1. Attribute Points for Stamina should be raised from +10 to +15 like Health. Sneaking, Blocking, breaking CC, Sprinting, and Roll Dodging all use Stamina in addition to abilities.
This gives 245 more Stamina if you put all 49 points, which isn't a significant difference or a reason to complain for extra Magicka attribute point worth.
2. Nerf Concentration Passive Skill from 3/6% to a 1/2%. I know 1.4 Patch said 2/4%, but I personally do not believe that is enough or is even going to work.
3. Add passive .5/1/2% Armor Penetration to Dexterity Passive Skill. This will give Medium Armor an upper edge against Heavy Armor as well as Light Armor builds.
4. Add passive .5/1% chance per piece of armor to break enemy block and cause knock back for 2 seconds to Juggernaut Passive Skill.
5. Impulse should not damage normally through block. Increase internal cooldown by .2 seconds.
6. Nerf Absorb Passive Skill by 3/4 the amount of Magicka received.
7. Nerf Cycle of Life Passive Skill from 1/2% for every 20% to 1/2% for every 25%.
Edited by Aldarenn on August 20, 2014 7:43PM Templar - Noel Kreiss - DC
Dragonknight - Formerly known as Brother Martin now Lunafreya Nox Fleuret - DC
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