That's because Haste is not working properly. They already said it was going to be fixed. Just like shadow cloak bugs.
Once it gets fixed the gaps only increase.
And the crappy part is since that everybody is in tears over sorcs in PvP melee sorcs don't stand much of a chance at getting looked at, or even issues that affect every sorc like the daedric summoning line sucking period outside storm astronach and hardened ward.
There are TWO skills you can get out of any of your class trees on a melee sorcerer. Critical Surge and Thundering Presence/Boundless Storm. That's it.
There are TWO skills you can get out of any of your class trees on a melee sorcerer. Critical Surge and Thundering Presence/Boundless Storm. That's it.
But...don't magicka sorc also use 2-3 sorc skills at best? Magicka oriented sorc dps is likely to have Crit Surge on the bar, Crushing Shock, Impulse, Inner Light and an optional skill which could be Enldess Fury/Mage's Wrath or Crystal Fragments, but that's about it. Your unfavourite bathrobe builds are relying on destro staff, not sorc abilities, just like you have to rely on your weapon abilities.
Then we have the crappiest non-crit based heal, Dark Exchange. While the DK and Nightblade get their own health and resources back instantly, we have to channel a spell, doing no DPS for 4 seconds and wiping out half of your stamina bar. This spell isn't even useful for a melee sorcerer, since we have no stamina regen at all and can't afford to sacrifice stamina.
Templar was obvious, but leeching strikes is what I was referring to. Pair sap essence with veil of blades and leeching strikes, and the NB has a non-crit based healing source that is not negated by impenetrable.
It's an incredibly effective combo to survive for prolonged periods in both PvE and PvP.
And no, channeling Dark Exchange for a few seconds hardly heals you considering you're just standing there eating damage and dealing none in return. Prior to the VR nerf a mob autoattack was outdamaging a single Exchange tick. Channeling it was a really good way to die.
Dark Exchange only works on caster sorcerers who can spam streak enough times to be able to safely channel DE. It's an absolutely atrocious heal in any other scenario.
Because I'm comparing a survival toolset, not just the ability alone. A NB has all those tools to be in the thick of melee for a good while.
The sorcerer has no such thing. That's why they're so dependent on streak/ball of lightning and yet they keep making its cost prohibitive for anyone who isn't stacking robe passives and a warlock set bonus with magicka pots, and god forbid the dumb emperorship bonuses.
More importantly it's also a comparison of function. You really can't just stop leeching strikes or swallow soul. They're instant. Dark Exchange is a channel that is so stupidly easy to stop, especially in melee range.
Brasseurfb16_ESO wrote: »Because I'm comparing a survival toolset, not just the ability alone. A NB has all those tools to be in the thick of melee for a good while.
The sorcerer has no such thing. That's why they're so dependent on streak/ball of lightning and yet they keep making its cost prohibitive for anyone who isn't stacking robe passives and a warlock set bonus with magicka pots, and god forbid the dumb emperorship bonuses.
More importantly it's also a comparison of function. You really can't just stop leeching strikes or swallow soul. They're instant. Dark Exchange is a channel that is so stupidly easy to stop, especially in melee range.
Swallow Soul is probably one of the worst skills in PvP for sustain, because it relies on the damage done by the skill to actualy heal you. If you hit anything with a Shield or blocking the skill you end up with pathetic healing amounts.
Leeching Strike is also a horrible heal, we are speaking about 50-60hp every sec while using light/heavy attacks, not to mention you are loosing a lot of weapon/spell power for doing so, reducing any other healing powers even further.
The only decent self heal Nightblades have is Soul Tether, their ultimate, but it works in similar fashion to Swallow Soul. Any damage mitigation or shields will greatly reduce its effect.
Sorcerers realy don't have to complain on the healing departement. I understand your best tool for healing is currently not working because of impenetrable beeing a broken aspect of PvP. But Sorcerers clearly don't lack any sustain in their toolsets.
Brasseurfb16_ESO wrote: »Because I'm comparing a survival toolset, not just the ability alone. A NB has all those tools to be in the thick of melee for a good while.
The sorcerer has no such thing. That's why they're so dependent on streak/ball of lightning and yet they keep making its cost prohibitive for anyone who isn't stacking robe passives and a warlock set bonus with magicka pots, and god forbid the dumb emperorship bonuses.
More importantly it's also a comparison of function. You really can't just stop leeching strikes or swallow soul. They're instant. Dark Exchange is a channel that is so stupidly easy to stop, especially in melee range.
Swallow Soul is probably one of the worst skills in PvP for sustain, because it relies on the damage done by the skill to actualy heal you. If you hit anything with a Shield or blocking the skill you end up with pathetic healing amounts.
Leeching Strike is also a horrible heal, we are speaking about 50-60hp every sec while using light/heavy attacks, not to mention you are loosing a lot of weapon/spell power for doing so, reducing any other healing powers even further.
The only decent self heal Nightblades have is Soul Tether, their ultimate, but it works in similar fashion to Swallow Soul. Any damage mitigation or shields will greatly reduce its effect.
Sorcerers realy don't have to complain on the healing departement. I understand your best tool for healing is currently not working because of impenetrable beeing a broken aspect of PvP. But Sorcerers clearly don't lack any sustain in their toolsets.
If you're going to talk about blocking reducing your heals, don't be dishonest and pretend like blocking a melee sorcerer using crit surge isn't reducing his heals to hell as well.
And what other healing tool there is for a melee sorcerer? Oh, right, that one you have to self CC for 4 seconds (a channel), open to interruption, that drains the very resource pool you need for stamina based weaponskills and most importantly CC breaks.
Don't come here with your NB whine, the class is obviously better off than a melee sorcerer with their melee toolset. It's not my fault all you see in cyrodil is shield wearing streak spam sorcerers because instead of nerfing magicka reduction from robes and the OP pots people use to keep spamming on top of the Warlock set, they go and nerf streak costs.
It would seem to everyone that caster sorcs have tons of survival but that's solely a product of those outliers in gear and consumables allowing them to constantly streak away into safety. That kind of survival is not interchangeable with a melee sorcerer because to be quite honest streak is kind of bad for a melee sorcerer as it serves more consistently as a gap opener than a gap closer (the opposite of teleport strike). And it just so happens that a melee sorcerer wants to close the gap instead of open it.
But fear not, with the incoming Snipe change, stamina bows are going to crush anything that isn't a DK or Templar (the only classes who were given projectile reflection, can class utility distribution possibly get any more lopsided? They piled all of the utility on 2 classes with the best survival and AoE options in the game).
Brasseurfb16_ESO wrote: »Brasseurfb16_ESO wrote: »Because I'm comparing a survival toolset, not just the ability alone. A NB has all those tools to be in the thick of melee for a good while.
The sorcerer has no such thing. That's why they're so dependent on streak/ball of lightning and yet they keep making its cost prohibitive for anyone who isn't stacking robe passives and a warlock set bonus with magicka pots, and god forbid the dumb emperorship bonuses.
More importantly it's also a comparison of function. You really can't just stop leeching strikes or swallow soul. They're instant. Dark Exchange is a channel that is so stupidly easy to stop, especially in melee range.
Swallow Soul is probably one of the worst skills in PvP for sustain, because it relies on the damage done by the skill to actualy heal you. If you hit anything with a Shield or blocking the skill you end up with pathetic healing amounts.
Leeching Strike is also a horrible heal, we are speaking about 50-60hp every sec while using light/heavy attacks, not to mention you are loosing a lot of weapon/spell power for doing so, reducing any other healing powers even further.
The only decent self heal Nightblades have is Soul Tether, their ultimate, but it works in similar fashion to Swallow Soul. Any damage mitigation or shields will greatly reduce its effect.
Sorcerers realy don't have to complain on the healing departement. I understand your best tool for healing is currently not working because of impenetrable beeing a broken aspect of PvP. But Sorcerers clearly don't lack any sustain in their toolsets.If you're going to talk about blocking reducing your heals, don't be dishonest and pretend like blocking a melee sorcerer using crit surge isn't reducing his heals to hell as well.
How am I beeing dishonest??? O.o
I just told you in the last paragraph "I understand your best tool for healing is currently not working because of impenetrable beeing a broken aspect of PvP".
Did you read that part?And what other healing tool there is for a melee sorcerer? Oh, right, that one you have to self CC for 4 seconds (a channel), open to interruption, that drains the very resource pool you need for stamina based weaponskills and most importantly CC breaks.
That's not your only way to recover health, you also get Bloodmagic passive, eventualy Twilight Matriarch and you got Conjured Ward to bolster your health. Each of course got their own weaknesses and level of efficiency, but its not like you got no tools for sustain, especialy should I add the utility from Ball Lightning alone.Don't come here with your NB whine, the class is obviously better off than a melee sorcerer with their melee toolset. It's not my fault all you see in cyrodil is shield wearing streak spam sorcerers because instead of nerfing magicka reduction from robes and the OP pots people use to keep spamming on top of the Warlock set, they go and nerf streak costs.
You are the one complaining about Sorcerers surviability and comparing it with the surviability of a Nightblade in a PvP situation, telling us : "A NB has all those tools to be in the thick of melee for a good while."
Have you ever played a Nightblade in Pvp? Unless you go the resto staff route, you get obliterated if you stay for to long in melee range and you can nowhere stay as long as a Templar or a DK. Especialy if you ARE a melee centric build.It would seem to everyone that caster sorcs have tons of survival but that's solely a product of those outliers in gear and consumables allowing them to constantly streak away into safety. That kind of survival is not interchangeable with a melee sorcerer because to be quite honest streak is kind of bad for a melee sorcerer as it serves more consistently as a gap opener than a gap closer (the opposite of teleport strike). And it just so happens that a melee sorcerer wants to close the gap instead of open it.
The ranged sorcerers have good surviability because they got the mobility and protection from ball lightning and can take advantage more easely from the shield stacking mechanic.
I know Stamina Sorcerers have issues in PvP because their healing abilities depends so much on Surge which doesn't work against impenetrable. But the issue is very similar for any build following the Stamina route. DKs and Templars might do a little better, because some of their ability scale with health rather than magicka, but if you compare them with their own Magicka builds they are doing very pale to their own counterparts.
So the issue isn't related to Sorcerers specificaly, but rather the disbalance between Stamina and Magicka builds.But fear not, with the incoming Snipe change, stamina bows are going to crush anything that isn't a DK or Templar (the only classes who were given projectile reflection, can class utility distribution possibly get any more lopsided? They piled all of the utility on 2 classes with the best survival and AoE options in the game).
Templars reflect projectiles from bows? That's a new one...
- Blocking affects every offensive healing attack. Your swallow soul's damage gets blocked to nothingness? So does crit surge damage. It's an irrelevant point. Your heals are instant cast, none of them are a channel that roots you in place unable to do anything for 4 seconds and wipes out over half of your most important pvp resource (stamina).
-LOL Blood Magic. 5% HP heal on a dark magic spell? Which one? You mean Encase, which I can cast exactly twice before I run OOM? (and if I run oom, I don't have mana for crit surge or storm form, so I'm trading both of those for 2 casts that net me a 10% HP heal).
-You obviously don't play a sorcerer. The Twilight on a melee character doesn't even last 3 seconds under fire. A normal PvE mob will kill it in 5 seconds flat. Over half the time the "heal" from her bugs out, and most importantly it's such a terrible heal because it triggers at 35% HP and is a CHANNELED heal, which means by 35% HP most classes can kill you before she gets 2 ticks in of her channel, assuming it even works. And also that channel triggers for any other low health player with a 30 sec cd, so you can't even rely on it.
- Sorry to tell you, but Hardened Ward sucks on a stamina sorcerer. At best it absorbs 2 autoattacks from a normal PvE mob, which is less than a pvp opponent. It also has a cast time/animation.
I really think you don't understand the extreme costs of most sorcerer skills. They are absurdly high and I can cast 2-3 of the things you mentioned before running OOM.
I think you're giving to much credit to Leeching Strikes. The heal isn't that fantastic and you reduce your damage by 25%. What class has that kind of penalty for a heal? Every healing ability of a nightblade requires damaging an enemy (a lifetap). You're making nightblades seem a lot better than they are.Templar was obvious, but leeching strikes is what I was referring to. Pair sap essence with veil of blades and leeching strikes, and the NB has a non-crit based healing source that is not negated by impenetrable.
It's an incredibly effective combo to survive for prolonged periods in both PvE and PvP.
And no, channeling Dark Exchange for a few seconds hardly heals you considering you're just standing there eating damage and dealing none in return. Prior to the VR nerf a mob autoattack was outdamaging a single Exchange tick. Channeling it was a really good way to die.
Dark Exchange only works on caster sorcerers who can spam streak enough times to be able to safely channel DE. It's an absolutely atrocious heal in any other scenario.
eventide03b14a_ESO wrote: »I think you're giving to much credit to Leeching Strikes. The heal isn't that fantastic and you reduce your damage by 25%. What class has that kind of penalty for a heal? Every healing ability of a nightblade requires damaging an enemy (a lifetap). You're making nightblades seem a lot better than they are.Templar was obvious, but leeching strikes is what I was referring to. Pair sap essence with veil of blades and leeching strikes, and the NB has a non-crit based healing source that is not negated by impenetrable.
It's an incredibly effective combo to survive for prolonged periods in both PvE and PvP.
And no, channeling Dark Exchange for a few seconds hardly heals you considering you're just standing there eating damage and dealing none in return. Prior to the VR nerf a mob autoattack was outdamaging a single Exchange tick. Channeling it was a really good way to die.
Dark Exchange only works on caster sorcerers who can spam streak enough times to be able to safely channel DE. It's an absolutely atrocious heal in any other scenario.
More importantly what is so wrong with nightblades getting and advantage to a weapon type? Why is that a bad thing?Thrymbauld wrote: »Your core issue isn't that the sorcerer lacks synergy with melee weapons, it's that melee weapons in general don't put out the damage that sorcerer spell rotations do.
Most classes have this issue, it's just magnified when a class that doesn't have a whole lot of short range synergy takes up the mantle because it means that you ARE using the weapon skills.....and they fall short.
It's not really a class problem so much a just another good example of a stamina build problem that arises.
eventide03b14a_ESO wrote: »More importantly what is so wrong with nightblades getting and advantage to a weapon type? Why is that a bad thing?Thrymbauld wrote: »Your core issue isn't that the sorcerer lacks synergy with melee weapons, it's that melee weapons in general don't put out the damage that sorcerer spell rotations do.
Most classes have this issue, it's just magnified when a class that doesn't have a whole lot of short range synergy takes up the mantle because it means that you ARE using the weapon skills.....and they fall short.
It's not really a class problem so much a just another good example of a stamina build problem that arises.
Brasseurfb16_ESO wrote: »Oh... you want to play that game! I understand now!- Blocking affects every offensive healing attack. Your swallow soul's damage gets blocked to nothingness? So does crit surge damage. It's an irrelevant point. Your heals are instant cast, none of them are a channel that roots you in place unable to do anything for 4 seconds and wipes out over half of your most important pvp resource (stamina).
You are the one irrelevant over there, you still got more options regardless surge having similar weaknesses to Swallow Soul and Soul Tether. Some of your heals might suck depending on situations and have a huge cost, but at least you got something that works during a fight in PvP. If my Nighblade hits any build with any form of mitigation or if he can't get a kill fast enough in PvP, he won't recover barely any health at all.-LOL Blood Magic. 5% HP heal on a dark magic spell? Which one? You mean Encase, which I can cast exactly twice before I run OOM? (and if I run oom, I don't have mana for crit surge or storm form, so I'm trading both of those for 2 casts that net me a 10% HP heal).
They all proc the Blood Magic passive, some of them even mutliple times (like Deadric Tomb or Negate Magic). Again it all depends how you are using those abilities. My PvE Sorcerer Dualwield build uses a mix of Dualwield, Stormcalling and Dark Magic (Supression Field) and does the job just right in PvE, in PvP I switch to my secondary weapon, a bow, since surge doesn't heal me anymore each time I confront a guy with Impenetrable.-You obviously don't play a sorcerer. The Twilight on a melee character doesn't even last 3 seconds under fire. A normal PvE mob will kill it in 5 seconds flat. Over half the time the "heal" from her bugs out, and most importantly it's such a terrible heal because it triggers at 35% HP and is a CHANNELED heal, which means by 35% HP most classes can kill you before she gets 2 ticks in of her channel, assuming it even works. And also that channel triggers for any other low health player with a 30 sec cd, so you can't even rely on it.
- Sorry to tell you, but Hardened Ward sucks on a stamina sorcerer. At best it absorbs 2 autoattacks from a normal PvE mob, which is less than a pvp opponent. It also has a cast time/animation.
See, that's the thing that annoys me the most in your posts. I give you exemples of working healing abilities by stipulating "Each of course got their own weaknesses and level of efficiency" and you try to discredit my point by saying those are terrible abilities in stamina builds (I do agree with you on that) and you try to invent some wabbajack about me not playing a sorcerer because you don't seem to have a grasp with the real issue...I really think you don't understand the extreme costs of most sorcerer skills. They are absurdly high and I can cast 2-3 of the things you mentioned before running OOM.
I have news for you Cupcake,
EVERY MELEE STAMINA BUILDS HAVE ISSUES WITH MAGICKA ABILITIES FOR SUSTAIN
If I play a pure stamina Templar or DK, I'm also going to run OOM after using 2-3 Dragon Blood or Rushed Ceremony and most of my healing abilities which are relying on Magicka and Spellpower are going to be greatly reduced too (except for the couple of unique abilities scaling of Health)
So again, the issue falls down to Stamina Vs Magicka builds, and than you have the issue with Impenetrable beeing a BROKEN aspect of Pvp.
eventide03b14a_ESO wrote: »More importantly what is so wrong with nightblades getting and advantage to a weapon type? Why is that a bad thing?Thrymbauld wrote: »Your core issue isn't that the sorcerer lacks synergy with melee weapons, it's that melee weapons in general don't put out the damage that sorcerer spell rotations do.
Most classes have this issue, it's just magnified when a class that doesn't have a whole lot of short range synergy takes up the mantle because it means that you ARE using the weapon skills.....and they fall short.
It's not really a class problem so much a just another good example of a stamina build problem that arises.
Because their staff builds are just as powerful as sorcerer staff builds, and staff Nightblades are already stupidly strong in trials?
I mean, do you understand the basic concept of game design? If something is even slightly better, it will be brought over the class that is not as good.
If NB by design are better melee, nobody will bother bringing melee sorcerers.
Who the hell uses heavy attacks in a stamina build?
Who the hell uses heavy attacks in a stamina build? Why would you even post that up as if any trial sorcerer was running bound armaments?
Who the hell uses heavy attacks in a stamina build?
Most of the people that I've seen breaking 1k dps w/ a stamina build have done it using heavy attack clipping.
I'm sure it's also possible using light attacks, but I can't recall any specific builds using light attacks outside of the execute phase.
/shrug
You are so full of it. DK abilities point for point cost less magicka than sorcerer skills. Pay some *** attention next time you cast igneous weapons versus critical surge, let alone burning talons compared to encase.
So I'm gonna stop arguing with you and instead pay attention to someone who doesn't list abilities and actually talks about them IN PRACTICE.
P.S. Blood Magic doesn't trigger multiple times. It's a single 5% per cast on all the dark magic class skills. No melee sorcerer uses Daedric Mines; it's the most expensive spell in the game and it only has niche uses by caster sorcs on large bosses in trials.
I thought Leeching Strikes only decreases 25% weapon and spell power. In reality damage is combination of for example magicka and spell power, so that -25% is more like -12.5% or maybe even less damage. If I could choose I'd like to have that kind of toggleable skill for sorcerers too, because current critical requirement is not really working in PVP environment. That would work for melee sorcerers too and would make those builds much more viable in PVP. In PVE current system already works really well.eventide03b14a_ESO wrote: »I think you're giving to much credit to Leeching Strikes. The heal isn't that fantastic and you reduce your damage by 25%. What class has that kind of penalty for a heal? Every healing ability of a nightblade requires damaging an enemy (a lifetap). You're making nightblades seem a lot better than they are.
eventide03b14a_ESO wrote: »I think you're giving to much credit to Leeching Strikes. The heal isn't that fantastic and you reduce your damage by 25%. What class has that kind of penalty for a heal? Every healing ability of a nightblade requires damaging an enemy (a lifetap). You're making nightblades seem a lot better than they are.
Brasseurfb16_ESO wrote: »You are so full of it. DK abilities point for point cost less magicka than sorcerer skills. Pay some *** attention next time you cast igneous weapons versus critical surge, let alone burning talons compared to encase.
Excuse me, but Critical Surge isn't Igneous Weapons... Critical Surge is one of the most efficient heals in therm of HpM (or Health per Magicka). You won't find any cheaper heals unless its a free cast like Repentance or Leeching Strike.So I'm gonna stop arguing with you and instead pay attention to someone who doesn't list abilities and actually talks about them IN PRACTICE.
P.S. Blood Magic doesn't trigger multiple times. It's a single 5% per cast on all the dark magic class skills. No melee sorcerer uses Daedric Mines; it's the most expensive spell in the game and it only has niche uses by caster sorcs on large bosses in trials.
Yeah stop arguing with me, you say I'm just listing abilities and didn't test them but you don't even know how your own abilities work with their respective passives. Instead of beeing clueless and complaining on these forums, download Tactical Foundry addon instead, try Deadric Mines and Negate Magic (for real this time) look what happens when you use those abilities and tell me again if I'm the one full of it...
It's hard not to call you names by this point when in that post you're quoting I specifically excluded Daedric mines and an ultimate, because Daedric Mines cannot be used by a melee sorcerer without running oom in one cast, and you don't waste an ultimate just to trigger blood passive heals.
You're just being thick on purpose and I have no intention of feeding into this crap. I should have been quicker to end conversation with you the moment you brought a twilight matriarch up.