tomofhyrule wrote: »[snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.
Out of curiosity, how much experience do you have for the "you can bring any build you want to high-level content and it'll be great!" idea? Particularly when thinking about "high-level content" as vRG HM and above?
Honestly, I don't feel like responding to same argument time and time again. Lemme just quote from a different thread:tomofhyrule wrote: »I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.
The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.
There is a difference between "perfect balance is impossible" (which is true) and "the balance is so bad that one single setup is easily 50% more effective than the second best" (which is currently also true). Are you implying that it's impossible to narrow that gap? And the Combat Team, since Subclassing dropped, has tried the following to balance the game:...that's about it. Are you suggesting that this is a sufficient amount of work done to balance the game because "lol it's impossible"
- neuter DK sustain
- force Sorcs to use pets (partially reverted)
- disallow ultigen passives from stacking
- throw a single bone to Necros in U48
If the game wasn't made for people who play endgame, then why does it have endgame activities!?!?! The game is made for all of us. Balancing Subclassing would not have made your life any different, and you could still have picked and chosen whatever build you wanted. But the way it came out completely decimated endgame and started driving them off.
...I'm sure you don't care about the exodus of endgamers though. Because you think that ESO, like Skyrim, will always be there for you to solo with. So go ahead, try to play Legends right now and tell us how that goes.
Because ESO, like Legends, is a live-service server-based game, unlike the TES mainline games. That means once enough players leave and Microsoft decided it's unprofitable, that they'll pull the plug. I'm shocked to see the number of people who play ESO exclusively solo who celebrate endgamers getting fed up and leaving, because every person who leaves is one fewer thread keeping ESO active. It's like you're celebrating the very thing that'll kill what you love too.
[edited to remove quote]
You're right about everything, except for one thing. Endgame doesn't need meta either. Endgame can be played without meta, and it's more interesting because the mechanics are not skipped. You don't need these damage numbers for Endgame. Instead of criticizing ZoS for adding multi-class, you should criticize them for making the game more difficult by focusing on meta. However, I highly doubt that they are actually creating content based on meta. After all, they constantly stream how they complete veteran content using completely different builds. All they need is communication and knowledge of mechanics. Not casual damage numbers.
I see you didn't actually answer the question. Do you play endgame content, particularly vRG HM and above content? If yes, are you running and/or leading groups that allow non-meta builds?
SerafinaWaterstar wrote: »redlink1979 wrote: »
And just to add that, yet again, I’ve been seeing more old players returning, & players running about all through every zone (PSEU) but I’ve been told that my ‘anecdotal’ observations don’t count - whatever. 🤷🏻♀️
edward_frigidhands wrote: »Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
Maybe they would enjoy a less laggy and more balanced experience rather than the current state. PVD is a more enjoyable experience right now.
Maybe my PVE builds would stop getting decimated because they cannot use battle spirit as well.
Your builds were nerfed because they were overpowered in PvE. PvP had nothing to do with it.
false
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil? Too bad though, because ESO PvP would be quite engaging if it weren't so broken on so many levels.
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy? No, any person can post any wish here on the forum (within ToS ofc). There's nothing wrong about zergfest either, as long as zergs are equal in size (at some point skill matters again).
Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
WaywardArgonian wrote: »Siege damage is already ridiculously powerful.
tomofhyrule wrote: »That implies that it is intended that the parent classes each have their own strengths and weaknesses and that the point of Subclassing is to give players a way to make up for the inherent weaknesses of their Class.
It's a little more complex than that. ZOS have even said as much themselves.
“We know the Subclassing system will infuse power into the player community. For example, players can drop their tank and support skill lines for more damage-dealing abilities and passives,” notes Day. “However, there is a trade-off—by taking all damage skill lines, you are more reliant on your team for support healing, shielding, and protection. Also, there is no desire to reduce the effectiveness of pure classes and their ability to complete content, and overall, the system should make the content more accessible to all players.”
In other words, DDs got to address their weaknesses, while tanks and healers are pushed into buff machines.