There are players who wants a game that gives challenges and is harder to then most other MMOs, yes.
ESO is not for everyone, and I still do not understand how for example a WoW player, who is very happy with the WoW style where everything is supposed easy, would even look at ESO? (Wow is a great game for those who like it easy).
I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.
steveb16_ESO46 wrote: »Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
Jeez if only we lived in one of those cool alternate realities where options are not just either/or.
Either combat is going to have a learning curve, or it's not. There really isn't a middle ground.
Once you learn the mechanics, fights stop being too difficult and become an enjoyable challenge.
Alphashado wrote: »steveb16_ESO46 wrote: »
[Moderator Edit: Edited/Removed quote from moderated post.]
You are so far from getting it, you're somewhere near Pluto. What you call 'casuals' are also people like me. Experienced, been playing for years MMO types who enjoy good, challenging gameplay. I like good, complex raids as much as the next man.
This isn't good gameplay. It is a specious grind. It is not 'challenging' it is ridiculous, especially when coupled with stupid repair and respec costs and the all builds except one essentially crippled. Not to mention at least 2 classes so weak that it's a joke.
The problem is - it's just not fun, even to me - an experienced MMO player and a huge ES fan.
If ESO is to be a huge sub game it has to appeal to more than those happy to grind through combat after combat, eating huge repair bills for a story that makes no sense.
I'm used to challenge coming from more than applying a huge multiplier to standard trash mobs. That is just lazy. Which is what this whole VR is. A lazy and cheap side-step of providing the end-game they probably intended.
Real challenge comes from complex content not trash mobs spamming artificially ramped up attacks most players cannot deal with with the crippled classes, crippled builds and crippled UI. specifically weapon swapping, intermittent skill failures and latency.
You can keep telling yourself about the huge player base that's going to stick with this model but sooner rather than later the people really in control are going to look at the subs and look at the non-renewals and they're going to ask 2 questions:
What the hell is going on and what are you going to do about it?
None of us will like the answers.
This. Those of us that love this game and want to to succeed are able to see the bigger picture here. And it is very simple. Any good AAA MMO needs happy casual gamers just as much as it needs happy hardcore gamers. Catering to only one crowd or the other will lead to a disastrous decline in subscriptions. Such a decline will be almost impossible to climb out of.
I still believe that the solution would be to leave the dungeons challenging and tone down the VR trash mobs. That formula is tried and true and has proven to be successful in countless MMOs. But there needs to be a balance. There needs to be a little something for everyone. Right now ESO is a hardcore gamers playground. I am somewhere in the middle. I grumble sometimes but I still enjoy it and I am progressing.
But there are sooo many casual gamers that just want a place to chill and they are willing to throw astronomical amounts of money at ZoS if they would only toss them a bone.
I have seen some very insightful opinions from both sides of the isle here and I appreciate that. Constructive feedback is helpful and we all know that threads like this get attention.
Sadly you will always have narrow minded tunnel visioned opinions, but hopefully maturity will prevail here.
I'm a casual gamer. I prefer games with a challenge.
steveb16_ESO46 wrote: »Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
Jeez if only we lived in one of those cool alternate realities where options are not just either/or.
Either combat is going to have a learning curve, or it's not. There really isn't a middle ground.
Once you learn the mechanics, fights stop being too difficult and become an enjoyable challenge.
My friend knows the mechanics.
He still cant kill harvesters.
Elder_Thorn wrote: »i am v1 now, and i found it way to easy until now. I wish i'd be a bit harder
Yep, your right. There are plenty of mobs that can pretty much 1 shot you. For example the below screenshot is from a harvester mob that I had to kill for a quest. The ability it used 1 shot me at full health (even with overcharged spell resist). It was a frontal cone attack which has a very short cast time (about 1 second) which is very difficult to interrupt/dodge especially when you take in to account the 500ms lag I often get from the useless "mega"server. And as a melee player it is very difficult to avoid the frontal attack and with the healing orbs the fight can go on for a very long time. So having an ability that can 1 shot you is just plain frustrating and very poor design.Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.As I recall, it was the aspect of the game that beta testers almost universally praised.
Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?
Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.
Yes folks, another person who is clearly talking about level 1 through 50 when the rest of us are talking about vet level content (especially vet levels 3+).
Maybe read the thread or at least the entire OP before commenting...mmmkay?
They said they fixed them but it has to be killed before itll respawn normally... because a server wide /kill would be hard to do apparently.
ZOS_GinaBruno wrote: »Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?
They have completely restarted the servers since that however. At least I think so. They said that you had to kill them because it wasnt time for maintenance yet (it was around 2-3 days), they could only make that change so that it updated on respawn.They said they fixed them but it has to be killed before itll respawn normally... because a server wide /kill would be hard to do apparently.
No... to the OP... bring it on!
I love that the game becomes more difficult as you progress, and you must rely on others to successfully complete goals.
This is the way MMOs are meant to be played.
Nuff said.
I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.
This thread makes me sad. I guess the next step is to be able to roll our face on the keyboard with random abilities that are placed on the bar without being read.
This thread makes me sad. I guess the next step is to be able to roll our face on the keyboard with random abilities that are placed on the bar without being read.