So instead of enjoying the game as we want we have to follow a certain playstyle to get further with leveling ?
I get that you have to research your gear and build and play the cookiecutter builds for raiding and hardcore grouping but for simple leveling ? Thats just wrong.
Listen to your own argument. You are saying you want a game that requires no thought to level. One that you can just throw any combination of abilities together then faceroll the quests. No, that is the one thing this game should never do, scale the difficulty to the least skilled or laziest players in the game because those are the only ones complaining about difficulty. If ZoS dumb this game down any more they will lose the silent majority.
purple-magicb16_ESO wrote: »I am not a fan of having to "hulk-out" in order to power through an enemy boss.
steveb16_ESO46 wrote: »purple-magicb16_ESO wrote: »I am not a fan of having to "hulk-out" in order to power through an enemy boss.
We expect bosses to be hard. It's the Kryptonite Enhanced trash mobs that people object to.
malbaboeb17_ESO wrote: »edu.journeymanub17_ESO wrote: »and have luck to find trash mobs that do damage like this:
It was insta-death for me
No, that's not insta-death. They have mentioned that "death cap" isn't perfect yet and it compresses "damage over time" from the same skill. What you see there, isn't "one hit" but several "smaller hits" from same skill.
Actually, Volley is a "rain of arrows" and if you took that kind of damage, means you didn't move out of the red circle on the floor, in time.
I dont mind hard bosses, dungeons or raids. Getting to brick walls in raiding in my past MMO's like WOW, SWTOR, Rift, Age of Conan and GW2 didnt matter you just tried harder. But dying every 5 random mob packs isnt fun anymore.
steveb16_ESO46 wrote: »The only question is - is it big enough? I suspect, purely because I was formerly a 'sell me a lifetime sub, here for the long haul' epic fan, that they have misjudged it badly.
But who knows.
Same here, I have only time for one game due to work and reallife. Being in my mid thirties does not give me much time to play. I have chosen ESO to be that game but if I cant have fun i dont know.
I still love the game with its lore and its strong base I just hope things will be better in the near future. Because playing a game which only frustrates me isnt something I plan to spend my precious free time on.
aeneas_21b14_ESO wrote: »I play as a VR12 dual-wield NB and will admit some of the solo content has been difficult and frustrating at times, yet I made it. But I hit a brick wall with a quest involving storm atronachs. I died dozens of times trying to get even one down and finally begged others to come help. The next time I encountered them for a quest, I switched to a restoration staff and used a build I'd read about in Tamriel Foundry. I couldn't believe the difference. It was nigh impossible for me to kill a storm atronach using daggers and going all out, but with a restoration staff I didn't even need to burn my ultimate to get one down.
This is my complaint, since that's what the thread is all about. VR content is hard and could use some tuning, but there's a huge imbalance between weapon skills and there should not be this much of a gap. Since practically every player I see in the high VR zones have a staff equipped, it appears the VR content funnels everyone into a particular build to succeed. It shouldn't be like this.
claytonjhouserb14_ESO wrote: »I'm not a complainer and not here to down rate just here because I've had three of my friends quit from sheer difficulty. They love the environment and the emersion just when it comes down to gameplay it is just plain stressful. No body likes to die over and over just to finish what started as a simple quest or finish a dungeon just to find an over difficult boss. Many of us prefer single player gameplay but in many places this just isnt allowed. I'm vet rank 7 and have since given up trying to continue cause I continually die. I just wish they could move down the difficulty or remove vet ranks for more casual players or roleplayers just looking for a loretastic time. All opinions appreciated.
This is an issue that keeps coming up on these forums again and again. If it isn't the biggest make or break issue this game has, it's certainly up there. There are people deserting because of it. I also acknowledge that there are some players seem to like this difficulty (I can't fathom why) but it's really about time ZoS addressed it. Either saying they intend to keep things this level of difficulty or they're going to make it more accessible for average players and tone it down. They know that this is an issue but keep sitting on the fence by alluding to upcoming changes to VR but mention nothing about the difficulty level. I just can't see this working on consoles the way it is now. It's about time ZOS gave us some feedback.
Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.
Yes folks, another person who is clearly talking about level 1 through 50 when the rest of us are talking about vet level content (especially vet levels 3+).
Maybe read the thread or at least the entire OP before commenting...mmmkay?
I have only been talking about veteran levels this entire time. I'm a VR8 dual-wield/bow Nightblade, so by forum "logic," I'm playing the weakest, most broken class ever.
If you get one-shotted by a regular enemy of your VR level, then odds are that enemy is one of the rare ones that is still overtuned after the hotfix. Instead of complaining that all VR mobs are too difficult, maybe you should report an obviously broken enemy mob.
So instead of enjoying the game as we want we have to follow a certain playstyle to get further with leveling ?
I get that you have to research your gear and build and play the cookiecutter builds for raiding and hardcore grouping but for simple leveling ? Thats just wrong.
Listen to your own argument. You are saying you want a game that requires no thought to level. One that you can just throw any combination of abilities together then faceroll the quests. No, that is the one thing this game should never do, scale the difficulty to the least skilled or laziest players in the game because those are the only ones complaining about difficulty. If ZoS dumb this game down any more they will lose the silent majority.
martinhpb16_ESO wrote: »This is an issue that keeps coming up on these forums again and again. If it isn't the biggest make or break issue this game has, it's certainly up there. There are people deserting because of it. I also acknowledge that there are some players seem to like this difficulty (I can't fathom why) but it's really about time ZoS addressed it. Either saying they intend to keep things this level of difficulty or they're going to make it more accessible for average players and tone it down. They know that this is an issue but keep sitting on the fence by alluding to upcoming changes to VR but mention nothing about the difficulty level. I just can't see this working on consoles the way it is now. It's about time ZOS gave us some feedback.
So you don't want any challenge just faceroll everything?
@DrPainZA
Minimarco and Molag Bal where bosses and the end bosses of something big those can be hard and with some tries and errors thats all fine. But doing that for random trash mobs isnt fun.
Have you been in the VR zones ? (just a question) you will notice the difference. Some packs will make the minimarco fight and Molag Bal look easy
martinhpb16_ESO wrote: »claytonjhouserb14_ESO wrote: »I'm not a complainer and not here to down rate just here because I've had three of my friends quit from sheer difficulty. They love the environment and the emersion just when it comes down to gameplay it is just plain stressful. No body likes to die over and over just to finish what started as a simple quest or finish a dungeon just to find an over difficult boss. Many of us prefer single player gameplay but in many places this just isnt allowed. I'm vet rank 7 and have since given up trying to continue cause I continually die. I just wish they could move down the difficulty or remove vet ranks for more casual players or roleplayers just looking for a loretastic time. All opinions appreciated.
This always happens in mmo's people complain because they can't do all of the content solo, and before you know it all of the group content is gone.
It is a very solo-centric game as it is, I was so pleased when I started playing ESO after LOTRO because there was some group stuff to do.
The difficulty level in LOTRO is a joke now as a result of this.
Dude its an MMO team up with someone from time to time, it can be fun you know.