Arvedia
This. It’s all very subjective at the end of the day. I’ve seen a huge lore person who writes on the Imperial Library website stating that the main villain from the Greymoor chapter is one of her most favorite characters, up there with Dagoth-Ur. If I recall correctly, she hated Morrowind DLC though, but loved CWC. This was all on the Imperial Library Discord.
Conversely, I’ve seen other Elder Scrolls lore geeks hating on Greymoor but loved Morrowind.
I’ve come to realize that one of the main causes for huge differences in opinion on how ESO tackles lore is simply put: interpretation.
Elder Scrolls lore is very much like reading real history. As such, the accounts are biased, dramatized and/or exaggerated. Much of the cities in ESO have never appeared in any other game (except Arena/Daggerfall, but those are old) but were described in lore books from the mainline games. This can lead people to think ESO cities will or should be a literal illustration and design that adheres to past descriptions. Especially, but not limited to, Alinor.
Fun fact: the natives in Central America actually called Conquistador galleons “moving mountains” upon first sighting. But that was not literally the case. Same goes with Elder Scrolls.
So when people say ESO’s writing or lore has “fallen off,” I think a lot of that reaction comes not just from uneven writing quality, but from wildly different expectations about how literally Elder Scrolls lore should be portrayed.
@Metheglyn
I know it is kind of crazy to say but in many ways you feel like family, each year you have reached out right at the moment I needed it the most and our interactions, though brief, have seen me through some pretty rough times. Thank you for being there.

What I'm desperate for is solving all seven flaws that plague Battlegrounds. So far, we've only been able to find solutions to three of them. The three that ruined 4v4v4.Artisian0001 wrote: »Are you really that desperate to keep it alive? 2 team BGs are more competitive than 3 team ones
Chaosball 1 & 2, no way to lose. The usual pointless staring contest with ball carriers.
Relic 1, no way to win.
Relic 2, no way to lose. Only four opponents remained.
Deathmatch 1 & 2, no way to lose.
Crazy King, no way to lose.
Destruction of Battlegrounds Chapter 124: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/NA)
Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
NotaDaedraWorshipper wrote: »Is it really millenial writers doing this? Always feel like millenials are blamed for everything, especially since many I see complain about writing like this are millenials. Myself included. Like they can't have more bad writers than other generations. All must have good and bad writers.