And there it is. You don't even notice it, do you? The unquestionable presupposition that proc sets are "free" damage. This is what makes you a purist and borderline elitist.
You made a video that showed your friend, who is apparently a decent player on a balanced tanky-ish build and class, dying in a duel, apparently powerless against your light attack build. That is how you made your claim. A picture is worth a thousand words and all that. Your video represented death. It did not represent pressure.
@FrankonPC, I could be wrong as I don't have time to watch that video right now, but didn't you put a Caluurion build video out with the express aim of showing how strong it was, hoping it would catch on and get nerfed? Since then we've had Sloads, but Caluurion never rose to the level where it was considered sufficiently problematic. In fact it has flown under the radar, ZOS' radar at least, remarkably unchanged. I wonder why that is? Could it be, because it's quite well balanced on live?
OK, I'll admit that I was unfairly questioning your integrity regarding your experience with proc sets and your preference for stat builds. At the same time, characterising proc sets as "free" is factually inaccurate. You can argue about what's free about them and what's not, but it is a grey area. It's used as such a cheap shot by everyone holding your position and in such a casual way, it's extremely irritating. I am also on the side of sabresandiego_ESO when it comes to fun. I think you can have fun with or without procs and whether next patch will be as problematic as Viper / Tremorscale is by no means obvious to me, even now.And there it is. You don't even notice it, do you? The unquestionable presupposition that proc sets are "free" damage. This is what makes you a purist and borderline elitist.
Presupposition would be the right word if I didn't have multiple clips on my channel of already running these proc sets. You used the wrong word once again in an attack that is wrong, once again. You notice that, right?
I agree. I said the same thing recently, albeit less forcefully. Funny thing is, we probably all agree. Frank seems to prefer a global cooldown on procs, but I believe he suggested this option in one of his YouTube videos as well.ThePainGuy wrote: »Some interesting points being made on this forum topic. I saw the streams (Else duel with @Madhatten512 and @sabresandiego_ESO).
Honestly in my opinion, the biggest wildcard in this proc-set vs max stat debate is Malacath's Band. Now i like proc sets and stat building sets. I love the diversity in building for pvp in ESO. Now Zos has certainly taken it even further with mythics that add another layer of gameplay and i admire they are willing to still push the envelope in this game. However, Zos has been inconsistent with some balancing and Malacath's Banding is one area.
Malacath's Banding allows us to increase our overall damage by 25% but at the cost that we can no longer do crit damage (the Kiss Curse that Zos loves to call it). However, Malacath allows bypassing of the kiss/curse effect if your build is solely based around proc-sets. Proc-sets used to crit in the past and then Zos changed it to where they can no longer crit. However, when malacath's band is combined with proc-sets; proc-sets are allowed to essentially do extra damage but bypass the curse effect because proc-sets do not crit to begin with.
Now lets look at what Zos has done recently.
1. Blood for blood (vamp ability) was essentially nerfed because some classes like nightblade could bypass the heath toggle costs (curse effect) with its great self healing. This was done during greymoor PTS
2. Thrassian Stranglers: (mythic item) nerfed twice (greymoor PTS and stonethorn PTS) because players were allowed to gain max stats and able to significantly ignore curse effects of the item
3. New Moon Acolyte (crafted item set): per Zos they reduced the 5 piece benefit to 401 down from 481 weapon/spell damage because players were able to essentially ignore the increased costs due to synergies
So in conclusion since proc-sets are able to have their base damage increased with essentially no curse since proc-sets cannot do crit damage; should malacath's band apply to proc-sets? If you compare it to max-stat builds that use malacath's band; your base damage is increased but your damage skills and abilities cannot no longer do crit damage. Doesn't that seem a bit unbalanced?
@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_JessicaFolsom
OK, I'll admit that I was unfairly questioning your integrity regarding your experience with proc sets and your preference for stat builds. At the same time, characterising proc sets as "free" is factually inaccurate. You can argue about what's free about them and what's not, but it is a grey area. It's used as such a cheap shot by everyone holding your position and in such a casual way, it's extremely irritating. I am also on the side of sabresandiego_ESO when it comes to fun. I think you can have fun with or without procs and whether next patch will be as problematic as Viper / Tremorscale is by no means obvious to me, even now.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »
Frank, you seem like a good guy but I don't think you are being honest here. None of those duels were close, you lost every duel by a wide margin and we probably dueled 6-7 times. In the two duels you claim we stalemated: that's not what happened. What actually happened is that the duels lasted a longer amount of time, and you were going to eventually lose to attrition but you crashed twice instead. High health builds are strong against burst and weaker vs attrition.
We dueled once when I put my old enchants back on, we only stalemated once iirc. You beat me handily when I did not have the recovery I had vs mad on. In one of them you beat me in like 20 seconds!
5:50 -9:10 I was at 70% mag before I crashed, with a pot coming up. you went into colossus twice. I don't have to worry about being honest when it's literally recorded. 3 minutes of dueling vs two ultimates and my resources aren't strained, we can agree that's a draw no? We can do it again if you'd like.yet my stat build decisively won both NOCP duels against your triple proc setup: and I do not feel I was close to losing at any point. The nocp duels were over quickly and decisively.
How many times do i have to explain I was light attacking? You won decisively against light attacks when I have not run this setup in no cp. Congrats!The third fake narrative I want to expose here is your claim that you're only using light attacks to show how OP that build is: but the truth is that your stats (magicka and spellpower and regen) are so low that using abilities would actually hurt you on that build because they would be inefficient and run you out of resources, and you'd have nothing left for defense. Thats the truth, which the masses don't realize because they are easy to fool - I am not.
I was not running out of resources when I put my old enchants on, see above.The fourth fake narrative is that your build requires no skill to play: but that's also fake news. I watched you play and not only were you breathing heavily, you were doing all kinds of actions that a lesser player would not have done. You were not mindlessly light attacking like you portray to the masses. A mindless light attacker would have been dead in 30 seconds.
I think you're a good guy, and like I warned about dueling before: peoples egos get in the way of reality. It wasn't my idea to duel, but I certainly believe I proved my claims
I did everything defensively against you that I did against mad, and then I light attacked. It really isn't difficult to do.
To the bolded:
I told you what I wanted to accomplish before we fought, I was going to fight you with light attacks. I tried potion cooldown enchants because I thought they could give me more than recovery, I was wrong. I switched back and we stalemated. If I truly cared about "ego" I wouldn't have brought that setup to test in no cp when I've never ran it in there before, and if I cared about dying, I wouldn't have continually done exactly what I stated I was going to do in this thread, fight you with light attacks. I would have switched up my build a bit, I would have used skills and abilities...but that wasn't what I was trying to do. I was operating in good faith by testing things in different areas. Bolded is looking more and more like projection, which is too bad.
You killed me, good players are supposed to kill players just light attacking. It really should never get close, which is my contention. You continually saying you proved your point while you're cycling different debuffs and dots with ultimates while I am light attacking isn't proving the point you think it proves.
If we keep dueling: this does become about egos rather than actual testing and data analysis and that's not the goal here. The tests we did decisively showed that your Proc build is not as powerful as your video with Madhatten portrayed. In that video: the narrative was that a solidly built open world stat build easily lost a duel to a mindless triple proc build using primarily light attacks. You challenged me to disprove that narrative and I did. I showed up with a stat build, decisively won every duel that you didn't crash in, and was never close to losing even when I dropped to half health in one of the NOCP duels (which is easy to do when you have 14k HP).
I purposely showed up with a low health stat build to show that these proc builds aren't as overpowering as the narrative. I never said proc builds aren't strong. Do you really think Zenimax is incompetant? They created this game. They know what they are doing: and even if proc builds are a little bit too good in some scenarios: that's ok because it shifts the meta and makes the game fresh. I think we will see a lot more proc builds next patch. I like that and you don't, and that's ok. And maybe in the future, some particular proc set might be nerfed just like New Moons (a stat set) was this patch.
I guess it's no surprise that I will second the 4 points made by sabresandiego_ESO. EDIT: Ooof, several posts up now.
I've tried high health builds on occasion. Not ones that were also intended to do damage, but pure warden tanks. I lasted maybe 30 seconds against two experienced players. What sabresandiego_ESO says about these builds being susceptible to attrition is true. One of the disappointing things to see was that that hasn't changed. That's balance of sorts.
If you build a pure tank, you can last much longer than I did. I have a friend who used to do that, but in trying it myself I soon discovered that it requires skill to manage your resources and become an expert at that type of build. I feel this mirrors point 4 of sabresandiego_ESO's.
As soon as you put on so much as one procset, the elitists look down on you. I'm not saying that's you, @FrankonPC, but I count you as a purist. You don't like to wear proc sets on principle. Both purists and elitists IMO make the same mistake. They overestimate the skill that's needed for playing a stat-based build versus what's just general proficiency at ESO. They IMO also underestimate the compromises going into proc builds, because they don't play such builds medium to long term.
In reply to some of the other posts here, I can't stand the condescending attitude of players claiming that proc sets only really have their place as crutches for beginners, nor those that complain when they have difficulty 1vXing two players with procsets. It's entitled and self-serving.
As to your deaths, you were hedging your bets. Your original video showed a death, but you backpedaled and provided yourself an out. If I'd seen you pressuring sabresandiego_ESO's health bar consistently, I might have conceded the point. I did not see that. Next thing people say is "necro is OP", which may be true, but is shifting the goal posts. I think we've established there's one stat-based build / class that will beat your proc warden comfortably, that's what I take away from this.
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what's the opportunity cost of casting one purify vs one poison injection or crit rush? Purify is more expensive. if a templar really wants to play the purify vs poison inject game, I'm more than happy to.
What about the classes that don't have a purge?
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Hm... Every class has cleanse through the Purge ability and its morphs from the support skill-line so your argument is a bit shady.
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what's the opportunity cost of casting one purify vs one poison injection or crit rush? Purify is more expensive. if a templar really wants to play the purify vs poison inject game, I'm more than happy to.
What about the classes that don't have a purge?
...
Hm... Every class has cleanse through the Purge ability and its morphs from the support skill-line so your argument is a bit shady.
You really think any build can just slot purge and be able to sustain that?
That's if and when the burst kills someone. If not, then you find the PvE balancing of those sets makes it even numbers, yet you lack the magicka / spell damage for better shields or heals you would otherwise have.So when people talk about how procs give "free" damage, it's because the utility of running multiple procs on the same spec is giving more damage than what a max stat build will give for doing the exact same thing.
OK, I'll admit that I was unfairly questioning your integrity regarding your experience with proc sets and your preference for stat builds. At the same time, characterising proc sets as "free" is factually inaccurate. You can argue about what's free about them and what's not, but it is a grey area. It's used as such a cheap shot by everyone holding your position and in such a casual way, it's extremely irritating. I am also on the side of sabresandiego_ESO when it comes to fun. I think you can have fun with or without procs and whether next patch will be as problematic as Viper / Tremorscale is by no means obvious to me, even now.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=157224 .
Here's a full stat spec this patch on your class, balorgh, war maiden and necro. I intentionally build no recovery so that we have highly buffed tooltips, scaling the damage even higher for stat based builds.
Max Stat War maiden concealed: 14,361
Max Stat War Maiden Soul Harvest: 22971
A two hit combination with these two sets yields 37,332 tooltip damage. With full ultimate balorgh, the tooltip goes up to 24,574, with more pen. So roughly 39k ish damage with full balorgh
Here's substituting caluurions for war maiden, feel free to adjust it yourself and compare:
Caluurions Concealed: 12,938
Caluurions Soul harvest: 20,695
A two hit combo with everything else remaining the same yields a 33,633 tooltip damage. With balorgh at 500 ultimate, it goes up to 22k, so roughly 35k overall damage with this combination at 500 ultimate.
You lose roughly 4k damage on your overall tooltips switching this one set, but you gain 20k proc that is guaranteed to land with this combination every 10 seconds.
So between the two, with the same two hit combination, you have 37k damage(39k fully buffed) vs 55k...which as you know on a magicka nightblade with concealed weapon, caluurions hits almost every time when they're not cc immune. This is reliable burst. This is a difference of 34% in burst when you switch out the one set.
Now let's add my other sets I was running, Caluurions Overwhelming and Zaan:
Concealed tooltip: 12,128
Soul Harvest: 19,401
So 31k damage with a 20k tooltip caluurions that will land every 10 seconds = 51k. 51k vs 39k damage, or a % difference of 26% on your overall burst between these two abilities WITH the ability to still proc overwhelming and zaan, which is more damage.
Now you can absolutely say that 500 ultimate balorgh has more pen as well and will do more damage than what the tooltips show, which is 100% true! It's not going to offset 26% damage shown though. Balorgh at 500 ultimate will give you ~17%(11500 pen with 500 ult balorgh divided by 660) more damage with the full pen than what is showing, but it's still not more damage than just the caluurions proc. This is just taking into account caluurions and not overwhelming or zaan of course, which would be an even larger difference in overall damage done, when they proc.
So when people talk about how procs give "free" damage, it's because the utility of running multiple procs on the same spec is giving more damage than what a max stat build will give for doing the exact same thing.
This is actually a good way of looking at it. Proc sets work great when they outright kill someone. You don't want them so strong that that will happen, especially in the hands of a nightblade ganker. If they don't kill someone, though, then my particular build, at least, hits like a wet noodle. This effect will vary by build. Mine is extreme in that regard.exiledtyrant wrote: »I would hypothesize that there is more burst potential within the first few hits of a proc set than a stat based set which than either falls off altogether or equalizes at the 10 second mark.
This is something that took me a long time to grasp and accept. I think maybe some people are holding out for much better set / class / build balance than can ever be achieved, especially those who measure their prowess by duelling.The game by design is set up to have class imbalance and extremely niche sets to provide and counter metas within the game.
exiledtyrant wrote: »
To truly prove proc sets are doing more damage than stat based sets you would have to provide a much more rigorous test:
exiledtyrant wrote: »OK, I'll admit that I was unfairly questioning your integrity regarding your experience with proc sets and your preference for stat builds. At the same time, characterising proc sets as "free" is factually inaccurate. You can argue about what's free about them and what's not, but it is a grey area. It's used as such a cheap shot by everyone holding your position and in such a casual way, it's extremely irritating. I am also on the side of sabresandiego_ESO when it comes to fun. I think you can have fun with or without procs and whether next patch will be as problematic as Viper / Tremorscale is by no means obvious to me, even now.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=157224 .
Here's a full stat spec this patch on your class, balorgh, war maiden and necro. I intentionally build no recovery so that we have highly buffed tooltips, scaling the damage even higher for stat based builds.
Max Stat War maiden concealed: 14,361
Max Stat War Maiden Soul Harvest: 22971
A two hit combination with these two sets yields 37,332 tooltip damage. With full ultimate balorgh, the tooltip goes up to 24,574, with more pen. So roughly 39k ish damage with full balorgh
Here's substituting caluurions for war maiden, feel free to adjust it yourself and compare:
Caluurions Concealed: 12,938
Caluurions Soul harvest: 20,695
A two hit combo with everything else remaining the same yields a 33,633 tooltip damage. With balorgh at 500 ultimate, it goes up to 22k, so roughly 35k overall damage with this combination at 500 ultimate.
You lose roughly 4k damage on your overall tooltips switching this one set, but you gain 20k proc that is guaranteed to land with this combination every 10 seconds.
So between the two, with the same two hit combination, you have 37k damage(39k fully buffed) vs 55k...which as you know on a magicka nightblade with concealed weapon, caluurions hits almost every time when they're not cc immune. This is reliable burst. This is a difference of 34% in burst when you switch out the one set.
Now let's add my other sets I was running, Caluurions Overwhelming and Zaan:
Concealed tooltip: 12,128
Soul Harvest: 19,401
So 31k damage with a 20k tooltip caluurions that will land every 10 seconds = 51k. 51k vs 39k damage, or a % difference of 26% on your overall burst between these two abilities WITH the ability to still proc overwhelming and zaan, which is more damage.
Now you can absolutely say that 500 ultimate balorgh has more pen as well and will do more damage than what the tooltips show, which is 100% true! It's not going to offset 26% damage shown though. Balorgh at 500 ultimate will give you ~17%(11500 pen with 500 ult balorgh divided by 660) more damage with the full pen than what is showing, but it's still not more damage than just the caluurions proc. This is just taking into account caluurions and not overwhelming or zaan of course, which would be an even larger difference in overall damage done, when they proc.
So when people talk about how procs give "free" damage, it's because the utility of running multiple procs on the same spec is giving more damage than what a max stat build will give for doing the exact same thing.
To truly prove proc sets are doing more damage than stat based sets you would have to provide a much more rigorous test:
1. Match the highest stat based set vs the highest proc based set within a 10 second window. Necropotence + Clever alchemist under spell power pot vs Caluurions + Overwhelming with spell power pot.
2. Have both sets under the effect of malacath so their is no critical variance.
3. Match a fairly net neutral helm set that is not prone to variance and player error that benefits both proc and stat based sets equally. I would suggest slimecrawl as nothing can be more generic and straightforward than 8% damage to everything.
4. Test a PvP rotation over 10 seconds with 1, 2 , and 3 weaved skills and determine total damage done after battle spirit for each.
5. Test a PvP opening rotation using 1, 2, and 3 weaved skills and determine how much burst happens within the time frame for each after battle spirit.
I would hypothesize that there is more burst potential within the first few hits of a proc set than a stat based set which than either falls off altogether or equalizes at the 10 second mark. This should be especially true on the 1 ability weave vs the 3 ability weave test as stat based sets get stronger the more damage abilities are used. All this would mean is that proc sets have a niche of being bursty ( better vs lower resistance / health / sustain targets) and stat sets are better at sustained damage ( better vs high resistance / health / sustain targets).
If the burst itself is considered to high than the burst sets have to be put to the test vs setups that counter burst before even considering a nerf. That means taking the standardized test I mention above and stacking it against sets like Juggernaut, Orgnum's Scales etc.. and seeing if burst resistant setups are being overwhelmed. If procs sets warp the meta in a ways that counter based sets can't do their job that is an argument I can get behind. Even then it would have to prove that time to kill is so out of wack that under normal circumstances use of LOS and team play are circumvented by it.
Dueling is not going to provide this kind of data. The game by design is set up to have class imbalance and extremely niche sets to provide and counter metas within the game. These imbalances are put in place to encourage group play and place safety valves on one setup vs another. You can't balance that kind of system in a 1 v1 environment.
exiledtyrant wrote: »To truly prove proc sets are doing more damage than stat based sets you would have to provide a much more rigorous test:
[...]
I would hypothesize that there is more burst potential within the first few hits of a proc set than a stat based set which than either falls off altogether or equalizes at the 10 second mark. This should be especially true on the 1 ability weave vs the 3 ability weave test as stat based sets get stronger the more damage abilities are used. All this would mean is that proc sets have a niche of being bursty ( better vs lower resistance / health / sustain targets) and stat sets are better at sustained damage ( better vs high resistance / health / sustain targets).
@FrankonPC, I could be wrong as I don't have time to watch that video right now, but didn't you put a Caluurion build video out with the express aim of showing how strong it was, hoping it would catch on and get nerfed? Since then we've had Sloads, but Caluurion never rose to the level where it was considered sufficiently problematic. In fact it has flown under the radar, ZOS' radar at least, remarkably unchanged. I wonder why that is? Could it be, because it's quite well balanced on live?