There’s a simple answer to this: a Crown Store item that allows you to level up a new alt to Level 50, but which only works when at least one of your characters has completed Cadwell’s Gold. That way it’s optional, and you will have demonstrated that you have completed much of the main game.
Kinda agree with OP, overland content is so easy that grinding to 50 vs a consumable that brings you to lvl 50 wouldn't really make a difference since you don't really learn anything about your character doing quests or delves.(I just had a CP 690 sorc in vBC1 pledge hard casting crystal frags over and over... come on)
As for your second suggestion it's something that directly competes with crown store xp scrolls so ZOS probably won't add them.
bmannb16_ESO wrote: »I can grind up a magica char in 6-8 hours, with the Halloween event I just did it in 4. And I only ran the first main quest mission, and 1 random daily dungeon.
To be fair I'm at 700+ cp, so that can make a huge difference.
Suggestions:
1. I don't mind paying crowns for a consumable that brings us up to 50. Make it so that you need to already have some characters at lvl cap before you can use it.
i guess this guy doesn't know about the veteran ranks when we you had to reach level 50 sixteen times over to reach max level for just ONE CHARACTER and then be able to use vr16 enchants and weapons. Good days.
It's everybody's responsibility to learn how to play their character before they start doing group content, as you know. I know your point is that people who level fast might not learn how to play that class effectively, but it's not like people suddenly lose the ability to learn the class after they hit 50.And what is the result. I haven't a clue how to play him. I would still be like this if I had slowly gone through each quest as I could simply use one skill on most mobs without even trying.
I've read up on DK builds, I've started going through Morrowind for my first time (only recently bought it when I found the discovery upgrade pack for sale for just £17.86) and doesn't matter how I try to learn the skills, the mobs are all dead in seconds.
So at some point I'm going to be one of those guys with 690 CP who gets invited to a group and hasn't a clue how to play.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
except. we have already told you that in games like, say GW2. you STILL have to go through all the zones you just skipped with a token, because you need those extra skill points to unlock masteries, etc. and unlike ESO, GW2 downleveles you when you go into those zones, so you are exactly back where you started. the only good thing about GW2 max level token is that it places you exactly where ESO starts you off - allowing you freedom to go anywhere you want or need, from the start. lvl 80 token in GW2 is a faximily of one tamriel scaling.
and another game you brought up is WoW. which still makes you level and you still need to gear up. it just lets you skip old zones and go straight into expansion. something you can already do in ESO.
P.S. nowadays, people don't use tomes of knowledge to level alts. they save them to use at max level, to get spirit shards.
I left before they introduced masteries etc, so I wouldn't know about that...Also, I remember the "downeleveling" thing was a joke, because mobs in lower levels would still die in one hit from a maxed out character due to all the gear etc which could only be equiped by a high level character. It's most definitely not "back to where you started". Far from it! One could kill an area boss in just a couple of hits, no problem.
As for WoW, I couldn't have brought it up, because I have never played WoW!
redspecter23 wrote: »3 hours of grind is too much for you? This game is amazingly alt friendly due to the CP system. You also don't need to do any quests if you choose not to. Or you can. It's up to you. Collect as many or as few skill points as you want. It's all up to you.
I wish ZOS would have a level 50 token in the store so people can pay $100 for a level 50 character only to realize they still need to go collect skills and skill points to get where they need to be. Getting to 50 is easy. The other character advancement is the actual time sink.
newtinmpls wrote: »
Sweetpea704 wrote: »You need to play a toon to learn how to play it. It sounds to me like you are my nightmare PUG. You come into a dungeon with 470 CP on an alt that you grind in a day but have no skillpoints on, no skyshards. If you're a tank, you don't have inner fire. If you are a healer, you can't give shards or orbs. If you are a DPS, you don't have the passives that make you really give good damage.
When I level a toon, I do the four main skillpoint quests in my faction zones OR I do the four main quests in another faction zones to mix it up. Then, I get all the books and skyshards in each of those zones and usually finish off with world bosses, dolmens, Cyrodiil, or a Sewer run. It really doesn't take any longer, especially if I get a scroll pack from the crown store.
How? You cannot use the CP till 50+? Do they still apply (Don't really make alts but was considering it and I have 700+ EU and 400+ NA)
To all the responses against instantly leveling from 1-50:
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Is there any OTHER reason anyone can give me to not instantly level from 1-50?
To all the responses against instantly leveling from 1-50:
1. It's an MMO - that's the way it is!
That's an illogical response. It does not address why something should be there. Only that "It's always been this way".
2. It was much, much worse before with vet levels etc
Again, this is not a logical argument to make someone grind from 1-50. Sure, it might have been worse before. But so what? That has no impact on whether or not the current grind is necessary.
3. You should enjoy questing, developing your character etc.
Everyone plays for different reasons. You like to quest. Great! You like to develop your character. Fantastic! Others like me, like to play in the toughest content, and grinding from 1-50 gives me nothing by itself. It's just a meaningless hurdle - ESPECIALLY when we already have multiple characters at level cap.
4. Grinding allows you to learn your character
I ground my very first magplar from 1-50 the slow way. It did NOT prepare me for my vet dungeon rotations, weaving light attacks, timing buffs, resource management etc. The skills required to output maximum sustained DPS, healing, tanking, have NOTHING to do with the way you play while leveling up questing.
Not to mention that if you dolmen grind your skills, or get a skyreach carry, you won't learn anything anyway!
If I hit lvl 50 instantly, I will THEN learn how to do a proper DPS by repeatedly parsing and perfecting my skills on a target skeleton before I even set foot in a dungeon.
5. You won't have enough skill points if you just reach 50.
Since I've already maxed out crafting on my other two characters, I need just 80 skill points in total to complete my new build. I get 64 by leveling, 2 from stepping into Cyrodill. That means just 14 more points, and I can get those from finishing the dungeon quests. Problem solved.
Is there any OTHER reason anyone can give me to not instantly level from 1-50?
@bhagwad be grateful for the spoon, because we used to have to do it with a coffee stirrer.Merlin13KAGL wrote: »Depends, do you get to use an earthmover or a spoon?
Because if something challenges your skill and luck, then it's not a grind. Leveling to 50 does neither!
its challenging enough to you and others that you have to come to the forum and whinge about it.
i dont want to lvl. i should start at cp160
why level those skills. i should instantly be given the morphs
what you want is a game without customization, where you can just login and instantly play. something like call of duty maybe. where they just give you the character and you play it.
newsflash precious people: ESO aint it. and should ZOS ever decide it is, that will be the death of the game. because all those people will arent completely lazy and find levelling a challenge will leave. and then you can spend your time in the dungeon q because nobody will be here to play with you.
i get that you dont like levelling and think you should just be able to play end game content. Thats fine. But you know what, you still gotta do it like everyone else. If thats too hard for you, you know where the uninstall button is. You said that we are asking someone to have the same in-game goals as us. Well, you're doing something worse. You're asking an established game to change the game to suit what you think it should be. Not what the game actually is. Thats not necessarily a bad thing, except you want it to be a different game. One where you dont have to put any time or effort into it to get to the top. That is a very bad thing.
You use the word "challenging". I use the word "boring". If I were to ask you dig a hole and refill it 300 times, would you say it "challenges" you? Or would you just say it bores you?
You forgot option C: No one is required to dig the hole at all.
Getting to max level on a different role/class doesn't automatically provide proficiency with that role/class. Part of that 'grind' time is for that purpose, regardless of how many times you've played alts.
People requesting insta-end game will be the same people [snip] because they're bored because they are no longer challenged, as there are no more new holes to dig and refill.
Regrind real max level on an alt, CP's and all, with gear that's not so easily tradeable among group members,and you'll have a new found appreciation for the fact that the 'grind' to 50 is as generous as it is.
So where is the "earthmover" for ESO? Where is the tool that I can use to lvl up a new character in 10 minutes? That's an earthmover. So far, we have only spoons.
Proficiency with the class is acquired by spending a long time in front of the practice dummy, getting your rotations, light weaves, buff timings, potions, weapon enchant procs etc down pat. None of that is obtained by leveling a toon from 1-50. You're missing half the skills, your resource pools don't match the end game, you don't have the gear that will give you desired buffs.
Basically, end game is COMPLETELY different from leveling. There is zero value trade over. Absolutely 0. It has as much value as digging a hole.
And again, saying things were bad before is not a reasonable excuse to keep a bad situation around.
To all the responses against instantly leveling from 1-50:
{
snip
}
Is there any OTHER reason anyone can give me to not instantly level from 1-50?
Oh oh oh! Let me try!!
The people that own the rights to the game and spent the millions on development and hardware want it this way.
So do I get a skooma cookie?
To all the responses against instantly leveling from 1-50:
{
snip
}
Is there any OTHER reason anyone can give me to not instantly level from 1-50?
Oh oh oh! Let me try!!
The people that own the rights to the game and spent the millions on development and hardware want it this way.
So do I get a skooma cookie?
Translation: Never complain about anything because the "People that own the rights to the game...want it this way".
VaranisArano wrote: »To all the responses against instantly leveling from 1-50:
{
snip
}
Is there any OTHER reason anyone can give me to not instantly level from 1-50?
Oh oh oh! Let me try!!
The people that own the rights to the game and spent the millions on development and hardware want it this way.
So do I get a skooma cookie?
Translation: Never complain about anything because the "People that own the rights to the game...want it this way".
Alternate translation: when you complain about things that are the way they are because the developers made them that way, "The developers made it that way" is a valid response. Don't expect the rest of us to fall over ourselves to give you cheese to go with your whine.