Tank PSA - You're Nerfed Again: UPDATE 2 - Now Unerfed!

  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    WTF they increased the base cost reduction from 2160 to 2800? 30% increase?
    Because I can!
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    I guess they really do not want me to continue my tank character :(.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    I don't understand why they just don't remove tanks at this point. They can't seem to balance this game well, or content that players can play with that style.

    DPS and Support is what they want I guess.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Class/role balance team, internal testing results footage, v2.2.4A3:

    https://www.youtube.com/watch?v=8g_GeQR8fJo

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Class/role balance team, internal testing results footage, v2.2.4A3:

    https://www.youtube.com/watch?v=8g_GeQR8fJo

    The last line should be: "Ehh, we'll fix it later down the road on the live server".
    Retired.
    Nord mDK
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Armitas wrote: »

    The last line should be: "Ehh, we'll fix it later down the road on the live server".

    #DontNerfMichaelCaine
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well... I really hope its just a bug. :'(
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    2800 would fit very well with the 25% Block cost reduction of the CP tree
    After the 25% reduction of 700 on 2800, the Block cost is 2100 almost the original 2160
    So a tank is forced to waste 100 CP to get back what he had before the CP system

    I can only hope that 2800 Block costs will replace the current Stamina Recovery nerf during Blocking


    And not come on top ....


    Edited by hrothbern on November 8, 2015 2:11PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Teiji
    Teiji
    ✭✭✭✭✭
    Please remember that this is a gameplay change which effects everything, from the dungeon designers to the PvP teams work as this is an essential gameplay mechanic which negatively impacts the entire development team as well as the player base.

    In one fell swoop Eric Wrobel the lead gameplay designer has drastically affected PvP and PvE with this change and guess what, this professional doesn't even have a forum account to post here.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I had an interesting thing happen in darkshade the other day. I was doing my usually easy mode tanking routine, taunt, heavy attack spam, and only block telegraphed heavies back at me, but the 2nd boss, the giant kawama one, has a non-telegraphed knockdown attack that reduces your stamina pool to 0. I thought that was really cute, no sta regen while blocking or no stamina if you don't block, fun choice for sure! I wish fights were more interesting in this game, for a fight like this now you just permablock his non pound phase and ground shield and heavy attack his pound phase to get sta back. Somehow both simple and annoying at the same time.
    “Whatever.”
    -Unknown American
  • icontested
    icontested
    ✭✭✭✭
    Teiji wrote: »
    Please remember that this is a gameplay change which effects everything, from the dungeon designers to the PvP teams work as this is an essential gameplay mechanic which negatively impacts the entire development team as well as the player base.

    In one fell swoop Eric Wrobel the lead gameplay designer has drastically affected PvP and PvE with this change and guess what, this professional doesn't even have a forum account to post here.

    Is that.. True.. ?!
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Teiji wrote: »
    Please remember that this is a gameplay change which effects everything, from the dungeon designers to the PvP teams work as this is an essential gameplay mechanic which negatively impacts the entire development team as well as the player base.

    In one fell swoop Eric Wrobel the lead gameplay designer has drastically affected PvP and PvE with this change and guess what, this professional doesn't even have a forum account to post here.
    We have no idea whether the change was intended or who/what caused it. There is already a known bug to get insane stam regen, the blocking costs could be related to that. What is the point of tossing out an accusation like that? In what way is it helpful?
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Hateanthem
    Hateanthem
    ✭✭✭✭
    hrothbern wrote: »
    2800 would fit very well with the 25% Block cost reduction of the CP tree
    After the 25% reduction of 700 on 2800, the Block cost is 2100 almost the original 2160
    So a tank is forced to waste 100 CP to get back what he had before the CP system

    I can only hope that 2800 Block costs will replace the current Stamina Recovery nerf during Blocking


    And not come on top ....



    Wouldn't that be genius game design? Implement a point system to increase your characters capability, then nerf the mechanics to erase gains.

    It's brilliant, cuz muh immershuns.
  • Teiji
    Teiji
    ✭✭✭✭✭
    We have no idea

    This isn't actually true, they've said many times that "blocking is unfun", this was their justification for removing stamina regeneration while blocking instead of the multitude of other changes they could do.

    They've sold Crown store costumes with incomplete textures.
    There's a siege dupe exploit in Cyrodiil.
    There's a duel wield bug where you can have two, two-handed weapons at once, or a destro staff & a sword.
    There's a stamina regeneration bug / exploit.
    Veteran Maelstrom Arena reward is bugged.

    We have to wait until DLC patches for major gameplay and class balance updates, so every quarter.

    This is the least absurd issue introduced with this patch. So, to retort; we have an idea, many ideas that this is intended due to their complete dissatifaction and scorn to players who block, especially those in Veteran Maelstrom Arena where absolutely everyone has to block sooner or later.

    I paid for my physical CE edition, I paid the sub when it was sub based, I paid for my 180 day sub with Orsinium, I even bought Imperial City with Crowns, loads of people did this.

    So then why doesn't Eric Wrobel have a forum account to help clear up issues like this and communicate with us from time-to-time? We've practically already paid for him to have a forum account many times over.
    Edited by Teiji on November 8, 2015 2:56PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Avenias
    Avenias
    ✭✭✭✭
    Teiji wrote: »


    I shall follow in my shield brothers stride;
    .

    I prefer the term "battle brothers." Strike from the sky brothers!
  • WolfingHour
    WolfingHour
    ✭✭✭✭
    Teiji wrote: »


    They've sold Crown store costumes with incomplete textures.
    There's a siege dupe exploit in Cyrodiil.
    There's a duel wield bug where you can have two, two-handed weapons at once, or a destro staff & a sword.
    There's a stamina regeneration bug / exploit.
    Veteran Maelstrom Arena reward is bugged.

    Don't forget that running a dungeon nowadays is a roll of the dice. Do we get to finish or are going to get booted to the char select screen halfway? Is it going to get fixed fixed tomorrow or sorta fixed like last week? Who knows?!?!?

    FUN(tm).
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    i love all the changes zos are doing with orsinium with a AAA game title coming out the following week. i do not understandddd
    #MOREORBS
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    BTW
    Has Vet Maelstrom already been finished by a S&B tank?


    Edited by hrothbern on November 8, 2015 3:31PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    i love all the changes zos are doing with orsinium with a AAA game title coming out the following week. i do not understandddd

    I don't think they understand either. The right hand doesn't seem to know what the left hand is doing at ZOS. Their arbitrary nonsensical changes combined with their abysmal lack of communication are sending out the following message:
    • We can change anything at any time.
    • For any reason.
    • Even if we don't have a reason. - Especially if we don't have a reason.
    • Even if we didn't know we even changed it.
    • The time table for fixing things depends on how much work it takes and how long the problem has to crawl around in the darkness deep within the bowels of our broken QA reporting system.
    • Sometimes we claim we intended something even though it was a bug to save face and not have to re-route internal resources to fix something.
    • We have NO real design vision or balance paradigm. Decisions are made and reversed on a whim.
    • We have NO sense of urgency to provide a functioning quality game for our customers. If you don't like this, go play another game.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    hrothbern wrote: »
    BTW
    Has Vet Maelstrom already been finished by a S&B tank?


    I doubt it, that place is one giant dps race start to finish. Shoot you won't even pass the first boss without dps. If you don't kill the adds they heal the boss.
    Edited by Armitas on November 8, 2015 4:30PM
    Retired.
    Nord mDK
  • Dymence
    Dymence
    ✭✭✭✭✭
    Teiji wrote: »
    No wonder I felt VMA was more awkward than difficult!

    If it wasn't for this bug everyone would have a higher VMA score and possibly many would actually be able to complete it!

    You are mistaken, for I do not block at all aside from blocking windup attacks (uppercut etc.)

    Blocking in VMA is unwanted - you move slower, you're more vulnerable to ground target aoes, etc. Stamina is also needed for dodgerolling and stuff, not blocking.
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭

    Assuming this is a bug and not some ninja nerf they implemented. I can't find anything in the notes about it though and that's what bothers me.

    What should bother you even more is that they probably don't know how to, or have the capacity to fix what they break.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Islyn
    Islyn
    ✭✭✭✭✭
    As healer, I noticed in VWGT and other stuff like VCOA certain bosses, I have had to throw a LOT more shards than before and our tanks have been getting hit harder, faster than before.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭

    Don't forget that running a dungeon nowadays is a roll of the dice. Do we get to finish or are going to get booted to the char select screen halfway? Is it going to get fixed fixed tomorrow or sorta fixed like last week? Who knows?!?!?

    FUN(tm).

    Ain't that the truth. We all got bumped out of vet Wayrest last night at the last boss, then DSA right before the last arena. A couple of times individual players got bumped in the middle of a boss fight.

    I was trying to figure out why it was that I respec'd all stamina, yet I was having more stamina issues than usual. Well, now I know.
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Hateanthem wrote: »

    Which is silly game design because for some fights our damage output really matters. I've seen threads where these people claim they are pulling huge numbers when tanking, but I don't see how you can survive vWTG when you are just a dps in heavy armor. I probably just need to git gud.

    People will make up all kinds of crap to defend poor little ZOS from all you pesky whiners. I would love to see these peoples builds. Because every build Ive ever looked at regarding effectively tanking requires the sacrifice of DPS.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Scyantific
    Scyantific
    ✭✭✭✭✭

    Mmmhh, will test that later today but you could be on to something here. Can it be turned off like in Cyrodill?

    No, unfortunately. Battle leveling is now compulsory to everyone.
    We have no idea whether the change was intended or who/what caused it. There is already a known bug to get insane stam regen, the blocking costs could be related to that. What is the point of tossing out an accusation like that? In what way is it helpful?

    The fact that they have not denied this is pretty clear proof of "working as intended."
    Edited by Scyantific on November 8, 2015 5:26PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    hrothbern wrote: »
    2800 would fit very well with the 25% Block cost reduction of the CP tree
    After the 25% reduction of 700 on 2800, the Block cost is 2100 almost the original 2160
    So a tank is forced to waste 100 CP to get back what he had before the CP system

    I can only hope that 2800 Block costs will replace the current Stamina Recovery nerf during Blocking


    And not come on top ....


    @Deltia made a similar point a while back about the stamina regeneration nerf. He said something along the lines of tanking was getting less fun because champion points was making tanking easier. I personally didn't feel that easier tanking would equal less fun tanking, but if we set that aside, then we run into the issue of why Deltia was thinking that tanking became easier.

    The mechanic making tanking easier was champion points. The big thing I have to say about champion points though is that if we are all going to suffer nerfs due to have champion point, then there is no point in having the champion point system to begin with. There is no progression and, with the stamina regeneration nerf, particularly no progression with tanking. Every chance we get to earn champion points or strong gear is complimented by nerfs.

    Maybe we are getting champion points and new gear, but think about these two things. Perhaps the block cost increase is meant to counter out the champion point increase to block cost. As fundamentally wrong that may be from allowing tanks to progress, it is also wrong because of how it mechanically works. That passive will only ever give a tank 12.5% block cost mitigation because of how block cost mitigation diminished returns work. So even if we do want to invest champion point into a heavy diminished stat rather than a useful stat (like thick skinned), then we still end up in the red despite investing 100 of our precious champion points into block mitigation.

    The second thing to think of is that gearing is horrendous and even the stuff that would be cool to try has tremendous drawbacks. I fought and fought to make the Maelstrom tanking items just a little better to no avail and we have other sets that clearly fail. There is a Glorious Defender which gives 8% dodge chance if you jump through a hoop so it will never ever beat Histbark and we have the Pariah set which gives around 12% damage mitigation through armor if the correct circumstance is met. Do you know the significance of 12%? Well, that is the amount of damage mitigation that Footman's Fortune gives and not only does a tank not have to jump through a hoop to get the Footman's bonus, the Footman's bonus is better for adding to the damage mitigation stat rather than dealing in terms of armor. That is because armor is often already at the damage mitigation cap.

    Overall the idea of doing something cool, new, or more efficient as a tank just gets pushed farther and farther away due to nerf and most sets being failures.

    No matter how hard you try @ZOS_RichLambert and @zos_ericwrobel, I am not going to use fully charged heavy attacks. Keep on nerfing, it aint happening.
    Edited by Personofsecrets on November 8, 2015 5:33PM
  • Hateanthem
    Hateanthem
    ✭✭✭✭
    Islyn wrote: »
    As healer, I noticed in VWGT and other stuff like VCOA certain bosses, I have had to throw a LOT more shards than before and our tanks have been getting hit harder, faster than before.

    My healer was irritated that I had to ask for so many. I think he is having resource problems too because he usually makes it rain shards, but wa having trouble getting the magicka to do it.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    I had an interesting thing happen in darkshade the other day. I was doing my usually easy mode tanking routine, taunt, heavy attack spam, and only block telegraphed heavies back at me, but the 2nd boss, the giant kawama one, has a non-telegraphed knockdown attack that reduces your stamina pool to 0. I thought that was really cute, no sta regen while blocking or no stamina if you don't block, fun choice for sure! I wish fights were more interesting in this game, for a fight like this now you just permablock his non pound phase and ground shield and heavy attack his pound phase to get sta back. Somehow both simple and annoying at the same time.

    That knockdown is one of the small kwama spitting, but if you see it and your not blocking, then it is too late. Catch 21.

    Last night I died to a single Mantikora hit because I switched bars at the wrong time to better aid my team with a circle of protection. It was good to see that I would still get one shot if not blocking.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_GinaBruno , can you see if this was intended or not. That is blocking costing an unimitigated 2800 stamina.

    In case it is intended then all I have to say is what the heck is the point of new gear and champion points if the development team is going to nerf us every darn time we get something? There is absolutely no progression for tanks as everything that is given only comes when something is taken away. I'm really sick of this.

    I get the feeling ZoS doesn't want there to be tanks anymore. Its easier to balance a game when everyone is dps equally.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
Sign In or Register to comment.