So, what was stopping them doing PvP in Cyrodil, or the vet dungeons or Craglorn ?The change is totally cosmetic because you do not receive experience after level 50 from anything but questing and killing still. The way the game changes at VR1 is the primary reason my friends no longer play this game anymore and are letting their subs expire. They haven't logged on in months. I was hopeful that having leveling based on xp allowing exploration achievements, and lockpicking to also contribute to veteran ranks would help bring them back.. but nope. They're tired of solo questing, after 50 levels of solo questing they just wanted to be at "endgame". The Champion system sounds like that'll help, and so did the removal of Veteran Points that was supposed to make Veteran Ranking a smoother experience. But nope, you crapped the bed.
In fact you made it worse by adding more veteran ranks to grind through by quests and kills only.
Those friends already bailed on this game, and my patience is wearing thin.
Unless they just changed it with this patch (which I didn't see it in the patch notes) exploration and opening chests give you xp towards your skills. Just 2 or 3 days ago I was getting about 900 XP per chest. I also gained a level on my destro staff by discovering a few more areas.
So, what was stopping them doing PvP in Cyrodil, or the vet dungeons or Craglorn ?The change is totally cosmetic because you do not receive experience after level 50 from anything but questing and killing still. The way the game changes at VR1 is the primary reason my friends no longer play this game anymore and are letting their subs expire. They haven't logged on in months. I was hopeful that having leveling based on xp allowing exploration achievements, and lockpicking to also contribute to veteran ranks would help bring them back.. but nope. They're tired of solo questing, after 50 levels of solo questing they just wanted to be at "endgame". The Champion system sounds like that'll help, and so did the removal of Veteran Points that was supposed to make Veteran Ranking a smoother experience. But nope, you crapped the bed.
In fact you made it worse by adding more veteran ranks to grind through by quests and kills only.
Those friends already bailed on this game, and my patience is wearing thin.
dharbert wrote:Unless they just changed it with this patch (which I didn't see it in the patch notes) exploration and opening chests give you xp towards your skills. Just 2 or 3 days ago I was getting about 900 XP per chest. I also gained a level on my destro staff by discovering a few more areas.
ers101284b14_ESO wrote: »Unless they just changed it with this patch (which I didn't see it in the patch notes) exploration and opening chests give you xp towards your skills. Just 2 or 3 days ago I was getting about 900 XP per chest. I also gained a level on my destro staff by discovering a few more areas.
I think he's talking about phase 2 of the vet rework leading up to champ system. But phase 2 hasn't started yet. But next to vet rank it says how much xp you need. I thought it always said that though. But I don't remember cause I never paid much attention to it before now.
The change is totally cosmetic because you do not receive experience after level 50 from anything but questing and killing still. The way the game changes at VR1 is the primary reason my friends no longer play this game anymore and are letting their subs expire. They haven't logged on in months. I was hopeful that having leveling based on xp allowing exploration achievements, and lockpicking to also contribute to veteran ranks would help bring them back.. but nope. They're tired of solo questing, after 50 levels of solo questing they just wanted to be at "endgame". The Champion system sounds like that'll help, and so did the removal of Veteran Points that was supposed to make Veteran Ranking a smoother experience. But nope, you crapped the bed.
In fact you made it worse by adding more veteran ranks to grind through by quests and kills only.
Those friends already bailed on this game, and my patience is wearing thin.
The mobs in PVP are all VR5, and all the players are VR12, they're VR1. That's what's stopping them. Vet dungeons are VR5 and VR10. Craglorn is VR10+
They're VR1. If they want to be effective in groups or PVP, it means more solo quest grinding.
Problem with veteran being "group content" is it's all solo quests that break if you try to do them in a group. ZoS was lazy when designing the veteran system. I'm glad the Champion system is coming, similar to say the paragon system in Diablo III which did improve that game tremendously, and that may get my friends back playing but what really would have helped now is if the VR's were truly gained through xp and you got xp in all the ways you used to get xp level 1-50. Up through level 50, this game rewards exploration and doing other things than just questing and killing. But in the VR, it becomes World of Scrollcraft, your path to advancement becomes more narrow and linear, unless you just LOVE getting jacked up by max levels in PVP as a VR1, you're stuck doing the same solo quests until cap.
Craglorn they say is VR10+ 4 man content like you don't just go out there solo.
Cyrodiil the lats time I played it I was VR1, and I remember a VR10 (max at the time) fighting a VR5 that I saw. I decided to help the VR5, the VR10 turned to me, two shot me, and then finished off the VR5.
indigoblades wrote: »Problem with veteran being "group content" is it's all solo quests that break if you try to do them in a group. ZoS was lazy when designing the veteran system. I'm glad the Champion system is coming, similar to say the paragon system in Diablo III which did improve that game tremendously, and that may get my friends back playing but what really would have helped now is if the VR's were truly gained through xp and you got xp in all the ways you used to get xp level 1-50. Up through level 50, this game rewards exploration and doing other things than just questing and killing. But in the VR, it becomes World of Scrollcraft, your path to advancement becomes more narrow and linear, unless you just LOVE getting jacked up by max levels in PVP as a VR1, you're stuck doing the same solo quests until cap.
Insite ful post and i agree 100%..... The biggest problem with ESO:
- u cant play pvp unless ur max level
- no end game unless u group
- grouping is broken (unless u have close freinds online it doenst work)
- most of my friends quit at end game so i cant group.
- for everything they fix they add 10 new problems/bugs
i accepted grouping is broken and I used to play daily if for nothing else to level my crafting but now they are nerfing it & changing it so i need to group quest to learn the trait.
I am level 5, and was just starting to feel like i could enter pvp and at least get and occasional kill in before i died, now i need to level my toon two more levels to be at the same place grrrrrrrrrrrrrrr............
Lots of us really want this game to work but each release makes it harder and harder............ to date 1.3 was the only release i wanted. The rest just *** me off and make me feel like i am a fool to pay for this game. On paper 1.5 looks ok but i have lost all hope.
Maybe if that VR12 is afk.
Stonesthrow wrote: »Clowns scare me….
And any remaining hope you had for a real discussion just disappeared with your last rant.
Gratz.
Stonesthrow wrote: »Clowns scare me….
And any remaining hope you had for a real discussion just disappeared with your last rant.
Gratz.
It is a serious discussion. What you think this game is in good shape? Haven't you seen the writing on the wall yet? I've been through enough Subscription to F2P transitions to know what to look for these days.
Sallington wrote: »Stonesthrow wrote: »Clowns scare me….
And any remaining hope you had for a real discussion just disappeared with your last rant.
Gratz.
It is a serious discussion. What you think this game is in good shape? Haven't you seen the writing on the wall yet? I've been through enough Subscription to F2P transitions to know what to look for these days.
Maybe you should spend less time foreshadowing and more time reading up on changes that have actually been released.