It's been a while now since the BG overhaul, and I have a new BG character who I've been test driving for a few weeks. I like my build, it's probably my best yet, but... the battlegrounds are just not there.
I play the 8v8s exclusively, so what I write here may not apply to the 4v4s, or it may. I'll let someone else be the judge of that.
First off, the team balance is near-consistently horrifying. You can usually tell within the first few seconds of a game which team is going to win and which is just going to have a bad time. Interestingly, while I was still levelling my new character and playing in the below 50 BGs, this was not nearly as much of an issue! There were often nice, close matches, and next to none of those goofy experiences where someone just destroys your healthbar in half a heartbeat. It was a lot more fun! I'd take the below 50 BG experience any day of the week, but sadly I am cp2000+ again now and there's no going back. I dearly hope something can be done about the balance, though I cannot suggest anything concrete. It's just wildly not working.
Secondly, as the Crazy King weekend is halfway now, instead of enjoying getting to play one of my favourite game modes non-stop, I wish it would be over already. These have been some of the most violent flag games I've been in – the "every game mode is deathmatch and BGs are about the violence" types are there, deprived of their deathmatches for several days on end. They're bored and taking it out on me. Sometimes that works out when the opponent is so busy farming kills they forget to cap the flags, and your team wins despite being offensively outmatched. But usually it's just a frustrating experience of deathmatch with flags, where the team with the bigger guns wins, not the team that tries to read the game and play it too. Maybe consider not having these weekends? I'm not sure they're helping.
And then, the "every game mode is deathmatch" issue. I understand that somewhere in distant history there used to be separate queues for different game modes, and it didn't work because the non-deathmatch modes had such low populations. I can appreciate this, but rather than force the DM fanciers to play flag and ball to maintain population, OR simply remove all other game modes as also was done at some point, maybe the queue could be fine-tuned a bit? For instance, let players opt out of one or two modes. This would let the DM lovers have more DM and maybe play the objective in the other modes a bit more. (And, it would let me opt out of relic, heh.) I don't mind playing DM now and then; what I dislike is not actually being able to play something else when something else comes up.
And finally, there's that one very small map in the High Isle style. That map does not fit 16 players, and it is the worst offender in the "deathmatch with flags" category. It takes too long for extra flags to spawn, there is no room to manoeuvre and absolutely no strategic angle to play. It's just "brute force wins". Please drop it from the 8v8s entirely, or restrict it to game modes which it supports in some way. Like deathmatch.
Edited out some typos.