Global@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
forzajuve212 wrote: »@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Yep, 400 to each target affected, it's hilarious how they even let this onto pts....
Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
forzajuve212 wrote: »They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Not doing it in PvE, are you sure you're testing it right, I Just put elemental drain on 7 targetsforzajuve212 wrote: »Global@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Tested it right now, the 400 magicka return is stacking in PVP per target affected
Not doing it in PvE, are you sure you're testing it right, I Just put elemental drain on 7 targetsforzajuve212 wrote: »Global@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Tested it right now, the 400 magicka return is stacking in PVP per target affected
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
Read the tooltip. My vamp bane tooltip is a 5-6k initial damage with a 15k dot over 7 seconds.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
Read the tooltip. My vamp bane tooltip is a 5-6k initial damage with a 15k dot over 7 seconds.
Yeah vamp bane is awesome. Reflective light not soo much
Just use combat metrics to see your incoming resourcesforzajuve212 wrote: »Not doing it in PvE, are you sure you're testing it right, I Just put elemental drain on 7 targetsforzajuve212 wrote: »Global@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Tested it right now, the 400 magicka return is stacking in PVP per target affected
I'll try and get a recording of it right now, it's been stacking in pvp tests
EDIT: Aso one of the posters below stated, another great option for a stam morph is explosive charge. It is completely unused and would allow stamplars to run a gap closers on their DW bars, which would alleviate alot of dps issues in pvp.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
Read the tooltip. My vamp bane tooltip is a 5-6k initial damage with a 15k dot over 7 seconds.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
Read the tooltip. My vamp bane tooltip is a 5-6k initial damage with a 15k dot over 7 seconds.
Think you meant reflective light cause vamp bane lasts for 18 seconds not 7. Vamp bane is terrible in comparison to reflective light.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Actually he right For example fear is a AOE CC so more then likely your will fear both the templars.Also reactive is broken as heck I don't even think they fixed the issue where you would get the damage reduction from just being snared.Reactive should be removed from the game but that's a discussion for another time.BOL is fine and the heal is Fine.As a stamblade main I wouldn't mind them making breath no longer crit heal.When it comes to BOL am extremely bias even with me playing one in pve.Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Inner light gives the major sorcery just for slotting as well as a increase to magicka and recovery. It does not stack with the major sorcery that Reflective light gives.
The damage is laughable and for pve if your attacking multiple targets it's just easier to use sweeps on trash mobs.
The dot tics for 1-1.5k with 2-2.5k crits in pvp. I would hardly consider it useless.
1k for 5 seconds. Yeah that's laughable
Read the tooltip. My vamp bane tooltip is a 5-6k initial damage with a 15k dot over 7 seconds.
Think you meant reflective light cause vamp bane lasts for 18 seconds not 7. Vamp bane is terrible in comparison to reflective light.
I'll verify when I get home, but I'm fairly certain it's not 18 seconds.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
Actually he right For example fear is a AOE CC so more then likely your will fear both the templars.Also reactive is broken as heck I don't even think they fixed the issue where you would get the damage reduction from just being snared.Reactive should be removed from the game but that's a discussion for another time.BOL is fine and the heal is Fine.As a stamblade main I wouldn't mind them making breath no longer crit heal.When it comes to BOL am extremely bias even with me playing one in pve.Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
Like I said am extremely bias @Ron_Burgundy_79 .Ron_Burgundy_79 wrote: »Actually he right For example fear is a AOE CC so more then likely your will fear both the templars.Also reactive is broken as heck I don't even think they fixed the issue where you would get the damage reduction from just being snared.Reactive should be removed from the game but that's a discussion for another time.BOL is fine and the heal is Fine.As a stamblade main I wouldn't mind them making breath no longer crit heal.When it comes to BOL am extremely bias even with me playing one in pve.Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
The non crit heals is another terrible idea. There'd be even less reason to use light armor.
Joy_Division wrote: »Can we please stop arguing over Reflective Light? It wasn't even changed on the PTS and they aren't going to change it in the update.
I have not tested this stuff on the PTS, but I think I can speak for a lot of templars who are wondering:
- Why exactly was the Stun taken away from Blazing Spear? Can anyone possibly point to a complaint on these forums, in a youtube stream, or anywhere where the stun from the CC was OP and deemed such a problem that it had to be changed? I found this skill invaluable as a squishy healer to get away from sticky situations. As a healer I'm already overburdened as it is with my bars, now I supposed to slot Javelin as well?
- I know ZoS really wants us to use the delayed reactive heal mechanic (I remember the reasoning over the altered long animation to Breath of Life, but we not buying what you are selling. I will admit the hasty morph to Healing Ritual removes one of the main annoyances and makes it potentially situationally useful in PvP, but the danger for interruption is too great by some random DK spamming Deep Breath and it's just safer to Heailng Springs or Energy Orbs spam when volume healing is needed.
- I'm still not going to use Eclipse. It's too expensive, too easy for the enemy to circumvent, no longer reflects the most dangerous attack (or even crushing shock now for that matter), doesn't do enough damage. It says a lot about the state of templar CC when our one of our CCs does not CC the enemy although it grants CC immunity (for even longer now).
- I am told the "stamplar" suffers from the same problem as a magicka nightblade: reasonably effective and versatile solo builds, but noncompetitive for end-game Trial DPS. Speaking of DPS, I am a bit worried about my magicka parses because RD 21% reduction is significant. I believe the people who hate this skill's main issue was its range and high damage outside of the execute threshold. That probably would have been a more elegant reform.
Will have more to say with more testing.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Can we please stop arguing over Reflective Light? It wasn't even changed on the PTS and they aren't going to change it in the update.
I have not tested this stuff on the PTS, but I think I can speak for a lot of templars who are wondering:
- Why exactly was the Stun taken away from Blazing Spear? Can anyone possibly point to a complaint on these forums, in a youtube stream, or anywhere where the stun from the CC was OP and deemed such a problem that it had to be changed? I found this skill invaluable as a squishy healer to get away from sticky situations. As a healer I'm already overburdened as it is with my bars, now I supposed to slot Javelin as well?
- I know ZoS really wants us to use the delayed reactive heal mechanic (I remember the reasoning over the altered long animation to Breath of Life, but we not buying what you are selling. I will admit the hasty morph to Healing Ritual removes one of the main annoyances and makes it potentially situationally useful in PvP, but the danger for interruption is too great by some random DK spamming Deep Breath and it's just safer to Heailng Springs or Energy Orbs spam when volume healing is needed.
- I'm still not going to use Eclipse. It's too expensive, too easy for the enemy to circumvent, no longer reflects the most dangerous attack (or even crushing shock now for that matter), doesn't do enough damage. It says a lot about the state of templar CC when our one of our CCs does not CC the enemy although it grants CC immunity (for even longer now).
- I am told the "stamplar" suffers from the same problem as a magicka nightblade: reasonably effective and versatile solo builds, but noncompetitive for end-game Trial DPS. Speaking of DPS, I am a bit worried about my magicka parses because RD 21% reduction is significant. I believe the people who hate this skill's main issue was its range and high damage outside of the execute threshold. That probably would have been a more elegant reform.
Will have more to say with more testing.
Any suggestions for eclipse? I'd like it to be considered a snare with a high cost, similar to talons. That would probably be too strong though.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
You use restoring focus instead of channeled? Lol