tinythinker wrote: »Class/role balance team, internal testing results footage, v2.2.4A3:https://www.youtube.com/watch?v=8g_GeQR8fJo
The last line should be: "Ehh, we'll fix it later down the road on the live server".
Please remember that this is a gameplay change which effects everything, from the dungeon designers to the PvP teams work as this is an essential gameplay mechanic which negatively impacts the entire development team as well as the player base.
In one fell swoop Eric Wrobel the lead gameplay designer has drastically affected PvP and PvE with this change and guess what, this professional doesn't even have a forum account to post here.
We have no idea whether the change was intended or who/what caused it. There is already a known bug to get insane stam regen, the blocking costs could be related to that. What is the point of tossing out an accusation like that? In what way is it helpful?Please remember that this is a gameplay change which effects everything, from the dungeon designers to the PvP teams work as this is an essential gameplay mechanic which negatively impacts the entire development team as well as the player base.
In one fell swoop Eric Wrobel the lead gameplay designer has drastically affected PvP and PvE with this change and guess what, this professional doesn't even have a forum account to post here.
2800 would fit very well with the 25% Block cost reduction of the CP tree
After the 25% reduction of 700 on 2800, the Block cost is 2100 almost the original 2160
So a tank is forced to waste 100 CP to get back what he had before the CP system
I can only hope that 2800 Block costs will replace the current Stamina Recovery nerf during Blocking
And not come on top ....
tinythinker wrote: »We have no idea
They've sold Crown store costumes with incomplete textures.
There's a siege dupe exploit in Cyrodiil.
There's a duel wield bug where you can have two, two-handed weapons at once, or a destro staff & a sword.
There's a stamina regeneration bug / exploit.
Veteran Maelstrom Arena reward is bugged.
i love all the changes zos are doing with orsinium with a AAA game title coming out the following week. i do not understandddd
BTW
Has Vet Maelstrom already been finished by a S&B tank?
No wonder I felt VMA was more awkward than difficult!
If it wasn't for this bug everyone would have a higher VMA score and possibly many would actually be able to complete it!
Shadesofkin wrote: »
Assuming this is a bug and not some ninja nerf they implemented. I can't find anything in the notes about it though and that's what bothers me.
WolfingHour wrote: »
Don't forget that running a dungeon nowadays is a roll of the dice. Do we get to finish or are going to get booted to the char select screen halfway? Is it going to get fixed fixed tomorrow or sorta fixed like last week? Who knows?!?!?
FUN(tm).
Hateanthem wrote: »
Which is silly game design because for some fights our damage output really matters. I've seen threads where these people claim they are pulling huge numbers when tanking, but I don't see how you can survive vWTG when you are just a dps in heavy armor. I probably just need to git gud.
The Uninvited wrote: »
Mmmhh, will test that later today but you could be on to something here. Can it be turned off like in Cyrodill?
tinythinker wrote: »We have no idea whether the change was intended or who/what caused it. There is already a known bug to get insane stam regen, the blocking costs could be related to that. What is the point of tossing out an accusation like that? In what way is it helpful?
2800 would fit very well with the 25% Block cost reduction of the CP tree
After the 25% reduction of 700 on 2800, the Block cost is 2100 almost the original 2160
So a tank is forced to waste 100 CP to get back what he had before the CP system
I can only hope that 2800 Block costs will replace the current Stamina Recovery nerf during Blocking
And not come on top ....
As healer, I noticed in VWGT and other stuff like VCOA certain bosses, I have had to throw a LOT more shards than before and our tanks have been getting hit harder, faster than before.
AhPook_Is_Here wrote: »I had an interesting thing happen in darkshade the other day. I was doing my usually easy mode tanking routine, taunt, heavy attack spam, and only block telegraphed heavies back at me, but the 2nd boss, the giant kawama one, has a non-telegraphed knockdown attack that reduces your stamina pool to 0. I thought that was really cute, no sta regen while blocking or no stamina if you don't block, fun choice for sure! I wish fights were more interesting in this game, for a fight like this now you just permablock his non pound phase and ground shield and heavy attack his pound phase to get sta back. Somehow both simple and annoying at the same time.
Personofsecrets wrote: »@ZOS_GinaBruno , can you see if this was intended or not. That is blocking costing an unimitigated 2800 stamina.
In case it is intended then all I have to say is what the heck is the point of new gear and champion points if the development team is going to nerf us every darn time we get something? There is absolutely no progression for tanks as everything that is given only comes when something is taken away. I'm really sick of this.