
It doesn’t seem common based on recent writing not just in games, but in other media as well. If anything, it’s starting to feel the opposite. But that could just be me. As for your first paragraph, much of that depends heavily on the country, current climate, both political and societal as well as personal (not just agenda, but what kind of writer they are/aspire to be as well as their personal life experiences). There’s also huge influence from other works too.
But why? I think much of it is an attempt to make characters, especially villains relatable.
But anyways, with this nuanced writing often comes with adding in personal life experiences and views. Mainly because it’s a gateway to making a character relatable. Statistically speaking, one person’s struggle-whether it’s environmental, political, gender, health-is something many (maybe millions?) can relate to, given there are billions of us. This in turn, can lead to modern day sentiments in storytelling. Which I agree isn’t best for Elder Scrolls.
tomofhyrule wrote: »
This also really makes it so "bad guys" are irredeemable and are clownishly over-the-top evil while the "good guys" are paragons of light and virtue, so there's no nuance anymore. The shades of grey is what makes stories like this interesting.
I guess it depends on the game. Over in XIV we are presently discussing how all of the villains are actually just misunderstood and there are no outright evil characters lately, and how that is also boring at this point.

They both need to be relooked at in most cases. Templar's mastery for example totally relies on you having the healing line.