And that what i said, but probably "/" that i used to generalize effect misleaded you. Luminous grant 1875 magicka but synnergy is 20 sec cooldown. For such amount of magicka you won't be able to cast even a single BoL, you will need 2 synnergies just for 1 spell, it means you need to wait 40 seconds to have enough magicka from 2 synnergies just for cast of 1 BoL; this magicka return completely useless. While stamina gain is very important , Luminous grant only 175 more than Blazing.usmcjdking wrote: »I pointed it out already several times, so... Morph grant you literally 35 stamina/magicka more than other morph. Once again - I don't see how 35 mana regeneration could be relevant in this game. This additional mana won't allow you to even cast 1 BoL...usmcjdking wrote: »I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.You're reading the tooltip of resource return wrong then.And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.
If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)
Question is - will they?
Feature of Luminous is more resource returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 but still this "more resources" feature is irrelevant, and this one of reasons why Blazing overperform.
Blazing provides no magicka return Cinbri.
You are misreading.
Blazing Spear: 25% stamina and 1700 stamina over 10 seconds
Luminous Shards: 25% stamina and 1875 stamina AND MAGICKA over 10 seconds.
Yes, only 1 person. It even have visual of large spear in middle of aoe that you picking up and that dissapearing after you pick it up.Meh. The resources return might be OK for PVE when people know its meant for your tank or whatever but it seems like whenever I see one I could grab for some stam, its disappeared. I assume they are gone after one person grabs it and I often wonder if someone is macroing their synergy key.
Yes, only 1 person. It even have visual of large spear in middle of aoe that you picking up and that dissapearing after you pick it up.Meh. The resources return might be OK for PVE when people know its meant for your tank or whatever but it seems like whenever I see one I could grab for some stam, its disappeared. I assume they are gone after one person grabs it and I often wonder if someone is macroing their synergy key.
It might happen only in large fights afaik when visual effects stoped rendering. Also don't forget that synnergy has very long cooldown.Yes, only 1 person. It even have visual of large spear in middle of aoe that you picking up and that dissapearing after you pick it up.Meh. The resources return might be OK for PVE when people know its meant for your tank or whatever but it seems like whenever I see one I could grab for some stam, its disappeared. I assume they are gone after one person grabs it and I often wonder if someone is macroing their synergy key.
Thats what I suspected but the spear has still been there when someone else has thrown it, yet I cannot pick it up. Wonder if its just a matter of delay in the animation going away.
We will find out next week. I hope for the best but won't be surprised by worst scenario, sadly.@Cinbri - i see now what you mean.
Question is - will they make Luminous worthwhile or will they just follow the trend and nerf Blazing even more in order to make Luminous a more "appealing" morph?
It just seems that they go at these changes in a very backwards way, hence my resentment for them removing the stun on Blazing without providing anything else to make up for the loss.
ZOS_GinaBruno wrote: »
- Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
ZOS_GinaBruno wrote: »
- Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
We will find out next week. I hope for the best but won't be surprised by worst scenario, sadly.@Cinbri - i see now what you mean.
Question is - will they make Luminous worthwhile or will they just follow the trend and nerf Blazing even more in order to make Luminous a more "appealing" morph?
It just seems that they go at these changes in a very backwards way, hence my resentment for them removing the stun on Blazing without providing anything else to make up for the loss.
Meanwhile, does anyone from NA can confirm that Engine no longer repentable? It seems unreasonble nerf and big hit for stamplars.
bovardjeff_ESO wrote: »@templesus
You should re-read my post i dont like either of those terms because I AM NEITHER. I am fine with all my abilities HOWEVER, stamina does not have the ease of magicka return because
A. My regen goes out the window when i start to block.
B. Magicka has wayyy more ways to get return and reduce overall cost i.e: honor the dead is one such and with certain cp passive i get way more magicka back during a fight. not to mention my magicka regeneration never stops.
PLEASE leave the term stamplar or magplar out of this, i dont like stamina morphs because they always get the better of the two morph abilities so you get placated and then im left with nothing but terrible morphs (i.e aurora javelin)
Can we talk about Templars in heavy armor for PvP why is it I can sustain and be such a tanky person and we not get changes to Heavy Armor Skill Line
It's to easy for Templars to slap on 5 Heavy and have solid dps or healing in this game.
We should sacrifice dps or healing or sustain if we put on Heavy...make us wear light armor for best performance!
Heavy armor gives Templars such an advantage in every situation.
PvP setups
Tank setup 5 Black Rose 5 Reactive 2 Malubeth
Healer setup 5 transmutation 5 Kags/Seducer/Most things work with Monster sets
DPS setup 5 Kags 5VD/Rattlecage with Monster sets.
Why are Templars so good with any setup in Heavy Armor in any role? This isn't balance this is making Templars the dominant class for PvP.
@ZOS_GinaBruno
@ZOS_BrianWheeler
Please tone down Heavy Armor Templars specifically through Heavy Armor Passives we don't need Mag sustain in Heaven Armor or Wrath for more dps. Remove it....please 8)
usmcjdking wrote: »Heavy isn't the issue.
Hell BOL being as strong as it is isn't even the issue.
BOL being a 28 meter find-the-lowest-hp-dude-who-made-mistakes-and-heal-him-to-full-whilst-faced-the-completely-opposite-direction is the issue. AKA smart heal. Nerfing BOL to have a conal search pattern instead of a massive giant circular radius would be the proper fix for BOL spamming magplars. This is why BOL has invalidated other magicka heals in PVP - because the skill literally takes ZERO tactical or situational awareness to utilize. Just button mash and heal the right people.
Blackfyre20 wrote: »Would switching luminous to an AOE stun instead of a disorient make it too OP? Take the damage off it, whatever, magplars need hard CC though. Just an idea. @ZOS_RichLambert stated we now have a choice between damage and a disorient/more resources but neither is really viable for PVP, especially not solo play since the benefit from the synergy is non-existent. As demonstrated, the disorient on luminous is worthless.
MalakithAlamahdi wrote: »usmcjdking wrote: »Heavy isn't the issue.
Hell BOL being as strong as it is isn't even the issue.
BOL being a 28 meter find-the-lowest-hp-dude-who-made-mistakes-and-heal-him-to-full-whilst-faced-the-completely-opposite-direction is the issue. AKA smart heal. Nerfing BOL to have a conal search pattern instead of a massive giant circular radius would be the proper fix for BOL spamming magplars. This is why BOL has invalidated other magicka heals in PVP - because the skill literally takes ZERO tactical or situational awareness to utilize. Just button mash and heal the right people.
Oh boy, please give me that buff. It's frustrating as hell when you're low on health and the BoL heals some random I don't even see.
usmcjdking wrote: »MalakithAlamahdi wrote: »usmcjdking wrote: »Heavy isn't the issue.
Hell BOL being as strong as it is isn't even the issue.
BOL being a 28 meter find-the-lowest-hp-dude-who-made-mistakes-and-heal-him-to-full-whilst-faced-the-completely-opposite-direction is the issue. AKA smart heal. Nerfing BOL to have a conal search pattern instead of a massive giant circular radius would be the proper fix for BOL spamming magplars. This is why BOL has invalidated other magicka heals in PVP - because the skill literally takes ZERO tactical or situational awareness to utilize. Just button mash and heal the right people.
Oh boy, please give me that buff. It's frustrating as hell when you're low on health and the BoL heals some random I don't even see.
That bothers me as well. Again, this recommendation isn't to nerf templars as much as it is to prevent straight up raid healbotting.
ZOS_GinaBruno wrote: »Hey guys, thanks for all your feedback on the Templar changes so far. Just wanted to let you all know that we do have a number of adjustments planned for next week's PTS patch, and we'll be sharing some of these changes later this week once we wrap everything up. Please continue to provide feedback and bug reports as you're able to test the class - we appreciate it!
ZOS_GinaBruno wrote: »Hey guys, thanks for all your feedback on the Templar changes so far. Just wanted to let you all know that we do have a number of adjustments planned for next week's PTS patch, and we'll be sharing some of these changes later this week once we wrap everything up. Please continue to provide feedback and bug reports as you're able to test the class - we appreciate it!
ZOS_GinaBruno wrote: »Hey guys, thanks for all your feedback on the Templar changes so far. Just wanted to let you all know that we do have a number of adjustments planned for next week's PTS patch, and we'll be sharing some of these changes later this week once we wrap everything up. Please continue to provide feedback and bug reports as you're able to test the class - we appreciate it!
inb4 "Reduced jabs cost by 0.63%" - Stamplar balanced.