usmcjdking wrote: »@Alcast
@templesus
@ManDraKE
@Liam12548
@Some_Guy
@Spearblade
@Zinaroth
@WldKarde
@izzakhalil
@Vulsin
Just tagged all the Stamplar mains that I can think of. I am requesting two things from you all-
1) Can we all agree that, if anything, Biting Jabs needs to be addressed in some manner before HOMESTEAD hits live?
2) Can we please pollute this thread with Stamplar's rustled jimmies to ensure we are infact the squeekiest wheel?
As what other posters said, Stamplar needs a buff. I do agree with the execute being nerf'd. It did need it, However... Maybe we can get a stamina based execute, along with a stamina gap closer...
In my opinion, change explosive change to a stamina based skill, and change radiant glory too a stamina based execute, some others addressed how the sustain on stamplars are very subpar, and I do agree... However the gap closer and execute imo really need to come into play. But sustain... Maybe, JUST maybe add a passive to help stamina recovery.
Otherwise, the stun removal too shards is a bit far fetched... the execute reduction is reasonable.
Please devs improve stamina templars... A lot of us love playing it, and I'm sure a lot of people would favor the changes.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
You use restoring focus instead of channeled? Lol
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
You use restoring focus instead of channeled? Lol
Explain why it's better when I have lich to keep my pool up. You've stopped arguing at this point, and started resorting to condescending remarks. I'm just going to assume you give up.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
You use restoring focus instead of channeled? Lol
Explain why it's better when I have lich to keep my pool up. You've stopped arguing at this point, and started resorting to condescending remarks. I'm just going to assume you give up.
After I gave proven my point multiple times, yes I have given up. Ignorance wins yet again.
forzajuve212 wrote: »@forzajuve212 wrote: »forzajuve212 wrote: »Minor magicka steal is going to be extremely broken in PVP and needs to be reworked or scrapped.
It stacks unlimited amounts of time, goes through LoS and walls, and applies to all nearby allies. Currently, if you and a friend are fighting 4 people and the restoring aura debuff is applied, every ally is recieveing 400 magicka per second x 4 enemies, which is 1600 magicka and stacks with your own magicka recovery. In a hypotetical siutation where you are fighting 15 people at once, you will get back 400 magicka per second x 15 enemies, which is 6000 magicka per second for every ally.
This will quite literaly render sustain completely useless if you are playing with a templar as a magicka build.This cannot stand to live without a cap or a complete reversal. Players will be able to run full damage specs with no regard to magicka recovery and you will see absolutely unreal numbers of damage from magicka builds.
Please consider this @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno .
I have a feeling it's going to be a global. Which means 400 magicka/s no matter how many targets are affected.
They have to do some change to it, whether a radius reduction, or an aoe cap, or just 400 magicka maxium. Either way, it cannot stand the way it is on PTS with change.
Haven't been able to test on PTS yet. Is it really 400 magicka/s from EACH target affected, and not a global 400 magicka/s?
Yep, 400 to each target affected, it's hilarious how they even let this onto pts....
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Reactive isn't the issue. You can't be cc'd when you permablock. Where you can there's usually another templar to keep the cc'd templar's health tip-top. No heal should be so good while lacking any conditions for being cast.
Fear and fossilize both go through block.
I explained why that never works in practice in the post you just quoted.
Alright I'll just defer to you when if comes to magplar pvp knowledge.
How is it any worse than 2 magic sorcs or 2 mageblades that can shield each other while having massive burst potential?
Edit: Fear is also an AOE cc meaning it will cc more than one player.
It has more to do with the meta centralized around it: The fact that people can stack into unkillable groups amd exploit bad mechanics.
Also, I never remember suggesting that wards were balanced. I would at least say that these wards aren't affected by resistances, while a full bar of health is. This in addition to the fact that a templar has access to minor vitality and mending, and minor protection to make getting their health down behind block even more impossible. On top of these tools, templars also have access to the same wards a magblade does.
Alone, I don't see BoL to be the big issue. It becomes an issue when there are multiple templars, or when you introduce permablock builds to the equation.
Wards don't have resistances, but they are immune to crit. Resistances don't mean much anymore in the sharpened meta.
Mageblades have much higher magic pools thanks to passives and necromancer. More magic = bigger shields.
I would beg to differ. I've never played anything more tanky than my magplar, precisely because of my minor protection. Vitality is a bit irrelevant when one breath of life heals me to full health with battle spirit.
You use restoring focus instead of channeled? Lol
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Can we please stop arguing over Reflective Light? It wasn't even changed on the PTS and they aren't going to change it in the update.
I have not tested this stuff on the PTS, but I think I can speak for a lot of templars who are wondering:
- Why exactly was the Stun taken away from Blazing Spear? Can anyone possibly point to a complaint on these forums, in a youtube stream, or anywhere where the stun from the CC was OP and deemed such a problem that it had to be changed? I found this skill invaluable as a squishy healer to get away from sticky situations. As a healer I'm already overburdened as it is with my bars, now I supposed to slot Javelin as well?
- I know ZoS really wants us to use the delayed reactive heal mechanic (I remember the reasoning over the altered long animation to Breath of Life, but we not buying what you are selling. I will admit the hasty morph to Healing Ritual removes one of the main annoyances and makes it potentially situationally useful in PvP, but the danger for interruption is too great by some random DK spamming Deep Breath and it's just safer to Heailng Springs or Energy Orbs spam when volume healing is needed.
- I'm still not going to use Eclipse. It's too expensive, too easy for the enemy to circumvent, no longer reflects the most dangerous attack (or even crushing shock now for that matter), doesn't do enough damage. It says a lot about the state of templar CC when our one of our CCs does not CC the enemy although it grants CC immunity (for even longer now).
- I am told the "stamplar" suffers from the same problem as a magicka nightblade: reasonably effective and versatile solo builds, but noncompetitive for end-game Trial DPS. Speaking of DPS, I am a bit worried about my magicka parses because RD 21% reduction is significant. I believe the people who hate this skill's main issue was its range and high damage outside of the execute threshold. That probably would have been a more elegant reform.
Will have more to say with more testing.
Any suggestions for eclipse? I'd like it to be considered a snare with a high cost, similar to talons. That would probably be too strong though.
Joy_Division wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Can we please stop arguing over Reflective Light? It wasn't even changed on the PTS and they aren't going to change it in the update.
I have not tested this stuff on the PTS, but I think I can speak for a lot of templars who are wondering:
- Why exactly was the Stun taken away from Blazing Spear? Can anyone possibly point to a complaint on these forums, in a youtube stream, or anywhere where the stun from the CC was OP and deemed such a problem that it had to be changed? I found this skill invaluable as a squishy healer to get away from sticky situations. As a healer I'm already overburdened as it is with my bars, now I supposed to slot Javelin as well?
- I know ZoS really wants us to use the delayed reactive heal mechanic (I remember the reasoning over the altered long animation to Breath of Life, but we not buying what you are selling. I will admit the hasty morph to Healing Ritual removes one of the main annoyances and makes it potentially situationally useful in PvP, but the danger for interruption is too great by some random DK spamming Deep Breath and it's just safer to Heailng Springs or Energy Orbs spam when volume healing is needed.
- I'm still not going to use Eclipse. It's too expensive, too easy for the enemy to circumvent, no longer reflects the most dangerous attack (or even crushing shock now for that matter), doesn't do enough damage. It says a lot about the state of templar CC when our one of our CCs does not CC the enemy although it grants CC immunity (for even longer now).
- I am told the "stamplar" suffers from the same problem as a magicka nightblade: reasonably effective and versatile solo builds, but noncompetitive for end-game Trial DPS. Speaking of DPS, I am a bit worried about my magicka parses because RD 21% reduction is significant. I believe the people who hate this skill's main issue was its range and high damage outside of the execute threshold. That probably would have been a more elegant reform.
Will have more to say with more testing.
Any suggestions for eclipse? I'd like it to be considered a snare with a high cost, similar to talons. That would probably be too strong though.
I offered many suggestions many times in the past. I doubt anyone on the PC NA server has used this ability more than I have, but ZoS has seem intent on giving us this awkward, expensive, and counterproductive spell.
Because it is a debuff, in which the opponent always has the ability to remove it via a CC break (i.e., they don't need purge or cleanse), it has to do more than be a generic reflect because I can get that without my opponent ever being able to remove it. That's the main issue with the spell. Before Orsinium, Eclipse reflected every single "spell" in the game, and before anyone says "That's OP," no, it wasn't, because I was pretty much the only Templar who used it and all of my opponents could always remove it and not be affected by it for 7 seconds. I only used it to be different and it's very rareness caught some of my opponents off guard.
If they returned the original defensive functionality of the spell, reduced the cost, and kept the damage competent as it is now, then that would be enough to at least make somewhat of an option. It would be the easiest rework of the spell. I still don't think many high end templars would use it though because the spell at its base mechanic is always removable by opponents and the free CC immunity is a tough pill too swallow. Plus one of the best uses of the spell in the old days was to defeat DK Wings and meteor them. It would be nice to have interesting counterplay again...
Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
usmcjdking wrote: »@Alcast
@templesus
@ManDraKE
@Liam12548
@Some_Guy
@Spearblade
@Zinaroth
@WldKarde
@izzakhalil
@Vulsin
Just tagged all the Stamplar mains that I can think of. I am requesting two things from you all-
1) Can we all agree that, if anything, Biting Jabs needs to be addressed in some manner before HOMESTEAD hits live?
2) Can we please pollute this thread with Stamplar's rustled jimmies to ensure we are infact the squeekiest wheel?
A few weeks ago a ran VMOL on it and a few other trials with it.Its stupid man I love it in PVE Still need to get 1 or two more pieces of mother sorrows or BSW and am good.I also talked to many magplar about it and they all laughed their saying ohh no more 70-80k RD ticks hello to the 65-67k ticks.The change is fine you guys are overreacting.Ron_Burgundy_79 wrote: »Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
When did you start playing a DPS magplar, Mr. Stamblade?
A few weeks ago a ran VMOL on it and a few other trials with it.Its stupid man I love it in PVE Still need to get 1 or two more pieces of mother sorrows or BSW and am good.I also talked to many magplar about it and they all laughed their saying ohh no more 70-80k RD ticks hello to the 65-67k ticks.The change is fine you guys are overreacting.Ron_Burgundy_79 wrote: »Well if that's the case tell all of them to L2P because magplar are fine.For end game PVe Actually when I said 3k DPs I added in proc set DPs which is less than 10% of most builds overall DPS at most the top tier raiders will still be pulling 48k at the least and still 50k at the most.Also no raid runs stam anymore who competing for time and leaderboard its a waste because of all the issues stam have and the fact you have to cater your raid to them so they pull decent numbers.Only people who going to replace Magplar in melee is Magdk and they are the only ones in melee magplar are in medium you know how long of a range sweeps have you don't have to be in melee range to hit a boss with sweeps.If you play Magplar you would know this.The only reason sorcs are the go to range is because MagNB is just trash right now and with the needs they have I don't see them even pushing past 45k DPs now.While magplar will still be hitting 48k+.Learn you class then join the discussion only thing you actually have a valued argument for is VMA.Other then that you have nothing to back up your information with and are just assumptions. If you let a sorc or a magblade out DPs you in a magplar even with issues then just that .imwargasmo wrote: »Some of you people post information with nothing to back it up especially when it comes to radiant.Radiant is fine its the reason none of the players who actually play magplar in endgame pve are really complaining your going to still do great damage.Instead of 53k your know dealing 50k still doing more damage then every other spec that's not a DK.Your fine and radiant still going to melt people who are below 40% in PvP.
I know loads of people who are completely losing their *** regarding the magplar nerf. the 21% reduction in tandem with the proc set nerf(grothdarr) is going to reduce magplar DPS by a lot more than 3k; stam classes will be the go to melee DPS and sorcs will stay the go to ranged DPS, also vma will be aids and magplars will have a really hard time taking down heavy armour builds.
When did you start playing a DPS magplar, Mr. Stamblade?