Oblivion damage flat out shouldn't exist. If a player wants to counter tanky builds, they should have to counter the specific methods of achieving tankiness. Sets that deal increased damage to blocking targets, or increased damage to shields (not the oblivion damage Knight Slayer), are good examples that should be more…
Really? Your first sentence below which clearly states the main purpose of your post. The first part is correct. The rest is false an fabricated as long as you actually listen to real decent tanks, which I clearly explained in the post you quoted yet you ignored. Ignore the real reason decent tanks avoid the GF then you…
Your argument doesn't seem to look for a solution for stamina builds, rather buffing light armor builds. 1. Does not make sense to bring health or magicka up. As I've said there are more resources needed for stamina. 2. Concentration is light armor's most overpowered passive, and is the reason spell resistance is ignored…
1. there is a bandaid fix for this. Go into your largest guild and hide offline players, then in the right text box search your name. This will give you a "list" of just you to ping for location. Helps some quite a bit, others not as well. 2. Split all damage in half, so you are looking at 8k tooltip in pvp. Unless you…
Because I'm comparing a survival toolset, not just the ability alone. A NB has all those tools to be in the thick of melee for a good while. The sorcerer has no such thing. That's why they're so dependent on streak/ball of lightning and yet they keep making its cost prohibitive for anyone who isn't stacking robe passives…
A stam sorc puts on heavy armor, thats fine. Heavy armor is mean't to be the worst sustain set in the game because of loss of regen and cost reduction. A stam sorc can put on heavy armor, then base everything else into pure dmg, enchants, gear, jewellery, everything. They runn around with 600 regen on a heavy build and…
Lorewise, Redguards are the best warriors and the most well employed mercenaries. NOT including fighters guild abilities with the weapon abilities is silly, as well as very pigeon holing build wise. We don't have any kind of defensive bonus (which we prob should). The fighters guild inclusion change makes sense. Either…
When I started, the idea we had was the 4 of us were going to play together in a 4 man group, as we do in other games. About 10 minutes and a few quests in, we realized that wasn't going to work, so we finished Kenarthi's roost, and tried again in Auridon. Same problems. You can't play this MMO with your friends. You can…
Tricky question. I bought the 100 dollar version of the game and was pleased at first. The core of the game is amazing but there is just so much bad that it eventually out weighs the good. PvP runs about as well as a cold dog turd and in order to be the best at the role you choose you are forced into stupid builds. ie: As…
@ @xsfkxnub19_ESO For the skillbar slot it takes up, Rune Prison has very limited usefulness in PvP. It only affects one person per cast and is broken when the wind blows. If I have to CC a spot, Encase wins, hands down. So I don't stop everybody? If I stop 3/5, that helps tremendously. Add the morph that slows for 4+…