That's why i am convinced this is a bug. With the block stam regen nerf there is absolutely no need to increase the cost of block at all.
I think that it is not a bug. It is part of the new balance update which is coming. They just forgot to disable this part of the code and uploaded in live. It is not coincidence that in PTS all the skill cost were 30% higher. Probably this will go in live with the next patch. This will try to balance the CP and no resource management that we have. On top of that I really hope that they will unnerf the no stamina regen while blocking.
Yeah...Hateanthem wrote: »This is the reason I hate systems like champion points, or systems where you can give little boosts to your character after level cap. It creates balancing nightmares. People will use the CP system as intended, which causes some to throw a huge fit because it counters them...then the "NURF BLOKS CUZ IT R HARD LOLZIES" type of people come out from under their rocks.
True. And those people tend to forget that even in Skyrim some gear/skill setups were more op than others.Hateanthem wrote: »The "it are TES I get to play however I want and win just like skyrim!" people are literally the bane of this games existence. There will never be balance because of them. I'm so sick of reading "it a TES title its how it are be gurgle gurgle". Really? Last time I checked TES didn't have pvp.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Hateanthem wrote: »
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Question. If the battle scaling had been calculating block cost correctly would you guys still have chosen to nurf stam regen while blocking or would this have potentially impacted your reason for nurfing stam regen while blocking?
Question. If the battle scaling had been calculating block cost correctly would you guys still have chosen to nurf stam regen while blocking or would this have potentially impacted your reason for nurfing stam regen while blocking?
actually yeah wait a sec, ill take higher block cost if we get stamina regen back, instead of low block cost and no stamina regen.
Hateanthem wrote: »Do you know when it will hit live?
Hateanthem wrote: »Do you know when it will hit live?
Not with any certainty, no. We'll try and get it in the next update, but it is entirely possible it cannot go into that one. There are a lot of moving parts that have to mesh properly for a patch to go Live. Best case: This coming Monday. Worst case: January. In all likelihood, somewhere in between.
As for the "No Stamina While Blocking" change, that change is completely unrelated to this.
Personofsecrets wrote: »Thank you @heystreethawk for the balanced insight (which should be mandatory reading for @ZOS_BrianWheeler @ZOS_RichLambert & @zos_OneWithNoForumAccount).
[...]
I will take at face value what you say about the PVP community. We do all have to remember that OneWithNoForumAccount mentioned PVP and PVE reasons for the nerf.
[...]
It is really amazing to watch Shelzia and Sypher duke it out with DKs that are almost always blocking while doing some serious damage to each other and then see how an entire group can't kill one of them. That is quite a skill barrier.
Hateanthem wrote: »Do you know when it will hit live?
Not with any certainty, no. We'll try and get it in the next update, but it is entirely possible it cannot go into that one. There are a lot of moving parts that have to mesh properly for a patch to go Live. Best case: This coming Monday. Worst case: January. In all likelihood, somewhere in between.
As for the "No Stamina While Blocking" change, that change is completely unrelated to this.
Hateanthem wrote: »Do you know when it will hit live?
Not with any certainty, no. We'll try and get it in the next update, but it is entirely possible it cannot go into that one. There are a lot of moving parts that have to mesh properly for a patch to go Live. Best case: This coming Monday. Worst case: January. In all likelihood, somewhere in between.
As for the "No Stamina While Blocking" change, that change is completely unrelated to this.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.
Hey folks. We've read through the thread and identified what happened on our end. This turns out to be because the cost scaling for Blocking in the Veteran Rank levels was never scaling as intended. When we updated the Battle Leveling to the new version, the scaling began working as it was intended to.
Unfortunately, that means that Block (and possibly sneak and sprint costs, too, though we have not yet verified that) costs are much higher for players at the highest levels than it has been in the past. So, to correct that we're going to reduce the scaling value so that it will end up approximately the same as the previous cost at VR 16. This means it will actually be cheaper than it was before for all previous levels.