After testing Templar changes for some time here is my feedback:
Radiant Aura - sadly only real buff this patch. However must admit zos did great job here coz finally both morphs of Aura became viable. With change of Radiant Aura in addition to frost tanking, problems of templar's sustain finally shifted to better side, skill diversity with this change is increased incredibly. Morph literally apply aoe Drain that equal in battle to 800 mana regen. I already planning to switch to this morph over Repentance.
However I need confirmation if side effect of revealing upon applying debuff is intended or not: Also I see one weakness with it: magickasteal debuff is not visible on enemies and without tracking addons it is impossible to determine if it works. Elemental Drain and Siphon Spirit both easily visible and ally see it debuff still on enemy, Blood Altar have large visual circle to show area od effect. However Radiant Aura don't have any visual effect and if it will be applied by templar noone will see any sign of it. I suggest to add visual effect upon proc of debuff: a. either blue flash proc like warlock/lich sets. b. small visual effect that will be removed in U13: essence flowing upon proc of Siphon Spirit. Honor the Dead - sadlt fount that it still have no visual effect of mana return Also fount that this bug with mana returns still wasnt fixed.
Backlash - buff wont make skill any viable in pvp. Mechanic of storing damage should be removed and skill must deal damage after expiring without storing as there is no way to achieve cap stored damage in pvp. Removing storing wont change anything for PvE, so...
Also storing mechanic still have 2 bugs from live: 1. It ignore Battle Spirit. 2. damage shields bugging storing mechanic.
Radiant Destruction - decreasing damage is hurting, however we can live on with it. The negative change is that Radiant Glory seriously affected by it and healing is now too small, making this morph no longer viable. It should get small healing buff.
Healing Ritual - now paradise for healbots, and sadly I don't see it as good change, except that skill finally became viable. Probably answer on requests to make BoL as cast time ability: now it AoE BoL with 1.5sec cast time that also completely ignore LoS - will be exploited by healbtos through walls and doors. Also due to mcurrenta mechanic described below in paragraph 2 it will perfectly synnergize with bomb groups.
It has 2 bugs:1. Hasty Prayer morph still have visual effect, buff, and sound effect of old mechanic when it applied healing tick after some time. Since it no longer doing it - must be removed to not misleading people. 2. Either intended mechanic or bug - sometimes skill ignore healing treatment in PvP: healing allies removing Major Gallop buff, however healing allies with Hasty Prayer doesn't remove speed buff, i.e. templar can run with bomb group while affected by speed buff, spam Hasty without suffering from removal of it.
Blazing Spear - it is understandable desire to tone down too strong skill (lets be honest it was too strong) to increase diversity: Blazing for PvE and damage, Luminous for PvP and functionality. However it will create situations when Templar will loose CC capability entirely in current state:
1. Luminous morph is not working.
2. Eclipse got nerfed and became even less viable CC.
3. Javeling is too weak and expenisve. Compare it to DK stone Fist skill: one morph of it either apply huge AoE burst healing, 2nd is playing as CC-execute skill that deal 2x more damage to CCed enemy. Now compare it Javeling morphs...
1. Not a single smart PvPer will choose Luminous over Blazing because of new mechanic: Disorient from Luminous was added to be able to compete with perma-blocking builds, however later changes made it breakable on damage, and since Luminous can't store damage before break like DK Fossilize - it breaking immideately, creating *** situation where if you want to use it against permablockers and just to CC enemy, you just granting him CC Immunity for free and thus this morph simply dead. To show how *** it looking as example: I fighting enemy 1v1 with applying dots on him and wana CC him to drain stamina, it will end so:Ways to fix it:
Even in 1v1 enemy instead of getting CCed and forced to break free will be CCed for 0.01 milisecond and immideately will get CC immunity FOR FREE.
a. make Desorient of this skill to store damage like Fossilize.
b. remove Disorient but in return make this skill that you obviously wanna make PvP skill to be unblockable, since blocking AoE affecting only PvP. In addition fix Eclipse to grant viable CC.
2. Eclipse and Total Dark not just wasn't buffed by current change but also got nerf, pushing this already dead skill into greave further. It used to be unique class single target CC, like Rune Prison of sorc or Fossilize of DK, but now it is dead. Here is arguments:
a. Majority of enemies in Cyro are not affected by this change:a. Stamina Sorc melee attacks won't be reflected. b. Magicka Sorc was affected by it but now will mostly be unaffected by it too thx to new nerf. c. Magicka Dragonknight is melee/aoe spells that immune to reflect. Scales no longer can be disabled by bubble. d. Stamina Dragonknight is melee/dot skills that immune to reflect. e. Stamina NB is melee skills that immune to reflect. f. Magicka NB was affected by nerf to Strife may force them to choose over Destro-staff ability, and thus will be immune. g. Magicka Templar melee skills and can simply purge and thus unaffected by skill. h. Stamina Templar melee skills and can purge and thus unnafected by skill i. Bow skilline only most dangerous skill is Snipe, but Snipe has larger distance of cast than Eclipse, and thus buble simply can't counter it in fair state. j. Bosses and large adds in PvE immune to ability.
^^And despite it's uselessness Eclipse was nerfed even further - beams no longer can be reflected, i.e. Eclipse lost ability to reflect destro-stafff spammable dps ability. This is side change to counter Scales, however it affecting also Eclipse. I sad that noone noticed how it will end with new meta. Let me recap: 6 from 8 builds already fully immune to skill, while only 2 builds could be affected. And now Strife was nerfed(good thing I believe tho): this will make Crushing Shock ability tempting to use for magicka NB; magicka Sorc's main dps ability is Crushing Shock, while their hard-hitting abilities already mostly ignore reflect coz it no longer can intercept and reflect back projectiles that already launched . With changes to beam those 2 last builds will be stoped being affected by Eclipse...
It is good that skill lost target cap but when skill doesn't work against anyone it has no point if you can cast it on 1 enemy or 50.
My suggestion that i see as only way to fix it is also related to Unstable Core morph:
Unstable Core - this morph have a huge problem as it still affected by Enduring Rays passive, making it duration from 5 sec to 6.5, that is literally 25% dps nerf. This unacceptable, morph must be removed from being affected by passive.
So, back to fixing Eclipse, it must get 2 treatments -
1. It must gain back ability to reflect all melee and range attacks no matter if they are stamina or magicka.
2. It must be returned to 1 target cap.1. Firstly it should start working against enemies. As i showed above it might completely stop working against everyone. 2. If skill will become usefull(1st treatment), with current uncapped it will be came too strong in compare to other morph Unstable Core: why would you use UC if you can use Total Dark on everyone and not just apply time bomb but also reflect things.
So, to fix terrible situation when class left without any CC - just make Eclipse to what it was. I still rember time when used Total Dark instead of Spear Shards because of how good it was. It is just that simple.
___________________________________________________________________
@Wrobel don't leave it as it is.
Re: Hasty Prayer - I really do hope they give it the Line-of-Sight treatment because if not this will be horrible. Especially if it can heal on different elevations, ignoring LoS, like Wall of Elements can damage (speaking of, when is that sort of nonsense getting fixed?).
Re: Hasty Prayer - I really do hope they give it the Line-of-Sight treatment because if not this will be horrible. Especially if it can heal on different elevations, ignoring LoS, like Wall of Elements can damage (speaking of, when is that sort of nonsense getting fixed?).
Wall of Elements? That's the least of our problems. Eye of the Storm goes through walls, ceilings and floors right now. And it just got a buff if you use Lightning staff, lol.
Honestly they should have nerfed EotS by 21% and just reduced the Ultimate cost to 200.
Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Completely agreed. It is like Zenimax doesn't want templars to have any viable control mechanic. These templar changes have just been all over the place.Joy_Division wrote: »@Cinbri - thank you for the detailed eedback, of which I agree with everything except two things that I would like you to clarify:
- Blazing Spear is too strong? It's a good, versatile, unique to be sure, but too strong? Its damage was meh and very avoidable and the lesser range is very noticeable in Cyrodiil. What ZoS did was make it into a lackluster Lightning Splash that tanks will want in PvE. It eliminates the sort of interactive counterplay that makes ESO's combat appealing. Where are my CCs? Blinding flashes. Gone. Blazing Spear. Gone. Eclipse. Worthless. Sweeps stun. Gone. All I have is javelin, which is obscenely expensive, moves a target I might not want to move, and has no actual status effect like fear or fossilize.
- Eclipse: I do agree with your analysis that it is basically useless because the biggest threats in Cyrodiil are not projectiles. So, reflecting everything is a good idea. Limiting to 1 cast ... why? The bad guys can still just break out of it
Ladies and gentlemen please test radiant aura the new magicdrain only procs on one enemy regardless of the number hit. I am keeping repentance. Test done breath of life to get magic under 50 ran into a pack of 6 mobs ritual of retribution radiant aura magic back... lol. One mob. Great job.
Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
caeliusstarbreaker wrote: »I wear viper because my main damage ability is a dodgeable channel, effected by two cp stars.
I have the most expensive single target, dodgeable, reflectable, blockable CC in the game.
I do not have helping hands, dark deal, or siphoning attacks to help sustain.
My best buff requires me to touch a 4 meter circle every 8 seconds.
I only have 2 skill points in the whole dawns wrath tree. For 4% reduced cost.
I use empowering sweep as a defensive ultimate, but it only lasts 6 seconds and the more mitigation for enemies hit would work great... If a .5m difference in elevation would make me miss.when Eots is hitting through whole floors.
I am a stamplar.
caeliusstarbreaker wrote: »I wear viper because my main damage ability is a dodgeable channel, effected by two cp stars.
I have the most expensive single target, dodgeable, reflectable, blockable CC in the game.
I do not have helping hands, dark deal, or siphoning attacks to help sustain.
My best buff requires me to touch a 4 meter circle every 8 seconds.
I only have 2 skill points in the whole dawns wrath tree. For 4% reduced cost.
I use empowering sweep as a defensive ultimate, but it only lasts 6 seconds and the more mitigation for enemies hit would work great... If a .5m difference in elevation would make me miss.when Eots is hitting through whole floors.
I am a stamplar.
Now just imagine how "amazing" Stamina Templar would be if Purifying Ritual would get nerfed like some people advocate.
Also Rune Focus is more like ~2m in diameter.
Stamina Templar definitely needs some TLC, especially in the sustain department, more so now that they have killed Claptrap (RIP EG).
caeliusstarbreaker wrote: »I wear viper because my main damage ability is a dodgeable channel, effected by two cp stars.
I have the most expensive single target, dodgeable, reflectable, blockable CC in the game.
I do not have helping hands, dark deal, or siphoning attacks to help sustain.
My best buff requires me to touch a 4 meter circle every 8 seconds.
I only have 2 skill points in the whole dawns wrath tree. For 4% reduced cost.
I use empowering sweep as a defensive ultimate, but it only lasts 6 seconds and the more mitigation for enemies hit would work great... If a .5m difference in elevation would make me miss.when Eots is hitting through whole floors.
I am a stamplar.
Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
caeliusstarbreaker wrote: »I wear viper because my main damage ability is a dodgeable channel, effected by two cp stars.
I have the most expensive single target, dodgeable, reflectable, blockable CC in the game.
I do not have helping hands, dark deal, or siphoning attacks to help sustain.
My best buff requires me to touch a 4 meter circle every 8 seconds.
I only have 2 skill points in the whole dawns wrath tree. For 4% reduced cost.
I use empowering sweep as a defensive ultimate, but it only lasts 6 seconds and the more mitigation for enemies hit would work great... If a .5m difference in elevation wouldn't make me miss....when Eots is hitting on different floors with los checks.
I am a stamplar.
1. Blazing Spear is skill with highest utility in game:Joy_Division wrote: »@Cinbri - thank you for the detailed eedback, of which I agree with everything except two things that I would like you to clarify:
- Blazing Spear is too strong? It's a good, versatile, unique to be sure, but too strong? Its damage was meh and very avoidable and the lesser range is very noticeable in Cyrodiil. What ZoS did was make it into a lackluster Lightning Splash that tanks will want in PvE. It eliminates the sort of interactive counterplay that makes ESO's combat appealing. Where are my CCs? Blinding flashes. Gone. Blazing Spear. Gone. Eclipse. Worthless. Sweeps stun. Gone. All I have is javelin, which is obscenely expensive, moves a target I might not want to move, and has no actual status effect like fear or fossilize.
- Eclipse: I do agree with your analysis that it is basically useless because the biggest threats in Cyrodiil are not projectiles. So, reflecting everything is a good idea. Limiting to 1 cast ... why? The bad guys can still just break out of it
90% of PvP templars are healbots in heavy armor with 1593 spelldamage. You seriously expecting them to hit you so hard?! Sorry, but even my HP vampire regen highr than their damage. And once again they use this skill not for damage but for utility provided by sinnergy, AoE damage is just nice add for them.timidobserver wrote: »@Cinbri
I honestly stopped reading at blazing spear being too strong. Blazing spear is one of the last things I am concerned about being hit by in PvP.
Well think about it, would you like to do 5% all around damage with swords and gain an extra 5pcI have just finished another round of PTS Testing, specifically on Fire vs Shock Staff and our skills.
All tests were made with the same gear, traits, buffs, etc on the new and shiny target skeletons in the privacy of my home.
For Reflective Light and Radiant Oppression, the Illuminate passive was active for these numbers, as it was for Dark Flare, which was always empowered. Those buffs were NOT up for the other skills. These numbers are the critical hit value (because I wanted to test in gear, and I had an over 50% crit rating), not tooltip, and so I could compare with live later on. I also did not allocate any of the new CP yet, so these are 561 numbers. The important thing is not the number itself, but it's relative value compared to the others.. Reflective Radiant Sweeps Blazing Sp Ritual D.Flare DW 7261+3326 8895 4714 7687+1643 2796 24833 Fire 6603+3265 8798 4292 6998+1497 2545 24277 Shock 7131+3024 8380 4632 7557+1616 2545 22760
For all skills, Dual Wield was more potent than using either staff. Fire Staff only helped Dark Flare and Radiant Oppression (unsurprising). All of our other main DPS class skills are AOE and are buffed by lightning staves with the exception of Ritual of Retribution, which is buffed by neither staff (is this a bug?).
Well think about it, would you like to do 5% all around damage with swords and gain an extra 5pcI have just finished another round of PTS Testing, specifically on Fire vs Shock Staff and our skills.
All tests were made with the same gear, traits, buffs, etc on the new and shiny target skeletons in the privacy of my home.
For Reflective Light and Radiant Oppression, the Illuminate passive was active for these numbers, as it was for Dark Flare, which was always empowered. Those buffs were NOT up for the other skills. These numbers are the critical hit value (because I wanted to test in gear, and I had an over 50% crit rating), not tooltip, and so I could compare with live later on. I also did not allocate any of the new CP yet, so these are 561 numbers. The important thing is not the number itself, but it's relative value compared to the others.. Reflective Radiant Sweeps Blazing Sp Ritual D.Flare DW 7261+3326 8895 4714 7687+1643 2796 24833 Fire 6603+3265 8798 4292 6998+1497 2545 24277 Shock 7131+3024 8380 4632 7557+1616 2545 22760
For all skills, Dual Wield was more potent than using either staff. Fire Staff only helped Dark Flare and Radiant Oppression (unsurprising). All of our other main DPS class skills are AOE and are buffed by lightning staves with the exception of Ritual of Retribution, which is buffed by neither staff (is this a bug?).
or 8% single target abilities
or aoe damage
I think this is not a simplification but flat out nerfing the ability. Spear dot itself wasn't a good dmg source but a good source to proc the burning light passive.ZOS_RichLambert wrote: »[*] Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)