hobicabobjob wrote: »
Fix purifying ritual to be less overpowered before you think of any buffs to Stamina or Magicka Templar please.
It doesn't have to remove FIVE effects and it's questionable, if it should really remove dots, daedric curse and such things. It would be enough if it just removed debuffs, snares, roots or simply removed one or max 2 effects, not 5.
Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
Fix purifying ritual to be less overpowered before you think of any buffs to Stamina or Magicka Templar please.
It doesn't have to remove FIVE effects and it's questionable, if it should really remove dots, daedric curse and such things. It would be enough if it just removed debuffs, snares, roots or simply removed one or max 2 effects, not 5.
Fix purifying ritual to be less overpowered before you think of any buffs to Stamina or Magicka Templar please.
It doesn't have to remove FIVE effects and it's questionable, if it should really remove dots, daedric curse and such things. It would be enough if it just removed debuffs, snares, roots or simply removed one or max 2 effects, not 5.
forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
Templar PvP sets from IC will be out of control this patch. New wave of cancer will be 5 Reactive/ 5 Black Rose 2 Malubeth....Templars will be incredibly hard to kill. Sword and Board doubled up on the bars...this is really bad to give Templars access to this armor combo.
Please adjust Reactive armor and lowers to reduced damage.
Please reduce Black Rose 5 piece bonuses
These sets combined make for the worst type of PvP cancer and we'll just hear complains about PvP Templars for the next 4 months.
Honestly, I think mTemp will stand strongest when this patch settles. sTemp seems tougher, but honestly I am not super experienced with it. Agreed that all of the changes to healing ritual are yawn-worthy.
The utility of have the strongest burst heal in the game cannot be underestimated. This enables enormous flexibility in gearing, champion point allocation (granted, there isn't THAT much there). During his review of the patch notes (which I skimmed), @FENGRUSH discussed the power in mTemp in group play. I think he is 100% spot-on. Overlapping heals, guard, Malubeth, lingering pots, blocking, and now this new mana sustain thingy can create a group synergy that is nearly unbreakable.
While mTemp as a class does not have a great set of CCs w/o Blazing, I don't think it will detrimentally impact the way the class performs. Radiant Destruction will still be a stellar execute since it scales three ways (lower health, higher mana, spell dmg+max mana). I think the nerf should have been to change its range... but whatever.
Honestly, I think mTemp will stand strongest when this patch settles. sTemp seems tougher, but honestly I am not super experienced with it. Agreed that all of the changes to healing ritual are yawn-worthy.
The utility of have the strongest burst heal in the game cannot be underestimated. This enables enormous flexibility in gearing, champion point allocation (granted, there isn't THAT much there). During his review of the patch notes (which I skimmed), @FENGRUSH discussed the power in mTemp in group play. I think he is 100% spot-on. Overlapping heals, guard, Malubeth, lingering pots, blocking, and now this new mana sustain thingy can create a group synergy that is nearly unbreakable.
While mTemp as a class does not have a great set of CCs w/o Blazing, I don't think it will detrimentally impact the way the class performs.
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
Point is, we're not gonna get anything good for stamplars in this patch, no matter how many pages we write about it. We're just trying to save what we can now.It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......
Point is, we're not gonna get anything good for stamplars in this patch, no matter how many pages we write about it. We're just trying to save what we can now.It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
The only thing that bothers me on Magplar is the nerf to Radiant Destruction. Crippels magicka Templars for PvE and does change ZERO in PvP. Because we all know RANGE is the problem, not the damage.