Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
Its not fair you don't know them.So even if I name them if you don't know them.its no point.Ron_Burgundy_79 wrote: »A few weeks ago a ran VMOL on it and a few other trials with it.Its stupid man I love it in PVE Still need to get 1 or two more pieces of mother sorrows or BSW and am good.I also talked to many magplar about it and they all laughed their saying ohh no more 70-80k RD ticks hello to the 65-67k ticks.The change is fine you guys are overreacting.Ron_Burgundy_79 wrote: »Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
When did you start playing a DPS magplar, Mr. Stamblade?
It's easy to say you know a lot of magplars who are fine with it. It's much harder to name those magplars.
Quick update.
The magicka steal is capped at 400 per second no matter how many enemies have the debuff on them. Also you need to be hitting the enemy with damage (Dot's also work) so it's not just a per second defacto infusion of magicka.
So you can debuff 10 enemies with the skill, and AoE them like mad, but it will still be only maximum of 400/s.
Also will work with your "allies", so I assume they mean people in your group.
edit: still is pretty nice, can go with Restoring Focus instead of Channeled Focus as long as you keep some damage on the enemy at all times.
forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
Dread I know you and I know you can read so read my Post what I said their overall DPS will only drop by 3000 not that RD will only deal 3000 less damage,God dam really man I know that wasn't hard for you to understand and really think I would have to explain that to you of all people.When you factor in the change of RD and combine overall a magplar entire rotation and how much damage the rest of their abilities deal their overall DPS loss is negligible with this change.Sorry your upset by the change a lot of people are but you like the rest of them are overreacting and need to take a break. So Dread please learn how to read and we won't have this issue again.Dread_Knight_N7 wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I'm usually levelheaded when it comes to this and maybe it's because I know you, but shut the *** up already. I'm tired of you trying to derail this thread this your "analysis" of a class you dont even play. Not one single post I have read from you has been beneficial to this thread yet and the gross misinformation you are spewing is the reason for these wide spreading nerfs to not only templars but in the game in general. 21% of 53,000 IS NOT 3000. IT IS 11,130 so new beams are hitting at 41,870 AND THAT'S IF YOU GO PURE TBS DMG AND SAY *** SUSTAIN. I dont find your "input" useful and saying your clearly bias does not excuse you for being a complete ***.
So kindly *** Off
Dread I know you and I know you can read so read my Post what I said their overall DPS will only drop by 3000 not that RD will only deal 3000 less damage,God dam really man I know that wasn't hard for you to understand and really think I would have to explain that to you of all people.When you factor in the change of RD and combine overall a magplar entire rotation and how much damage the rest of their abilities deal their overall DPS loss is negligible with this change.Sorry your upset by the change a lot of people are but you like the rest of them are overreacting and need to take a break. So Dread please learn how to read and we won't have this issue again.Dread_Knight_N7 wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I'm usually levelheaded when it comes to this and maybe it's because I know you, but shut the *** up already. I'm tired of you trying to derail this thread this your "analysis" of a class you dont even play. Not one single post I have read from you has been beneficial to this thread yet and the gross misinformation you are spewing is the reason for these wide spreading nerfs to not only templars but in the game in general. 21% of 53,000 IS NOT 3000. IT IS 11,130 so new beams are hitting at 41,870 AND THAT'S IF YOU GO PURE TBS DMG AND SAY *** SUSTAIN. I dont find your "input" useful and saying your clearly bias does not excuse you for being a complete ***.
So kindly *** Off
They should reduce the range and the keep the 21% damage nerf to Radiant you will still do great damage in PVE,it just balance the skill in PVP more.a1i3n0ct0pu5 wrote: »Don't remove the cc from blazing spear. It's our only effective stun aside from top charge which only works half the time.
Instead of nerfing the damage of radiant just reduce the distance. I'm more than confidant most people can agree to that.
Give stamplar more utility and cost reduction for jabs. Also maybe make some of the passive viable because as of now there's pretty much 1 skill line for them and they're only playable in heavy.
Lord_Dexter wrote: »Stamina is still solid for PVE and PVp but Magicka is lostig over and over, first Sorcerer then magplar and MNB
Templar's Restoring Spirit (4% Magicka, Stamina, and Ultimate cost reduction), does not compare well to Sorcerer's Power Stone (15% Ultimate cost reduction) and Unholy Knowledge (5% Magicka and Stamina cost reduction). Looking at the history of the skill, it makes sense why it's a bit of an afterthought in its current state. This passive used to return Magicka when abilities were cast before it was nerfed in March 2014. Consider reverting the passive to restore a percentage of an ability's cost on cast, or make the passive restore a very small percentage of the caster's highest resource when casting Templar abilities.Templars lack any passives useful to stamina, aside from the 4% general cost reduction and %6 damage. We need better passives!
I mentioned these points in my post and I'm quoting this here for emphasis. Please consider making Restoring Focus a self buff rather than a placeable aura. Also, there's an entire section in my post regarding Biting Jabs too, so please check that out devs and fellow players. Here's the link again. Thanks again.Templars major ward/resolve buff, r7ne focus, is a ground based buff.
You need to stand in it every 8 seconds to get the buff. This restricts movement severely which is vital to stamplars, especially in pvp.
Biting jabs is VERY innacurate against moving targets (specifically players in pvp), and the cost MUST BE reduced so that it is on part with other stam dps skills (surprise attack, flurry).
Sorcerer has the passive Exploitation, which gives Minor Prophecy to the group, Dragonknights have Mountain's Blessing which gives the group Minor Brutality, Nightblades have Hemorrhage which gives Minor Savagery to the group, and Templars have.... nothing of note that can't be given by the healer. Low damage, at high costs, with no compatibility with a group setting. There is nothing beneficial about running a stamplar in a raid.
That's why mine is just a writ crafter now.
CylindricalBox wrote: »Firstly, I would like to thank the developers for working with the community on the PTS. Thanks y'all .
With the changes to Blazing Spear, Magicka Templar now, like Stamina Templar, only has a single reliable stun, Piercing Javelin. Please consider reinstating the stun on Blazing Spear, as it is essential to the PVP Templar kit. Perhaps also reduce the cost of Javelin.
On a more controversial note, I don't think the changes to Radiant Destruction are appropriate. The damage nerf is not an effective fix to the skill in PVP and will very negatively impact Templars in PVE, as the skill is one of the highest DPS abilities in a Magicka Templar's kit. The problem with the ability is not the damage, but rather the range. Since Radiant Destruction has a 28 meter range, or in other words, the longest ranged skill radius, it is very easy to cast it at max range with impunity. Compounding this, the ability is also buffed by the Reach PVP passive, giving it another 5 meters of range. Please consider reverting the damage nerf and reducing the range of the skill from 28 meters down to 10-14 meters. This would not impact PVE and will work to increase the risk of casting while also denying long range sniping J-Beamers.
A few weeks ago, I outlined the dominant problems of Stamina Templar in this post. @Liam12548 is absolutely spot-on in summarizing these issues:Templar's Restoring Spirit (4% Magicka, Stamina, and Ultimate cost reduction), does not compare well to Sorcerer's Power Stone (15% Ultimate cost reduction) and Unholy Knowledge (5% Magicka and Stamina cost reduction). Looking at the history of the skill, it makes sense why it's a bit of an afterthought in its current state. This passive used to return Magicka when abilities were cast before it was nerfed in March 2014. Consider reverting the passive to restore a percentage of an ability's cost on cast, or make the passive restore a very small percentage of the caster's highest resource when casting Templar abilities.Templars lack any passives useful to stamina, aside from the 4% general cost reduction and %6 damage. We need better passives!
Templar's Balanced Warrior (6% Weapon Damage), is outclassed by passives like Nightblade's Pressure Points (3% Weapon Critical per Assassination ability on bar = huge), Sorcerer's Energized (5% more Physical Damage) and Expert Mage (2% Weapon Damage per Sorcerer ability slotted), and Dragonknight's Mountain's Blessing (5% Weapon Damage in the form of Minor Brutality and 3 Ultimate in parallel with Helping Hands' 5% Stamina return).
Templar's Prism (using a Dawn's Wrath ability grants 3 additional Ultimate with 6 second cooldown) and Illuminate (5% Spell Damage in the form of Minor Sorcery) are quite literally the equivalent of Dragonknight's Mountain's Blessing separated into two passives. Why?
Please consider buffing or changing Balanced Warrior, Burning Light, Enduring Rays, Prism, Illuminate, and Restoring Spirit to bring Templar in line with the other classes and to better support the class' damage-dealing potential.I mentioned these points in my post and I'm quoting this here for emphasis. Please consider making Restoring Focus a self buff rather than a placeable aura. Also, there's an entire section in my post regarding Biting Jabs too, so please check that out devs and fellow players. Here's the link again. Thanks again.Templars major ward/resolve buff, r7ne focus, is a ground based buff.
You need to stand in it every 8 seconds to get the buff. This restricts movement severely which is vital to stamplars, especially in pvp.
Biting jabs is VERY innacurate against moving targets (specifically players in pvp), and the cost MUST BE reduced so that it is on part with other stam dps skills (surprise attack, flurry).
Lord_Dexter wrote: »Stamina is still solid for PVE and PVp but Magicka is lostig over and over, first Sorcerer then magplar and MNB
Well, I believe all stamplars in trials and cyrodiil will disagree with your statement "stamina is still solid in pve and pvp". You can ask them. Oh, wait... there are no stamplars in trials and cyrodiil....
Dread_Knight_N7 wrote: »Dread_Knight_N7 wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I'm usually levelheaded when it comes to this and maybe it's because I know you, but shut the *** up already. I'm tired of you trying to derail this thread this your "analysis" of a class you dont even play. Not one single post I have read from you has been beneficial to this thread yet and the gross misinformation you are spewing is the reason for these wide spreading nerfs to not only templars but in the game in general. 21% of 53,000 IS NOT 3000. IT IS 11,130 so new beams are hitting at 41,870 AND THAT'S IF YOU GO PURE TBS DMG AND SAY *** SUSTAIN. I dont find your "input" useful and saying your clearly bias does not excuse you for being a complete ***.
So kindly *** Off
Actually it'll do even more then 11k less, observe. Say that is a combined 4 ticks damage of 53k, with the new nerf, all tics will do 21% less, but since the first tick is doing 21% less the person/npc will have more health then before, resulting in radiant doing less damage as the damage is inverse proportional to the health. That "extra health" will stack up leading to radiant doing far less damage overall.
The worst part is that the PvP crowd that was clamoring for a nerf are still going to be screaming for a nerf because the range is still 41m in PvP. I dont think this damage nerf is even going change anything in pvp because beams can still hit from a mile away and undodgeable. I can only hope if/when they nerf the range of radiant, I hope they increase the damage back. Probably wont happen since they added line of sight to BoL and still haven't added the extra heal back
sinz_xb16_ESO wrote: »Some thoughts after testing in PvP:
- Blazing Spears CC removal makes the skill pretty much unusable in PvP, Templars now do not have a reliable CC anymore to be used in PvP, therefore I ask ZoS not to remove the CC element of Blazing Spears. Stunning an enemy with Blazing Spears required enemy movement prediction and when you landed the stun it felt very rewarding and helped you setup a burst combo that will otherwise be lacking
- AoE magickasteal will only drain magicka for you from 1 target, so 400 magicka return per second even when damaging multiple opponents with the debuff. This might be as intended, because it would probably be pretty overpowered if you could drain magicka from multiple opponents simultaneously
- Radiant Oppression still hits like a truck on targets below 25% - but doesn't do much above that health threshhold, so that seems fine now
- Eclipse still doesn't perform well in PvP, it gives my target free CC immunity for 7 seconds which makes it counterproductive to use. Using it on multiple targets will drain too much magicka and isn't viable. In my opinion it should give CC immunity (would be overpowered if it didnt) , but only for 3 seconds maximum to make it viable. You could also have the reflects drain your magicka like DK's reflective wings does and remove/reduce the cc immunity to balance the ability correctly
All in all I'm mostly dissappointed by the CC removal from Blazing Spears. It really hurts PvPers who like to solo PvP or roam in small groups and it required skillful play to even land the stun in the first place. There is just no good reason to remove it, please change your minds on that one.