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.
If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.
So that will never happen.
It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.
The current scroll conditions are not clever enough and lead to problems.
Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.
If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.https://youtu.be/5SLaHzF7-OU