I simply don't agree. This is not a hard game - in fact they don't make hard MMOs anymore. Tweak your build, get more skills to be flexible in more encounters, or practice....
I don't know what to say thats helpful, but it certainly isn't a hard game.
Again, difficulty is subjective.
I dont find it difficult, I find it a boring, grindy slogfest.
And Ive quit plenty of those. Theyre called "Korean grinders". Might like one of those more, you would.
mad.ferretb16_ESO wrote: »Overall gameplay no. I think it's too easy TBH you level quicker than you can craft gear mostly. Maybe the VR stuff I can't really comment on that yet but I'm sure it can't be that bad.
indytims_ESO wrote: »Crafting - while interesting to a point - is entirely too easy. I made it to Provisioning 50 in a matter of a couple hours, and if I can do it, any monkey with a keyboard can. Being max in a crafting skill means nothing, really, except that you don't have to track down a crafter to make your own stuff.
the game will have a normal distribution of oppinions regarding difficulty. Some will find it too hard and will complain. Some will find it too easy and also may complain. some will find it ok and wont complain. which group do you desing the game for?
rbenkepub19_ESO wrote: »V2 here. No, I don't think the game is too hard. I like the fact that I have to give some thought to how to take should ltiple mobs, and that sometimes I'll fail the first time. I get frustrated, even angry sometimes, but that comes with the territory of playing a challenging game. I found the fight with Molag Bal to be very difficult. I had to stop, take stock of my strategy, experiment with several changes to my toolbar, and try a half dozen different tactics. It took me a good ten or twelve tries. On every try I cussed and fumed and loudly accused God and Zenimax of having it out for me. But when it was over...man, what a sense of accomplishment. I am totally satisfied with the difficulty level of this game exactly as it is.
steveb16_ESO46 wrote: »the game will have a normal distribution of oppinions regarding difficulty. Some will find it too hard and will complain. Some will find it too easy and also may complain. some will find it ok and wont complain. which group do you desing the game for?
The one who financially you most cannot afford to lose. Knowing which group that is, is the trick. But I would be surprised if the group of completely hard core who would leave if VR was made much less challenging was even a quarter of the size of the opposite.
I dont get it. Where is this difficult content you guys talk about?
I now quested to VR9 and have yet to encounter anything I would describe as difficult (besides soloing groupcontent).
Wisps? PITA? Nah... 2-3 rounds of Biting Jabs, and some whacks With the Axe, and they're gone. Might be different on VR of course...
I dont get it. Where is this difficult content you guys talk about?
I now quested to VR9 and have yet to encounter anything I would describe as difficult (besides soloing groupcontent).
@Chermaine, then perhaps ZOS should make 1-50 a little more challenging overall so there is less disparity between 'normal' and veteran ranks. Of course then we would upset the altaholics and the genuine casual players. And in case you're wondering, I mean casual players to be those that are not interested in endgame per se and are happy to experience all of the factions content on Level 1-50 characters.
Very trueSo again stop the "there nothing wrong" comments.
You all sound like this guy...
I dont get it. Where is this difficult content you guys talk about?
I now quested to VR9 and have yet to encounter anything I would describe as difficult (besides soloing groupcontent).
@Chermaine, then perhaps ZOS should make 1-50 a little more challenging overall so there is less disparity between 'normal' and veteran ranks. Of course then we would upset the altaholics and the genuine casual players. And in case you're wondering, I mean casual players to be those that are not interested in endgame per se and
So again stop the "there nothing wrong"
No! stop the whining. The difficulty is about the only thing they got right. If you continualy scale difficulty to those always complaining its too hard you end up with another wow where everything is geared to the least skilled players. if you arent getting a few complaints about dffculty its too easy!
No! stop the whining. The difficulty is about the only thing they got right. If you continualy scale difficulty to those always complaining its too hard you end up with another wow where everything is geared to the least skilled players. if you arent getting a few complaints about dffculty its too easy!
i dont agree that everyone who is managing the vet content is hardcore. all those many thousands who made it past Mannimarco amd Molog Bal wernt all hardcore. the people i see happily leveling through vet content every day arent all hardcore. I'm a casual player. i dont do much raiding or even dungeons. you cant label everyone hardcore simply becase they are finding the game easier than you
steveb16_ESO46 wrote: »i dont agree that everyone who is managing the vet content is hardcore. all those many thousands who made it past Mannimarco amd Molog Bal wernt all hardcore. the people i see happily leveling through vet content every day arent all hardcore. I'm a casual player. i dont do much raiding or even dungeons. you cant label everyone hardcore simply becase they are finding the game easier than you
Hey man, no offence but we're in one of the same guilds and we've played together and you're totally hard core. And I respect you for that. You really know what you're doing, you work hard at all aspects of the game and that all pays off. You're extremely good and you're extremely motivated. You're a top notch player.
I was like that in LOTRO for a long time. My Hunter was one of those all tricked out, how the hell do you do that kind of toons which I had played for 5 years. no alts. I really knew how to play that hunter and yes, I'd get a little peeved (along with the other 2 officers) at having to carry other guild members through more difficult content because they were pretty casual players
The difference was that in LOTRO everyone else didn't have to be that focused to get anywhere and that's the problem here. Once you hit VR it demands a focus, dedication and commitment that stops the game being fun for a lot of people.
It's compounded by the build issues and further compounded by the group phasing that so often prevents friends from helping out.
It's the fault of the game design that this is a problem. The access to being competitive in PvP, the access to skyshards for character development and access to effective participation in the end-game content is gated through by the VR questing people find difficult and boring.
That's just very bad design. It's like if in LOTRO they'd gated access to Moria behind being able to run all the moria raids first, with the trash mobs able to 2-shot you and players who had run the raids before being unable to join the group.
Instead it kept the real hard core raiding stuff as both voluntary and easy to group up for.
And you don't get to decide what's too difficult and boring to be fun. That's up to the individual.
Only 2 questions remain - what will people who find VR too difficult do? Will they quit or will they sub? And if they quit what impact that has on the viability of ESO.
It simply does not matter what you think of these players. It simply does not matter if you find VR easy or not. It is simply what is going to be the cumulative impact of the design decisions on the financial sustainability.
It might have none, it might be positive because there is an untapped market for what a lot of people experience (and so you don't get to argue with their assessment) as a punishing level of combat grind.
Or it might be financially negative.
I believe if a player as reasonably 'hard core' as me, a player as big an ES and initially as big an ESO fan as me (with my instant 6 month sub, fan site, glowing Amazon and Meta Critic reviews) is just going to let their sub lapse because of VR and all the related issues then the game is in a bit of trouble.
and at the risk of being boring - it does not matter what you think of my opinion on VR difficulty and my willingness to sub. That's a basic subjective fact for me. Just like for you VR is fine. What we believe isn't the issue, it's the cumulative impact on the future of the game of people's perceptions.
Like a lot of players probably - I'm not against being reasonably challenged. I simply don't for myself find risking death and huge repair bills when fighting trash mobs fun.
That's all I'm here for is to have fun and unfortunately ESO is a very focused game.
It's not like something like ArcheAge where if you either don't fancy the pvp that day you can spend a weekend building a personal clipper from scratch or something.
If I want to be VR12 and stand a chance in PvP I have to do the whole slow VR grind through the stories that make no sense, fighting grossly over-powered enemies that make no sense utilising builds and tactics that don't interest me.
It's just boring and not worth paying for, for a lot of people.
My personal belief is that the paying player base is and will continue to plummet and the game will go FTP inside of 12 months. But I may be totally and utterly wrong. I very much hope so.
@Hilgara, Eve is hardcore in terms of potential financial losses, but it offers players content at a level of difficulty to suit their tastes, ESO doesn't offer that choice.
Alphashado wrote: »Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.
Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.
And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.
Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.
Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.
Does Marry have a place in ESO? No
And Marry has a lot of friends.
They all pay for subscriptions.
For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
money with them.
... and then you and a handful would be left, after the majority of the casual gamers cut sling. See my signature for more explanation.mad.ferretb16_ESO wrote: »I actually agree with the person who said that 1-50 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?