For you Stamplars; is it at least useable? I know its not great but I am considering going that route just for a change in play style of turtle up and heal then use spell power build up from heavy to lash out. Probably would be better off leveling up my stamblade, but I don't wanna.
For you Stamplars; is it at least useable? I know its not great but I am considering going that route just for a change in play style of turtle up and heal then use spell power build up from heavy to lash out. Probably would be better off leveling up my stamblade, but I don't wanna.
No. You can't sustain in heavy.
If you don't wear heavy, gankblades, destro ult, proc sets, spriggan and spinners just melts you. You're just a roll monkey until you die. Duels and 1v1/1v2 it's fun. More than that and you have no chance.
For you Stamplars; is it at least useable? I know its not great but I am considering going that route just for a change in play style of turtle up and heal then use spell power build up from heavy to lash out. Probably would be better off leveling up my stamblade, but I don't wanna.
VigilantLance wrote: »I don't see the point to this thread. Is there an active dev reading this feedback? It doesn't appear easily when you perform a search for it. Thank goodness google is more competent then the actual page built in search.
I don't see any correspondence beyond the occasional moderation through the pages.
Will there be any adjustments or is this page more of a faux formality?
For you Stamplars; is it at least useable? I know its not great but I am considering going that route just for a change in play style of turtle up and heal then use spell power build up from heavy to lash out. Probably would be better off leveling up my stamblade, but I don't wanna.
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
The only thing that bothers me on Magplar is the nerf to Radiant Destruction. Crippels magicka Templars for PvE and does change ZERO in PvP. Because we all know RANGE is the problem, not the damage.
Hasty Prayer is lots of fun. I'm trying to maximize its utility, but I used to love the skill back in 1.X and am excited to try it in a full raid scenario.
This is what happens when people on the forums make topics over and over with no actual solution with how to balance it, so then you get zos who don't know how to balance it either for the community.Radiant Destruction, what is the problem? Range.
Sure damage is high, which is totally fine. But why am I able to execute people from almost 50 Meters away? That is what makes this skill so annoying ot fight against.
This is somewhat an older Video where I tried to showcase what the RANGE of this skill can cause.
The video here is only a showcase.
The 21% Damage nerf will NOT matter at all in PVP, but kind of "nerf" the templar in PvE.
And no, "blocking" is not an option, you are dead before you can block or LoS
https://youtu.be/8Q8v-oTHPio
So.....
Did we want a damage nerd? > No
Did we want a range nerf? > Yes
Just a quick question from a returning players: how are we doing in PTS in comparison to other classes? anyone else hit as badly as templars?
forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
@ColoredScreams actually that's not true it's working as intended 1 second per 400 mag returned people have been testing this.
Radiant Destruction, what is the problem? Range.
Sure damage is high, which is totally fine. But why am I able to execute people from almost 50 Meters away? That is what makes this skill so annoying ot fight against.
This is somewhat an older Video where I tried to showcase what the RANGE of this skill can cause.
The video here is only a showcase.
The 21% Damage nerf will NOT matter at all in PVP, but kind of "nerf" the templar in PvE.
And no, "blocking" is not an option, you are dead before you can block or LoS
https://youtu.be/8Q8v-oTHPio
So.....
Did we want a damage nerd? > No
Did we want a range nerf? > Yes
It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
The only thing that bothers me on Magplar is the nerf to Radiant Destruction. Crippels magicka Templars for PvE and does change ZERO in PvP. Because we all know RANGE is the problem, not the damage.
Curragraigue wrote: »It is funny that when people talk about TEMPLARS all they think of is Magicka Templars. There used the be smth called "Stamina Templars" a long time ago......but I guess people have forgotten about that setup..
The only thing that bothers me on Magplar is the nerf to Radiant Destruction. Crippels magicka Templars for PvE and does change ZERO in PvP. Because we all know RANGE is the problem, not the damage.
The thread is to discuss PTS changes to Temps. None of the changes impact Stampler. The fact that they don't is a separate thread issue.
Curragraigue wrote: »
The thread is to discuss PTS changes to Temps. None of the changes impact Stampler. The fact that they don't is a separate thread issue.