It's not even close to a 30% drop in damage. It's not even close to a 30% drop in total power.
I'm going to generalize here. It's more nuanced than this, but in general we can take the higher of weapon and spell damage and combine it with the highest of max stam or magicka divided by 10.5. and call that total power. That combination is generally used to determine the tooltip damage of abilities. The actual formulas are different, but most can be generalized in that way.
You can see the actual damage formulas here.
So if a player has 32k stam and 5000 weapon damage, that's approximately 8k total power.
But it's not the only factor in damage. Penetration, Crit Chance and Crit Damage are all also very important. In general, having a penetration value that completely bypasses an enemy's armor is the most important goal when designing group comps, followed by maxing crit damage, and then crit chance is usually prioritized, but it depends on the values.
Major Savagery/Prophecy increase critical rating by 2629, which results in a 12% increase to crit chance. They are among the most important dps buffs to have. In u46, they are granted passively on both bars by Shadowy Disguise, but in u47 they are being moved to Grim Focus, passively applied to both bars.
While Shadowy Disguise had some damage upside through its 10% damage buff, it was only really good in fights with dead periods like phased fights when one could spare a gcd. In u47, it can be replaced by another dot which, imo, will result in more damage.
So with all that considered, it's actually pretty lateral for pure class nightblades, but they will need to reconsider their builds.
In addition to all of that, there are the damage boosts provided by CP.
If a real theorycrafter wants to step in with a better explanation and detailed calculations, please be my guest! This is very general. I don't do any spreadsheet theorycrafting anymore, unlike 6-11 years ago.
Do you know who is a real theorycrafter? Hyperioxes. And he said that zos was dumb because casual players won't even noticed u47 changes, but the top end -- score pushers and dungeon tri soloers like him -- would resent them. Basically players who use heroism potions.
Whatever the precise case may be, it's NOWHERE close to a 30% drop in damage.
But in which content will this be relevant, and why do you assume it's all casual players playing pure classes? Why do you think casual players don't like subclassing? Casual TES fans probably like subclassing the most.
It is likely a fringe minority that don't want to adapt to subclassing. I don't personally know any players who are avoiding subclassing. By personally know, I mean the hundreds of players I play trials with. I can't recall even seeing level 50 pure classes in random dungeon pugs. I probably have without realizing it, but most players seem to be subclassed.
It's only in these forums where I see any hard objections to it. Not everyone wanted subclassing -- myself included -- but I'm pretty sure most players are already in the process of adapting to it. The trial community certainly has.
It's the same kind of loud minority forum stubbornness we see every major update. We saw the same thing with the introduction of CP. Some people just have a 'pry it from my cold dead hands' mentality it seems.
moderatelyfatman wrote: »I think patch 47 will hit the casual players hardest.
So suddenly the majority of players who don't follow patch changes to skills and meta sets ARE going to notice if their dps drops by 30%. We had a similar experience in patch 35 when a number of casual guildies who never tracked dps couldn't understand why Jabs didn't seem to be working any more. Or the Oakensoul HA sorcs who suddenly found that they couldn't complete vet content any more and decided to move on rather than changing builds.
TheMajority wrote: »I'm completely disgusted with the fact that this is ending in a templar nerf so quickly when it finally had some power behind it again. That didnt last long at all.
TheMajority wrote: »I'm completely disgusted with the fact that this is ending in a templar nerf so quickly when it finally had some power behind it again. That didnt last long at all.
Honestly, in the right hands, Templar has been lowkey op since eric wrobel gave it the 'house' and subclassing pretty much proved that.
So many community narratives are completely false. Which is reflective of real life these days.
Someone is going to read the OP and spread "30% damage nerf" as fact, even though it's completely wrong.
TheMajority wrote: »TheMajority wrote: »I'm completely disgusted with the fact that this is ending in a templar nerf so quickly when it finally had some power behind it again. That didnt last long at all.
Honestly, in the right hands, Templar has been lowkey op since eric wrobel gave it the 'house' and subclassing pretty much proved that.
So many community narratives are completely false. Which is reflective of real life these days.
Someone is going to read the OP and spread "30% damage nerf" as fact, even though it's completely wrong.
Sorry but I don't think you have the facts. Everyone knows templar was nerfed to death in PVP and barely any one played it until it was buffed again. Now it's getting nerfs it don't deserve. Stop spreading false info. It hasn't been OP since it got nerfed.
Maybe we have a different definition of casual player but I'm thinking most casual players aren't obsessed with their DPS numbers. Any content they were doing before they can still do after the changes. We don't know maybe some will even like the drop because encounters become more interesting. It isn't always just about burning everything in an instant.
Maybe we have a different definition of casual player but I'm thinking most casual players aren't obsessed with their DPS numbers. Any content they were doing before they can still do after the changes. We don't know maybe some will even like the drop because encounters become more interesting. It isn't always just about burning everything in an instant.
To me, casual players include players that do some veteran dungeons and enjoy that content. They’re maybe not obsessing about parse numbers, but they like the challenge of harder content. I consider myself casual because my limit of capability is about 36k DPS with subclassing, which is up from 28k without.
So even to casuals, swings in capability are important, arguably moreso since it can make or break their ability to even complete content rather than just impact their ability to get a high score.
Subclassing as a whole is really bad for casual players or new players looking to get into PvP or endgame PvE.
It adds another layer of complexity when it comes to making a build, which is already way more complex than it once was.
The power gap and the knowledge gap keeps growing as more build customization is allowed. I genuinely don’t know how a new player would make sense of the 100s of sets in the game, skill line combinations, scribing, traits, CP, and many other build elements and interactions without watching YouTube.
It’s an accessibility issue and it keeps PvP and endgame PvE communities small with low entry rates and poor retention. A properly specced player is literally like an emperor compared to a max leveled newer player doing their own thing.
ZOS is approaching accessibility the complete wrong way and they just don’t get it.
Subclassing as a whole is really bad for casual players or new players looking to get into PvP or endgame PvE.
It adds another layer of complexity when it comes to making a build, which is already way more complex than it once was.
The power gap and the knowledge gap keeps growing as more build customization is allowed. I genuinely don’t know how a new player would make sense of the 100s of sets in the game, skill line combinations, scribing, traits, CP, and many other build elements and interactions without watching YouTube.
It’s an accessibility issue and it keeps PvP and endgame PvE communities small with low entry rates and poor retention. A properly specced player is literally like an emperor compared to a max leveled newer player doing their own thing.
ZOS is approaching accessibility the complete wrong way and they just don’t get it.
moderatelyfatman wrote: »Maybe we have a different definition of casual player but I'm thinking most casual players aren't obsessed with their DPS numbers. Any content they were doing before they can still do after the changes. We don't know maybe some will even like the drop because encounters become more interesting. It isn't always just about burning everything in an instant.
To me, casual players include players that do some veteran dungeons and enjoy that content. They’re maybe not obsessing about parse numbers, but they like the challenge of harder content. I consider myself casual because my limit of capability is about 36k DPS with subclassing, which is up from 28k without.
So even to casuals, swings in capability are important, arguably moreso since it can make or break their ability to even complete content rather than just impact their ability to get a high score.
I agree. Casual is a dangerous term these days because people can interpret it in many ways!
I know a fair number of veteran players who are 'casual' because they've moved on from ESO as their main game but drop in once a week to help out the newbies in guild events.
However, these casual veterans are also annoyed and demotivated by the wild swings and many aren't going to bother farming new sets or skill lines given that they play only one night per week.
TheMajority wrote: »I'm completely disgusted with the fact that this is ending in a templar nerf so quickly when it finally had some power behind it again. That didnt last long at all.